mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Allow two or more people to load into the same multiplayer match #30
This commit is contained in:
@@ -118,6 +118,32 @@ impl GameMode {
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crate::persist::config::GameType::Campaign => Self::Campaign,
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crate::persist::config::GameType::Campaign => Self::Campaign,
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}
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}
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}
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}
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#[inline]
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pub(crate) fn from_db(mode: oj_rc_database::schema::multiplayer_game::GameMode) -> Self {
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match mode {
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oj_rc_database::schema::multiplayer_game::GameMode::BattleArena => Self::BattleArena,
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oj_rc_database::schema::multiplayer_game::GameMode::SuddenDeath => Self::SuddenDeath,
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oj_rc_database::schema::multiplayer_game::GameMode::Pit => Self::Pit,
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oj_rc_database::schema::multiplayer_game::GameMode::TestMode => Self::TestMode,
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oj_rc_database::schema::multiplayer_game::GameMode::SinglePlayer => Self::SinglePlayer,
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oj_rc_database::schema::multiplayer_game::GameMode::TeamDeathmatch => Self::TeamDeathmatch,
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oj_rc_database::schema::multiplayer_game::GameMode::Campaign => Self::Campaign,
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}
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}
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#[inline]
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pub(crate) fn to_db(&self) -> oj_rc_database::schema::multiplayer_game::GameMode {
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match self {
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Self::BattleArena => oj_rc_database::schema::multiplayer_game::GameMode::BattleArena,
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Self::SuddenDeath => oj_rc_database::schema::multiplayer_game::GameMode::SuddenDeath,
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Self::Pit => oj_rc_database::schema::multiplayer_game::GameMode::Pit,
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Self::TestMode => oj_rc_database::schema::multiplayer_game::GameMode::TestMode,
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Self::SinglePlayer => oj_rc_database::schema::multiplayer_game::GameMode::SinglePlayer,
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Self::TeamDeathmatch => oj_rc_database::schema::multiplayer_game::GameMode::TeamDeathmatch,
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Self::Campaign => oj_rc_database::schema::multiplayer_game::GameMode::Campaign,
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}
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}
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}
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}
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#[repr(u8)]
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#[repr(u8)]
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@@ -137,4 +163,22 @@ impl MapVisibility {
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crate::persist::config::GameVisibility::Bad => Self::Bad,
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crate::persist::config::GameVisibility::Bad => Self::Bad,
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}
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}
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}
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}
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#[inline]
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pub(crate) fn from_db(mode: oj_rc_database::schema::multiplayer_game::MapVisibility) -> Self {
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match mode {
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oj_rc_database::schema::multiplayer_game::MapVisibility::Good => Self::Good,
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oj_rc_database::schema::multiplayer_game::MapVisibility::Poor => Self::Poor,
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oj_rc_database::schema::multiplayer_game::MapVisibility::Bad => Self::Bad,
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}
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}
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#[inline]
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pub(crate) fn to_db(&self) -> oj_rc_database::schema::multiplayer_game::MapVisibility {
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match self {
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Self::Good => oj_rc_database::schema::multiplayer_game::MapVisibility::Good,
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Self::Poor => oj_rc_database::schema::multiplayer_game::MapVisibility::Poor,
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Self::Bad => oj_rc_database::schema::multiplayer_game::MapVisibility::Bad,
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}
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}
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}
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}
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@@ -8,7 +8,7 @@ pub struct PlayerData {
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pub tier: i32,
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pub tier: i32,
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pub robot_name: String,
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pub robot_name: String,
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pub robot_map: Vec<u8>,
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pub robot_map: Vec<u8>,
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// -- unused i32 here --
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pub group: Option<String>, // unused i32 too???
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pub team: i32,
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pub team: i32,
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pub has_premium: bool,
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pub has_premium: bool,
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pub robot_uuid: String,
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pub robot_uuid: String,
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@@ -70,7 +70,7 @@ impl PlayerData {
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(Typed::Str("spawnEffect".into()), Typed::Str(self.spawn_effect.clone().into())),
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(Typed::Str("spawnEffect".into()), Typed::Str(self.spawn_effect.clone().into())),
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(Typed::Str("deathEffect".into()), Typed::Str(self.death_effect.clone().into())),
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(Typed::Str("deathEffect".into()), Typed::Str(self.death_effect.clone().into())),
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//(Typed::Str("groupId".into()), Typed::Int(self.group)), // FIXME
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//(Typed::Str("groupId".into()), Typed::Int(self.group)), // FIXME
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(Typed::Str("groupId".into()), Typed::Int(self.team)), // not strongly enforced in EnterBattleEventListener
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(Typed::Str("groupId".into()), Typed::Str(self.group.clone().unwrap_or_default().into())),
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(Typed::Str("team".into()), Typed::Int(self.team)), // not strongly enforced in EnterBattleEventListener (but has to be parsable into an i32)
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(Typed::Str("team".into()), Typed::Int(self.team)), // not strongly enforced in EnterBattleEventListener (but has to be parsable into an i32)
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(Typed::Str("hasPremium".into()), Typed::Bool(self.has_premium)),
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(Typed::Str("hasPremium".into()), Typed::Bool(self.has_premium)),
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(Typed::Str("weaponOrder".into()), Typed::IntArr(self.weapon_order.clone().into())),
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(Typed::Str("weaponOrder".into()), Typed::IntArr(self.weapon_order.clone().into())),
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@@ -477,7 +477,7 @@ fn default_rotation() -> GameEventSequence {
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fn default_multiplayer() -> super::MultiplayerConfig {
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fn default_multiplayer() -> super::MultiplayerConfig {
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super::MultiplayerConfig {
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super::MultiplayerConfig {
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players_per_game: 1,
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players_per_game: 2,
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enabled: true,
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enabled: true,
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network: super::multiplayer::default_net_conf(),
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network: super::multiplayer::default_net_conf(),
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}
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}
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@@ -27,6 +27,10 @@ impl AccountProvider {
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})
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})
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}
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}
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pub async fn multiplayer_init(&self) -> Result<(), oj_rc_database::sea_orm::DbErr> {
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self.db.complete_all_games().await
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}
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/*pub fn fake_user<C: Clone>(&self) -> Box<dyn super::User<C> + Send + Sync> {
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/*pub fn fake_user<C: Clone>(&self) -> Box<dyn super::User<C> + Send + Sync> {
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Box::new(UserData {
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Box::new(UserData {
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token: super::UserToken { uuid: "fake user!".to_owned(), token: "".to_owned(), refresh_token: "".to_owned() },
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token: super::UserToken { uuid: "fake user!".to_owned(), token: "".to_owned(), refresh_token: "".to_owned() },
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@@ -306,6 +310,7 @@ impl UserData {
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tier: 1, // FIXME
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tier: 1, // FIXME
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robot_name: current_slot.name,
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robot_name: current_slot.name,
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robot_map: current_slot.robot_data.clone(),
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robot_map: current_slot.robot_data.clone(),
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group: None, // no platoon
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team: 0,
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team: 0,
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has_premium: false, // FIXME
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has_premium: false, // FIXME
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robot_uuid: super::i64_as_uuid_str(current_slot.uuid).into(),
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robot_uuid: super::i64_as_uuid_str(current_slot.uuid).into(),
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@@ -358,6 +363,7 @@ impl UserData {
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tier: 1, // FIXME
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tier: 1, // FIXME
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robot_name: vehicle.name.clone().unwrap_or_else(|| factory_vehicle.1.name.clone()),
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robot_name: vehicle.name.clone().unwrap_or_else(|| factory_vehicle.1.name.clone()),
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robot_map: factory_vehicle.0.cube_data,
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robot_map: factory_vehicle.0.cube_data,
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group: None,
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team: team_num,
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team: team_num,
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has_premium: false,
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has_premium: false,
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robot_uuid: uuid_str,
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robot_uuid: uuid_str,
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@@ -392,6 +398,7 @@ impl UserData {
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tier: 1, // FIXME
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tier: 1, // FIXME
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robot_name: vehicle.name.clone().unwrap_or_else(|| db_vehicle.name.clone()),
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robot_name: vehicle.name.clone().unwrap_or_else(|| db_vehicle.name.clone()),
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robot_map: db_vehicle.robot_data,
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robot_map: db_vehicle.robot_data,
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group: None,
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team: team_num,
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team: team_num,
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has_premium: false,
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has_premium: false,
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robot_uuid: uuid_str,
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robot_uuid: uuid_str,
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@@ -430,6 +437,7 @@ impl UserData {
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tier: 1, // FIXME
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tier: 1, // FIXME
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robot_name: vehicle.name.clone().unwrap_or_else(|| "Raw Robot".to_owned()),
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robot_name: vehicle.name.clone().unwrap_or_else(|| "Raw Robot".to_owned()),
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robot_map: cube_data.to_owned(),
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robot_map: cube_data.to_owned(),
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group: None,
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team: team_num,
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team: team_num,
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has_premium: false,
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has_premium: false,
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robot_uuid: uuid_str,
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robot_uuid: uuid_str,
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@@ -1109,6 +1117,10 @@ impl super::ChatUser for UserData {
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#[async_trait::async_trait]
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#[async_trait::async_trait]
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impl super::LobbyUser for UserData {
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impl super::LobbyUser for UserData {
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fn user_id(&self) -> i32 {
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self.account.id
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}
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async fn player_data(&self) -> Result<crate::data::player_data::PlayerData, polariton_server::operations::SimpleOpError> {
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async fn player_data(&self) -> Result<crate::data::player_data::PlayerData, polariton_server::operations::SimpleOpError> {
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self.user_player_data().await.map_err(|e| {
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self.user_player_data().await.map_err(|e| {
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if let Some(msg) = e.error_msg() {
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if let Some(msg) = e.error_msg() {
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@@ -1119,6 +1131,66 @@ impl super::LobbyUser for UserData {
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})
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})
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}
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}
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async fn start_game(&self, game: super::GameDescriptor, players: Vec<super::PlayerLobbyDescriptor>) -> Result<(), polariton_server::operations::SimpleOpError> {
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let now = chrono::Utc::now().timestamp();
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let guid = crate::persist::user::str_to_i64(&game.guid)
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.ok_or_else(|| polariton_server::operations::SimpleOpError::with_message(
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crate::data::error_codes::LobbyReasonCode::UnexpectedError as i16, "Invalid GUID".to_owned()
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)
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)?;
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let variant = if game.is_ranked {
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oj_rc_database::schema::multiplayer_game::GameType::Ranked
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} else if game.is_custom {
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oj_rc_database::schema::multiplayer_game::GameType::Custom
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} else {
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oj_rc_database::schema::multiplayer_game::GameType::Standard
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};
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let game_dbo = oj_rc_database::schema::multiplayer_game::ActiveModel {
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id: oj_rc_database::sea_orm::ActiveValue::NotSet,
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creation_time: oj_rc_database::sea_orm::ActiveValue::Set(now),
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guid: oj_rc_database::sea_orm::ActiveValue::Set(guid),
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map: oj_rc_database::sea_orm::ActiveValue::Set(game.map),
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mode: oj_rc_database::sea_orm::ActiveValue::Set(game.mode.to_db()),
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visibility: oj_rc_database::sea_orm::ActiveValue::Set(game.visibility.to_db()),
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auto_heal: oj_rc_database::sea_orm::ActiveValue::Set(game.auto_heal),
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variant: oj_rc_database::sea_orm::ActiveValue::Set(variant),
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is_complete: oj_rc_database::sea_orm::ActiveValue::Set(false),
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};
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let game_dbo = self.db.insert_game(game_dbo).await.map_err(|e| {
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log::error!("Failed to create game {} through user_id {}: {}", game.guid, self.account.id, e);
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polariton_server::operations::SimpleOpError::with_message(
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crate::data::error_codes::LobbyReasonCode::UnexpectedError as i16,
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format!("Failed to create game {}: {}", game.guid, e),
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)
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})?;
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let players: Vec<oj_rc_database::schema::multiplayer_game_player::ActiveModel> = players.into_iter()
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.enumerate()
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.map(|(i, player)| {
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oj_rc_database::schema::multiplayer_game_player::ActiveModel {
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id: oj_rc_database::sea_orm::ActiveValue::NotSet,
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user_id: oj_rc_database::sea_orm::ActiveValue::Set(player.user_id),
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game_id: oj_rc_database::sea_orm::ActiveValue::Set(game_dbo.id),
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creation_time: oj_rc_database::sea_orm::ActiveValue::Set(now),
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player_id: oj_rc_database::sea_orm::ActiveValue::Set((i as u8) as _),
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team: oj_rc_database::sea_orm::ActiveValue::Set(player.team),
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group: oj_rc_database::sea_orm::ActiveValue::Set(player.group),
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is_claimed: oj_rc_database::sea_orm::ActiveValue::Set(false),
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}
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})
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.collect();
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self.db.insert_players(players).await.map_err(|e| {
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log::error!("Failed to create game players for {} through user_id {}: {}", game.guid, self.account.id, e);
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polariton_server::operations::SimpleOpError::with_message(
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crate::data::error_codes::LobbyReasonCode::UnexpectedError as i16,
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format!("Failed to create game players for {}: {}", game.guid, e),
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)
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})?;
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Ok(())
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}
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}
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}
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#[async_trait::async_trait]
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#[async_trait::async_trait]
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@@ -1135,4 +1207,72 @@ impl super::MultiplayerUser for UserData {
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fn display_name(&self) -> &'_ str {
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fn display_name(&self) -> &'_ str {
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&self.account.display_name
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&self.account.display_name
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}
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}
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async fn current_game(&self) -> Result<Option<super::GameDescriptor>, super::MultiplayerError> {
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Ok(self.db.game_by_user_id_and_completion(self.account.id, false).await
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.map_err(|e| {
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log::error!("Failed to retrieve ongoing game for user {}: {}", self.account.id, e);
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super::MultiplayerError {
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code: super::MultiplayerErrorCode::CustomString,
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message: format!("Failed to retrieve ongoing game: {}", e),
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}
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})?
