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https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Allow two or more people to load into the same multiplayer match #30
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@@ -11,10 +11,11 @@ struct QueueKey {
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struct QueueUser {
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emitter: polariton_server::events::EventEmitter,
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player: oj_rc_core::data::player_data::PlayerData,
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user_id: i32,
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}
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pub struct QueueHandler {
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users_in_queue: std::sync::Mutex<HashMap<QueueKey, Vec<QueueUser>>>,
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users_in_queue: tokio::sync::Mutex<HashMap<QueueKey, Vec<QueueUser>>>,
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users_per_game: usize,
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is_enabled: bool,
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hostname: String,
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@@ -26,7 +27,7 @@ impl QueueHandler {
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pub fn new(conf: &oj_rc_core::ConfigImpl, game_host: &str) -> Self {
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let (domain, port_str) = game_host.split_once(':').expect("Invalid redirect address (must be domain:port)");
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Self {
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users_in_queue: std::sync::Mutex::new(HashMap::new()),
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users_in_queue: tokio::sync::Mutex::new(HashMap::new()),
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users_per_game: oj_rc_core::ConfigProvider::<()>::players_per_game(conf),
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is_enabled: oj_rc_core::ConfigProvider::<()>::is_multiplayer_enabled(conf),
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hostname: domain.to_owned(),
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@@ -35,30 +36,58 @@ impl QueueHandler {
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}
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}
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fn enter_match(&self, key: &QueueKey, players: &Vec<QueueUser>) {
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async fn enter_match(&self, key: QueueKey, players: Vec<QueueUser>, user: &(dyn oj_rc_core::persist::user::LobbyUser + Send + Sync)) {
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use std::hash::Hasher;
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let mut hasher = std::hash::DefaultHasher::new();
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key.hash(&mut hasher);
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let guid = oj_rc_core::persist::user::uuid_sanitize(hasher.finish() as i64);
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let guid_str = oj_rc_core::persist::user::i64_as_uuid_str(guid);
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let player_datas = players.iter().map(|x| x.player.clone()).collect();
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let enter_battle_ev = crate::events::battle_enter::BattleEnter {
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host: self.hostname.clone(),
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port: self.hostport,
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let player_descs = players.iter().map(|x| oj_rc_core::persist::user::PlayerLobbyDescriptor {
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user_id: x.user_id,
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team: x.player.team,
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group: None, // TODO support platoons
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}).collect();
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let game_desc = oj_rc_core::persist::user::GameDescriptor {
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guid: guid_str.clone(),
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map: key.map.clone(),
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mode: key.mode,
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guid: guid_str,
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mode: key.mode.clone(),
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visibility: key.visibility.clone(),
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auto_heal: key.auto_heal,
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is_ranked: false,
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is_custom: false,
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visibility: Some(key.visibility),
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auto_heal: key.auto_heal,
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player_datas,
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network_config: self.network_conf.clone(),
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is_complete: false,
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};
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let arc_event = std::sync::Arc::new(enter_battle_ev);
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for player in players.iter() {
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tokio::spawn(Self::send_events_to_player(arc_event.clone(), player.emitter.clone()));
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match user.start_game(game_desc, player_descs).await {
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Ok(_) => {
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let player_datas = players.iter().map(|x| x.player.clone()).collect();
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let enter_battle_ev = crate::events::battle_enter::BattleEnter {
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host: self.hostname.clone(),
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port: self.hostport,
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map: key.map.clone(),
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mode: key.mode,
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guid: guid_str,
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is_ranked: false,
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is_custom: false,
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visibility: Some(key.visibility),
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auto_heal: key.auto_heal,
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player_datas,
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network_config: self.network_conf.clone(),
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};
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let arc_event = std::sync::Arc::new(enter_battle_ev);
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for player in players.iter() {
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tokio::spawn(Self::send_events_to_player(arc_event.clone(), player.emitter.clone()));
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}
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},
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Err(e) => {
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if let Some(msg) = e.error_msg() {
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log::error!("Cannot send enter battle events to players since LobbyUser.start_game(...) failed: {} ({})", msg, e.error_code());
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} else {
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log::error!("Cannot send enter battle events to players since LobbyUser.start_game(...) failed ({})", e.error_code());
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}
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}
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}
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}
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async fn send_events_to_player(enter_event: std::sync::Arc<crate::events::battle_enter::BattleEnter>, sender: polariton_server::events::EventEmitter) {
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@@ -69,7 +98,7 @@ impl QueueHandler {
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}
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}
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pub async fn join_queue(&self, map: String, mode: oj_rc_core::data::game_mode::GameMode, visibility: oj_rc_core::data::game_mode::MapVisibility, auto_heal: bool, user: &(dyn oj_rc_core::persist::user::User<()> + Send + Sync), event_emitter: polariton_server::events::EventEmitter) {
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pub async fn join_queue(&self, map: String, mode: oj_rc_core::data::game_mode::GameMode, visibility: oj_rc_core::data::game_mode::MapVisibility, auto_heal: bool, user: &(dyn oj_rc_core::persist::user::LobbyUser + Send + Sync), event_emitter: polariton_server::events::EventEmitter) {
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if !self.is_enabled {
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event_emitter.emit(crate::events::enqueue_error::QueueJoinError {
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code: oj_rc_core::data::error_codes::LobbyReasonCode::NoSuitableLobbyFound as i16,
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@@ -82,21 +111,25 @@ impl QueueHandler {
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};
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match user.player_data().await {
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Ok(player_data) => {
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let new_player = QueueUser {
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let mut new_player = QueueUser {
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emitter: event_emitter,
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player: player_data,
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user_id: user.user_id(),
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};
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let mut lock = self.users_in_queue.lock().unwrap();
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let players = if let Some(players) = lock.get_mut(&key) {
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let mut lock = self.users_in_queue.lock().await;
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let players_len = if let Some(players) = lock.get_mut(&key) {
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new_player.player.team = (players.len() % 2) as _; // alternate teams
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players.push(new_player);
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players
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players.len()
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} else {
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lock.insert(key.clone(), vec![new_player]);
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lock.get(&key).unwrap()
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1
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};
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if players.len() >= self.users_per_game {
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self.enter_match(&key, players);
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lock.remove(&key);
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let game_ready = players_len >= self.users_per_game;
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let players = if game_ready { lock.remove(&key) } else { None };
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drop(lock);
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if let Some(players) = players {
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self.enter_match(key, players, user).await;
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}
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},
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Err(e) => {
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