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gzz-mirror/Java/flob/SimpleBeamer.zob

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/*
SimpleBeamer.zob
*
* Copyright (c) 1999-2000, Ted Nelson and Tuomas Lukka
*
* You may use and distribute under the terms of either the GNU Lesser
* General Public License, either version 2 of the license or,
* at your choice, any later version. Alternatively, you may use and
* distribute under the terms of the XPL.
*
* See the LICENSE.lgpl and LICENSE.xpl files for the specific terms of
* the licenses.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the README
* file for more details.
*
*/
/*
* Written by Tuomas Lukka
*/
package org.gzigzag;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
/** A decorator which draws beams between overlapping SpanFlobs.
* This is a tricky job: among other things, we are responsible for
* the overall aesthetic effect of beams.
* Currently, we try to draw the beams between the topmost
* flobs last so that the beams have a consistent ordering w.r.t.
* the Z axis. This is <em>not</em> trivial, since we also have to
* draw neighbouring beams using the same color.
*/
public class SimpleBeamer implements FlobDecorator {
public static final String rcsid = "$Id: SimpleBeamer.zob,v 1.7 2000/09/19 10:31:59 ajk Exp $";
public static boolean dbg = false;
static final void p(String s) { if(dbg) System.out.println(s); }
static final void pa(String s) { System.out.println(s); }
STRUCTPARAMS {
/** The depth where to put the beam graphics.
*/
int depth
= 1000;
}
// Used for checking whether the connection between two spans
// is handled already.
private class Pair {
Object a; Object b;
public Pair(Object a, Object b) {
this.a = a;
this.b = b;
}
public int hashCode() {
return a.hashCode() ^ b.hashCode();
}
public boolean equals(Object o) {
Pair p = (Pair)o;
return (a==p.a && b==p.b) || (b==p.a && a==p.b);
}
}
static public Color getSpanColor() {
return new Color(
(float)(Math.random() + 1) / 2,
(float)(Math.random() + 1) / 2,
(float)(Math.random() + 1) / 2
);
}
int[] xy = new int[16];
protected void putBeam(BeamDecor.Builder bb,
SpanFlob[] sfs, Span[] sps,
Color c) {
p("Putbeam");
int ssep = (int)(sps[0].getStartOffs() - sps[1].getStartOffs());
int esep = (int)(sps[0].getEndOffs() - sps[1].getEndOffs());
int x0=0, x1=0, w0=(int)sps[0].length(), w1=(int)sps[1].length();
if(ssep > 0) x1 = ssep;
else x0 = -ssep;
if(esep > 0) w0 -= esep;
else w1 += esep;
Rectangle r0 = sfs[0].getRectangle(x0, w0);
Rectangle r1 = sfs[1].getRectangle(x1, w1);
// Then, some difficult manipulation to get the points.
Rectangle a=null;
// left side
if(r0.x < r1.x) { a = r0; } else { a = r1; }
xy[0] = a.x; xy[8] = a.y;
xy[1] = a.x; xy[9] = a.y+a.height;
// bottom side
if(r0.y+r0.height > r1.y+r1.height) { a = r0; } else { a = r1; }
xy[2] = a.x; xy[10] = a.y+a.height;
xy[3] = a.x+a.width; xy[11] = a.y+a.height;
// right side
if(r0.x+r0.width > r1.x+r1.width) { a = r0; } else { a = r1; }
xy[4] = a.x+a.width; xy[12] = a.y+a.height;
xy[5] = a.x+a.width; xy[13] = a.y;
// top
if(r0.y < r1.y) { a = r0; } else { a = r1; }
xy[6] = a.x+a.width; xy[14] = a.y;
xy[7] = a.x; xy[15] = a.y;
bb.b(xy, c);
}
/** Return: whether to continue.
