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ojrc/rc_multiplayer/src/matches/modes/pit.rs

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use crate::matches::CustomGameLogic;
struct PlayerTracker {
streaks: std::collections::HashMap<u8, std::sync::atomic::AtomicU32>,
respawns: std::collections::HashMap<u8, std::sync::atomic::AtomicI64>,
}
impl PlayerTracker {
fn new(players: &[oj_rc_core::persist::user::PlayerDescriptor]) -> Self {
Self {
streaks: players.iter().map(|p| (p.player_id, std::sync::atomic::AtomicU32::new(0))).collect(),
respawns: players.iter().map(|p| (p.player_id, std::sync::atomic::AtomicI64::new(0))).collect(),
}
}
fn streak_leader(&self) -> Option<u8> {
let mut max = None;
for (player_id, streak) in self.streaks.iter() {
if let Some((_, cur_max_streak)) = max {
let streak = streak.load(std::sync::atomic::Ordering::Relaxed);
if streak > cur_max_streak {
max = Some((*player_id, streak));
}
} else {
max = Some((*player_id, streak.load(std::sync::atomic::Ordering::Relaxed)));
}
}
max.map(|(player_id, _streak)| player_id)
}
fn pit_stats(&self, users: &std::collections::HashMap<u8, crate::matches::generic::UserConnection>) -> rlnl::events::ingame::PitModeState {
let mut player_stats = Vec::with_capacity(self.streaks.len());
for (player_id, streak) in self.streaks.iter() {
if let Some(user) = users.get(player_id) {
player_stats.push(rlnl::types::PitPlayerStats {
player_id: *player_id,
score: user.counters.generic_score(),
streak: streak.load(std::sync::atomic::Ordering::Relaxed),
});
}
}
rlnl::events::ingame::PitModeState {
num_scores: player_stats.len() as u8,
scores: player_stats,
leader_id: self.streak_leader().map(|x| x as i32).unwrap_or(-1),
}
}
}
pub struct PitLogic {
respawn_full_heal_duration: f32,
respawn_heal_duration: f32,
player_tracking: PlayerTracker,
timer_task: tokio::sync::Mutex<Option<tokio::task::JoinHandle<()>>>,
}
impl PitLogic {
pub fn new(config: &oj_rc_core::data::game_mode::GameModeConfig, _map: &oj_rc_core::persist::config::MapConfig, players: &[oj_rc_core::persist::user::PlayerDescriptor]) -> Self {
PitLogic {
respawn_full_heal_duration: config.respawn_full_heal_duration,
respawn_heal_duration: config.respawn_heal_duration,
player_tracking: PlayerTracker::new(players),
timer_task: tokio::sync::Mutex::new(None),
}
}
async fn abort_timer_sync(&self) {
let mut lock = self.timer_task.lock().await;
if let Some(timer_t) = &*lock {
timer_t.abort();
log::debug!("Aborted elimination match timer task");
}
*lock = None;
}
async fn do_leader_update(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, killer: u8, victim: u8) {
let leader = if let Some(leader_id) = self.player_tracking.streak_leader() {
leader_id
} else {
log::warn!("Pit game {} has no leader", generic.game_guid());
return;
};
let killer_score = if let Some(user) = generic.users.read().await.get(&killer) {
user.counters.generic_score()
} else {
log::warn!("Player {} score not found", killer);
return;
};
let killer_streak = if let Some(streak) = self.player_tracking.streaks.get(&killer) {
streak.load(std::sync::atomic::Ordering::Relaxed)
} else {
log::warn!("Player {} streak not found", killer);
return;
};
let payload = rlnl::events::ingame::UpdatePitScore {
player_id: killer,
score: killer_score,
streak: killer_streak,
destroyed_id: victim,
leader_id: leader,
};
generic.broadcast(
rlnl::event_code::NetworkEvent::PitLeaderBoardUpdate,
literustlib::packet::Property::ReliableOrdered,
&payload,
true,
).await;
}
async fn do_leaderboard_update(&self, generic: &crate::matches::GenericGamemodeEngine<Self>) {
let latest_stats = self.player_tracking.pit_stats(&*generic.users.read().await);
generic.broadcast(
rlnl::event_code::NetworkEvent::PitModeState,
literustlib::packet::Property::ReliableOrdered,
&latest_stats,
true,
).await;
}
async fn do_selfdestruct_tasks(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, player_id: u8) {
if let Some(player_streak) = self.player_tracking.streaks.get(&player_id) {
player_streak.store(0, std::sync::atomic::Ordering::Relaxed);
}
self.do_leader_update(generic, player_id, player_id).await;
}
async fn do_kill_tasks(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, killer: u8, victim: u8) {
if let Some(player_streak) = self.player_tracking.streaks.get(&victim) {
player_streak.store(0, std::sync::atomic::Ordering::Relaxed);
}
if let Some(player_streak) = self.player_tracking.streaks.get(&killer) {
player_streak.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
}
self.do_leader_update(generic, killer, victim).await;
}
async fn do_respawn_tasks(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, player_id: u8) {
log::info!("Handling respawn player {} in game {}", player_id, generic.game_guid());
let respawn_time = std::time::Duration::from_secs(10);
let now = chrono::Utc::now();
let respawn_timestamp = now + respawn_time;
if let Some(player_respawn) = self.player_tracking.respawns.get(&player_id) {
player_respawn.store(respawn_timestamp.timestamp(), std::sync::atomic::Ordering::Relaxed);
}
let respawn_payload = rlnl::events::ingame::RespawnTime {
owner: player_id,
waiting_time: 10,
};
generic.broadcast(
rlnl::event_code::NetworkEvent::SetRespawnWaitingTime,
literustlib::packet::Property::ReliableOrdered,
&respawn_payload,
true
).await;
let spawn_point = if let Some(team_spawns) = generic.map_config.spawns.get(&0) {
