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Update README to point new users to release install instructions, mention multiplayer game data in privacy section
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11
README.md
11
README.md
@@ -15,8 +15,12 @@ To get CardLife to use these servers, replace the `ServerConfig.json` file in th
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### Robocraft
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NOTE: Please refer to the latest [release](./releases) for more detailed instructions for accessing the public OpenJam servers.
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To get Robocraft to use these servers, place [this servenvmulti.config](assets/robocraft/servenvmulti.config) file in the game files.
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You may need to change the `activegroup` from `dev` to `ngram` (or vice versa for locally-hosted servers).
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You may need to change the `activegroup` from `dev` to `ngram` (or another group name depending on which servers you want to connect to).
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Before you can login the first time, you will need to create an account through the `rc_auth` (aka `authUrl`) server: `http://<rc_auth server address>:<port (maybe)>/register` (unless you've enabled automatic sign ups)
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## Privacy
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@@ -24,8 +28,9 @@ The minimum amount of data is (and should be) collected to provide the expected
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In most cases, this means no data is collected or logged except some debug log messages in development versions.
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Some personal identifiers, such as IP addresses and session tokens, are sent but only exist ephemerally.
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The exception is Robocraft servers, which store the minimum account info possible.
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This includes a unique user identifier, username, vehicle data, and user configuration data.
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If email and/or Steam account identifier are provided, those are also stored.
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This includes username, vehicle data, user configuration data, and other non-identifying gameplay data.
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If email and/or Steam account identifier are provided during registration, those are also stored.
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This information is all associated with a unique user identifier.
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The current PC's MAC address is also sent to the server (this is a Robocraft client feature, it is not recorded by any server).
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## Development
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