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ojrc/rc_core/src/persist/cube_data.rs
2025-03-30 16:22:25 -04:00

247 lines
8.6 KiB
Rust

use std::collections::HashMap;
use serde::{Serialize, Deserialize};
use polariton::operation::Typed;
use super::{WeaponData, WeaponUpgradeInfo, TechTreeData, MovementData};
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct Cube {
pub id: u32,
pub info: CubeInfo,
pub weapon: Option<WeaponData>,
pub weapon_upgrade: Option<WeaponUpgradeInfo>,
pub movement: Option<MovementData>,
pub tree: Option<TechTreeData>,
}
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct CubeInfo {
#[serde(default = "default_1")]
pub cpu: u32,
#[serde(default = "default_1")]
pub health: u32,
#[serde(default)]
pub health_boost: f32,
#[serde(default)]
pub grey_out_in_tutorial: bool,
#[serde(default)]
pub visibility: VisibilityMode,
#[serde(default)]
pub indestructible: bool,
#[serde(default)]
pub category: ItemCategory,
#[serde(default = "default_63")]
pub placements: u32,
#[serde(default)]
pub protonium: bool,
#[serde(default)]
pub unlocked_by_league: bool,
#[serde(default)]
pub league_unlock_index: i32,
pub stats: HashMap<String, serde_json::Value>,
pub description: String,
pub size: ItemTier,
#[serde(rename = "type", alias = "type_")]
pub type_: ItemType,
#[serde(default)]
pub ranking: i32,
#[serde(default)]
pub cosmetic: bool,
#[serde(default)]
pub variant_of: u32, // cube id (in hex)
#[serde(default = "default_true")]
pub ignore_in_weapon_list: bool,
}
fn default_1() -> u32 {
1
}
fn default_63() -> u32 {
63
}
fn default_true() -> bool {
true
}
impl <C: Clone> std::convert::Into<crate::data::cube_list::CubeInfo<C>> for CubeInfo {
fn into(self) -> crate::data::cube_list::CubeInfo<C> {
crate::data::cube_list::CubeInfo {
cpu: self.cpu,
health: self.health,
health_boost: self.health_boost,
grey_out_in_tutorial: self.grey_out_in_tutorial,
visibility: self.visibility.into(),
indestructible: self.indestructible,
category: self.category.into(),
placements: self.placements, // default 63
protonium: self.protonium,
unlocked_by_league: self.unlocked_by_league,
league_unlock_index: self.league_unlock_index,
stats: self.stats.into_iter().map(|(k, v)| {
let new_v = match v {
serde_json::Value::Bool(b) => Typed::Bool(b),
serde_json::Value::Number(n) => if let Some(n_i64) = n.as_i64() {
Typed::Long(n_i64)
} else if let Some(n_f64) = n.as_f64() {
Typed::Double(n_f64)
} else {
panic!("Invalid json number")
},
serde_json::Value::String(s) => Typed::Str(s.into()),
_ => panic!("Unsupported stats type"), // TODO is support for Object/Array/Null necessary?
};
(k, new_v)
}).collect(),
description: self.description,
size: self.size.into(),
type_: self.type_.into(),
ranking: self.ranking,
cosmetic: self.cosmetic,
variant_of: hex::encode(self.variant_of.to_be_bytes()).into(),
ignore_in_weapon_list: self.ignore_in_weapon_list,
}
}
}
#[derive(Serialize, Deserialize, Clone, Copy, Debug, Default)]
pub enum VisibilityMode {
#[default]
Mothership,
All,
Tutorial,
None,
}
impl std::convert::Into<crate::data::cube_list::VisibilityMode> for VisibilityMode {
fn into(self) -> crate::data::cube_list::VisibilityMode {
match self {
Self::Mothership => crate::data::cube_list::VisibilityMode::Mothership,
Self::All => crate::data::cube_list::VisibilityMode::All,
Self::Tutorial => crate::data::cube_list::VisibilityMode::Tutorial,
Self::None => crate::data::cube_list::VisibilityMode::None,
}
}
}
#[derive(Serialize, Deserialize, Clone, Copy, Debug, Default, Hash, PartialEq, Eq)]
pub enum ItemTier {
#[default]
NoTier = 0,
T0 = 100,
T1 = 200,
T2 = 300,
T3 = 400,
T4 = 500,
T5 = 600,
}
impl std::convert::Into<crate::data::cube_list::ItemTier> for ItemTier {
