use crate::matches::CustomGameLogic; struct PlayerTracker { streaks: std::collections::HashMap, respawns: std::collections::HashMap, } impl PlayerTracker { fn new(players: &[oj_rc_core::persist::user::PlayerDescriptor]) -> Self { Self { streaks: players.iter().map(|p| (p.player_id, std::sync::atomic::AtomicU32::new(0))).collect(), respawns: players.iter().map(|p| (p.player_id, std::sync::atomic::AtomicI64::new(0))).collect(), } } fn streak_leader(&self) -> Option { let mut max = None; for (player_id, streak) in self.streaks.iter() { if let Some((_, cur_max_streak)) = max { let streak = streak.load(std::sync::atomic::Ordering::Relaxed); if streak > cur_max_streak { max = Some((*player_id, streak)); } } else { max = Some((*player_id, streak.load(std::sync::atomic::Ordering::Relaxed))); } } max.map(|(player_id, _streak)| player_id) } fn pit_stats(&self, users: &std::collections::HashMap) -> rlnl::events::ingame::PitModeState { let mut player_stats = Vec::with_capacity(self.streaks.len()); for (player_id, streak) in self.streaks.iter() { if let Some(user) = users.get(player_id) { player_stats.push(rlnl::types::PitPlayerStats { player_id: *player_id, score: user.counters.generic_score(), streak: streak.load(std::sync::atomic::Ordering::Relaxed), }); } } rlnl::events::ingame::PitModeState { num_scores: player_stats.len() as u8, scores: player_stats, leader_id: self.streak_leader().map(|x| x as i32).unwrap_or(-1), } } } pub struct PitLogic { respawn_full_heal_duration: f32, respawn_heal_duration: f32, player_tracking: PlayerTracker, timer_task: tokio::sync::Mutex>>, } impl PitLogic { pub fn new(config: &oj_rc_core::data::game_mode::GameModeConfig, _map: &oj_rc_core::persist::config::MapConfig, players: &[oj_rc_core::persist::user::PlayerDescriptor]) -> Self { PitLogic { respawn_full_heal_duration: config.respawn_full_heal_duration, respawn_heal_duration: config.respawn_heal_duration, player_tracking: PlayerTracker::new(players), timer_task: tokio::sync::Mutex::new(None), } } async fn abort_timer_sync(&self) { let mut lock = self.timer_task.lock().await; if let Some(timer_t) = &*lock { timer_t.abort(); log::debug!("Aborted elimination match timer task"); } *lock = None; } async fn do_leader_update(&self, generic: &crate::matches::GenericGamemodeEngine, killer: u8, victim: u8) { let leader = if let Some(leader_id) = self.player_tracking.streak_leader() { leader_id } else { log::warn!("Pit game {} has no leader", generic.game_guid()); return; }; let killer_score = if let Some(user) = generic.users.read().await.get(&killer) { user.counters.generic_score() } else { log::warn!("Player {} score not found", killer); return; }; let killer_streak = if let Some(streak) = self.player_tracking.streaks.get(&killer) { streak.load(std::sync::atomic::Ordering::Relaxed) } else { log::warn!("Player {} streak not found", killer); return; }; let payload = rlnl::events::ingame::UpdatePitScore { player_id: killer, score: killer_score, streak: killer_streak, destroyed_id: victim, leader_id: leader, }; generic.broadcast( rlnl::event_code::NetworkEvent::PitLeaderBoardUpdate, literustlib::packet::Property::ReliableOrdered, &payload, true, ).await; } async fn do_leaderboard_update(&self, generic: &crate::matches::GenericGamemodeEngine) { let latest_stats = self.player_tracking.pit_stats(&*generic.users.read().await); generic.broadcast( rlnl::event_code::NetworkEvent::PitModeState, literustlib::packet::Property::ReliableOrdered, &latest_stats, true, ).await; } async fn do_selfdestruct_tasks(&self, generic: &crate::matches::GenericGamemodeEngine, player_id: u8) { if let Some(player_streak) = self.player_tracking.streaks.get(&player_id) { player_streak.store(0, std::sync::atomic::Ordering::Relaxed); } self.do_leader_update(generic, player_id, player_id).await; } async fn do_kill_tasks(&self, generic: &crate::matches::GenericGamemodeEngine, killer: u8, victim: u8) { if let Some(player_streak) = self.player_tracking.streaks.get(&victim) { player_streak.store(0, std::sync::atomic::Ordering::Relaxed); } if let Some(player_streak) = self.player_tracking.streaks.get(&killer) { player_streak.fetch_add(1, std::sync::atomic::Ordering::Relaxed); } self.do_leader_update(generic, killer, victim).await; } async fn do_respawn_tasks(&self, generic: &crate::matches::GenericGamemodeEngine, player_id: u8) { log::info!("Handling respawn player {} in game {}", player_id, generic.game_guid()); let respawn_time = std::time::Duration::from_secs(10); let now = chrono::Utc::now(); let respawn_timestamp = now + respawn_time; if let Some(player_respawn) = self.player_tracking.respawns.get(&player_id) { player_respawn.store(respawn_timestamp.timestamp(), std::sync::atomic::Ordering::Relaxed); } let respawn_payload = rlnl::events::ingame::RespawnTime { owner: player_id, waiting_time: 10, }; generic.broadcast( rlnl::event_code::NetworkEvent::SetRespawnWaitingTime, literustlib::packet::Property::ReliableOrdered, &respawn_payload, true ).await; let spawn_point = if let Some(team_spawns) = generic.map_config.spawns.get(&0) { if team_spawns.is_empty() { oj_rc_core::persist::config::Point { x: 10.0 * (player_id as f32), y: 100.0, z: 10.0, } } else { let index = (player_id