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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Allow two or more people to load into the same multiplayer match #30

This commit is contained in:
NG (Graham)
2025-07-20 18:31:08 -04:00
parent cd45c22d0b
commit 37cbc8d85f
24 changed files with 902 additions and 149 deletions

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@@ -0,0 +1,45 @@
use sea_orm_migration::prelude::*;
pub struct Migration;
impl MigrationName for Migration {
fn name(&self) -> &str {
"m20250713_000001_create_game_table"
}
}
#[async_trait::async_trait]
impl MigrationTrait for Migration {
// Define how to apply this migration: Create the Permissions table.
async fn up(&self, manager: &SchemaManager) -> Result<(), DbErr> {
manager
.create_table(
Table::create()
.table(crate::schema::multiplayer_game::Entity)
.col(
ColumnDef::new(crate::schema::multiplayer_game::Column::Id)
.integer()
.not_null()
.auto_increment()
.primary_key(),
)
.col(ColumnDef::new(crate::schema::multiplayer_game::Column::CreationTime).big_integer().not_null())
.col(ColumnDef::new(crate::schema::multiplayer_game::Column::Guid).big_integer().not_null())
.col(ColumnDef::new(crate::schema::multiplayer_game::Column::Map).string().not_null())
.col(ColumnDef::new(crate::schema::multiplayer_game::Column::Mode).string().not_null())
.col(ColumnDef::new(crate::schema::multiplayer_game::Column::Visibility).string().not_null())
.col(ColumnDef::new(crate::schema::multiplayer_game::Column::AutoHeal).boolean().not_null())
.col(ColumnDef::new(crate::schema::multiplayer_game::Column::Variant).string().not_null())
.col(ColumnDef::new(crate::schema::multiplayer_game::Column::IsComplete).boolean().not_null())
.to_owned(),
)
.await
}
// Define how to rollback this migration: Drop the Permissions table.
async fn down(&self, manager: &SchemaManager) -> Result<(), DbErr> {
manager
.drop_table(Table::drop().table(crate::schema::multiplayer_game::Entity).to_owned())
.await
}
}

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@@ -0,0 +1,56 @@
use sea_orm_migration::prelude::*;
pub struct Migration;
impl MigrationName for Migration {
fn name(&self) -> &str {
"m20250713_000002_create_player_table"
}
}
#[async_trait::async_trait]
impl MigrationTrait for Migration {
// Define how to apply this migration: Create the Permissions table.
async fn up(&self, manager: &SchemaManager) -> Result<(), DbErr> {
manager
.create_table(
Table::create()
.table(crate::schema::multiplayer_game_player::Entity)
.col(
ColumnDef::new(crate::schema::multiplayer_game_player::Column::Id)
.integer()
.not_null()
.auto_increment()
.primary_key(),
)
.col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::UserId).integer().not_null())
.foreign_key(
ForeignKey::create()
.name("fk-players-user_id")
.from(crate::schema::multiplayer_game_player::Entity, crate::schema::multiplayer_game_player::Column::UserId)
.to(crate::schema::user::Entity, crate::schema::user::Column::Id),
)
.col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::GameId).integer().not_null())
.foreign_key(
ForeignKey::create()
.name("fk-players-game_id")
.from(crate::schema::multiplayer_game_player::Entity, crate::schema::multiplayer_game_player::Column::GameId)
.to(crate::schema::multiplayer_game::Entity, crate::schema::multiplayer_game::Column::Id),
)
.col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::CreationTime).big_integer().not_null())
.col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::PlayerId).small_integer().not_null())
.col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::Team).integer().not_null())
.col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::Group).integer().null())
.col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::IsClaimed).boolean().not_null())
.to_owned(),
)
.await
}
// Define how to rollback this migration: Drop the Permissions table.
async fn down(&self, manager: &SchemaManager) -> Result<(), DbErr> {
manager
.drop_table(Table::drop().table(crate::schema::multiplayer_game_player::Entity).to_owned())
.await
}
}

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@@ -7,6 +7,8 @@ mod m20250424_000004_create_user_aux_table;
mod m20250424_000005_create_campaign_tables;
mod m20250526_000001_add_garage_customisation;
mod m20250529_000001_create_sanction_table;
mod m20250713_000001_create_game_table;
mod m20250713_000002_create_player_table;
pub struct Migrator;
@@ -21,6 +23,8 @@ impl MigratorTrait for Migrator {
Box::new(m20250424_000005_create_campaign_tables::Migration),
Box::new(m20250526_000001_add_garage_customisation::Migration),
Box::new(m20250529_000001_create_sanction_table::Migration),
Box::new(m20250713_000001_create_game_table::Migration),
Box::new(m20250713_000002_create_player_table::Migration),
]
}
}