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.map(|game| super::GameDescriptor {
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guid: crate::persist::user::i64_as_uuid_str(game.guid),
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map: game.map,
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mode: crate::data::game_mode::GameMode::from_db(game.mode),
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visibility: crate::data::game_mode::MapVisibility::from_db(game.visibility),
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auto_heal: game.auto_heal,
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is_ranked: matches!(game.variant, oj_rc_database::schema::multiplayer_game::GameType::Ranked),
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is_custom: matches!(game.variant, oj_rc_database::schema::multiplayer_game::GameType::Custom),
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is_complete: game.is_complete,
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}))
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}
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async fn game_players(&self, guid: &str) -> Result<Vec<super::PlayerDescriptor>, super::MultiplayerError> {
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if let Some(guid) = crate::persist::user::str_to_i64(guid) {
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let players = self.db.players_by_game_guid_and_completion_heavy(guid, false).await
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.map_err(|e| {
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log::error!("Failed to retrieve players for game {} for user {}: {}", guid, self.account.id, e);
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super::MultiplayerError {
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code: super::MultiplayerErrorCode::CustomString,
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message: format!("Failed to retrieve players for game {}: {}", guid, e),
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}
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})?;
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|
Ok(players.into_iter()
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.map(|(player, user)| super::PlayerDescriptor {
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user_id: player.user_id,
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player_id: player.player_id as u8,
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team: player.team,
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group: player.group,
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is_rewards_claimed: player.is_claimed,
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display_name: user.display_name,
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public_id: user.public_id,
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})
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.collect())
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} else {
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Err(super::MultiplayerError {
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code: super::MultiplayerErrorCode::IncorrectGameGuid,
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message: format!("Failed to parse game GUID {}", guid),
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})
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}
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}
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|
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async fn complete_game(&self, guid: &str) -> Result<(), super::MultiplayerError> {
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if let Some(guid) = crate::persist::user::str_to_i64(guid) {
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self.db.update_complete_game_by_game_guid(guid).await
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.map_err(|e| {
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log::error!("Failed to complete ongoing game with user {}: {}", self.account.id, e);
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|
super::MultiplayerError {
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code: super::MultiplayerErrorCode::CustomString,
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message: format!("Failed to complete ongoing game: {}", e),
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}
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})
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} else {
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Err(super::MultiplayerError {
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||||||
|
code: super::MultiplayerErrorCode::IncorrectGameGuid,
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message: format!("Failed to parse game GUID {}", guid),
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})
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}
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||||||
|
}
|
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}
|
}
|
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|
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@@ -11,7 +11,7 @@ mod inventory;
|
|||||||
pub use inventory::UnlockedParts;
|
pub use inventory::UnlockedParts;
|
||||||
|
|
||||||
mod traits;
|
mod traits;
|
||||||
pub use traits::{UserProvider, User, UserToken, UserSlots, UserSlotData, VehicleData, UserInfo, UserLoginInfo, ExtraUserInfo, UserAuthenticator, NewSlotData, UserId, RegistrationInfo, VehicleUploadData, ChatUser, AvatarInfo, GetAvatarInfo, ControlData, ControlType, CustomisationData, GetCustomisationData, SetSanction, SanctionType, LobbyUser, MultiplayerUser};
|
pub use traits::{UserProvider, User, UserToken, UserSlots, UserSlotData, VehicleData, UserInfo, UserLoginInfo, ExtraUserInfo, UserAuthenticator, NewSlotData, UserId, RegistrationInfo, VehicleUploadData, ChatUser, AvatarInfo, GetAvatarInfo, ControlData, ControlType, CustomisationData, GetCustomisationData, SetSanction, SanctionType, LobbyUser, GameDescriptor, PlayerLobbyDescriptor, MultiplayerUser, MultiplayerError, MultiplayerErrorCode, PlayerDescriptor};
|
||||||
|
|
||||||
pub const TOKEN_SECRET_FILENAME: &str = "token_secret.key";
|
pub const TOKEN_SECRET_FILENAME: &str = "token_secret.key";
|
||||||
|
|
||||||
|
|||||||
@@ -229,13 +229,76 @@ impl SanctionType {
|
|||||||
|
|
||||||
#[async_trait::async_trait]
|
#[async_trait::async_trait]
|
||||||
pub trait LobbyUser {
|
pub trait LobbyUser {
|
||||||
|
fn user_id(&self) -> i32;
|
||||||
async fn player_data(&self) -> Result<crate::data::player_data::PlayerData, polariton_server::operations::SimpleOpError>;
|
async fn player_data(&self) -> Result<crate::data::player_data::PlayerData, polariton_server::operations::SimpleOpError>;
|
||||||
|
async fn start_game(&self, game: GameDescriptor, players: Vec<PlayerLobbyDescriptor>) -> Result<(), polariton_server::operations::SimpleOpError>;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct GameDescriptor {
|
||||||
|
pub guid: String,
|
||||||
|
pub map: String,
|
||||||
|
pub mode: crate::data::game_mode::GameMode,
|
||||||
|
pub visibility: crate::data::game_mode::MapVisibility,
|
||||||
|
pub auto_heal: bool,
|
||||||
|
pub is_ranked: bool,
|
||||||
|
pub is_custom: bool,
|
||||||
|
pub is_complete: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct PlayerLobbyDescriptor {
|
||||||
|
pub user_id: i32,
|
||||||
|
pub team: i32,
|
||||||
|
pub group: Option<i32>,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct PlayerDescriptor {
|
||||||
|
pub user_id: i32,
|
||||||
|
pub player_id: u8,
|
||||||
|
pub team: i32,
|
||||||
|
pub group: Option<i32>,
|
||||||
|
pub public_id: String,
|
||||||
|
pub display_name: String,
|
||||||
|
pub is_rewards_claimed: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub struct MultiplayerError {
|
||||||
|
pub code: MultiplayerErrorCode,
|
||||||
|
pub message: String,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl core::fmt::Display for MultiplayerError {
|
||||||
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
|
write!(f, "{:?}: {}", self.code, self.message)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl core::error::Error for MultiplayerError {}
|
||||||
|
|
||||||
|
#[repr(u8)]
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub enum MultiplayerErrorCode {
|
||||||
|
HaxSpeed = 0,
|
||||||
|
HaxException = 1,
|
||||||
|
HaxTeleport = 2,
|
||||||
|
HaxEacViolation = 6,
|
||||||
|
HaxAfk = 7,
|
||||||
|
HaxFirerange = 8,
|
||||||
|
HaxFiredamage = 9,
|
||||||
|
HaxFirerate = 10,
|
||||||
|
HaxFireposition = 11,
|
||||||
|
IncorrectGameGuid = 12,
|
||||||
|
CustomString = 13,
|
||||||
|
TimedOut = 14,
|
||||||
|
GameEnded = 15,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[async_trait::async_trait]
|
#[async_trait::async_trait]
|
||||||
pub trait MultiplayerUser {
|
pub trait MultiplayerUser {
|
||||||
// TODO
|
|
||||||
fn user_id(&self) -> i32;
|
fn user_id(&self) -> i32;
|
||||||
fn user_name(&self) -> &'_ str;
|
fn user_name(&self) -> &'_ str;
|
||||||
fn display_name(&self) -> &'_ str;
|
fn display_name(&self) -> &'_ str;
|
||||||
|
async fn current_game(&self) -> Result<Option<GameDescriptor>, MultiplayerError>;
|
||||||
|
async fn game_players(&self, guid: &str) -> Result<Vec<PlayerDescriptor>, MultiplayerError>;
|
||||||
|
async fn complete_game(&self, guid: &str) -> Result<(), MultiplayerError>;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,45 @@
|
|||||||
|
use sea_orm_migration::prelude::*;
|
||||||
|
|
||||||
|
pub struct Migration;
|
||||||
|
|
||||||
|
impl MigrationName for Migration {
|
||||||
|
fn name(&self) -> &str {
|
||||||
|
"m20250713_000001_create_game_table"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[async_trait::async_trait]
|
||||||
|
impl MigrationTrait for Migration {
|
||||||
|
// Define how to apply this migration: Create the Permissions table.
|
||||||
|
async fn up(&self, manager: &SchemaManager) -> Result<(), DbErr> {
|
||||||
|
manager
|
||||||
|
.create_table(
|
||||||
|
Table::create()
|
||||||
|
.table(crate::schema::multiplayer_game::Entity)
|
||||||
|
.col(
|
||||||
|
ColumnDef::new(crate::schema::multiplayer_game::Column::Id)
|
||||||
|
.integer()
|
||||||
|
.not_null()
|
||||||
|
.auto_increment()
|
||||||
|
.primary_key(),
|
||||||
|
)
|
||||||
|
.col(ColumnDef::new(crate::schema::multiplayer_game::Column::CreationTime).big_integer().not_null())
|
||||||
|
.col(ColumnDef::new(crate::schema::multiplayer_game::Column::Guid).big_integer().not_null())
|
||||||
|
.col(ColumnDef::new(crate::schema::multiplayer_game::Column::Map).string().not_null())
|
||||||
|
.col(ColumnDef::new(crate::schema::multiplayer_game::Column::Mode).string().not_null())
|
||||||
|
.col(ColumnDef::new(crate::schema::multiplayer_game::Column::Visibility).string().not_null())
|
||||||
|
.col(ColumnDef::new(crate::schema::multiplayer_game::Column::AutoHeal).boolean().not_null())
|
||||||
|
.col(ColumnDef::new(crate::schema::multiplayer_game::Column::Variant).string().not_null())
|
||||||
|
.col(ColumnDef::new(crate::schema::multiplayer_game::Column::IsComplete).boolean().not_null())
|
||||||
|
.to_owned(),
|
||||||
|
)
|
||||||
|
.await
|
||||||
|
}
|
||||||
|
|
||||||
|
// Define how to rollback this migration: Drop the Permissions table.
|
||||||
|
async fn down(&self, manager: &SchemaManager) -> Result<(), DbErr> {
|
||||||
|
manager
|
||||||
|
.drop_table(Table::drop().table(crate::schema::multiplayer_game::Entity).to_owned())
|
||||||
|
.await
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,56 @@
|
|||||||
|
use sea_orm_migration::prelude::*;
|
||||||
|
|
||||||
|
pub struct Migration;
|
||||||
|
|
||||||
|
impl MigrationName for Migration {
|
||||||
|
fn name(&self) -> &str {
|
||||||
|
"m20250713_000002_create_player_table"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[async_trait::async_trait]
|
||||||
|
impl MigrationTrait for Migration {
|
||||||
|
// Define how to apply this migration: Create the Permissions table.