as usize) % team_spawns.len(); team_spawns[index].clone() } } else { oj_rc_core::persist::config::Point { x: 10.0 * (player_id as f32), y: 100.0, z: 10.0, } }; let connections = generic.users.read().await.values().map(|player_info| player_info.connection.clone()).collect(); tokio::task::spawn(Self::respawn_player_after(respawn_timestamp, connections, spawn_point, player_id)); } async fn respawn_player_after(after: chrono::DateTime, players: Vec, spawn: oj_rc_core::persist::config::Point, player_id: u8) { let sleep_dur = after.signed_duration_since(chrono::Utc::now()).to_std().expect("Respawn duration too long to sleep"); tokio::time::sleep(sleep_dur).await; let spawn_payload = rlnl::events::sync::SpawnPoint { pos: rlnl::types::PosQuatPair { pos: rlnl::types::CompressedVec3::from((spawn.x, spawn.y, spawn.z)), rot: rlnl::types::CompressedQuat { x: 0, y: 0, z: 0 }, }, owner: player_id, }; log::debug!("Respawning player {} after {}ms", player_id, sleep_dur.as_millis()); for player in players { if !player.connection.is_connected() { continue; } crate::events::log_lnl_send_failure(player.rlnl().send_data( &spawn_payload, rlnl::event_code::NetworkEvent::FreeRespawnPoint, literustlib::packet::Property::ReliableOrdered, &player.connection, ).await); } } } #[async_trait::async_trait] impl CustomGameLogic for PitLogic { async fn on_player_join(&self, _generic: &crate::matches::GenericGamemodeEngine, _player: &crate::matches::generic::UserConnection, _others: &[oj_rc_core::persist::user::PlayerDescriptor]) -> bool { true } async fn on_player_end(&self, _generic: &crate::matches::GenericGamemodeEngine, _player: &crate::matches::generic::UserConnection) -> bool { true } async fn on_vehicle_destroyed(&self, generic: &crate::matches::GenericGamemodeEngine, killer: u8, victim: u8) -> bool { self.do_kill_tasks(generic, killer, victim).await; self.do_respawn_tasks(generic, victim).await; true } async fn on_vehicle_self_destruct(&self, generic: &crate::matches::GenericGamemodeEngine, user: u8, _is_classic: bool) -> bool { self.do_selfdestruct_tasks(generic, user).await; self.do_respawn_tasks(generic, user).await; true } async fn on_kill_bonus(&self, generic: &crate::matches::GenericGamemodeEngine, killer: u8, victim: u8) -> bool { if let Some(to_reward) = generic.users.read().await.get(&killer) { to_reward.counters.kills.fetch_add(1, std::sync::atomic::Ordering::Relaxed); crate::events::log_lnl_send_failure(to_reward.connection.rlnl().send_data( &rlnl::events::ingame::Kill { killee_player_id: victim, killer_player_id: killer, }, rlnl::event_code::NetworkEvent::ConfirmedKill, literustlib::packet::Property::ReliableOrdered, &to_reward.connection.connection ).await); let data = to_reward.counters.get_generic_packet(killer, rlnl::types::IngameStatId::Kill, None); generic.broadcast( rlnl::event_code::NetworkEvent::UpdateGameStats, literustlib::packet::Property::ReliableOrdered, &data, true, ).await; self.do_leaderboard_update(generic).await; } false } async fn extra_sync_events(&self, _generic: &crate::matches::GenericGamemodeEngine, _player: &crate::matches::generic::UserConnection) -> Vec { vec![ crate::matches::RlnlPacket { event: rlnl::event_code::NetworkEvent::GameModeSettings, property: literustlib::packet::Property::ReliableOrdered, data: Box::new(rlnl::events::sync::UpdateGameModeSettings { respawn_heal_duration: self.respawn_heal_duration, respawn_full_heal_duration: self.respawn_full_heal_duration, }), }, ] } async fn on_countdown_start(&self, generic: &crate::matches::GenericGamemodeEngine, game_start: chrono::DateTime) -> bool { let read_lock = generic.users.read().await; let game_end = game_start + generic.game_duration; let mut senders = Vec::with_capacity(read_lock.len()); for conn in read_lock.values() { senders.push((conn.connection.clone(), conn.state.clone())); } drop(read_lock); let new_timer_task = crate::matches::timer::match_time_syncer(senders, game_start, game_end, Vec::default(), Vec::default()); let mut timer_lock = self.timer_task.lock().await; if let Some(timer_t) = &*timer_lock { // this is quite unlikely (i.e. impossible), but I've done it for completeness log::warn!("Aborting an existing timer task for pit mode suggests an assumption was wrong"); timer_t.abort(); } *timer_lock = Some(new_timer_task); true } async fn on_game_completed(&self, _generic: &crate::matches::GenericGamemodeEngine) -> bool { self.abort_timer_sync().await; true } async fn on_broadcast(&self, _generic: &crate::matches::GenericGamemodeEngine, _user_id: i32, _event_out: rlnl::event_code::NetworkEvent, _event_in: rlnl::event_code::NetworkEvent, _property: literustlib::packet::Property, _data: &Option>, _skip_user: bool) -> bool { true } async fn on_motion(&self, _generic: &crate::matches::GenericGamemodeEngine, _motion: &rlnl::machine_motion::MachineMotion, _location: (f32, f32, f32)) -> bool { true } async fn on_custom(&self, _generic: &crate::matches::GenericGamemodeEngine, _user_id: i32, _event: rlnl::event_code::NetworkEvent, _property: literustlib::packet::Property, _data: Box) {} async fn on_spot_vehicle(&self, _generic: &crate::matches::GenericGamemodeEngine, _user_id: i32, _remote_player: u8) -> bool { false } }