mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
23 lines
892 B
Rust
23 lines
892 B
Rust
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use crate::matches::CustomGameLogic;
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pub struct NoOpLogic;
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#[async_trait::async_trait]
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impl CustomGameLogic for NoOpLogic {
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async fn on_player_join(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection, _others: &[oj_rc_core::persist::user::PlayerDescriptor]) -> bool {
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true
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}
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async fn on_player_end(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection) -> bool {
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true
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}
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async fn on_vehicle_destroyed(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _killer: u8, _victim: u8) -> bool {
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true
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}
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async fn extra_sync_events(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection) -> Vec<crate::matches::RlnlPacket> {
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Vec::default()
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}
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}
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