|
||||||
|
async fn up(&self, manager: &SchemaManager) -> Result<(), DbErr> {
|
||||||
|
manager
|
||||||
|
.create_table(
|
||||||
|
Table::create()
|
||||||
|
.table(crate::schema::multiplayer_game_player::Entity)
|
||||||
|
.col(
|
||||||
|
ColumnDef::new(crate::schema::multiplayer_game_player::Column::Id)
|
||||||
|
.integer()
|
||||||
|
.not_null()
|
||||||
|
.auto_increment()
|
||||||
|
.primary_key(),
|
||||||
|
)
|
||||||
|
.col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::UserId).integer().not_null())
|
||||||
|
.foreign_key(
|
||||||
|
ForeignKey::create()
|
||||||
|
.name("fk-players-user_id")
|
||||||
|
.from(crate::schema::multiplayer_game_player::Entity, crate::schema::multiplayer_game_player::Column::UserId)
|
||||||
|
.to(crate::schema::user::Entity, crate::schema::user::Column::Id),
|
||||||
|
)
|
||||||
|
.col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::GameId).integer().not_null())
|
||||||
|
.foreign_key(
|
||||||
|
ForeignKey::create()
|
||||||
|
.name("fk-players-game_id")
|
||||||
|
.from(crate::schema::multiplayer_game_player::Entity, crate::schema::multiplayer_game_player::Column::GameId)
|
||||||
|
.to(crate::schema::multiplayer_game::Entity, crate::schema::multiplayer_game::Column::Id),
|
||||||
|
)
|
||||||
|
.col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::CreationTime).big_integer().not_null())
|
||||||
|
.col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::PlayerId).small_integer().not_null())
|
||||||
|
.col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::Team).integer().not_null())
|
||||||
|
.col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::Group).integer().null())
|
||||||
|
.col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::IsClaimed).boolean().not_null())
|
||||||
|
.to_owned(),
|
||||||
|
)
|
||||||
|
.await
|
||||||
|
}
|
||||||
|
|
||||||
|
// Define how to rollback this migration: Drop the Permissions table.
|
||||||
|
async fn down(&self, manager: &SchemaManager) -> Result<(), DbErr> {
|
||||||
|
manager
|
||||||
|
.drop_table(Table::drop().table(crate::schema::multiplayer_game_player::Entity).to_owned())
|
||||||
|
.await
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -7,6 +7,8 @@ mod m20250424_000004_create_user_aux_table;
|
|||||||
mod m20250424_000005_create_campaign_tables;
|
mod m20250424_000005_create_campaign_tables;
|
||||||
mod m20250526_000001_add_garage_customisation;
|
mod m20250526_000001_add_garage_customisation;
|
||||||
mod m20250529_000001_create_sanction_table;
|
mod m20250529_000001_create_sanction_table;
|
||||||
|
mod m20250713_000001_create_game_table;
|
||||||
|
mod m20250713_000002_create_player_table;
|
||||||
|
|
||||||
pub struct Migrator;
|
pub struct Migrator;
|
||||||
|
|
||||||
@@ -21,6 +23,8 @@ impl MigratorTrait for Migrator {
|
|||||||
Box::new(m20250424_000005_create_campaign_tables::Migration),
|
Box::new(m20250424_000005_create_campaign_tables::Migration),
|
||||||
Box::new(m20250526_000001_add_garage_customisation::Migration),
|
Box::new(m20250526_000001_add_garage_customisation::Migration),
|
||||||
Box::new(m20250529_000001_create_sanction_table::Migration),
|
Box::new(m20250529_000001_create_sanction_table::Migration),
|
||||||
|
Box::new(m20250713_000001_create_game_table::Migration),
|
||||||
|
Box::new(m20250713_000002_create_player_table::Migration),
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,6 +6,8 @@ pub mod campaign;
|
|||||||
pub mod campaign_difficulty_completion;
|
pub mod campaign_difficulty_completion;
|
||||||
pub mod common_query;
|
pub mod common_query;
|
||||||
pub mod sanction;
|
pub mod sanction;
|
||||||
|
pub mod multiplayer_game;
|
||||||
|
pub mod multiplayer_game_player;
|
||||||
|
|
||||||
pub fn parse_int_csv(s: &str) -> Vec<u32> {
|
pub fn parse_int_csv(s: &str) -> Vec<u32> {
|
||||||
s.split(',').filter_map(|i_as_s| {
|
s.split(',').filter_map(|i_as_s| {
|
||||||
|
|||||||
58
rc_database/src/schema/multiplayer_game.rs
Normal file
58
rc_database/src/schema/multiplayer_game.rs
Normal file
@@ -0,0 +1,58 @@
|
|||||||
|
use sea_orm::entity::prelude::*;
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, PartialEq, Eq, DeriveEntityModel)]
|
||||||
|
#[sea_orm(table_name = "games")]
|
||||||
|
pub struct Model {
|
||||||
|
#[sea_orm(primary_key)]
|
||||||
|
pub id: i32,
|
||||||
|
pub creation_time: i64, // seconds since unix epoch
|
||||||
|
pub guid: i64,
|
||||||
|
pub map: String,
|
||||||
|
pub mode: GameMode,
|
||||||
|
pub visibility: MapVisibility,
|
||||||
|
pub auto_heal: bool,
|
||||||
|
pub variant: GameType,
|
||||||
|
pub is_complete: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Debug, EnumIter, DeriveRelation)]
|
||||||
|
pub enum Relation {
|
||||||
|
#[sea_orm(has_many = "super::multiplayer_game_player::Entity")]
|
||||||
|
Player,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Related<super::multiplayer_game_player::Entity> for Entity {
|
||||||
|
fn to() -> RelationDef {
|
||||||
|
Relation::Player.def()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ActiveModelBehavior for ActiveModel {}
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, PartialEq, Eq, EnumIter, DeriveActiveEnum)]
|
||||||
|
#[sea_orm(rs_type = "String", db_type = "String(StringLen::None)", rename_all = "PascalCase")]
|
||||||
|
pub enum GameMode {
|
||||||
|
BattleArena,
|
||||||
|
SuddenDeath,
|
||||||
|
Pit,
|
||||||
|
TestMode,
|
||||||
|
SinglePlayer,
|
||||||
|
TeamDeathmatch,
|
||||||
|
Campaign,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, PartialEq, Eq, EnumIter, DeriveActiveEnum)]
|
||||||
|
#[sea_orm(rs_type = "String", db_type = "String(StringLen::None)", rename_all = "PascalCase")]
|
||||||
|
pub enum MapVisibility {
|
||||||
|
Good,
|
||||||
|
Poor,
|
||||||
|
Bad,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, PartialEq, Eq, EnumIter, DeriveActiveEnum)]
|
||||||
|
#[sea_orm(rs_type = "String", db_type = "String(StringLen::None)", rename_all = "PascalCase")]
|
||||||
|
pub enum GameType {
|
||||||
|
Standard,
|
||||||
|
Ranked,
|
||||||
|
Custom,
|
||||||
|
}
|
||||||
45
rc_database/src/schema/multiplayer_game_player.rs
Normal file
45
rc_database/src/schema/multiplayer_game_player.rs
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
use sea_orm::entity::prelude::*;
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, PartialEq, Eq, DeriveEntityModel)]
|
||||||
|
#[sea_orm(table_name = "players")]
|
||||||
|
pub struct Model {
|
||||||
|
#[sea_orm(primary_key)]
|
||||||
|
pub id: i32,
|
||||||
|
pub user_id: i32,
|
||||||
|
pub game_id: i32,
|
||||||
|
pub creation_time: i64, // seconds since unix epoch
|
||||||
|
pub player_id: i16, // actually u8
|
||||||
|
pub team: i32,
|
||||||
|
pub group: Option<i32>, // probably a user id
|
||||||
|
pub is_claimed: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Debug, EnumIter, DeriveRelation)]
|
||||||
|
pub enum Relation {
|
||||||
|
#[sea_orm(
|
||||||
|
belongs_to = "super::multiplayer_game::Entity",
|
||||||
|
from = "Column::GameId",
|
||||||
|
to = "super::multiplayer_game::Column::Id"
|
||||||
|
)]
|
||||||
|
Game,
|
||||||
|
#[sea_orm(
|
||||||
|
belongs_to = "super::user::Entity",
|
||||||
|
from = "Column::UserId",
|
||||||
|
to = "super::user::Column::Id"
|
||||||
|
)]
|
||||||
|
User,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Related<super::multiplayer_game::Entity> for Entity {
|
||||||
|
fn to() -> RelationDef {
|
||||||
|
Relation::Game.def()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Related<super::user::Entity> for Entity {
|
||||||
|
fn to() -> RelationDef {
|
||||||
|
Relation::User.def()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ActiveModelBehavior for ActiveModel {}
|
||||||
@@ -23,6 +23,8 @@ pub enum Relation {
|
|||||||
Aux,
|
Aux,
|
||||||
#[sea_orm(has_many = "super::campaign::Entity")]
|
#[sea_orm(has_many = "super::campaign::Entity")]
|
||||||
Campaigns,
|
Campaigns,
|
||||||
|
#[sea_orm(has_many = "super::multiplayer_game_player::Entity")]
|
||||||
|
Player,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Related<super::permissions::Entity> for Entity {
|
impl Related<super::permissions::Entity> for Entity {
|
||||||
@@ -49,4 +51,10 @@ impl Related<super::campaign::Entity> for Entity {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Related<super::multiplayer_game_player::Entity> for Entity {
|
||||||
|
fn to() -> RelationDef {
|
||||||
|
Relation::Player.def()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
impl ActiveModelBehavior for ActiveModel {}
|
impl ActiveModelBehavior for ActiveModel {}
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
use sea_orm_migration::MigratorTrait;
|
use sea_orm_migration::MigratorTrait;
|
||||||
use sea_orm::{ActiveModelTrait, ColumnTrait, EntityTrait, PaginatorTrait, QueryFilter, QueryOrder, QuerySelect, TransactionTrait};
|
use sea_orm::{ActiveModelTrait, ColumnTrait, EntityTrait, PaginatorTrait, QueryFilter, QueryOrder, QuerySelect, TransactionTrait, RelationTrait};
|
||||||
|
|
||||||
pub struct Database {
|
pub struct Database {
|
||||||
orm: sea_orm::DatabaseConnection,
|
orm: sea_orm::DatabaseConnection,
|
||||||
@@ -272,4 +272,77 @@ impl Database {
|
|||||||
pub async fn insert_sanction(&self, entity: crate::schema::sanction::ActiveModel) -> Result<crate::schema::sanction::Model, sea_orm::DbErr> {
|
pub async fn insert_sanction(&self, entity: crate::schema::sanction::ActiveModel) -> Result<crate::schema::sanction::Model, sea_orm::DbErr> {
|
||||||
entity.insert(&self.orm).await
|
entity.insert(&self.orm).await
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub async fn game_by_user_id_and_completion(&self, user_id: i32, is_complete: bool) -> Result<Option<crate::schema::multiplayer_game::Model>, sea_orm::DbErr> {
|
||||||
|
Ok(crate::schema::multiplayer_game::Entity::find()
|
||||||
|
.find_also_related(crate::schema::multiplayer_game_player::Entity)
|
||||||
|
//.join(sea_orm::JoinType::InnerJoin, crate::schema::multiplayer_game_player::Relation::Game.def())
|
||||||
|
.filter(crate::schema::multiplayer_game::Column::IsComplete.eq(is_complete))
|
||||||
|
.filter(crate::schema::multiplayer_game_player::Column::UserId.eq(user_id))
|
||||||
|
.order_by_asc(crate::schema::multiplayer_game::Column::CreationTime)
|
||||||
|
//.into_model()
|
||||||
|
.one(&self.orm)
|
||||||
|
.await?
|
||||||
|
.map(|(x, _)| x))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub async fn update_complete_game_by_game_guid(&self, game_guid: i64) -> Result<(), sea_orm::DbErr> {
|
||||||
|
crate::schema::multiplayer_game::Entity::update_many()
|
||||||
|
.col_expr(crate::schema::multiplayer_game::Column::IsComplete, sea_orm::sea_query::Expr::value(true))
|
||||||
|
.filter(crate::schema::multiplayer_game::Column::Guid.eq(game_guid))
|
||||||
|
.exec(&self.orm)
|
||||||
|
.await?;
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub async fn complete_all_games(&self) -> Result<(), sea_orm::DbErr> {
|
||||||
|
crate::schema::multiplayer_game::Entity::update_many()
|
||||||
|
.col_expr(crate::schema::multiplayer_game::Column::IsComplete, sea_orm::sea_query::Expr::value(true))
|
||||||
|
.filter(crate::schema::multiplayer_game::Column::IsComplete.eq(false))
|
||||||
|
.exec(&self.orm)
|
||||||
|
.await?;
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub async fn insert_game(&self, entity: crate::schema::multiplayer_game::ActiveModel) -> Result<crate::schema::multiplayer_game::Model, sea_orm::DbErr> {
|
||||||
|
entity.insert(&self.orm).await
|
||||||
|
}
|
||||||
|
|
||||||
|
pub async fn players_by_game_guid_and_completion(&self, game_guid: i64, is_complete: bool) -> Result<Vec<crate::schema::multiplayer_game_player::Model>, sea_orm::DbErr> {
|
||||||
|
crate::schema::multiplayer_game_player::Entity::find()
|
||||||
|
.join(sea_orm::JoinType::InnerJoin, crate::schema::multiplayer_game::Relation::Player.def())
|
||||||
|
.filter(crate::schema::multiplayer_game::Column::Guid.eq(game_guid))
|
||||||
|
.filter(crate::schema::multiplayer_game::Column::IsComplete.eq(is_complete))
|
||||||
|
.into_model::<crate::schema::multiplayer_game_player::Model>()
|
||||||
|
.all(&self.orm)
|
||||||
|
.await
|
||||||
|
}
|
||||||
|
|
||||||
|
pub async fn players_by_game_guid_and_completion_heavy(&self, game_guid: i64, is_complete: bool) -> Result<Vec<(crate::schema::multiplayer_game_player::Model, crate::schema::user::Model)>, sea_orm::DbErr> {
|
||||||
|
Ok(crate::schema::multiplayer_game_player::Entity::find()
|
||||||
|
.find_also_related(crate::schema::user::Entity)
|
||||||
|
.find_also_related(crate::schema::multiplayer_game::Entity)
|
||||||
|
//.join(sea_orm::JoinType::InnerJoin, crate::schema::multiplayer_game::Relation::Player.def())
|
||||||
|
//.join(sea_orm::JoinType::InnerJoin, crate::schema::user::Relation::Player.def())
|
||||||
|
.filter(crate::schema::multiplayer_game::Column::Guid.eq(game_guid))
|
||||||
|
.filter(crate::schema::multiplayer_game::Column::IsComplete.eq(is_complete))
|
||||||
|
.all(&self.orm)
|
||||||
|
.await?