fn into(self) -> crate::data::cube_list::ItemTier {
match self {
Self::NoTier => crate::data::cube_list::ItemTier::NoTier,
Self::T0 => crate::data::cube_list::ItemTier::T0,
Self::T1 => crate::data::cube_list::ItemTier::T1,
Self::T2 => crate::data::cube_list::ItemTier::T2,
Self::T3 => crate::data::cube_list::ItemTier::T3,
Self::T4 => crate::data::cube_list::ItemTier::T4,
Self::T5 => crate::data::cube_list::ItemTier::T5,
}
}
}
#[derive(Serialize, Deserialize, Clone, Copy, Debug, Default)]
pub enum ItemType {
#[default]
NotAFunctionalItem,
Weapon,
Module,
Movement,
Cosmetic,
}
impl std::convert::Into<crate::data::cube_list::ItemType> for ItemType {
fn into(self) -> crate::data::cube_list::ItemType {
match self {
Self::NotAFunctionalItem => crate::data::cube_list::ItemType::NoFunction,
Self::Weapon => crate::data::cube_list::ItemType::Weapon,
Self::Module => crate::data::cube_list::ItemType::Module,
Self::Movement => crate::data::cube_list::ItemType::Movement,
Self::Cosmetic => crate::data::cube_list::ItemType::Cosmetic,
}
}
}
#[derive(Serialize, Deserialize, Clone, Copy, Debug, Default, Hash, PartialEq, Eq)]
pub enum ItemCategory {
#[default]
NotAFunctionalItem = 0,
Wheel = 1,
Hover = 2,
Wing = 3,
Rudder = 4,
Thruster = 5,
InsectLeg = 6,
MechLeg = 7,
Ski = 8,
TankTrack = 9,
Rotor = 10,
SprinterLeg = 11,
Propeller = 12,
Laser = 100,
Plasma = 200,
Mortar = 250,
Rail = 300,
Nano = 400,
Tesla = 500,
Aeroflak = 600,
Ion = 650,
Seeker = 701,
Chaingun = 750,
ShieldModule = 800,
GhostModule = 801,
BlinkModule = 802,
EmpModule = 803,
WindowmakerModule = 804,
EnergyModule = 900,
}
impl std::convert::Into<crate::data::weapon_list::ItemCategory> for ItemCategory {
fn into(self) -> crate::data::weapon_list::ItemCategory {
match self {
Self::NotAFunctionalItem => crate::data::weapon_list::ItemCategory::NoFunction,
Self::Wheel => crate::data::weapon_list::ItemCategory::Wheel,
Self::Hover => crate::data::weapon_list::ItemCategory::Hover,
Self::Wing => crate::data::weapon_list::ItemCategory::Wing,
Self::Rudder => crate::data::weapon_list::ItemCategory::Rudder,
Self::Thruster => crate::data::weapon_list::ItemCategory::Thruster,
Self::InsectLeg => crate::data::weapon_list::ItemCategory::InsectLeg,
Self::MechLeg => crate::data::weapon_list::ItemCategory::MechLeg,
Self::Ski => crate::data::weapon_list::ItemCategory::Ski,
Self::TankTrack => crate::data::weapon_list::ItemCategory::TankTrack,
Self::Rotor => crate::data::weapon_list::ItemCategory::Rotor,
Self::SprinterLeg => crate::data::weapon_list::ItemCategory::SprinterLeg,
Self::Propeller => crate::data::weapon_list::ItemCategory::Propeller,
Self::Laser => crate::data::weapon_list::ItemCategory::Laser,
Self::Plasma => crate::data::weapon_list::ItemCategory::Plasma,
Self::Mortar => crate::data::weapon_list::ItemCategory::Mortar,
Self::Rail => crate::data::weapon_list::ItemCategory::Rail,
Self::Nano => crate::data::weapon_list::ItemCategory::Nano,
Self::Tesla => crate::data::weapon_list::ItemCategory::Tesla,
Self::Aeroflak => crate::data::weapon_list::ItemCategory::Aeroflak,
Self::Ion => crate::data::weapon_list::ItemCategory::Ion,
Self::Seeker => crate::data::weapon_list::ItemCategory::Seeker,
Self::Chaingun => crate::data::weapon_list::ItemCategory::Chaingun,
Self::ShieldModule => crate::data::weapon_list::ItemCategory::ShieldModule,
Self::GhostModule => crate::data::weapon_list::ItemCategory::GhostModule,
Self::BlinkModule => crate::data::weapon_list::ItemCategory::BlinkModule,
Self::EmpModule => crate::data::weapon_list::ItemCategory::EmpModule,
Self::WindowmakerModule => crate::data::weapon_list::ItemCategory::WindowmakerModule,
Self::EnergyModule => crate::data::weapon_list::ItemCategory::EnergyModule,
}
}
}