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otyaSMILEBASIC/SMILEBASIC/dialog.d

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module otya.smilebasic.dialog;
import otya.smilebasic.petitcomputer;
import derelict.sdl2.sdl;
import derelict.sdl2.image;
import derelict.opengl3.gl;
import derelict.opengl3.gl3;
class DialogBase
{
abstract void render();
}
enum SelectionType
{
ok,
noYes,
backNext,
cancelConfirm,
cancelExecute,
next,
}
enum ButtonResult
{
a = 128,
b = 129,
x = 130,
y = 131,
up = 132,
down = 133,
left = 134,
right = 135,
l = 136,
r = 137,
touch = 140,
}
class Dialog : DialogBase
{
private PetitComputer petitcom;
this(PetitComputer petitcom)
{
this.petitcom = petitcom;
}
private int result;
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private SDL_Rect area;
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void renderBackground()
{
int w = 16, h = 16;
glDepthMask(GL_FALSE);
glDisable(GL_TEXTURE_2D);
glColor3ub(248, 248, 248);
glBegin(GL_QUADS);
glVertex2i(0, 0);
glVertex2i(area.w, 0);
glVertex2i(area.w, area.h);
glVertex2i(0, area.h);
glEnd();
glColor3ub(192, 192, 192);
glBegin(GL_LINES);
for (int y = 0; y < area.h; y += h)
{
glVertex2i(0, y);
glVertex2i(area.w, y);
}
for (int x = 0; x < area.w; x += w)
{
glVertex2i(x, 0);
glVertex2i(x, area.h);
}
glEnd();
glDepthMask(GL_TRUE);
}
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override void render()
{
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petitcom.chScreen2(area.x, area.y, area.w, area.h);
renderBackground();
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}
int show(wstring text)
{
petitcom.dialog = this;
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area = petitcom.showTouchScreen();
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while (true)
{
auto to = petitcom.touchPosition();
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SDL_Delay(16);
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}
petitcom.hideTouchScreen();
return result;
}
}