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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Save current game event to database for use in the match

This commit is contained in:
NG (Graham)
2025-07-22 21:36:24 -04:00
parent 0683de965b
commit fd11b8746b
11 changed files with 240 additions and 23 deletions

View File

@@ -81,6 +81,15 @@ pub trait User<C>: ChatUser + LobbyUser + MultiplayerUser {
async fn last_seen(&self) -> Result<u64, i16>;
async fn get_avatar_info(&self) -> Result<GetAvatarInfo<C>, i16>;
async fn set_avatar_info(&self, info: AvatarInfo) -> Result<(), i16>;
fn current_game_event_setter(&self) -> Box<dyn GameEventSetter>;
}
#[async_trait::async_trait]
pub trait GameEventSetter: Send + Sync + 'static {
async fn set_multiplayer(&self, event: CurrentGameEvent);
async fn get_multiplayer(&self) -> Option<CurrentGameEvent>;
async fn set_singleplayer(&self, event: CurrentGameEvent);
async fn get_singleplayer(&self) -> Option<CurrentGameEvent>;
}
pub struct UserSlots<C> {
@@ -234,6 +243,15 @@ pub trait LobbyUser {
async fn start_game(&self, game: GameDescriptor, players: Vec<PlayerLobbyDescriptor>) -> Result<(), polariton_server::operations::SimpleOpError>;
}
pub struct CurrentGameEvent {
pub map: String,
pub visibility: crate::data::game_mode::MapVisibility,
pub mode: crate::data::game_mode::GameMode,
pub auto_heal: bool,
pub start: i64, // seconds since Unix epoch
pub end: i64, // seconds since Unix epoch
}
pub struct GameDescriptor {
pub guid: String,
pub map: String,