*/
static boolean moveBack( SpanFlob[] sfs,
Span[] spans) {
long l1 = spans[0].getStartOffs();
long l2 = spans[1].getStartOffs();
if(l1 == l2) {
// Check if previous spans end at same point.
sfs[0] = sfs[0].getPrev(); if(sfs[0] == null) return false;
sfs[1] = sfs[1].getPrev(); if(sfs[1] == null) return false;
spans[0] = sfs[0].getSpan(); if(spans[0] == null) return false;
spans[1] = sfs[1].getSpan(); if(spans[1] == null) return false;
if(spans[0].getEndOffs() != spans[1].getEndOffs()) return false;
return true;
}
if(l1 > l2) {
Span tmp = spans[0];
sfs[0] = sfs[0].getPrev(); if(sfs[0] == null) return false;
spans[0] = sfs[0].getSpan(); if(spans[0] == null) return false;
return spans[0].isAppendable(tmp);
} else {
Span tmp = spans[1];
sfs[1] = sfs[1].getPrev(); if(sfs[1] == null) return false;
spans[1] = sfs[1].getSpan(); if(spans[1] == null) return false;
return spans[1].isAppendable(tmp);
}
}
static boolean moveForw( SpanFlob[] sfs,
Span[] spans) {
long l1 = spans[0].getEndOffs();
long l2 = spans[1].getEndOffs();
if(l1 == l2) {
// Check if previous spans end at same point.
sfs[0] = sfs[0].getNext(); if(sfs[0] == null) return false;
sfs[1] = sfs[1].getNext(); if(sfs[1] == null) return false;
spans[0] = sfs[0].getSpan(); if(spans[0] == null) return false;
spans[1] = sfs[1].getSpan(); if(spans[1] == null) return false;
if(spans[0].getStartOffs() != spans[1].getStartOffs()) return false;
return true;
}
if(l1 < l2) {
Span tmp = spans[0];
sfs[0] = sfs[0].getNext(); if(sfs[0] == null) return false;
spans[0] = sfs[0].getSpan(); if(spans[0] == null) return false;
return tmp.isAppendable(spans[0]);
} else {
Span tmp = spans[1];
sfs[1] = sfs[1].getNext(); if(sfs[1] == null) return false;
spans[1] = sfs[1].getSpan(); if(spans[1] == null) return false;
return tmp.isAppendable(spans[1]);
}
}
public void decorate(final FlobSet into, final String path,
final ZZCell view) {
p("Putting beams...");
final BeamDecor.Builder bb = new BeamDecor.Builder(into);
final SpanSet ss = new SpanTree();
final Hashtable done = new Hashtable();
final SpanFlob[] sfs = new SpanFlob[2];
final Span[] sps = new Span[2];
final Span[] sps0 = new Span[2];
// Starts from the surface, goes deeper.
// BeamDecor renders first-put ones last, which is
// exactly right for this.
// XXX WRONG!
// ss gets added things so that the span gets
// drawn when the deeper one is reached, not earlier.
// hmm...
into.iterDepth(new FlobSet.DepthIter() {
public void act(Flob[] flobs, int start, int n) {
bb.startl((n+8)*4, depth);
for(int f = start; f<start+n; f++) {
Flob cur = flobs[f];
if(!(cur instanceof SpanFlob)) continue;
SpanFlob sf = (SpanFlob)cur;
Span sp = sf.getSpan();
p("SF: "+sf+" "+sp);
if(sp == null) continue;
if(sp.length() == 0) continue;
Object[] ovs = ss.overlaps(sp);
ss.addSpan(sp, sf);
p("Objs: "+ovs+" "+ovs.length);
if(ovs.length > 0) {
p("Obj: "+ovs[0]);
} else continue;
for(int i=0; i<ovs.length; i++) {
Pair pa = new Pair(sf, ovs[i]);
if(done.get(pa) != null)
continue;
Color c = getSpanColor();
sfs[0] = sf; sps[0] = sfs[0].getSpan();
sfs[1] = (SpanFlob)ovs[i]; sps[1] = sfs[1].getSpan();
sps0[0] = sps[0]; sps0[1] = sps[1];
putBeam(bb, sfs, sps, c);
done.put(pa, pa);
while(moveBack(sfs, sps)) {
putBeam(bb, sfs, sps, c);
done.put(new Pair(sfs[0], sfs[1]), pa);
}
sfs[0] = sf; sps[0] = sps0[0];
sfs[1] = (SpanFlob)ovs[i]; sps[1] = sps0[1];
while(moveForw(sfs, sps)) {
putBeam(bb, sfs, sps, c);
done.put(new Pair(sfs[0], sfs[1]), pa);
}
}
}
}}, false);
bb.endl();
p("Beams finished.");
}
}
// vim: set syntax=java :