|
||||||
|
.into_iter()
|
||||||
|
.filter_map(|(player, user, _)| user.map(|user| (player, user)))
|
||||||
|
.collect())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub async fn players_by_game_id_and_completion(&self, game_id: i32) -> Result<Vec<crate::schema::multiplayer_game_player::Model>, sea_orm::DbErr> {
|
||||||
|
crate::schema::multiplayer_game_player::Entity::find()
|
||||||
|
.join(sea_orm::JoinType::InnerJoin, crate::schema::multiplayer_game::Relation::Player.def())
|
||||||
|
.filter(crate::schema::multiplayer_game::Column::Id.eq(game_id))
|
||||||
|
.all(&self.orm)
|
||||||
|
.await
|
||||||
|
}
|
||||||
|
|
||||||
|
pub async fn insert_players(&self, entities: Vec<crate::schema::multiplayer_game_player::ActiveModel>) -> Result<(), sea_orm::DbErr> {
|
||||||
|
crate::schema::multiplayer_game_player::Entity::insert_many(entities.into_iter()).exec(&self.orm).await?;
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,10 +11,11 @@ struct QueueKey {
|
|||||||
struct QueueUser {
|
struct QueueUser {
|
||||||
emitter: polariton_server::events::EventEmitter,
|
emitter: polariton_server::events::EventEmitter,
|
||||||
player: oj_rc_core::data::player_data::PlayerData,
|
player: oj_rc_core::data::player_data::PlayerData,
|
||||||
|
user_id: i32,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct QueueHandler {
|
pub struct QueueHandler {
|
||||||
users_in_queue: std::sync::Mutex<HashMap<QueueKey, Vec<QueueUser>>>,
|
users_in_queue: tokio::sync::Mutex<HashMap<QueueKey, Vec<QueueUser>>>,
|
||||||
users_per_game: usize,
|
users_per_game: usize,
|
||||||
is_enabled: bool,
|
is_enabled: bool,
|
||||||
hostname: String,
|
hostname: String,
|
||||||
@@ -26,7 +27,7 @@ impl QueueHandler {
|
|||||||
pub fn new(conf: &oj_rc_core::ConfigImpl, game_host: &str) -> Self {
|
pub fn new(conf: &oj_rc_core::ConfigImpl, game_host: &str) -> Self {
|
||||||
let (domain, port_str) = game_host.split_once(':').expect("Invalid redirect address (must be domain:port)");
|
let (domain, port_str) = game_host.split_once(':').expect("Invalid redirect address (must be domain:port)");
|
||||||
Self {
|
Self {
|
||||||
users_in_queue: std::sync::Mutex::new(HashMap::new()),
|
users_in_queue: tokio::sync::Mutex::new(HashMap::new()),
|
||||||
users_per_game: oj_rc_core::ConfigProvider::<()>::players_per_game(conf),
|
users_per_game: oj_rc_core::ConfigProvider::<()>::players_per_game(conf),
|
||||||
is_enabled: oj_rc_core::ConfigProvider::<()>::is_multiplayer_enabled(conf),
|
is_enabled: oj_rc_core::ConfigProvider::<()>::is_multiplayer_enabled(conf),
|
||||||
hostname: domain.to_owned(),
|
hostname: domain.to_owned(),
|
||||||
@@ -35,30 +36,58 @@ impl QueueHandler {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn enter_match(&self, key: &QueueKey, players: &Vec<QueueUser>) {
|
async fn enter_match(&self, key: QueueKey, players: Vec<QueueUser>, user: &(dyn oj_rc_core::persist::user::LobbyUser + Send + Sync)) {
|
||||||
use std::hash::Hasher;
|
use std::hash::Hasher;
|
||||||
let mut hasher = std::hash::DefaultHasher::new();
|
let mut hasher = std::hash::DefaultHasher::new();
|
||||||
key.hash(&mut hasher);
|
key.hash(&mut hasher);
|
||||||
let guid = oj_rc_core::persist::user::uuid_sanitize(hasher.finish() as i64);
|
let guid = oj_rc_core::persist::user::uuid_sanitize(hasher.finish() as i64);
|
||||||
let guid_str = oj_rc_core::persist::user::i64_as_uuid_str(guid);
|
let guid_str = oj_rc_core::persist::user::i64_as_uuid_str(guid);
|
||||||
let player_datas = players.iter().map(|x| x.player.clone()).collect();
|
let player_descs = players.iter().map(|x| oj_rc_core::persist::user::PlayerLobbyDescriptor {
|
||||||
let enter_battle_ev = crate::events::battle_enter::BattleEnter {
|
user_id: x.user_id,
|
||||||
host: self.hostname.clone(),
|
team: x.player.team,
|
||||||
port: self.hostport,
|
group: None, // TODO support platoons
|
||||||
|
}).collect();
|
||||||
|
let game_desc = oj_rc_core::persist::user::GameDescriptor {
|
||||||
|
guid: guid_str.clone(),
|
||||||
map: key.map.clone(),
|
map: key.map.clone(),
|
||||||
mode: key.mode,
|
mode: key.mode.clone(),
|
||||||
guid: guid_str,
|
visibility: key.visibility.clone(),
|
||||||
|
auto_heal: key.auto_heal,
|
||||||
is_ranked: false,
|
is_ranked: false,
|
||||||
is_custom: false,
|
is_custom: false,
|
||||||
visibility: Some(key.visibility),
|
is_complete: false,
|
||||||
auto_heal: key.auto_heal,
|
|
||||||
player_datas,
|
|
||||||
network_config: self.network_conf.clone(),
|
|
||||||
};
|
};
|
||||||
let arc_event = std::sync::Arc::new(enter_battle_ev);
|
match user.start_game(game_desc, player_descs).await {
|
||||||
for player in players.iter() {
|
Ok(_) => {
|
||||||
tokio::spawn(Self::send_events_to_player(arc_event.clone(), player.emitter.clone()));
|
let player_datas = players.iter().map(|x| x.player.clone()).collect();
|
||||||
|
let enter_battle_ev = crate::events::battle_enter::BattleEnter {
|
||||||
|
host: self.hostname.clone(),
|
||||||
|
port: self.hostport,
|
||||||
|
map: key.map.clone(),
|
||||||
|
mode: key.mode,
|
||||||
|
guid: guid_str,
|
||||||
|
is_ranked: false,
|
||||||
|
is_custom: false,
|
||||||
|
visibility: Some(key.visibility),
|
||||||
|
auto_heal: key.auto_heal,
|
||||||
|
player_datas,
|
||||||
|
network_config: self.network_conf.clone(),
|
||||||
|
};
|
||||||
|
let arc_event = std::sync::Arc::new(enter_battle_ev);
|
||||||
|
for player in players.iter() {
|
||||||
|
tokio::spawn(Self::send_events_to_player(arc_event.clone(), player.emitter.clone()));
|
||||||
|
}
|
||||||
|
},
|
||||||
|
Err(e) => {
|
||||||
|
if let Some(msg) = e.error_msg() {
|
||||||
|
log::error!("Cannot send enter battle events to players since LobbyUser.start_game(...) failed: {} ({})", msg, e.error_code());
|
||||||
|
} else {
|
||||||
|
log::error!("Cannot send enter battle events to players since LobbyUser.start_game(...) failed ({})", e.error_code());
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
async fn send_events_to_player(enter_event: std::sync::Arc<crate::events::battle_enter::BattleEnter>, sender: polariton_server::events::EventEmitter) {
|
async fn send_events_to_player(enter_event: std::sync::Arc<crate::events::battle_enter::BattleEnter>, sender: polariton_server::events::EventEmitter) {
|
||||||
@@ -69,7 +98,7 @@ impl QueueHandler {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub async fn join_queue(&self, map: String, mode: oj_rc_core::data::game_mode::GameMode, visibility: oj_rc_core::data::game_mode::MapVisibility, auto_heal: bool, user: &(dyn oj_rc_core::persist::user::User<()> + Send + Sync), event_emitter: polariton_server::events::EventEmitter) {
|
pub async fn join_queue(&self, map: String, mode: oj_rc_core::data::game_mode::GameMode, visibility: oj_rc_core::data::game_mode::MapVisibility, auto_heal: bool, user: &(dyn oj_rc_core::persist::user::LobbyUser + Send + Sync), event_emitter: polariton_server::events::EventEmitter) {
|
||||||
if !self.is_enabled {
|
if !self.is_enabled {
|
||||||
event_emitter.emit(crate::events::enqueue_error::QueueJoinError {
|
event_emitter.emit(crate::events::enqueue_error::QueueJoinError {
|
||||||
code: oj_rc_core::data::error_codes::LobbyReasonCode::NoSuitableLobbyFound as i16,
|
code: oj_rc_core::data::error_codes::LobbyReasonCode::NoSuitableLobbyFound as i16,
|
||||||
@@ -82,21 +111,25 @@ impl QueueHandler {
|
|||||||
};
|
};
|
||||||
match user.player_data().await {
|
match user.player_data().await {
|
||||||
Ok(player_data) => {
|
Ok(player_data) => {
|
||||||
let new_player = QueueUser {
|
let mut new_player = QueueUser {
|
||||||
emitter: event_emitter,
|
emitter: event_emitter,
|
||||||
player: player_data,
|
player: player_data,
|
||||||
|
user_id: user.user_id(),
|
||||||
};
|
};
|
||||||
let mut lock = self.users_in_queue.lock().unwrap();
|
let mut lock = self.users_in_queue.lock().await;
|
||||||
let players = if let Some(players) = lock.get_mut(&key) {
|
let players_len = if let Some(players) = lock.get_mut(&key) {
|
||||||
|
new_player.player.team = (players.len() % 2) as _; // alternate teams
|
||||||
players.push(new_player);
|
players.push(new_player);
|
||||||
players
|
players.len()
|
||||||
} else {
|
} else {
|
||||||
lock.insert(key.clone(), vec![new_player]);
|
lock.insert(key.clone(), vec![new_player]);
|
||||||
lock.get(&key).unwrap()
|
1
|
||||||
};
|
};
|
||||||
if players.len() >= self.users_per_game {
|
let game_ready = players_len >= self.users_per_game;
|
||||||
self.enter_match(&key, players);
|
let players = if game_ready { lock.remove(&key) } else { None };
|
||||||
lock.remove(&key);
|
drop(lock);
|
||||||
|
if let Some(players) = players {
|
||||||
|
self.enter_match(key, players, user).await;
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
Err(e) => {
|
Err(e) => {
|
||||||
|
|||||||
@@ -42,6 +42,13 @@ pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHa
|
|||||||
{literustlib::packet::Property::Unreliable as u8},
|
{literustlib::packet::Property::Unreliable as u8},
|
||||||
rlnl::events::ingame::FireMiss,
|
rlnl::events::ingame::FireMiss,
|
||||||
>::handler(init_ctx))
|
>::handler(init_ctx))
|
||||||
|
.add(crate::handlers::Broadcaster::<
|
||||||
|
true,
|
||||||
|
{rlnl::event_code::NetworkEvent::EnemySpotted as i16},
|
||||||
|
{rlnl::event_code::NetworkEvent::EnemySpotted as i16},
|
||||||
|
{literustlib::packet::Property::ReliableOrdered as u8},
|
||||||
|
rlnl::events::ingame::SpottingIds,
|
||||||
|
>::handler(init_ctx))
|
||||||
}
|
}
|
||||||
|
|
||||||
#[inline]
|
#[inline]
|
||||||
|
|||||||
@@ -24,21 +24,91 @@ impl crate::handlers::RlnlEventCodeHandler for AuthUserGame {
|
|||||||
let game_guid = data.game_guid.0.clone();
|
let game_guid = data.game_guid.0.clone();
|
||||||
if user.authenticate(data).await {
|
if user.authenticate(data).await {
|
||||||
let user_info = user.user().await.unwrap();
|
let user_info = user.user().await.unwrap();
|
||||||
let (tx, rx) = tokio::sync::oneshot::channel();
|
match user_info.current_game().await {
|
||||||
super::log_channel_send_failure(self.matches.send(crate::matches::GameMessage::NewConnection {
|
Ok(Some(current_game)) => {
|
||||||
user: user_info.clone(),
|
if current_game.guid == game_guid {
|
||||||
game_guid,
|
let (tx, rx) = tokio::sync::oneshot::channel();
|
||||||
connection: peer.to_owned(),
|
super::log_channel_send_failure(self.matches.send(crate::matches::GameMessage::NewConnection {
|
||||||
response: tx,
|
user: user_info.clone(),
|
||||||
sender: sender.to_owned(),
|
game_guid,
|
||||||
}).await);
|
connection: peer.to_owned(),
|
||||||
log::debug!("Sent NewConnection message to matches handler");
|
response: tx,
|
||||||
if let Ok(Some(e)) = rx.await {
|
sender: sender.to_owned(),
|
||||||
log::error!("Failed {:?} event: {}", Self::CODE, e);
|
}).await);
|
||||||
|
log::debug!("Sent NewConnection message to matches handler");
|
