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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00
Files
ojrc/rc_multiplayer/src/matches/aggregate.rs
2025-07-06 17:36:52 -04:00

73 lines
3.5 KiB
Rust

pub struct GameMatches {
matches: std::collections::HashMap<String, tokio::sync::mpsc::Sender<super::GameMessage>>,
routing: std::collections::HashMap<i32, String>, // user id to game guid
}
impl GameMatches {
pub fn new() -> Self {
Self {
matches: std::collections::HashMap::new(),
routing: std::collections::HashMap::new(),
}
}
pub fn spawn(self) -> tokio::sync::mpsc::Sender<super::GameMessage> {
let (tx, rx) = tokio::sync::mpsc::channel(super::CHANNEL_BOUND);
tokio::spawn(self.run(rx));
tx
}
async fn start_new_match_engine(&self, _user: &Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>, guid: &str) -> tokio::sync::mpsc::Sender<super::GameMessage> {
// TODO figure out gamemode and act accordingly
let engine = super::GenericGamemodeEngine::new(guid.to_owned());
engine.spawn()
}
async fn run(mut self, mut rx: tokio::sync::mpsc::Receiver<super::GameMessage>) {
log::info!("Match message router has started");
while !rx.is_closed() {
if let Some(msg) = rx.recv().await {
log::debug!("Match message router got a message");
match msg {
super::GameMessage::NewConnection { user, game_guid, connection, response, sender } => {
if let Some(tx) = self.matches.get(&game_guid) {
if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
log::error!("Failed to send NewConnection game message to existing match");
}
} else {
// create a new match
log::info!("Creating new game {}", game_guid);
let tx = self.start_new_match_engine(&user, &game_guid).await;
self.matches.insert(game_guid.clone(), tx.clone());
self.routing.insert(user.user_id(), game_guid.clone());
if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
log::error!("Failed to send NewConnection game message to new match");
}
}
}
msg => {
let user_id = msg.user_id();
if let Some(guid) = self.routing.get(&user_id) {
if let Some(tx) = self.matches.get(guid) {
if tx.is_closed() {
self.matches.remove(guid);
self.routing.remove(&user_id);
} else {
if tx.send(msg).await.is_err() {
log::error!("Failed to route game message from user {} to match {}", user_id, guid);
}
}
} else {
self.routing.remove(&user_id);
}
} else {
log::warn!("Got unroutable user {}", user_id);
}
}
}
}
}
log::warn!("Match message router has completed");
}
}