use crate::matches::CustomGameLogic; #[allow(dead_code)] pub struct NoOpLogic; #[async_trait::async_trait] impl CustomGameLogic for NoOpLogic { async fn on_player_join(&self, _generic: &crate::matches::GenericGamemodeEngine, _player: &crate::matches::generic::UserConnection, _others: &[oj_rc_core::persist::user::PlayerDescriptor]) -> bool { true } async fn on_player_end(&self, _generic: &crate::matches::GenericGamemodeEngine, _player: &crate::matches::generic::UserConnection) -> bool { true } async fn on_vehicle_destroyed(&self, _generic: &crate::matches::GenericGamemodeEngine, _killer: u8, _victim: u8) -> bool { true } async fn on_vehicle_self_destruct(&self, _generic: &crate::matches::GenericGamemodeEngine, _user: u8, _is_classic: bool) -> bool { true } async fn on_kill_bonus(&self, _generic: &crate::matches::GenericGamemodeEngine, _killer: u8, _victim: u8) -> bool { true } async fn extra_sync_events(&self, _generic: &crate::matches::GenericGamemodeEngine, _player: &crate::matches::generic::UserConnection) -> Vec { Vec::default() } async fn on_countdown_start(&self, _generic: &crate::matches::GenericGamemodeEngine, _game_start: chrono::DateTime) -> bool { true } async fn on_game_completed(&self, _generic: &crate::matches::GenericGamemodeEngine) -> bool { true } async fn on_broadcast(&self, _generic: &crate::matches::GenericGamemodeEngine, _user_id: i32, _event_out: rlnl::event_code::NetworkEvent, _event_in: rlnl::event_code::NetworkEvent, _property: literustlib::packet::Property, _data: &Option>, _skip_user: bool) -> bool { true } async fn on_motion(&self, _generic: &crate::matches::GenericGamemodeEngine, _motion: &rlnl::machine_motion::MachineMotion, _location: (f32, f32, f32)) -> bool { true } async fn on_custom(&self, _generic: &crate::matches::GenericGamemodeEngine, _user_id: i32, _event: rlnl::event_code::NetworkEvent, _property: literustlib::packet::Property, _data: Box) {} async fn on_spot_vehicle(&self, _generic: &crate::matches::GenericGamemodeEngine, _user_id: i32, _remote_player: u8) -> bool { true } }