||||||
|
if let Ok(Some(e)) = rx.await {
|
||||||
|
log::error!("Failed {:?} event: {} [disconnecting...]", Self::CODE, e);
|
||||||
|
super::log_lnl_send_failure(crate::handlers::RlnlSender::new(&sender)
|
||||||
|
.send_data(&rlnl::types::StringCode {
|
||||||
|
ty: rlnl::types::GameServerErrorCodes::StrErrCustomString,
|
||||||
|
custom: Some(rlnl::types::BinaryWriterString(e.message)),
|
||||||
|
},
|
||||||
|
rlnl::event_code::NetworkEvent::OnFailedToConnectToServer,
|
||||||
|
literustlib::packet::Property::ReliableOrdered,
|
||||||
|
&peer).await);
|
||||||
|
peer.disconnect();
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
log::error!("Registered game GUID does not match sent GUID (got: {}, expected: {}) [disconnecting...]", game_guid, current_game.guid);
|
||||||
|
super::log_lnl_send_failure(crate::handlers::RlnlSender::new(&sender)
|
||||||
|
.send_data(&rlnl::types::StringCode {
|
||||||
|
ty: rlnl::types::GameServerErrorCodes::StrErrIncorrectGameGuid,
|
||||||
|
custom: Some(rlnl::types::BinaryWriterString(format!("Send game guid does not equal expected guid; {} != {}", game_guid, current_game.guid))),
|
||||||
|
},
|
||||||
|
rlnl::event_code::NetworkEvent::OnFailedToConnectToServer,
|
||||||
|
literustlib::packet::Property::ReliableOrdered,
|
||||||
|
&peer).await);
|
||||||
|
peer.disconnect();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
Ok(None) => {
|
||||||
|
log::warn!("Cannot validate game guid for user {} with no ongoing game [disconnecting...]", user_info.user_id());
|
||||||
|
super::log_lnl_send_failure(crate::handlers::RlnlSender::new(&sender)
|
||||||
|
.send_data(&rlnl::types::StringCode {
|
||||||
|
ty: rlnl::types::GameServerErrorCodes::StrErrIncorrectGameGuid,
|
||||||
|
custom: None,
|
||||||
|
},
|
||||||
|
rlnl::event_code::NetworkEvent::OnFailedToConnectToServer,
|
||||||
|
literustlib::packet::Property::ReliableOrdered,
|
||||||
|
&peer).await);
|
||||||
|
peer.disconnect();
|
||||||
|
},
|
||||||
|
Err(e) => {
|
||||||
|
log::error!("Failed to get current game for user {}: {} [disconnecting...]", user_info.user_id(), e.message);
|
||||||
|
super::log_lnl_send_failure(crate::handlers::RlnlSender::new(&sender)
|
||||||
|
.send_data(&rlnl::types::StringCode {
|
||||||
|
ty: core_to_rlnl_mp_error_code(e.code),
|
||||||
|
custom: Some(rlnl::types::BinaryWriterString(e.message)),
|
||||||
|
},
|
||||||
|
rlnl::event_code::NetworkEvent::OnFailedToConnectToServer,
|
||||||
|
literustlib::packet::Property::ReliableOrdered,
|
||||||
|
&peer).await);
|
||||||
|
peer.disconnect();
|
||||||
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
log::error!("Failed to validate game guid for user {} (other packets will probably be ignored)", username);
|
log::error!("Failed to validate game guid for user {} [disconnecting...]", username);
|
||||||
|
peer.disconnect();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn core_to_rlnl_mp_error_code(core_: oj_rc_core::persist::user::MultiplayerErrorCode) -> rlnl::types::GameServerErrorCodes {
|
||||||
|
match core_ {
|
||||||
|
oj_rc_core::persist::user::MultiplayerErrorCode::HaxSpeed => rlnl::types::GameServerErrorCodes::StrErrHaxSpeed,
|
||||||
|
oj_rc_core::persist::user::MultiplayerErrorCode::HaxException => rlnl::types::GameServerErrorCodes::StrErrHaxException,
|
||||||
|
oj_rc_core::persist::user::MultiplayerErrorCode::HaxTeleport => rlnl::types::GameServerErrorCodes::StrErrHaxTeleport,
|
||||||
|
oj_rc_core::persist::user::MultiplayerErrorCode::HaxEacViolation => rlnl::types::GameServerErrorCodes::StrErrHaxEacViolation,
|
||||||
|
oj_rc_core::persist::user::MultiplayerErrorCode::HaxAfk => rlnl::types::GameServerErrorCodes::StrErrHaxAfk,
|
||||||
|
oj_rc_core::persist::user::MultiplayerErrorCode::HaxFirerange => rlnl::types::GameServerErrorCodes::StrErrHaxFirerange,
|
||||||
|
oj_rc_core::persist::user::MultiplayerErrorCode::HaxFiredamage => rlnl::types::GameServerErrorCodes::StrErrHaxFiredamage,
|
||||||
|
oj_rc_core::persist::user::MultiplayerErrorCode::HaxFirerate => rlnl::types::GameServerErrorCodes::StrErrHaxFirerate,
|
||||||
|
oj_rc_core::persist::user::MultiplayerErrorCode::HaxFireposition => rlnl::types::GameServerErrorCodes::StrErrHaxFireposition,
|
||||||
|
oj_rc_core::persist::user::MultiplayerErrorCode::IncorrectGameGuid => rlnl::types::GameServerErrorCodes::StrErrIncorrectGameGuid,
|
||||||
|
oj_rc_core::persist::user::MultiplayerErrorCode::CustomString => rlnl::types::GameServerErrorCodes::StrErrCustomString,
|
||||||
|
oj_rc_core::persist::user::MultiplayerErrorCode::TimedOut => rlnl::types::GameServerErrorCodes::StrErrTimedOut,
|
||||||
|
oj_rc_core::persist::user::MultiplayerErrorCode::GameEnded => rlnl::types::GameServerErrorCodes::StrErrGameEnded,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -63,7 +63,7 @@ impl literustlib_server::EventHandler for LnlEventHandler {
|
|||||||
Some(crate::UserData::new(self.user_provider.clone()))
|
Some(crate::UserData::new(self.user_provider.clone()))
|
||||||
}
|
}
|
||||||
|
|
||||||
async fn on_connect_done(&self, peer: &std::sync::Arc< literustlib_server::Connection<Self::PacketData>>, _user: &Self::UserData, sender: &std::sync::Arc<literustlib_server::DataSender<Self::PacketData>>) {
|
async fn on_connect_done(&self, peer: &std::sync::Arc<literustlib_server::Connection<Self::PacketData>>, _user: &Self::UserData, sender: &std::sync::Arc<literustlib_server::DataSender<Self::PacketData>>) {
|
||||||
log::debug!("New connection completed (id:{})", peer.id());
|
log::debug!("New connection completed (id:{})", peer.id());
|
||||||
let data = EventData::without_data(
|
let data = EventData::without_data(
|
||||||
crate::data::MessageType::ServerMsg,
|
crate::data::MessageType::ServerMsg,
|
||||||
@@ -72,6 +72,14 @@ impl literustlib_server::EventHandler for LnlEventHandler {
|
|||||||
if let Err(e) = sender.send_data(data, literustlib::packet::Property::Reliable, peer).await {
|
if let Err(e) = sender.send_data(data, literustlib::packet::Property::Reliable, peer).await {
|
||||||
log::error!("Failed to send rlnl OnConnectedToGameServer event: {}", e);
|
log::error!("Failed to send rlnl OnConnectedToGameServer event: {}", e);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async fn on_disconnect(&self, peer: &std::sync::Arc<literustlib_server::Connection<Self::PacketData>>, user: &Self::UserData) {
|
||||||
|
if let Some(user_info) = user.user().await {
|
||||||
|
log::info!("Disconnect from user {} ({})", user_info.user_id(), peer.id());
|
||||||
|
} else {
|
||||||
|
log::debug!("Disconnect from connection {}", peer.id());
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -22,15 +22,21 @@ pub trait RlnlEventCodeHandler: Sync + Send {
|
|||||||
}
|
}
|
||||||
|
|
||||||
#[async_trait::async_trait]
|
#[async_trait::async_trait]
|
||||||
impl <In: byteserde::des_slice::ByteDeserializeSlice<In>, H: RlnlEventCodeHandler<In=In>> crate::EventCodeHandler for SimpleRlnl<In, H> {
|
impl <In: byteserde::des_slice::ByteDeserializeSlice<In> + Send, H: RlnlEventCodeHandler<In=In>> crate::EventCodeHandler for SimpleRlnl<In, H> {
|
||||||
async fn handle(&self, data: &bytes::Bytes, peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
|
async fn handle(&self, data: &bytes::Bytes, peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
|
||||||
let mut des = byteserde::des_slice::ByteDeserializerSlice::new(&data);
|
let mut des = byteserde::des_slice::ByteDeserializerSlice::new(&data);
|
||||||
let rlnl_data = In::byte_deserialize(&mut des).expect("Bad deserialization");
|
match In::byte_deserialize(&mut des) {
|
||||||
self.handler.handle(rlnl_data, peer, user, sender).await;
|
Ok(rlnl_data) => {
|
||||||
|
self.handler.handle(rlnl_data, peer, user, sender).await;
|
||||||
|
},
|
||||||
|
Err(e) => {
|
||||||
|
log::error!("Bad deserialization: {}", e);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl <In: byteserde::des_slice::ByteDeserializeSlice<In>, H: RlnlEventCodeHandler<In=In>> crate::EventCode for SimpleRlnl<In, H> {
|
impl <In: byteserde::des_slice::ByteDeserializeSlice<In> + Send, H: RlnlEventCodeHandler<In=In>> crate::EventCode for SimpleRlnl<In, H> {
|
||||||
const CODE: i16 = H::CODE as i16;
|
const CODE: i16 = H::CODE as i16;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -24,6 +24,7 @@ async fn main() -> std::io::Result<()> {
|
|||||||
|
|
||||||
let config = oj_rc_core::persist::config::ConfigImpl::load(&args.assets).expect("Bad config data");
|
let config = oj_rc_core::persist::config::ConfigImpl::load(&args.assets).expect("Bad config data");
|
||||||
let users = std::sync::Arc::new(oj_rc_core::persist::user::UserImpl::load(&args.data, &config).await.expect("Bad user data"));
|
let users = std::sync::Arc::new(oj_rc_core::persist::user::UserImpl::load(&args.data, &config).await.expect("Bad user data"));
|
||||||
|
users.multiplayer_init().await.expect("Multiplayer init task failed");
|
||||||
let parsers = oj_rc_core::cubes::CubeParsers::new(&config);
|
let parsers = oj_rc_core::cubes::CubeParsers::new(&config);
|
||||||
let matches = matches::GameMatches::new();
|
let matches = matches::GameMatches::new();
|
||||||
let matches_chann = matches.spawn();
|
let matches_chann = matches.spawn();
|
||||||
|
|||||||
@@ -31,6 +31,7 @@ impl GameMatches {
|
|||||||
match msg {
|
match msg {
|
||||||
super::GameMessage::NewConnection { user, game_guid, connection, response, sender } => {
|
super::GameMessage::NewConnection { user, game_guid, connection, response, sender } => {
|
||||||
if let Some(tx) = self.matches.get(&game_guid) {
|
if let Some(tx) = self.matches.get(&game_guid) {
|
||||||
|
self.routing.insert(user.user_id(), game_guid.clone());
|
||||||
if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
|
if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
|
||||||
log::error!("Failed to send NewConnection game message to existing match");
|
log::error!("Failed to send NewConnection game message to existing match");
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
pub fn match_countdown(players: Vec<super::generic::UserSender>, game_start: chrono::DateTime<chrono::Utc>) {
|
pub fn match_countdown(players: Vec<(super::generic::UserSender, std::sync::Arc<super::generic::UserState>)>, game_start: chrono::DateTime<chrono::Utc>) {
|
||||||
tokio::spawn(do_match_countdown_async(players, game_start));
|
tokio::spawn(do_match_countdown_async(players, game_start));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -9,37 +9,43 @@ pub fn time_to_game_start_payload(game_start: chrono::DateTime<chrono::Utc>) ->
|
|||||||
rlnl::events::GameTime(time_until_start_f32)
|
rlnl::events::GameTime(time_until_start_f32)
|
||||||
}
|
}
|
||||||
|
|
||||||
async fn do_match_countdown_async(players: Vec<super::generic::UserSender>, game_start: chrono::DateTime<chrono::Utc>) {
|
