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ojrc/rc_core/src/persist/user/traits.rs

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#[allow(dead_code)]
#[derive(Debug)]
pub struct UserToken {
pub uuid: String,
pub token: String,
pub refresh_token: String,
}
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pub struct UserInfo {
pub payload: libfj::robocraft::TokenPayload,
pub extra: ExtraUserInfo,
}
pub enum ExtraUserInfo {
Steam {
id: u64,
},
Standalone {
password: String,
}
}
pub struct UserLoginInfo {
pub response: libfj::robocraft::AuthenticationResponseInfo,
pub is_new: bool,
}
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#[async_trait::async_trait]
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pub trait UserProvider<C> {
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async fn authenticate(&self, user: UserToken, ext: std::collections::HashMap<std::any::TypeId, Box<dyn std::any::Any + Send + Sync + 'static>>) -> Result<Box<dyn User<C> + Send + Sync>, String>;
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}
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#[async_trait::async_trait]
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pub trait UserAuthenticator {
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async fn login(&self, info: UserInfo) -> Result<UserLoginInfo, String>;
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}
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#[async_trait::async_trait]
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pub trait User<C> {
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fn ext(&self, ty: std::any::TypeId) -> Option<&'_ (dyn std::any::Any + Send + Sync + 'static)>;
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fn token(&self) -> &'_ super::UserToken;
fn is_mod(&self) -> bool;
fn is_admin(&self) -> bool;
fn is_dev(&self) -> bool;
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async fn unlocked_parts(&self) -> Vec<u32>;
async fn selected_garage(&self) -> (String, u32);
async fn select_garage(&self, slot: i32) -> Result<(), i16>;
async fn all_slots(&self) -> UserSlots<C>;
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async fn slot_by_id(&self, id: i32) -> Result<UserSlotData<C>, i16>;
async fn save_slot(&self, vehicle: VehicleData) -> Result<(), i16>;
async fn save_slot_order(&self, slots: Vec<i32>) -> Result<(), i16>;
async fn new_slot(&self, reset_slot: Option<i32>) -> Result<NewSlotData<C>, i16>;
async fn upgrade_slot(&self, increments: i32) -> Result<polariton::operation::Typed<C>, i16>;
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fn signup_date(&self) -> i64;
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async fn singleplayer_robots(&self) -> Result<polariton::operation::Typed<C>, i16>;
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}
pub struct UserSlots<C> {
pub slot_info: polariton::operation::Typed<C>,
pub slot_order: polariton::operation::Typed<C>,
}
pub struct UserSlotData<C> {
pub data: polariton::operation::Typed<C>,
pub colour_data: polariton::operation::Typed<C>,
pub cube_count: polariton::operation::Typed<C>,
pub weapon_order: polariton::operation::Typed<C>,
pub movement_categories: polariton::operation::Typed<C>,
pub control_type: polariton::operation::Typed<C>,
pub control_options: polariton::operation::Typed<C>,
pub mastery_level: polariton::operation::Typed<C>,
pub robot_rank: polariton::operation::Typed<C>,
pub cpu: polariton::operation::Typed<C>,
pub cosmetic_cpu: polariton::operation::Typed<C>,
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pub uuid: polariton::operation::Typed<C>,
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}
pub struct NewSlotData<C> {
pub name: polariton::operation::Typed<C>,
pub uuid_0: polariton::operation::Typed<C>,
pub uuid_1: polariton::operation::Typed<C>,
pub slot: polariton::operation::Typed<C>,
pub bay_cpu: polariton::operation::Typed<C>,
pub mastery_level: polariton::operation::Typed<C>,
}
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pub struct VehicleData {
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pub slot: i32,
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pub robot_data: Vec<u8>,
pub colour_data: Vec<u8>,
pub weapon_order: Vec<i32>,
}