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@@ -6,6 +6,8 @@ pub mod campaign;
pub mod campaign_difficulty_completion;
pub mod common_query;
pub mod sanction;
pub mod multiplayer_game;
pub mod multiplayer_game_player;
pub fn parse_int_csv(s: &str) -> Vec<u32> {
s.split(',').filter_map(|i_as_s| {

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@@ -0,0 +1,58 @@
use sea_orm::entity::prelude::*;
#[derive(Clone, Debug, PartialEq, Eq, DeriveEntityModel)]
#[sea_orm(table_name = "games")]
pub struct Model {
#[sea_orm(primary_key)]
pub id: i32,
pub creation_time: i64, // seconds since unix epoch
pub guid: i64,
pub map: String,
pub mode: GameMode,
pub visibility: MapVisibility,
pub auto_heal: bool,
pub variant: GameType,
pub is_complete: bool,
}
#[derive(Copy, Clone, Debug, EnumIter, DeriveRelation)]
pub enum Relation {
#[sea_orm(has_many = "super::multiplayer_game_player::Entity")]
Player,
}
impl Related<super::multiplayer_game_player::Entity> for Entity {
fn to() -> RelationDef {
Relation::Player.def()
}
}
impl ActiveModelBehavior for ActiveModel {}
#[derive(Clone, Debug, PartialEq, Eq, EnumIter, DeriveActiveEnum)]
#[sea_orm(rs_type = "String", db_type = "String(StringLen::None)", rename_all = "PascalCase")]
pub enum GameMode {
BattleArena,
SuddenDeath,
Pit,
TestMode,
SinglePlayer,
TeamDeathmatch,
Campaign,
}
#[derive(Clone, Debug, PartialEq, Eq, EnumIter, DeriveActiveEnum)]
#[sea_orm(rs_type = "String", db_type = "String(StringLen::None)", rename_all = "PascalCase")]
pub enum MapVisibility {
Good,
Poor,
Bad,
}
#[derive(Clone, Debug, PartialEq, Eq, EnumIter, DeriveActiveEnum)]
#[sea_orm(rs_type = "String", db_type = "String(StringLen::None)", rename_all = "PascalCase")]
pub enum GameType {
Standard,
Ranked,
Custom,
}

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@@ -0,0 +1,45 @@
use sea_orm::entity::prelude::*;
#[derive(Clone, Debug, PartialEq, Eq, DeriveEntityModel)]
#[sea_orm(table_name = "players")]
pub struct Model {
#[sea_orm(primary_key)]
pub id: i32,
pub user_id: i32,
pub game_id: i32,
pub creation_time: i64, // seconds since unix epoch
pub player_id: i16, // actually u8
pub team: i32,
pub group: Option<i32>, // probably a user id
pub is_claimed: bool,
}
#[derive(Copy, Clone, Debug, EnumIter, DeriveRelation)]
pub enum Relation {
#[sea_orm(
belongs_to = "super::multiplayer_game::Entity",
from = "Column::GameId",
to = "super::multiplayer_game::Column::Id"
)]
Game,
#[sea_orm(
belongs_to = "super::user::Entity",
from = "Column::UserId",
to = "super::user::Column::Id"
)]
User,
}
impl Related<super::multiplayer_game::Entity> for Entity {
fn to() -> RelationDef {
Relation::Game.def()
}
}
impl Related<super::user::Entity> for Entity {
fn to() -> RelationDef {
Relation::User.def()
}
}
impl ActiveModelBehavior for ActiveModel {}

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@@ -23,6 +23,8 @@ pub enum Relation {
Aux,
#[sea_orm(has_many = "super::campaign::Entity")]
Campaigns,
#[sea_orm(has_many = "super::multiplayer_game_player::Entity")]
Player,
}
impl Related<super::permissions::Entity> for Entity {
@@ -49,4 +51,10 @@ impl Related<super::campaign::Entity> for Entity {
}
}
impl Related<super::multiplayer_game_player::Entity> for Entity {
fn to() -> RelationDef {
Relation::Player.def()
}
}
impl ActiveModelBehavior for ActiveModel {}