async fn do_match_countdown_async(players: Vec<(super::generic::UserSender, std::sync::Arc<super::generic::UserState>)>, game_start: chrono::DateTime<chrono::Utc>) {
|
||||||
let now = chrono::Utc::now();
|
let now = chrono::Utc::now();
|
||||||
let time_until_start = game_start.signed_duration_since(now);
|
let time_until_start = game_start.signed_duration_since(now);
|
||||||
|
|
||||||
let payload = time_to_game_start_payload(game_start);
|
let payload = time_to_game_start_payload(game_start);
|
||||||
for player in players.iter() {
|
for player in players.iter() {
|
||||||
let sender = player.rlnl();
|
let sender = player.0.rlnl();
|
||||||
if let Err(e) = sender.send_data(
|
if let Err(e) = sender.send_data(
|
||||||
&payload,
|
&payload,
|
||||||
rlnl::event_code::NetworkEvent::TimeToGameStart,
|
rlnl::event_code::NetworkEvent::TimeToGameStart,
|
||||||
literustlib::packet::Property::ReliableOrdered,
|
literustlib::packet::Property::ReliableOrdered,
|
||||||
&player.connection)
|
&player.0.connection)
|
||||||
.await {
|
.await {
|
||||||
log::error!("Failed to send TimeToGameStart to a user: {}", e);
|
log::error!("Failed to send TimeToGameStart to a user: {}", e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
tokio::time::sleep(time_until_start.to_std().unwrap_or_default()).await;
|
tokio::time::sleep(time_until_start.to_std().unwrap_or_default()).await;
|
||||||
log::debug!("Sending starting game event");
|
log::info!("Sending starting game event");
|
||||||
let payload = rlnl::events::ingame::GameStart {
|
let payload = rlnl::events::ingame::GameStart {
|
||||||
is_reconnecting: 0,
|
is_reconnecting: 0,
|
||||||
};
|
};
|
||||||
for player in players {
|
for player in players.iter() {
|
||||||
let sender = player.rlnl();
|
let sender = player.0.rlnl();
|
||||||
if let Err(e) = sender.send_data(
|
if let Err(e) = sender.send_data(
|
||||||
&payload,
|
&payload,
|
||||||
rlnl::event_code::NetworkEvent::GameStarted,
|
rlnl::event_code::NetworkEvent::GameStarted,
|
||||||
literustlib::packet::Property::ReliableOrdered,
|
literustlib::packet::Property::ReliableOrdered,
|
||||||
&player.connection)
|
&player.0.connection)
|
||||||
.await {
|
.await {
|
||||||
log::error!("Failed to send GameStarted event to a user: {}", e);
|
log::error!("Failed to send GameStarted event to a user: {}", e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
tokio::time::sleep(std::time::Duration::ZERO).await; // is this necessary?
|
||||||
|
|
||||||
|
for player in players {
|
||||||
|
player.1.mode.store(super::generic::ConnectionMode::InGame.to_u8(), std::sync::atomic::Ordering::Relaxed);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,2 +1,3 @@
|
|||||||
|
#[allow(dead_code)]
|
||||||
pub trait GamemodeEngine: Send + Sync {
|
pub trait GamemodeEngine: Send + Sync {
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
pub(super) struct UserConnection {
|
pub(super) struct UserConnection {
|
||||||
pub(super) user: std::sync::Arc<Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>>,
|
pub(super) user: std::sync::Arc<Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>>,
|
||||||
pub(super) connection: UserSender,
|
pub(super) connection: UserSender,
|
||||||
pub(super) state: UserState,
|
pub(super) state: std::sync::Arc<UserState>,
|
||||||
pub(super) machine: MachineState,
|
pub(super) machine: MachineState,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -20,7 +20,6 @@ impl UserSender {
|
|||||||
pub(super) struct UserState {
|
pub(super) struct UserState {
|
||||||
pub(super) mode: std::sync::atomic::AtomicU8,
|
pub(super) mode: std::sync::atomic::AtomicU8,
|
||||||
pub(super) progress: std::sync::atomic::AtomicU8, // percent
|
pub(super) progress: std::sync::atomic::AtomicU8, // percent
|
||||||
_x: (),
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl UserState {
|
impl UserState {
|
||||||
@@ -28,21 +27,18 @@ impl UserState {
|
|||||||
Self {
|
Self {
|
||||||
mode: std::sync::atomic::AtomicU8::new(ConnectionMode::Loading.to_u8()),
|
mode: std::sync::atomic::AtomicU8::new(ConnectionMode::Loading.to_u8()),
|
||||||
progress: std::sync::atomic::AtomicU8::new(0),
|
progress: std::sync::atomic::AtomicU8::new(0),
|
||||||
_x: (),
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub(super) struct MachineState {
|
pub(super) struct MachineState {
|
||||||
pub(super) selected_weapon: WeaponInfo,
|
pub(super) selected_weapon: WeaponInfo,
|
||||||
_x: (),
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl MachineState {
|
impl MachineState {
|
||||||
fn new() -> Self {
|
fn new() -> Self {
|
||||||
Self {
|
Self {
|
||||||
selected_weapon: WeaponInfo::new(),
|
selected_weapon: WeaponInfo::new(),
|
||||||
_x: (),
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -65,23 +61,27 @@ impl WeaponInfo {
|
|||||||
#[derive(Debug, Copy, Clone)]
|
#[derive(Debug, Copy, Clone)]
|
||||||
pub(super) enum ConnectionMode {
|
pub(super) enum ConnectionMode {
|
||||||
Loading = 0,
|
Loading = 0,
|
||||||
Sync = 1,
|
WaitingForSync = 1,
|
||||||
InGame = 2,
|
Sync = 2,
|
||||||
|
WaitingToStart = 3,
|
||||||
|
InGame = 4,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl ConnectionMode {
|
impl ConnectionMode {
|
||||||
#[inline]
|
#[inline]
|
||||||
fn from_u8(num: u8) -> Self {
|
pub(super) fn from_u8(num: u8) -> Self {
|
||||||
match num {
|
match num {
|
||||||
0 => Self::Loading,
|
0 => Self::Loading,
|
||||||
1 => Self::Sync,
|
1 => Self::WaitingForSync,
|
||||||
2 => Self::InGame,
|
2 => Self::Sync,
|
||||||
|
3 => Self::WaitingToStart,
|
||||||
|
4 => Self::InGame,
|
||||||
x => panic!("Unrecognized ConnectionMode {}", x),
|
x => panic!("Unrecognized ConnectionMode {}", x),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[inline]
|
#[inline]
|
||||||
fn to_u8(self) -> u8 {
|
pub(super) fn to_u8(self) -> u8 {
|
||||||
self as u8
|
self as u8
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -94,6 +94,7 @@ pub(super) struct GenericGamemodeEngine {
|
|||||||
pub game_guid: String,
|
pub game_guid: String,
|
||||||
pub is_complete: std::sync::atomic::AtomicBool,
|
pub is_complete: std::sync::atomic::AtomicBool,
|
||||||
pub game_start: std::sync::atomic::AtomicI64,
|
pub game_start: std::sync::atomic::AtomicI64,
|
||||||
|
pub player_count: std::sync::atomic::AtomicU8,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl GenericGamemodeEngine {
|
impl GenericGamemodeEngine {
|
||||||
@@ -108,6 +109,7 @@ impl GenericGamemodeEngine {
|
|||||||
game_guid: guid,
|
game_guid: guid,
|
||||||
is_complete: std::sync::atomic::AtomicBool::new(false),
|
is_complete: std::sync::atomic::AtomicBool::new(false),
|
||||||
game_start: std::sync::atomic::AtomicI64::new(-1),
|
game_start: std::sync::atomic::AtomicI64::new(-1),
|
||||||
|
player_count: std::sync::atomic::AtomicU8::new(0),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -115,9 +117,13 @@ impl GenericGamemodeEngine {
|
|||||||
self.user_id_map.read().await.get(&user_id).map(|x| *x)
|
self.user_id_map.read().await.get(&user_id).map(|x| *x)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub(super) async fn rebroadcast<T: byteserde::ser_heap::ByteSerializeHeap + ?Sized>(&self, user_id: i32, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: &T) {
|
pub(super) async fn rebroadcast<T: byteserde::ser_heap::ByteSerializeHeap + ?Sized>(&self, user_id: i32, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: &T, in_game: bool) {
|
||||||
for conn in self.users.read().await.values() {
|
for conn in self.users.read().await.values() {
|
||||||
if user_id == conn.user.user_id() { continue; }
|
if user_id == conn.user.user_id() { continue; }
|
||||||
|
if in_game {
|
||||||
|
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
|
||||||
|
if !matches!(mode, ConnectionMode::InGame) { continue; }
|
||||||
|
}
|
||||||
let sender = crate::handlers::RlnlSender::new(&conn.connection.sender);
|
let sender = crate::handlers::RlnlSender::new(&conn.connection.sender);
|
||||||
crate::events::log_lnl_send_failure(sender.send_data(
|
crate::events::log_lnl_send_failure(sender.send_data(
|
||||||
data,
|
data,
|
||||||
@@ -128,9 +134,13 @@ impl GenericGamemodeEngine {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub(super) async fn rebroadcast_dataless(&self, user_id: i32, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property) {
|
pub(super) async fn rebroadcast_dataless(&self, user_id: i32, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, in_game: bool) {
|
||||||
for conn in self.users.read().await.values() {
|
for conn in self.users.read().await.values() {
|
||||||
if user_id == conn.user.user_id() { continue; }
|
if user_id == conn.user.user_id() { continue; }
|
||||||
|
if in_game {
|
||||||
|
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
|
||||||
|
if !matches!(mode, ConnectionMode::InGame) { continue; }
|
||||||
|
}
|
||||||
let sender = crate::handlers::RlnlSender::new(&conn.connection.sender);
|
let sender = crate::handlers::RlnlSender::new(&conn.connection.sender);
|
||||||
crate::events::log_lnl_send_failure(sender.send_empty(
|
crate::events::log_lnl_send_failure(sender.send_empty(
|
||||||
code,
|
code,
|
||||||
@@ -140,8 +150,12 @@ impl GenericGamemodeEngine {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub(super) async fn broadcast<T: byteserde::ser_heap::ByteSerializeHeap + ?Sized>(&self, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: &T) {
|
pub(super) async fn broadcast<T: byteserde::ser_heap::ByteSerializeHeap + ?Sized>(&self, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: &T, in_game: bool) {
|
||||||
for conn in self.users.read().await.values() {
|
for conn in self.users.read().await.values() {
|
||||||
|
if in_game {
|
||||||
|
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
|
||||||
|
if !matches!(mode, ConnectionMode::InGame) { continue; }
|
||||||
|
}
|
||||||
let sender = conn.connection.rlnl();
|
let sender = conn.connection.rlnl();
|
||||||
crate::events::log_lnl_send_failure(sender.send_data(
|
crate::events::log_lnl_send_failure(sender.send_data(
|
||||||
data,
|
data,
|
||||||
@@ -152,8 +166,12 @@ impl GenericGamemodeEngine {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub(super) async fn broadcast_dataless(&self, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property) {
|
pub(super) async fn broadcast_dataless(&self, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, in_game: bool) {
|
||||||
for conn in self.users.read().await.values() {
|
for conn in self.users.read().await.values() {
|
||||||
|
if in_game {
|
||||||
|
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
|
||||||
|
if !matches!(mode, ConnectionMode::InGame) { continue; }
|
||||||
|
}
|
||||||
let sender = conn.connection.rlnl();
|
let sender = conn.connection.rlnl();
|
||||||
crate::events::log_lnl_send_failure(sender.send_empty(
|
crate::events::log_lnl_send_failure(sender.send_empty(
