2025-03-15 17:21:18 -04:00
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use std::collections::HashMap;
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use serde::{Serialize, Deserialize};
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#[derive(Serialize, Deserialize, Clone, Debug)]
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pub struct BattleConfig {
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pub regen: AutoRegenHealth,
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pub votes: HashMap<Vote, Vec<VoteThreshold>>,
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2025-03-18 16:47:11 -04:00
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#[serde(default = "default_game_modes")]
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pub games: GameModes,
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2025-03-29 22:08:08 -04:00
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#[serde(default = "default_campaigns")]
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pub singleplayer: super::Campaigns,
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2025-03-15 17:21:18 -04:00
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}
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#[derive(Serialize, Deserialize, Clone, Debug)]
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pub struct AutoRegenHealth {
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pub wait_for_heal_s: f32,
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pub wait_full_heal_s: f32,
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pub sound_start_s: f32,
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pub auto_heal: bool,
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}
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impl std::convert::Into<crate::data::auto_regen::AutoRegenHealthConfig> for AutoRegenHealth {
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fn into(self) -> crate::data::auto_regen::AutoRegenHealthConfig {
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crate::data::auto_regen::AutoRegenHealthConfig {
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seconds_to_wait_for_heal: self.wait_for_heal_s,
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seconds_to_full_heal: self.wait_full_heal_s,
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threshold_to_start_sound: self.sound_start_s,
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enable_auto_heal: self.auto_heal,
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}
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}
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}
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#[derive(Serialize, Deserialize, Clone, Debug)]
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pub struct VoteThreshold {
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pub name: String,
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pub localised_name: String,
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pub color: String,
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pub votes_required: i32,
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}
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impl std::convert::Into<crate::data::voting::VoteThresholdData> for VoteThreshold {
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fn into(self) -> crate::data::voting::VoteThresholdData {
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crate::data::voting::VoteThresholdData {
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name: self.name,
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localised_name: self.localised_name,
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color: self.color,
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votes_required: self.votes_required,
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}
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}
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}
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#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq, Hash)]
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pub enum Vote {
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BestPlayed,
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BestLooking,
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}
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impl std::convert::Into<crate::data::voting::Vote> for Vote {
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fn into(self) -> crate::data::voting::Vote {
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match self {
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Self::BestPlayed => crate::data::voting::Vote::BestPlayed,
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Self::BestLooking => crate::data::voting::Vote::BestLooking,
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}
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}
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}
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2025-03-18 16:47:11 -04:00
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#[derive(Serialize, Deserialize, Clone, Debug, Copy)]
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pub struct GameMode {
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pub respawn_heal_duration: f32,
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pub respawn_full_heal_duration: f32,
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pub kill_limit: i32,
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pub game_time_m: i32,
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}
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impl std::convert::Into<crate::data::game_mode::GameModeConfig> for GameMode {
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fn into(self) -> crate::data::game_mode::GameModeConfig {
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crate::data::game_mode::GameModeConfig {
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respawn_heal_duration: self.respawn_heal_duration,
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respawn_full_heal_duration: self.respawn_full_heal_duration,
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kill_limit: self.kill_limit,
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game_time_minutes: self.game_time_m,
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}
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}
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}
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#[derive(Serialize, Deserialize, Clone, Debug, Copy)]
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pub struct GameModes {
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pub battle_arena: GameMode,
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pub elimination: GameMode,
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pub pit: GameMode,
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pub team_deathmatch: GameMode,
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}
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impl std::convert::Into<crate::data::game_mode::GameModeConfigs> for GameModes {
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fn into(self) -> crate::data::game_mode::GameModeConfigs {
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crate::data::game_mode::GameModeConfigs {
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battle_arena: self.battle_arena.into(),
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elimination: self.elimination.into(),
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the_pit: self.pit.into(),
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team_deathmatch: self.team_deathmatch.into(),
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}
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}
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}
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fn default_game_modes() -> GameModes {
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GameModes {
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battle_arena: GameMode {
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respawn_heal_duration: 10.0,
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respawn_full_heal_duration: 10.0,
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kill_limit: 0,
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game_time_m: 20,
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},
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elimination: GameMode {
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respawn_heal_duration: 10.0,
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respawn_full_heal_duration: 10.0,
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kill_limit: 10,
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game_time_m: 10,
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},
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pit: GameMode {
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respawn_heal_duration: 20.0,
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respawn_full_heal_duration: 20.0,
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kill_limit: 15,
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game_time_m: 15,
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},
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team_deathmatch: GameMode {
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respawn_heal_duration: 10.0,
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respawn_full_heal_duration: 10.0,
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kill_limit: 10,
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game_time_m: 10,
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},
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}
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}
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2025-03-29 22:08:08 -04:00
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fn default_campaigns() -> super::Campaigns {
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super::Campaigns {
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campaigns: vec![
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super::Campaign {
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id: "strCampaignModeBattle".to_owned(),
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excluded_cubes: Vec::default(),
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categories: vec![super::ItemCategory::Wheel],
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min_cpu: 0,
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max_cpu: 2_000,
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name: "strCampaignModeBattle".to_owned(),
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description: "strCampaignsDesc".to_owned(),
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image: "RE_singleplayer_campaign_image_asset_TODO".to_owned(),
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rules: Vec::default(),
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parameters: Vec::default(),
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difficulties: vec![
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super::CampaignDifficulty {
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level: 0,
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lives: 5,
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auto_heal: true,
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single_wave_bonus: 1_000,
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initial_health_boost: 0.0,
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health_boost_wave_increase: 0.0,
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initial_damage_boost: 0.0,
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damage_boost_wave_increase: 0.0,
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}
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],
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completed: vec![
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super::CampaignCompletion {
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wave: 0,
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difficulty: false,
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}
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],
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map: "RC_Planet_Neptune_03_BA".to_owned(),
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campaign_type: super::CampaignType::Elimination,
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waves: vec![
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super::Wave {
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player_spawn_location: 0,
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robots_in_wave: vec![
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super::WaveRobot {
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name: "strCampaignAnimalName".to_owned(),
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weapon: "strT5PlasmaGoldenName".to_owned(),
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movement: "strT5SteeringWheelGoldenName".to_owned(),
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rank: "strT0".to_owned(),
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count: 5,
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robot_data: super::VALID_ROBOT.into(),
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colour_data: super::VALID_COLOUR.into(),
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time_to_spawn: 1,
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kills_to_spawn: 0,
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time_to_despawn: 60,
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kills_to_despawn: 1,
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initial_robot_amount: 0,
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periodic_robot_amount: 3,
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spawn_interval: 1,
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min_robot_amount: 1,
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max_robot_amount: 5,
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is_boss: false,
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is_kill_requirement: true,
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}
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],
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kill_target: 1,
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time_min: 1,
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time_max: 1 * 60,
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}
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],
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}
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]
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}
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}
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