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@@ -1,5 +1,5 @@
use sea_orm_migration::MigratorTrait;
use sea_orm::{ActiveModelTrait, ColumnTrait, EntityTrait, PaginatorTrait, QueryFilter, QueryOrder, QuerySelect, TransactionTrait};
use sea_orm::{ActiveModelTrait, ColumnTrait, EntityTrait, PaginatorTrait, QueryFilter, QueryOrder, QuerySelect, TransactionTrait, RelationTrait};
pub struct Database {
orm: sea_orm::DatabaseConnection,
@@ -272,4 +272,77 @@ impl Database {
pub async fn insert_sanction(&self, entity: crate::schema::sanction::ActiveModel) -> Result<crate::schema::sanction::Model, sea_orm::DbErr> {
entity.insert(&self.orm).await
}
pub async fn game_by_user_id_and_completion(&self, user_id: i32, is_complete: bool) -> Result<Option<crate::schema::multiplayer_game::Model>, sea_orm::DbErr> {
Ok(crate::schema::multiplayer_game::Entity::find()
.find_also_related(crate::schema::multiplayer_game_player::Entity)
//.join(sea_orm::JoinType::InnerJoin, crate::schema::multiplayer_game_player::Relation::Game.def())
.filter(crate::schema::multiplayer_game::Column::IsComplete.eq(is_complete))
.filter(crate::schema::multiplayer_game_player::Column::UserId.eq(user_id))
.order_by_asc(crate::schema::multiplayer_game::Column::CreationTime)
//.into_model()
.one(&self.orm)
.await?
.map(|(x, _)| x))
}
pub async fn update_complete_game_by_game_guid(&self, game_guid: i64) -> Result<(), sea_orm::DbErr> {
crate::schema::multiplayer_game::Entity::update_many()
.col_expr(crate::schema::multiplayer_game::Column::IsComplete, sea_orm::sea_query::Expr::value(true))
.filter(crate::schema::multiplayer_game::Column::Guid.eq(game_guid))
.exec(&self.orm)
.await?;
Ok(())
}
pub async fn complete_all_games(&self) -> Result<(), sea_orm::DbErr> {
crate::schema::multiplayer_game::Entity::update_many()
.col_expr(crate::schema::multiplayer_game::Column::IsComplete, sea_orm::sea_query::Expr::value(true))
.filter(crate::schema::multiplayer_game::Column::IsComplete.eq(false))
.exec(&self.orm)
.await?;
Ok(())
}
pub async fn insert_game(&self, entity: crate::schema::multiplayer_game::ActiveModel) -> Result<crate::schema::multiplayer_game::Model, sea_orm::DbErr> {
entity.insert(&self.orm).await
}
pub async fn players_by_game_guid_and_completion(&self, game_guid: i64, is_complete: bool) -> Result<Vec<crate::schema::multiplayer_game_player::Model>, sea_orm::DbErr> {
crate::schema::multiplayer_game_player::Entity::find()
.join(sea_orm::JoinType::InnerJoin, crate::schema::multiplayer_game::Relation::Player.def())
.filter(crate::schema::multiplayer_game::Column::Guid.eq(game_guid))
.filter(crate::schema::multiplayer_game::Column::IsComplete.eq(is_complete))
.into_model::<crate::schema::multiplayer_game_player::Model>()
.all(&self.orm)
.await
}
pub async fn players_by_game_guid_and_completion_heavy(&self, game_guid: i64, is_complete: bool) -> Result<Vec<(crate::schema::multiplayer_game_player::Model, crate::schema::user::Model)>, sea_orm::DbErr> {
Ok(crate::schema::multiplayer_game_player::Entity::find()
.find_also_related(crate::schema::user::Entity)
.find_also_related(crate::schema::multiplayer_game::Entity)
//.join(sea_orm::JoinType::InnerJoin, crate::schema::multiplayer_game::Relation::Player.def())
//.join(sea_orm::JoinType::InnerJoin, crate::schema::user::Relation::Player.def())
.filter(crate::schema::multiplayer_game::Column::Guid.eq(game_guid))
.filter(crate::schema::multiplayer_game::Column::IsComplete.eq(is_complete))
.all(&self.orm)
.await?
.into_iter()
.filter_map(|(player, user, _)| user.map(|user| (player, user)))
.collect())
}
pub async fn players_by_game_id_and_completion(&self, game_id: i32) -> Result<Vec<crate::schema::multiplayer_game_player::Model>, sea_orm::DbErr> {
crate::schema::multiplayer_game_player::Entity::find()
.join(sea_orm::JoinType::InnerJoin, crate::schema::multiplayer_game::Relation::Player.def())
.filter(crate::schema::multiplayer_game::Column::Id.eq(game_id))
.all(&self.orm)
.await
}
pub async fn insert_players(&self, entities: Vec<crate::schema::multiplayer_game_player::ActiveModel>) -> Result<(), sea_orm::DbErr> {
crate::schema::multiplayer_game_player::Entity::insert_many(entities.into_iter()).exec(&self.orm).await?;
Ok(())
}
}