if team_spawns.is_empty() {
oj_rc_core::persist::config::Point {
x: 10.0 * (player_id as f32),
y: 100.0,
z: 10.0,
}
} else {
let index = (player_id as usize) % team_spawns.len();
team_spawns[index].clone()
}
} else {
oj_rc_core::persist::config::Point {
x: 10.0 * (player_id as f32),
y: 100.0,
z: 10.0,
}
};
let connections = generic.users.read().await.values().map(|player_info| player_info.connection.clone()).collect();
tokio::task::spawn(Self::respawn_player_after(respawn_timestamp, connections, spawn_point, player_id));
}
async fn respawn_player_after(after: chrono::DateTime<chrono::Utc>, players: Vec<crate::matches::generic::UserSender>, spawn: oj_rc_core::persist::config::Point, player_id: u8) {
let sleep_dur = after.signed_duration_since(chrono::Utc::now()).to_std().expect("Respawn duration too long to sleep");
tokio::time::sleep(sleep_dur).await;
let spawn_payload = rlnl::events::sync::SpawnPoint {
pos: rlnl::types::PosQuatPair {
pos: rlnl::types::CompressedVec3::from((spawn.x, spawn.y, spawn.z)),
rot: rlnl::types::CompressedQuat { x: 0, y: 0, z: 0 },
},
owner: player_id,
};
log::debug!("Respawning player {} after {}ms", player_id, sleep_dur.as_millis());
for player in players {
if !player.connection.is_connected() { continue; }
crate::events::log_lnl_send_failure(player.rlnl().send_data(
&spawn_payload,
rlnl::event_code::NetworkEvent::FreeRespawnPoint,
literustlib::packet::Property::ReliableOrdered,
&player.connection,
).await);
}
}
}
#[async_trait::async_trait]
impl CustomGameLogic for PitLogic {
async fn on_player_join(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection, _others: &[oj_rc_core::persist::user::PlayerDescriptor]) -> bool {
true
}
async fn on_player_end(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection) -> bool {
true
}
async fn on_vehicle_destroyed(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, killer: u8, victim: u8) -> bool {
self.do_kill_tasks(generic, killer, victim).await;
self.do_respawn_tasks(generic, victim).await;
true
}
async fn on_vehicle_self_destruct(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, user: u8, _is_classic: bool) -> bool {
self.do_selfdestruct_tasks(generic, user).await;
self.do_respawn_tasks(generic, user).await;
true
}
async fn on_kill_bonus(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, killer: u8, victim: u8) -> bool {
if let Some(to_reward) = generic.users.read().await.get(&killer) {
to_reward.counters.kills.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
crate::events::log_lnl_send_failure(to_reward.connection.rlnl().send_data(
&rlnl::events::ingame::Kill {
killee_player_id: victim,
killer_player_id: killer,
},
rlnl::event_code::NetworkEvent::ConfirmedKill,
literustlib::packet::Property::ReliableOrdered,
&to_reward.connection.connection
).await);
let data = to_reward.counters.get_generic_packet(killer, rlnl::types::IngameStatId::Kill, None);
generic.broadcast(
rlnl::event_code::NetworkEvent::UpdateGameStats,
literustlib::packet::Property::ReliableOrdered,
&data,
true,
).await;
self.do_leaderboard_update(generic).await;
}
false
}
async fn extra_sync_events(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection) -> Vec<crate::matches::RlnlPacket> {
vec![
crate::matches::RlnlPacket {
event: rlnl::event_code::NetworkEvent::GameModeSettings,
property: literustlib::packet::Property::ReliableOrdered,
data: Box::new(rlnl::events::sync::UpdateGameModeSettings {
respawn_heal_duration: self.respawn_heal_duration,
respawn_full_heal_duration: self.respawn_full_heal_duration,
}),
},
]
}
async fn on_countdown_start(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, game_start: chrono::DateTime<chrono::Utc>) -> bool {
let read_lock = generic.users.read().await;
let game_end = game_start + generic.game_duration;
let mut senders = Vec::with_capacity(read_lock.len());
for conn in read_lock.values() {
senders.push((conn.connection.clone(), conn.state.clone()));
}
drop(read_lock);
let new_timer_task = crate::matches::timer::match_time_syncer(senders, game_start, game_end, Vec::default(), Vec::default());
let mut timer_lock = self.timer_task.lock().await;
if let Some(timer_t) = &*timer_lock { // this is quite unlikely (i.e. impossible), but I've done it for completeness
log::warn!("Aborting an existing timer task for pit mode suggests an assumption was wrong");
timer_t.abort();
}
*timer_lock = Some(new_timer_task);
true
}
async fn on_game_completed(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>) -> bool {
self.abort_timer_sync().await;
true
}
async fn on_broadcast(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _user_id: i32, _event_out: rlnl::event_code::NetworkEvent, _event_in: rlnl::event_code::NetworkEvent, _property: literustlib::packet::Property, _data: &Option<Box<dyn crate::Broadcastable>>, _skip_user: bool) -> bool {
true
}
async fn on_motion(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _motion: &rlnl::machine_motion::MachineMotion, _location: (f32, f32, f32)) -> bool {
true
}
async fn on_custom(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _user_id: i32, _event: rlnl::event_code::NetworkEvent, _property: literustlib::packet::Property, _data: Box<dyn crate::Broadcastable>) {}
async fn on_spot_vehicle(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _user_id: i32, _remote_player: u8) -> bool {
false
}
}