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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Allow two or more people to load into the same multiplayer match #30

This commit is contained in:
NG (Graham)
2025-07-20 18:31:08 -04:00
parent cd45c22d0b
commit 37cbc8d85f
24 changed files with 902 additions and 149 deletions

View File

@@ -11,10 +11,11 @@ struct QueueKey {
struct QueueUser {
emitter: polariton_server::events::EventEmitter,
player: oj_rc_core::data::player_data::PlayerData,
user_id: i32,
}
pub struct QueueHandler {
users_in_queue: std::sync::Mutex<HashMap<QueueKey, Vec<QueueUser>>>,
users_in_queue: tokio::sync::Mutex<HashMap<QueueKey, Vec<QueueUser>>>,
users_per_game: usize,
is_enabled: bool,
hostname: String,
@@ -26,7 +27,7 @@ impl QueueHandler {
pub fn new(conf: &oj_rc_core::ConfigImpl, game_host: &str) -> Self {
let (domain, port_str) = game_host.split_once(':').expect("Invalid redirect address (must be domain:port)");
Self {
users_in_queue: std::sync::Mutex::new(HashMap::new()),
users_in_queue: tokio::sync::Mutex::new(HashMap::new()),
users_per_game: oj_rc_core::ConfigProvider::<()>::players_per_game(conf),
is_enabled: oj_rc_core::ConfigProvider::<()>::is_multiplayer_enabled(conf),
hostname: domain.to_owned(),
@@ -35,30 +36,58 @@ impl QueueHandler {
}
}
fn enter_match(&self, key: &QueueKey, players: &Vec<QueueUser>) {
async fn enter_match(&self, key: QueueKey, players: Vec<QueueUser>, user: &(dyn oj_rc_core::persist::user::LobbyUser + Send + Sync)) {
use std::hash::Hasher;
let mut hasher = std::hash::DefaultHasher::new();
key.hash(&mut hasher);
let guid = oj_rc_core::persist::user::uuid_sanitize(hasher.finish() as i64);
let guid_str = oj_rc_core::persist::user::i64_as_uuid_str(guid);
let player_datas = players.iter().map(|x| x.player.clone()).collect();
let enter_battle_ev = crate::events::battle_enter::BattleEnter {
host: self.hostname.clone(),
port: self.hostport,
let player_descs = players.iter().map(|x| oj_rc_core::persist::user::PlayerLobbyDescriptor {
user_id: x.user_id,
team: x.player.team,
group: None, // TODO support platoons
}).collect();
let game_desc = oj_rc_core::persist::user::GameDescriptor {
guid: guid_str.clone(),
map: key.map.clone(),
mode: key.mode,
guid: guid_str,
mode: key.mode.clone(),
visibility: key.visibility.clone(),
auto_heal: key.auto_heal,
is_ranked: false,
is_custom: false,
visibility: Some(key.visibility),
auto_heal: key.auto_heal,
player_datas,
network_config: self.network_conf.clone(),
is_complete: false,
};
let arc_event = std::sync::Arc::new(enter_battle_ev);
for player in players.iter() {
tokio::spawn(Self::send_events_to_player(arc_event.clone(), player.emitter.clone()));
match user.start_game(game_desc, player_descs).await {
Ok(_) => {
let player_datas = players.iter().map(|x| x.player.clone()).collect();
let enter_battle_ev = crate::events::battle_enter::BattleEnter {
host: self.hostname.clone(),
port: self.hostport,
map: key.map.clone(),
mode: key.mode,
guid: guid_str,
is_ranked: false,
is_custom: false,
visibility: Some(key.visibility),
auto_heal: key.auto_heal,
player_datas,
network_config: self.network_conf.clone(),
};
let arc_event = std::sync::Arc::new(enter_battle_ev);
for player in players.iter() {
tokio::spawn(Self::send_events_to_player(arc_event.clone(), player.emitter.clone()));
}
},
Err(e) => {
if let Some(msg) = e.error_msg() {
log::error!("Cannot send enter battle events to players since LobbyUser.start_game(...) failed: {} ({})", msg, e.error_code());
} else {
log::error!("Cannot send enter battle events to players since LobbyUser.start_game(...) failed ({})", e.error_code());
}
}
}
}
async fn send_events_to_player(enter_event: std::sync::Arc<crate::events::battle_enter::BattleEnter>, sender: polariton_server::events::EventEmitter) {
@@ -69,7 +98,7 @@ impl QueueHandler {
}
}
pub async fn join_queue(&self, map: String, mode: oj_rc_core::data::game_mode::GameMode, visibility: oj_rc_core::data::game_mode::MapVisibility, auto_heal: bool, user: &(dyn oj_rc_core::persist::user::User<()> + Send + Sync), event_emitter: polariton_server::events::EventEmitter) {
pub async fn join_queue(&self, map: String, mode: oj_rc_core::data::game_mode::GameMode, visibility: oj_rc_core::data::game_mode::MapVisibility, auto_heal: bool, user: &(dyn oj_rc_core::persist::user::LobbyUser + Send + Sync), event_emitter: polariton_server::events::EventEmitter) {
if !self.is_enabled {
event_emitter.emit(crate::events::enqueue_error::QueueJoinError {
code: oj_rc_core::data::error_codes::LobbyReasonCode::NoSuitableLobbyFound as i16,
@@ -82,21 +111,25 @@ impl QueueHandler {
};
match user.player_data().await {
Ok(player_data) => {
let new_player = QueueUser {
let mut new_player = QueueUser {
emitter: event_emitter,
player: player_data,
user_id: user.user_id(),
};
let mut lock = self.users_in_queue.lock().unwrap();
let players = if let Some(players) = lock.get_mut(&key) {
let mut lock = self.users_in_queue.lock().await;
let players_len = if let Some(players) = lock.get_mut(&key) {
new_player.player.team = (players.len() % 2) as _; // alternate teams
players.push(new_player);
players
players.len()
} else {
lock.insert(key.clone(), vec![new_player]);
lock.get(&key).unwrap()
1
};
if players.len() >= self.users_per_game {
self.enter_match(&key, players);
lock.remove(&key);
let game_ready = players_len >= self.users_per_game;
let players = if game_ready { lock.remove(&key) } else { None };
drop(lock);
if let Some(players) = players {
self.enter_match(key, players, user).await;
}
},
Err(e) => {