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# OpenJam Servers
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[](https://stt.gg/jtVE0pD5)
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[](https://git.ngram.ca/OpenJam/rc-servers/releases)
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[](#)
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[](https://liberapay.com/NGram/)
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The official servers shut down in January 2025, but [Robocraft ](https://store.steampowered.com/app/301520/Robocraft/ ) never stops.
This project re-implements Robocraft web services to get the latest version working again in ${current_year}.
This is how you sunset a game, FreeJam.
The main repository is https://git.ngram.ca/OpenJam/rc-servers -- anything else is a mirror or a fork.
Some links in this document may not work on mirrors/forks.
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## Usage
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Please refer to the latest [release ](/OpenJam/rc-servers/releases ) for instructions for accessing the public OpenJam server instances.
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If you're trying to run your own local server, refer to the [quickstart guide ](https://git.ngram.ca/OpenJam/rc-servers/wiki/Dev ).
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## Privacy
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The minimum amount of data is (and should be) collected to provide the expected functionality.
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This means no data is collected or logged except some debug log messages in development versions.
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Some personal identifiers, such as IP addresses and session tokens, are sent but only exist ephemerally.
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The Robocraft servers store the minimum account info possible.
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This includes username, vehicle data, user configuration data, and other non-identifying gameplay data.
If email and/or Steam account identifier are provided during registration, those are also stored.
This information is all associated with a unique user identifier.
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The current PC's MAC address is also sent to the server (this is a Robocraft client feature, it is not recorded by any server).
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## Contributing
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Please refer to the [wiki ](/OpenJam/rc-servers/wiki/Dev ), especially the page on [contributing ](https://git.ngram.ca/OpenJam/rc-servers/wiki/Contributing ).
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# Acknowledgements
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A big thanks to the [RC15 ](https://discord.gg/jZHDAaacS5 ) team for their work on reverse-engineering early Robocraft .NET assemblies.
Thanks to KptKosmit91 (a RC15 team member) for giving me a working battle arena team base.
Thanks to RandomScientist for hooking me up with a deobfuscated assembly.
Without them, progress would have been too slow and frustrating.
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Thanks for the moral support from community members who reached out and the few IRL people who I went into unnecessary detail with.