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Files
ojrc/rc_multiplayer/src/matches/aggregate.rs
2025-08-16 21:32:14 -04:00

186 lines
8.9 KiB
Rust

pub struct GameMatches {
matches: std::collections::HashMap<String, tokio::sync::mpsc::Sender<super::GameMessage>>,
routing: std::collections::HashMap<i32, String>, // user id to game guid
mode_configs: oj_rc_core::data::game_mode::GameModeConfigs,
map_configs: std::collections::HashMap<String, oj_rc_core::persist::config::MapConfig>,
fake_players: Vec<oj_rc_core::persist::config::FakePlayer>,
}
impl GameMatches {
pub fn new(conf: &oj_rc_core::persist::config::ConfigImpl) -> Self {
Self {
matches: std::collections::HashMap::new(),
routing: std::collections::HashMap::new(),
mode_configs: <oj_rc_core::persist::config::ConfigImpl as oj_rc_core::ConfigProvider<()>>::gamemodes(conf),
map_configs: <oj_rc_core::persist::config::ConfigImpl as oj_rc_core::ConfigProvider<()>>::maps(conf)
.into_iter()
.map(|(map, conf)| (oj_rc_core::data::game_mode::GameMap::from_persist(map).as_str().to_owned(), conf))
.collect(),
fake_players: <oj_rc_core::persist::config::ConfigImpl as oj_rc_core::ConfigProvider<()>>::fake_players(conf),
}
}
pub fn spawn(self) -> tokio::sync::mpsc::Sender<super::GameMessage> {
let (tx, rx) = tokio::sync::mpsc::channel(super::CHANNEL_BOUND);
tokio::spawn(self.run(rx));
tx
}
fn build_player_emulator(&self, emu: oj_rc_core::persist::config::ClientEmulator) -> Box<dyn super::fake::FakeUser> {
match emu {
oj_rc_core::persist::config::ClientEmulator::Experiment => Box::new(super::fake::ExperimentalPlayer::new()),
}
}
fn build_fake_players(&self, players: &[oj_rc_core::persist::user::PlayerDescriptor]) -> std::collections::HashMap<u8, Box<dyn super::fake::FakeUser>> {
let mut fake_player_i = 0;
let mut fakes = std::collections::HashMap::with_capacity(self.fake_players.len());
for player in players.iter() {
if fake_player_i >= self.fake_players.len() { break; }
if player.user_id.is_none() {
let fake = self.build_player_emulator(self.fake_players[fake_player_i].implementation);
fakes.insert(player.player_id, fake);
fake_player_i += 1;
}
}
fakes
}
async fn start_new_match_engine(&self, user: &Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>, guid: &str) -> Result<tokio::sync::mpsc::Sender<super::GameMessage>, oj_rc_core::persist::user::MultiplayerError> {
let game_info = user.game_info(guid).await?
.ok_or_else(|| oj_rc_core::persist::user::MultiplayerError {
code: oj_rc_core::persist::user::MultiplayerErrorCode::CustomString,
message: format!("Failed to find game {}", guid),
})?;
let map_config = self.map_configs.get(&game_info.map)
.map(|x| x.to_owned())
.unwrap_or_else(|| {
log::warn!("No configuration found for map {}, game {} may not work correctly", game_info.map, guid);
oj_rc_core::persist::config::MapConfig {
spawns: std::collections::HashMap::default(),
bases: std::collections::HashMap::default(),
}
});
let players = user.game_players(guid).await?;
if players.is_empty() {
log::warn!("No players found for game {}, loading may not work correctly", guid);
}
let fakes = self.build_fake_players(&players);
let fakes_handler = super::fake::Handler::start(fakes, players.clone()).await;
match game_info.mode {
oj_rc_core::data::game_mode::GameMode::SuddenDeath => {
let inner = super::modes::EliminationLogic::new(&self.mode_configs.elimination, &map_config);
let engine = super::GenericGamemodeEngine::new(
game_info,
map_config,
players,
inner,
fakes_handler,
);
Ok(engine.spawn())
}
mode => {
// TODO support mode gamemodes
Err(oj_rc_core::persist::user::MultiplayerError {
code: oj_rc_core::persist::user::MultiplayerErrorCode::CustomString,
message: format!("Game mode {:?} is not supported (yet)", mode),
})
}
}
}
// create a new match
async fn create_new_game(&mut self,
user: std::sync::Arc<Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>>,
game_guid: String,
connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>,
response: tokio::sync::oneshot::Sender<Option<super::messages::ErrorMessage>>,
sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>,
) {
log::info!("Creating new game {}", game_guid);
let tx = match self.start_new_match_engine(&user, &game_guid).await {
Ok(tx) => tx,
Err(e) => {
if response.send(Some(crate::matches::messages::ErrorMessage {
message: e.message.clone(),
inner: Some(Box::new(e)),
})).is_err() {
log::error!("Failed to send NewConnection failure back to event handler");
}
return;
}
};
self.matches.insert(game_guid.clone(), tx.clone());
self.routing.insert(user.user_id(), game_guid.clone());
if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
log::error!("Failed to send NewConnection game message to new match");
}
}
/*fn do_full_cleanup(&mut self) {
let mut games_to_remove = std::collections::HashSet::new();
for (game_guid, tx) in self.matches.iter() {
if tx.is_closed() {
games_to_remove.insert(game_guid.to_owned());
}
}
self.matches.retain(|key, _| !games_to_remove.contains(key));
self.routing.retain(|_, val| !games_to_remove.contains(val));
}*/
fn do_game_cleanup(&mut self, game_guid: &String) {
self.routing.retain(|_, game_guid2| game_guid2 != game_guid);
self.matches.remove(game_guid);
}
async fn run(mut self, mut rx: tokio::sync::mpsc::Receiver<super::GameMessage>) {
log::info!("Match message router has started");
while !rx.is_closed() {
if let Some(msg) = rx.recv().await {
log::debug!("Match message router got a message");
match msg {
super::GameMessage::NewConnection { user, game_guid, connection, response, sender } => {
if let Some(tx) = self.matches.get(&game_guid) {
if tx.is_closed() {
self.do_game_cleanup(&game_guid);
self.create_new_game(user, game_guid, connection, response, sender).await;
} else {
self.routing.insert(user.user_id(), game_guid.clone());
if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
log::error!("Failed to send NewConnection game message to existing match");
}
}
} else {
self.create_new_game(user, game_guid, connection, response, sender).await;
}
}
msg => {
let user_id = msg.user_id();
let mut to_clean = None;
if let Some(guid) = self.routing.get(&user_id) {
if let Some(tx) = self.matches.get(guid) {
if tx.is_closed() {
to_clean = Some(guid.to_owned());
} else {
if tx.send(msg).await.is_err() {
log::error!("Failed to route game message from user {} to match {}", user_id, guid);
}
}
} else {
self.routing.remove(&user_id);
}
} else {
log::warn!("Got unroutable user {}", user_id);
}
if let Some(game_guid) = to_clean {
self.do_game_cleanup(&game_guid);
}
}
}
}
}
log::warn!("Match message router has completed");
}
}