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/*
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SceneFlob.java
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*
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* Copyright (c) 2000-2001, Ted Nelson and Tuomas Lukka
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*
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* You may use and distribute under the terms of either the GNU Lesser
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* General Public License, either version 2 of the license or,
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* at your choice, any later version. Alternatively, you may use and
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* distribute under the terms of the XPL.
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*
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* See the LICENSE.lgpl and LICENSE.xpl files for the specific terms of
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* the licenses.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the README
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* file for more details.
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*
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*/
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/*
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* Written by Benja Fallenstein
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*/
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package org.gzigzag;
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import java.util.*;
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import java.awt.*;
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/** A simple SceneFlob which just draws the given FlobSet, untransformed.
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*/
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public class SimpleSceneFlob extends SceneFlob {
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public static final String rcsid = "$Id: SimpleSceneFlob.java,v 1.4 2001/03/18 17:50:16 bfallenstein Exp $";
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public static final boolean dbg = true;
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// static final void p(String s) { if(dbg) System.out.println(s); }
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// static final void pa(String s) { System.out.println(s); }
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public SimpleSceneFlob(int x, int y, int d, int w, int h, ZZCell c, FlobSet sc) {
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super(x,y,d,w,h,c,sc);
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}
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/** Transform the given points between the internal and external coordinates.
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* @param toExt Whether to transform internal to external or vice versa.
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*/
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public void transform(double[] srcPtr, double[]dstPts, boolean toExt) {
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if(toExt)
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for(int i=0; i<srcPtr.length; i+=2) {
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dstPts[i] = srcPtr[i]-x;
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dstPts[i+1] = srcPtr[i+1]-y;
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}
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else
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for(int i=0; i<srcPtr.length; i+=2) {
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dstPts[i] = srcPtr[i]+x;
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dstPts[i+1] = srcPtr[i+1]+y;
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}
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}
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/** Transform the given point between the internal and external coordinates.
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* @param toExt Whether to transform internal to external or vice versa.
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*/
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public Point transform(Point src, Point dst, boolean toExt) {
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if(toExt) {
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dst.x = src.x + x;
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dst.y = src.y + y;
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} else {
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dst.x = src.x - x;
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dst.y = src.y - y;
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}
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return dst;
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}
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/** Make this graphics so that we can render into it with the correct
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* transformation.
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*/
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void prepareGraphics(Graphics g, float interpFract) {
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if(interpFract == 0) {
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g.translate(x, y);
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g.setClip(0, 0, w, h);
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} else {
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g.translate(
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(int)(x + interpFract*(interpTo.x-x)),
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(int)(y + interpFract*(interpTo.y-y))
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);
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g.setClip(0, 0,
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(int)(w + interpFract*(interpTo.w-w)),
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(int)(h + interpFract*(interpTo.h-h))
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);
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}
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}
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}
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