|
||||||
code,
|
code,
|
||||||
@@ -175,8 +193,9 @@ impl GenericGamemodeEngine {
|
|||||||
match msg {
|
match msg {
|
||||||
super::GameMessage::NewConnection { user, game_guid, connection, response, sender } => {
|
super::GameMessage::NewConnection { user, game_guid, connection, response, sender } => {
|
||||||
if self.game_guid != game_guid {
|
if self.game_guid != game_guid {
|
||||||
|
log::error!("Game guid does not match (got: {}, expected: {})", game_guid, self.game_guid);
|
||||||
response.send(Some(super::messages::ErrorMessage {
|
response.send(Some(super::messages::ErrorMessage {
|
||||||
message: "Game guid does not match".to_owned(),
|
message: format!("Game guid does not match (got: {}, expected: {})", game_guid, self.game_guid),
|
||||||
inner: None,
|
inner: None,
|
||||||
})).unwrap_or_default();
|
})).unwrap_or_default();
|
||||||
return;
|
return;
|
||||||
@@ -188,22 +207,33 @@ impl GenericGamemodeEngine {
|
|||||||
connection,
|
connection,
|
||||||
sender,
|
sender,
|
||||||
},
|
},
|
||||||
state: UserState::new(),
|
state: std::sync::Arc::new(UserState::new()),
|
||||||
machine: MachineState::new(),
|
machine: MachineState::new(),
|
||||||
};
|
};
|
||||||
//tokio::time::sleep(std::time::Duration::from_secs(1)).await;
|
//tokio::time::sleep(std::time::Duration::from_secs(1)).await;
|
||||||
let id = users.len() as u8;
|
//let id = users.len() as u8;
|
||||||
if let Err(e) = self.send_loading_events(&new_user.connection, id).await {
|
match new_user.user.game_players(&game_guid).await {
|
||||||
response.send(Some(super::messages::ErrorMessage {
|
Ok(players) => {
|
||||||
message: "Failed to send GameGuidValidated response".to_owned(),
|
if self.player_count.load(std::sync::atomic::Ordering::Relaxed) == 0 {
|
||||||
inner: Some(Box::new(e)),
|
self.player_count.store(players.len() as _, std::sync::atomic::Ordering::Relaxed);
|
||||||
})).unwrap_or_default();
|
}
|
||||||
return;
|
let user_id = new_user.user.user_id();
|
||||||
|
let id = players.iter().filter(|p| p.user_id == user_id).next().map(|p| p.player_id).unwrap();
|
||||||
|
self.spawn_send_loading_events(&new_user, id, players);
|
||||||
|
log::debug!("User {} is validated to play game {}", new_user.user.user_id(), game_guid);
|
||||||
|
self.user_id_map.write().await.insert(new_user.user.user_id(), id);
|
||||||
|
users.insert(id, new_user);
|
||||||
|
response.send(None).unwrap_or_default();
|
||||||
|
},
|
||||||
|
Err(e) => {
|
||||||
|
log::error!("Failed to retrieve players for game {}: {}", game_guid, e);
|
||||||
|
response.send(Some(super::messages::ErrorMessage {
|
||||||
|
message: "Failed to retrieve players for game".to_owned(),
|
||||||
|
inner: Some(Box::new(e)),
|
||||||
|
})).unwrap_or_default();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
log::debug!("User {} is validated to play game {}", new_user.user.user_id(), game_guid);
|
|
||||||
self.user_id_map.write().await.insert(new_user.user.user_id(), id);
|
|
||||||
users.insert(id, new_user);
|
|
||||||
response.send(None).unwrap_or_default();
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
super::GameMessage::LoadingProgress { user_id, user_name, progress } => {
|
super::GameMessage::LoadingProgress { user_id, user_name, progress } => {
|
||||||
@@ -214,17 +244,19 @@ impl GenericGamemodeEngine {
|
|||||||
let mut all_users_loading_complete = true;
|
let mut all_users_loading_complete = true;
|
||||||
for conn in self.users.read().await.values() {
|
for conn in self.users.read().await.values() {
|
||||||
if user_id == conn.user.user_id() {
|
if user_id == conn.user.user_id() {
|
||||||
let progress_percent = (progress * 100.0).ceil() as u8;
|
let progress_percent = ((progress * 100.0).ceil() as u8).clamp(0, 100);
|
||||||
log::debug!("User {} is loaded {}% into game {}", user_id, progress_percent, self.game_guid);
|
log::debug!("User {} is loaded {}% into game {}", user_id, progress_percent, self.game_guid);
|
||||||
conn.state.progress.store(progress_percent, std::sync::atomic::Ordering::Relaxed);
|
conn.state.progress.store(progress_percent, std::sync::atomic::Ordering::Relaxed);
|
||||||
all_users_loading_complete &= progress_percent == 100;
|
if progress_percent != 100 {
|
||||||
|
all_users_loading_complete = false;
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
all_users_loading_complete &= conn.state.progress.load(std::sync::atomic::Ordering::Relaxed) == 100;
|
all_users_loading_complete &= conn.state.progress.load(std::sync::atomic::Ordering::Relaxed) == 100;
|
||||||
}
|
}
|
||||||
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
|
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
|
||||||
match mode {
|
match mode {
|
||||||
ConnectionMode::Loading
|
ConnectionMode::Loading | ConnectionMode::WaitingForSync => {},
|
||||||
| ConnectionMode::Sync => {
|
ConnectionMode::Sync | ConnectionMode::WaitingToStart => {
|
||||||
if user_id != conn.user.user_id() {
|
if user_id != conn.user.user_id() {
|
||||||
crate::events::log_lnl_send_failure(conn.connection.rlnl()
|
crate::events::log_lnl_send_failure(conn.connection.rlnl()
|
||||||
.send_data(&progress_data, rlnl::event_code::NetworkEvent::BroadcastLoadingProgress, literustlib::packet::Property::ReliableOrdered, &conn.connection.connection).await);
|
.send_data(&progress_data, rlnl::event_code::NetworkEvent::BroadcastLoadingProgress, literustlib::packet::Property::ReliableOrdered, &conn.connection.connection).await);
|
||||||
@@ -245,24 +277,17 @@ impl GenericGamemodeEngine {
|
|||||||
log::warn!("Got loading progress for user {} who is supposed to be already in-game", user_id);
|
log::warn!("Got loading progress for user {} who is supposed to be already in-game", user_id);
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
if !matches!(mode, ConnectionMode::Sync) {
|
|
||||||
all_users_loading_complete = false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
// trigger game start
|
|
||||||
if all_users_loading_complete {
|
if all_users_loading_complete {
|
||||||
log::info!("All players are ready for game {}", self.game_guid);
|
for (id, conn) in self.users.read().await.iter() {
|
||||||
tokio::time::sleep(Self::END_OF_SYNC_DELAY).await;
|
if let Err(e) = conn.connection.rlnl().send_empty(
|
||||||
let mut senders = Vec::new();
|
rlnl::event_code::NetworkEvent::EndOfSync,
|
||||||
for conn in self.users.read().await.values() {
|
literustlib::packet::Property::ReliableOrdered,
|
||||||
crate::events::log_lnl_send_failure(conn.connection.rlnl()
|
&conn.connection.connection
|
||||||
.send_empty(rlnl::event_code::NetworkEvent::EndOfSync, literustlib::packet::Property::ReliableOrdered, &conn.connection.connection).await);
|
).await {
|
||||||
|
log::error!("Failed to send EndOfSync event to user {}: {}", id, e);
|
||||||
senders.push(conn.connection.clone());
|
}
|
||||||
}
|
}
|
||||||
let game_start = chrono::Utc::now() + Self::COUNTDOWN_DURATION;
|
|
||||||
self.game_start.store(game_start.timestamp(), std::sync::atomic::Ordering::Relaxed);
|
|
||||||
super::countdown::match_countdown(senders, game_start);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
super::GameMessage::RequestLoadingProgress { user_id } => {
|
super::GameMessage::RequestLoadingProgress { user_id } => {
|
||||||
@@ -310,21 +335,39 @@ impl GenericGamemodeEngine {
|
|||||||
rlnl::event_code::NetworkEvent::BroadcastWeaponSelect,
|
rlnl::event_code::NetworkEvent::BroadcastWeaponSelect,
|
||||||
literustlib::packet::Property::ReliableOrdered,
|
literustlib::packet::Property::ReliableOrdered,
|
||||||
&data,
|
&data,
|
||||||
|
false
|
||||||
).await;
|
).await;
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
super::GameMessage::RequestLoadingSync { user_id } => {
|
super::GameMessage::RequestLoadingSync { user_id } => {
|
||||||
if let Some(user_key) = self.user_key_by_user_id(user_id).await {
|
// wait for all users to be ready before transitioning to loading sync
|
||||||
if let Some(conn) = self.users.read().await.get(&user_key) {
|
let mut ready_count = 0;
|
||||||
self.spawn_send_sync_events(conn, user_id);
|
for user in self.users.read().await.values() {
|
||||||
|
if user.user.user_id() == user_id {
|
||||||
|
user.state.mode.store(ConnectionMode::WaitingForSync.to_u8(), std::sync::atomic::Ordering::Relaxed);
|
||||||
|
ready_count += 1;
|
||||||
|
} else {
|
||||||
|
if matches!(ConnectionMode::from_u8(user.state.mode.load(std::sync::atomic::Ordering::Relaxed)), ConnectionMode::WaitingForSync) {
|
||||||
|
ready_count += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let player_count = self.player_count.load(std::sync::atomic::Ordering::Relaxed) as usize;
|
||||||
|
if ready_count == player_count {
|
||||||
|
log::info!("All players ({}) awaiting sync for game {}", player_count, self.game_guid);
|
||||||
|
let total_users = self.users.read().await.len() as u8;
|
||||||
|
for (user_key, conn) in self.users.read().await.iter() {
|
||||||
|
self.spawn_send_sync_events(conn, conn.user.user_id(), *user_key, total_users);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
super::GameMessage::LoadComplete { user_id } => {
|
super::GameMessage::LoadComplete { user_id } => {
|
||||||
if let Some(user_key) = self.user_key_by_user_id(user_id).await {
|
if let Some(user_key) = self.user_key_by_user_id(user_id).await {
|
||||||
if let Some(conn) = self.users.read().await.get(&user_key) {
|
if let Some(conn) = self.users.read().await.get(&user_key) {
|
||||||
log::debug!("Loading complete for game {}, user {} ({})", self.game_guid, user_id, user_key);
|
log::info!("Loading complete for game {}, user {} ({})", self.game_guid, user_id, user_key);
|
||||||
let game_start = chrono::DateTime::from_timestamp(self.game_start.load(std::sync::atomic::Ordering::Relaxed), 0).unwrap();
|
conn.state.progress.store(100, std::sync::atomic::Ordering::Relaxed);
|
||||||
|
conn.state.mode.store(ConnectionMode::WaitingToStart.to_u8(), std::sync::atomic::Ordering::Relaxed);
|
||||||
|
/*let game_start = chrono::DateTime::from_timestamp(self.game_start.load(std::sync::atomic::Ordering::Relaxed), 0).unwrap();
|
||||||
let payload = super::countdown::time_to_game_start_payload(game_start);
|
let payload = super::countdown::time_to_game_start_payload(game_start);
|
||||||
let sender = conn.connection.rlnl();
|
let sender = conn.connection.rlnl();
|
||||||
if let Err(e) = sender.send_data(
|
if let Err(e) = sender.send_data(
|
||||||
@@ -334,24 +377,48 @@ impl GenericGamemodeEngine {
|
|||||||
&conn.connection.connection)
|
&conn.connection.connection)
|
||||||
.await {
|
.await {
|
||||||
log::error!("Failed to send updated TimeToGameStart to a user: {}", e);
|
log::error!("Failed to send updated TimeToGameStart to a user: {}", e);
|
||||||
}
|
}*/
|
||||||
self.spawn_initial_ingame_events(conn, user_id);
|
self.spawn_initial_ingame_events(conn, user_id);
