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https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Add basic server-only player harness
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@@ -3,6 +3,7 @@ pub struct GameMatches {
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routing: std::collections::HashMap<i32, String>, // user id to game guid
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mode_configs: oj_rc_core::data::game_mode::GameModeConfigs,
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map_configs: std::collections::HashMap<String, oj_rc_core::persist::config::MapConfig>,
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fake_players: Vec<oj_rc_core::persist::config::FakePlayer>,
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}
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impl GameMatches {
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@@ -15,6 +16,7 @@ impl GameMatches {
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.into_iter()
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.map(|(map, conf)| (oj_rc_core::data::game_mode::GameMap::from_persist(map).as_str().to_owned(), conf))
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.collect(),
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fake_players: <oj_rc_core::persist::config::ConfigImpl as oj_rc_core::ConfigProvider<()>>::fake_players(conf),
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}
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}
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@@ -24,6 +26,26 @@ impl GameMatches {
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tx
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}
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fn build_player_emulator(&self, emu: oj_rc_core::persist::config::ClientEmulator) -> Box<dyn super::fake::FakeUser> {
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match emu {
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oj_rc_core::persist::config::ClientEmulator::Experiment => Box::new(super::fake::ExperimentalPlayer::new()),
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}
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}
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fn build_fake_players(&self, players: &[oj_rc_core::persist::user::PlayerDescriptor]) -> std::collections::HashMap<u8, Box<dyn super::fake::FakeUser>> {
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let mut fake_player_i = 0;
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let mut fakes = std::collections::HashMap::with_capacity(self.fake_players.len());
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for player in players.iter() {
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if fake_player_i >= self.fake_players.len() { break; }
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if player.user_id.is_none() {
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let fake = self.build_player_emulator(self.fake_players[fake_player_i].implementation);
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fakes.insert(player.player_id, fake);
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fake_player_i += 1;
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}
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}
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fakes
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}
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async fn start_new_match_engine(&self, user: &Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>, guid: &str) -> Result<tokio::sync::mpsc::Sender<super::GameMessage>, oj_rc_core::persist::user::MultiplayerError> {
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let game_info = user.game_info(guid).await?
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.ok_or_else(|| oj_rc_core::persist::user::MultiplayerError {
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@@ -41,8 +63,10 @@ impl GameMatches {
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});
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let players = user.game_players(guid).await?;
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if players.is_empty() {
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log::warn!("No players found to game {}, loading may not work correctly", guid);
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log::warn!("No players found for game {}, loading may not work correctly", guid);
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}
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let fakes = self.build_fake_players(&players);
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let fakes_handler = super::fake::Handler::start(fakes, players.clone()).await;
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match game_info.mode {
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oj_rc_core::data::game_mode::GameMode::SuddenDeath => {
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let inner = super::modes::EliminationLogic::new(&self.mode_configs.elimination, &map_config);
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@@ -51,6 +75,7 @@ impl GameMatches {
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map_config,
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players,
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inner,
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fakes_handler,
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);
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Ok(engine.spawn())
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}
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