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ojrc/rc_core/src/persist/singleplayer.rs
2025-09-03 22:33:32 -04:00

241 lines
7.7 KiB
Rust

use serde::{Serialize, Deserialize};
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct SingleplayerConfig {
#[serde(default = "default_campaigns")]
pub campaigns: Vec<Campaign>,
pub vehicles: Vec<super::PrefabVehicle>,
pub max_teammates: u32,
pub max_enemies: u32,
}
impl SingleplayerConfig {
pub fn into_campaign_params(self) -> crate::data::campaign::CampaignsGameParameters {
crate::data::campaign::CampaignsGameParameters { campaigns: self.campaigns.into_iter().map(|x| x.into_campaign_params()).collect() }
}
pub fn into_waves(self) -> crate::data::campaign::LiveCampaignWaves {
crate::data::campaign::LiveCampaignWaves { waves: self.campaigns.into_iter().map(|x| x.into_waves()).collect() }
}
pub fn into_singleplayer_conf(&self) -> crate::persist::config::SingleplayerConfig {
crate::persist::config::SingleplayerConfig {
max_teammates: self.max_teammates,
max_enemies: self.max_enemies,
vehicles: self.vehicles.iter().map(|v| v.into_conf()).collect()
}
}
}
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct Campaign {
pub id: String,
pub excluded_cubes: Vec<u32>, // encoded to hex strings
pub categories: Vec<super::ItemCategory>,
pub min_cpu: i32,
pub max_cpu: i32,
pub name: String,
pub description: String,
pub image: String,
pub rules: Vec<String>,
pub parameters: Vec<Vec<String>>,
pub difficulties: Vec<CampaignDifficulty>,
pub completed: Vec<CampaignCompletion>,
pub map: String,
pub campaign_type: CampaignType,
pub waves: Vec<Wave>,
}
impl Campaign {
pub fn into_campaign_params(self) -> crate::data::campaign::CampaignParameters {
crate::data::campaign::CampaignParameters {
id: self.id,
excluded_cubes: self.excluded_cubes,
categories: self.categories.into_iter().map(|x| x.into()).collect(),
min_cpu: self.min_cpu,
max_cpu: self.max_cpu,
name: self.name,
description: self.description,
image: self.image,
rules: self.rules,
parameters: self.parameters,
difficulties: self.difficulties.into_iter().map(|x| x.into()).collect(),
completed: self.completed.into_iter().enumerate().map(|(i, x)| x.into_data(i as _)).collect(),
map: self.map,
}
}
pub fn into_waves(self) -> crate::data::campaign::WavesData {
crate::data::campaign::WavesData {
id: self.id,
waves: self.waves.into_iter().map(|x| x.into()).collect(),
campaign_type: self.campaign_type.into(),
}
}
}
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct CampaignDifficulty {
pub level: i32,
pub lives: i32,
pub auto_heal: bool,
pub single_wave_bonus: i32,
pub initial_health_boost: f32,
pub health_boost_wave_increase: f32,
pub initial_damage_boost: f32,
pub damage_boost_wave_increase: f32,
}
impl std::convert::From<CampaignDifficulty> for crate::data::campaign::CampaignDifficultyData {
fn from(val: CampaignDifficulty) -> Self {
crate::data::campaign::CampaignDifficultyData {
level: val.level,
lives: val.lives,
auto_heal: val.auto_heal,
single_wave_bonus: val.single_wave_bonus,
initial_health_boost: val.initial_health_boost,
health_boost_wave_increase: val.health_boost_wave_increase,
initial_damage_boost: val.initial_damage_boost,
damage_boost_wave_increase: val.damage_boost_wave_increase,
}
}
}
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct CampaignCompletion {
pub wave: i32,
pub difficulty: bool,
}
impl CampaignCompletion {
pub fn into_data(self, index: i32) -> crate::data::campaign::CampaignCompletionData {
crate::data::campaign::CampaignCompletionData {
index,
wave: self.wave,
difficulty: self.difficulty,
}
}
}
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct Wave {
#[serde(default)]
pub player_spawn_location: i32,
pub robots_in_wave: Vec<WaveRobot>,
pub kill_target: i32,
#[serde(default)]
pub time_min: i32,
pub time_max: i32,
}
impl std::convert::From<Wave> for crate::data::campaign::WaveData {
fn from(val: Wave) -> Self {
crate::data::campaign::WaveData {
robots_in_wave: val.robots_in_wave.into_iter().map(|x| x.into()).collect(),
}
}
}
impl std::convert::From<Wave> for crate::data::campaign::CompleteWaveData {
fn from(val: Wave) -> Self {
crate::data::campaign::CompleteWaveData {
player_spawn_location: val.player_spawn_location,
robots_in_wave: val.robots_in_wave.into_iter().map(|x| x.into()).collect(),
kill_target: val.kill_target,
time_min: val.time_min,
time_max: val.time_max,
}
}
}
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct WaveRobot { // times appear to be in seconds
pub name: String,
pub weapon: String,
pub movement: String,
pub rank: String,
pub count: i32,
pub robot_data: Vec<u8>,
pub colour_data: Vec<u8>,
#[serde(default)]
pub time_to_spawn: i32,
#[serde(default)]
pub kills_to_spawn: i32,
#[serde(default)]
pub time_to_despawn: i32,
#[serde(default)]
pub kills_to_despawn: i32,
#[serde(default = "default_1")]
pub initial_robot_amount: i32,
#[serde(default)]
pub periodic_robot_amount: i32,
#[serde(default = "default_1")]
pub spawn_interval: i32,
#[serde(default = "default_1")]
pub min_robot_amount: i32,
#[serde(default)]
pub max_robot_amount: i32,
#[serde(default)]
pub is_boss: bool,
#[serde(default)]
pub is_kill_requirement: bool,
}
fn default_1() -> i32 {
1
}
impl std::convert::From<WaveRobot> for crate::data::campaign::WaveRobotData {
fn from(val: WaveRobot) -> Self {
crate::data::campaign::WaveRobotData {
name: val.name,
weapon: val.weapon,
movement: val.movement,
rank: val.rank,
count: val.count,
}
}
}
impl std::convert::From<WaveRobot> for crate::data::campaign::CompleteWaveRobotData {
fn from(val: WaveRobot) -> Self {
crate::data::campaign::CompleteWaveRobotData {
name: val.name,
robot_data: val.robot_data,
colour_data: val.colour_data,
time_to_spawn: val.time_to_spawn,
kills_to_spawn: val.kills_to_spawn,
time_to_despawn: val.time_to_despawn,
kills_to_despawn: val.kills_to_despawn,
initial_robot_amount: val.initial_robot_amount,
periodic_robot_amount: val.periodic_robot_amount,
spawn_interval: val.spawn_interval,
min_robot_amount: val.min_robot_amount,
max_robot_amount: val.max_robot_amount,
is_boss: val.is_boss,
is_kill_requirement: val.is_kill_requirement,
}
}
}
#[derive(Serialize, Deserialize, Clone, Debug, Copy)]
pub enum CampaignType {
TimedElimination = 0,
Survival = 1,
Elimination = 2,
}
impl std::convert::From<CampaignType> for crate::data::campaign::CampaignType {
fn from(val: CampaignType) -> Self {
match val {
CampaignType::TimedElimination => crate::data::campaign::CampaignType::TimedElimination,
CampaignType::Survival => crate::data::campaign::CampaignType::Survival,
CampaignType::Elimination => crate::data::campaign::CampaignType::Elimination,
}
}
}
fn default_campaigns() -> Vec<Campaign> {
super::combat::default_campaigns().campaigns
}