|
||||||
|
} else {
|
||||||
|
log::warn!("Invalid LoadComplete user key {} for game {}", user_key, self.game_guid);
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
log::warn!("Unknown LoadComplete user id {} for game {}", user_id, self.game_guid);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
// wait for all users to be ready for starting game start countdown
|
||||||
|
let mut all_users_loading_complete = true;
|
||||||
|
for conn in self.users.read().await.values() {
|
||||||
|
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
|
||||||
|
all_users_loading_complete &= matches!(mode, ConnectionMode::WaitingToStart);
|
||||||
|
}
|
||||||
|
// trigger game start
|
||||||
|
if all_users_loading_complete {
|
||||||
|
let player_count = self.player_count.load(std::sync::atomic::Ordering::Relaxed) as usize;
|
||||||
|
log::info!("All players ({}) are ready for game {}", player_count, self.game_guid);
|
||||||
|
tokio::time::sleep(Self::END_OF_SYNC_DELAY).await;
|
||||||
|
let mut senders = Vec::new();
|
||||||
|
for conn in self.users.read().await.values() {
|
||||||
|
senders.push((conn.connection.clone(), conn.state.clone()));
|
||||||
|
}
|
||||||
|
let game_start = chrono::Utc::now() + Self::COUNTDOWN_DURATION;
|
||||||
|
self.game_start.store(game_start.timestamp(), std::sync::atomic::Ordering::Relaxed);
|
||||||
|
super::countdown::match_countdown(senders, game_start);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
super::GameMessage::BroadcastRlnl { user_id: _, event, property, data } => {
|
super::GameMessage::BroadcastRlnl { user_id: _, event, property, data } => {
|
||||||
if let Some(data) = data {
|
if let Some(data) = data {
|
||||||
self.broadcast(event, property, &*data).await;
|
self.broadcast(event, property, &*data, true).await;
|
||||||
} else {
|
} else {
|
||||||
self.broadcast_dataless(event, property).await;
|
self.broadcast_dataless(event, property, true).await;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
super::GameMessage::RebroadcastRlnl { skip_user_id, event, property, data } => {
|
super::GameMessage::RebroadcastRlnl { skip_user_id, event, property, data } => {
|
||||||
if let Some(data) = data {
|
if let Some(data) = data {
|
||||||
self.rebroadcast(skip_user_id, event, property, &*data).await;
|
self.rebroadcast(skip_user_id, event, property, &*data, true).await;
|
||||||
} else {
|
} else {
|
||||||
self.rebroadcast_dataless(skip_user_id, event, property).await;
|
self.rebroadcast_dataless(skip_user_id, event, property, true).await;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -373,18 +440,36 @@ impl GenericGamemodeEngine {
|
|||||||
self.is_complete.store(true, std::sync::atomic::Ordering::Relaxed);
|
self.is_complete.store(true, std::sync::atomic::Ordering::Relaxed);
|
||||||
}
|
}
|
||||||
|
|
||||||
async fn send_loading_events(&self, user: &UserSender, player_id: u8) -> std::io::Result<()> {
|
fn spawn_send_loading_events(&self, user: &UserConnection, player_id: u8, players: Vec<oj_rc_core::persist::user::PlayerDescriptor>) {
|
||||||
|
let connection = user.connection.clone();
|
||||||
|
let user_id = user.user.user_id();
|
||||||
|
tokio::spawn(Self::send_loading_events_wrapper(connection, player_id, user_id, players));
|
||||||
|
}
|
||||||
|
|
||||||
|
async fn send_loading_events_wrapper(connection: UserSender, player_id: u8, user_id: i32, players: Vec<oj_rc_core::persist::user::PlayerDescriptor>) {
|
||||||
|
if let Err(e) = Self::send_loading_events(&connection, player_id, players).await {
|
||||||
|
log::error!("Failed to send Loading events for user {} ({}): {}", user_id, player_id, e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async fn send_loading_events(user: &UserSender, player_id: u8, players: Vec<oj_rc_core::persist::user::PlayerDescriptor>) -> std::io::Result<()> {
|
||||||
let sender = user.rlnl();
|
let sender = user.rlnl();
|
||||||
sender.send_data(
|
sender.send_data(
|
||||||
&rlnl::events::loading::PlayerID { owner: player_id },
|
&rlnl::events::ingame::PlayerId { player: player_id },
|
||||||
rlnl::event_code::NetworkEvent::GameGuidValidated,
|
rlnl::event_code::NetworkEvent::GameGuidValidated,
|
||||||
literustlib::packet::Property::ReliableOrdered,
|
literustlib::packet::Property::ReliableOrdered,
|
||||||
&user.connection
|
&user.connection
|
||||||
).await?;
|
).await?;
|
||||||
sender.send_data(
|
sender.send_data(
|
||||||
&rlnl::events::loading::PlayerIDsAndNames {
|
&rlnl::events::loading::PlayerIDsAndNames {
|
||||||
num_players: 2,
|
num_players: players.len() as _,
|
||||||
players: vec![ // FIXME
|
players: players.into_iter().map(|player| rlnl::events::loading::PlayerIDAndName {
|
||||||
|
player_id: player.player_id as _,
|
||||||
|
name: rlnl::types::BinaryWriterString(player.public_id),
|
||||||
|
display_name: rlnl::types::BinaryWriterString(player.display_name),
|
||||||
|
})
|
||||||
|
.collect(),
|
||||||
|
/*players: vec![ // FIXME
|
||||||
rlnl::events::loading::PlayerIDAndName {
|
rlnl::events::loading::PlayerIDAndName {
|
||||||
player_id: 0,
|
player_id: 0,
|
||||||
name: rlnl::types::BinaryWriterString("NGniusness".to_owned()),
|
name: rlnl::types::BinaryWriterString("NGniusness".to_owned()),
|
||||||
@@ -392,10 +477,10 @@ impl GenericGamemodeEngine {
|
|||||||
},
|
},
|
||||||
rlnl::events::loading::PlayerIDAndName {
|
rlnl::events::loading::PlayerIDAndName {
|
||||||
player_id: 1,
|
player_id: 1,
|
||||||
name: rlnl::types::BinaryWriterString("NGniusness_echo".to_owned()),
|
name: rlnl::types::BinaryWriterString("NGniusness2".to_owned()),
|
||||||
display_name: rlnl::types::BinaryWriterString("NGniusness_echo".to_owned()),
|
display_name: rlnl::types::BinaryWriterString("NGniusness2".to_owned()),
|
||||||
},
|
},
|
||||||
],
|
],*/
|
||||||
},
|
},
|
||||||
rlnl::event_code::NetworkEvent::PlayerIDs,
|
rlnl::event_code::NetworkEvent::PlayerIDs,
|
||||||
literustlib::packet::Property::ReliableOrdered,
|
literustlib::packet::Property::ReliableOrdered,
|
||||||
@@ -413,19 +498,19 @@ impl GenericGamemodeEngine {
|
|||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
fn spawn_send_sync_events(&self, user: &UserConnection, user_id: i32) {
|
fn spawn_send_sync_events(&self, user: &UserConnection, user_id: i32, player_id: u8, num_players: u8) {
|
||||||
let connection = user.connection.clone();
|
let connection = user.connection.clone();
|
||||||
tokio::spawn(Self::send_sync_events_wrapper(connection, user_id));
|
tokio::spawn(Self::send_sync_events_wrapper(connection, user_id, player_id, num_players));
|
||||||
user.state.mode.store(ConnectionMode::Sync.to_u8(), std::sync::atomic::Ordering::Relaxed);
|
user.state.mode.store(ConnectionMode::Sync.to_u8(), std::sync::atomic::Ordering::Relaxed);
|
||||||
}
|
}
|
||||||
|
|
||||||
async fn send_sync_events_wrapper(connection: UserSender, user_id: i32) {
|
async fn send_sync_events_wrapper(connection: UserSender, user_id: i32, player_id: u8, num_players: u8) {
|
||||||
if let Err(e) = Self::send_sync_events(connection).await {
|
if let Err(e) = Self::send_sync_events(connection, player_id, num_players).await {
|
||||||
log::error!("Failed to send Sync events for user {}: {}", user_id, e);
|
log::error!("Failed to send Sync events for user {}: {}", user_id, e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async fn send_sync_events(connection: UserSender) -> std::io::Result<()> {
|
async fn send_sync_events(connection: UserSender, _player_id: u8, num_players: u8) -> std::io::Result<()> {
|
||||||
let sender = connection.rlnl();
|
let sender = connection.rlnl();
|
||||||
sender.send_empty(
|
sender.send_empty(
|
||||||
rlnl::event_code::NetworkEvent::BeginSync,
|
rlnl::event_code::NetworkEvent::BeginSync,
|
||||||
@@ -451,36 +536,33 @@ impl GenericGamemodeEngine {
|
|||||||
// generic
|
// generic
|
||||||
sender.send_data(
|
sender.send_data(
|
||||||
&rlnl::events::sync::InitialiseGameStats {
|
&rlnl::events::sync::InitialiseGameStats {
|
||||||
num_players: 2,
|
num_players,
|
||||||
stats: vec![ // FIXME generate one per connection
|
stats: (0..num_players).into_iter()
|
||||||
rlnl::types::IngamePlayerStats {
|
.map(|i| rlnl::types::IngamePlayerStats {
|
||||||
player_name: 0,
|
player_name: i,
|
||||||
num_stats: 0,
|
num_stats: 0,
|
||||||
stats: vec![],
|
stats: vec![],
|
||||||
},
|
}).collect(),
|
||||||
rlnl::types::IngamePlayerStats {
|
|
||||||
player_name: 1,
|
|
||||||
num_stats: 0,
|
|
||||||
stats: vec![],
|
|
||||||
},
|
|
||||||
],
|
|
||||||
},
|
},
|
||||||
rlnl::event_code::NetworkEvent::InitialiseGameStats,
|
rlnl::event_code::NetworkEvent::InitialiseGameStats,
|
||||||
literustlib::packet::Property::ReliableOrdered,
|
literustlib::packet::Property::ReliableOrdered,
|
||||||
&connection.connection)
|
&connection.connection)
|
||||||
.await?;
|
.await?;
|
||||||
sender.send_data(
|
for i in 0..num_players {
|
||||||
&rlnl::events::sync::SpawnPoint {
|
sender.send_data(
|
||||||
pos: rlnl::types::PosQuatPair {
|
&rlnl::events::sync::SpawnPoint {
|
||||||
pos: rlnl::types::CompressedVec3 { x: 0, y: 42, z: 0 },
|
pos: rlnl::types::PosQuatPair {
|
||||||
rot: rlnl::types::CompressedQuat { x: 0, y: 0, z: 0 },
|
pos: rlnl::types::CompressedVec3 { x: i as _, y: 42, z: i as _ },
|
||||||
|
rot: rlnl::types::CompressedQuat { x: 0, y: 0, z: 0 },
|
||||||
|
},
|
||||||
|
owner: i,
|
||||||
},
|
},
|
||||||
owner: 0,
|
rlnl::event_code::NetworkEvent::FreeSpawnPoint,
|
||||||
},
|
literustlib::packet::Property::ReliableOrdered,
|
||||||
rlnl::event_code::NetworkEvent::FreeSpawnPoint,
|
&connection.connection)
|
||||||
literustlib::packet::Property::ReliableOrdered,
|
.await?;
|
||||||
&connection.connection)
|
}
|
||||||
.await?;
|
|
||||||
// seems to be for reconnecting
|
// seems to be for reconnecting
|
||||||
/*sender.send_data(
|
/*sender.send_data(
|
||||||
&rlnl::events::sync::SyncMachineCubes {
|
&rlnl::events::sync::SyncMachineCubes {
|
||||||
@@ -506,7 +588,7 @@ impl GenericGamemodeEngine {
|
|||||||
fn spawn_initial_ingame_events(&self, user: &UserConnection, user_id: i32) {
|
fn spawn_initial_ingame_events(&self, user: &UserConnection, user_id: i32) {
|
||||||
let connection = user.connection.clone();
|
let connection = user.connection.clone();
|
||||||
tokio::spawn(Self::send_initial_ingame_events_wrapper(connection, user_id));
|
tokio::spawn(Self::send_initial_ingame_events_wrapper(connection, user_id));
|
||||||
user.state.mode.store(ConnectionMode::InGame.to_u8(), std::sync::atomic::Ordering::Relaxed);
|
//user.state.mode.store(ConnectionMode::InGame.to_u8(), std::sync::atomic::Ordering::Relaxed);
|
||||||
}
|
}
|
||||||
|
|
||||||
async fn send_initial_ingame_events_wrapper(connection: UserSender, user_id: i32) {
|
async fn send_initial_ingame_events_wrapper(connection: UserSender, user_id: i32) {
|
||||||
|
|||||||
Reference in New Issue
Block a user