mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Save current game event to database for use in the match
This commit is contained in:
@@ -144,7 +144,7 @@ pub struct GameEventSequence {
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}
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impl GameEventSequence {
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pub fn now(&mut self) -> GameEventTransmissible {
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pub fn now(&mut self, updater: Box<dyn crate::persist::user::GameEventSetter>) -> GameEventTransmissible {
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let time_now = chrono::Utc::now().timestamp();
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let mut item_now = &self.modes[self.index];
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if time_now >= (item_now.duration.as_secs() as i64) + self.started {
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@@ -152,6 +152,26 @@ impl GameEventSequence {
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self.index = self.strategy.next(self.index, self.modes.len());
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item_now = &self.modes[self.index];
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self.started = time_now;
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let mp = crate::persist::user::CurrentGameEvent {
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map: crate::data::game_mode::GameMap::from_persist(item_now.multiplayer.map).as_str().to_owned(),
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visibility: crate::data::game_mode::MapVisibility::from_persist(item_now.multiplayer.visibility),
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mode: crate::data::game_mode::GameMode::from_persist(item_now.multiplayer.mode),
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auto_heal: item_now.multiplayer.auto_heal,
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start: self.started,
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end: self.started + item_now.duration.as_secs() as i64,
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};
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let sp = crate::persist::user::CurrentGameEvent {
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map: crate::data::game_mode::GameMap::from_persist(item_now.singleplayer.map).as_str().to_owned(),
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visibility: crate::data::game_mode::MapVisibility::from_persist(item_now.singleplayer.visibility),
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mode: crate::data::game_mode::GameMode::from_persist(item_now.singleplayer.mode),
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auto_heal: item_now.singleplayer.auto_heal,
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start: self.started,
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end: self.started + item_now.duration.as_secs() as i64,
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};
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tokio::spawn(async move {
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updater.set_multiplayer(mp).await;
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updater.set_singleplayer(sp).await;
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});
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}
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let remaining_ticks = ((item_now.duration.as_secs() as i64) - (time_now - self.started)) * 10_000_000;
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GameEventTransmissible {
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@@ -978,6 +978,79 @@ impl <C: Clone> super::User<C> for UserData {
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})?;
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Ok(())
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}
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fn current_game_event_setter(&self) -> Box<dyn super::GameEventSetter> {
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Box::new(GameEventSetterImpl {
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db: self.db.clone(),
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})
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}
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}
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struct GameEventSetterImpl {
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db: std::sync::Arc<oj_rc_database::Database>,
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}
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impl GameEventSetterImpl {
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async fn insert_event(&self, variant: oj_rc_database::schema::game_event::EventVariant, event: super::CurrentGameEvent) {
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let now = chrono::Utc::now().timestamp();
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let model = oj_rc_database::schema::game_event::ActiveModel {
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id: oj_rc_database::sea_orm::ActiveValue::NotSet,
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creation_time: oj_rc_database::sea_orm::ActiveValue::Set(now),
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map: oj_rc_database::sea_orm::ActiveValue::Set(event.map),
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mode: oj_rc_database::sea_orm::ActiveValue::Set(event.mode.to_db()),
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visibility: oj_rc_database::sea_orm::ActiveValue::Set(event.visibility.to_db()),
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auto_heal: oj_rc_database::sea_orm::ActiveValue::Set(event.auto_heal),
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start: oj_rc_database::sea_orm::ActiveValue::Set(event.start),
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end: oj_rc_database::sea_orm::ActiveValue::Set(event.end),
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variant: oj_rc_database::sea_orm::ActiveValue::Set(variant),
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};
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if let Err(e) = self.db.insert_game_event(model).await {
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log::error!("Failed to save new game event: {}", e);
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}
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}
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async fn select_event_now(&self, variant: oj_rc_database::schema::game_event::EventVariant) -> Option<super::CurrentGameEvent> {
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let now = chrono::Utc::now().timestamp();
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match self.db.game_event_at_time(now, variant).await {
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Err(e) => {
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log::error!("Failed to retrieve current game event: {}", e);
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None
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},
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Ok(None) => {
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log::warn!("Failed to find current game event");
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None
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},
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Ok(Some(event)) => {
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Some(super::CurrentGameEvent {
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map: event.map,
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visibility: crate::data::game_mode::MapVisibility::from_db(event.visibility),
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mode: crate::data::game_mode::GameMode::from_db(event.mode),
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auto_heal: event.auto_heal,
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start: event.start,
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end: event.end,
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})
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},
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}
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}
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}
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#[async_trait::async_trait]
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impl super::GameEventSetter for GameEventSetterImpl {
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async fn set_multiplayer(&self, event: super::CurrentGameEvent) {
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self.insert_event(oj_rc_database::schema::game_event::EventVariant::Multiplayer, event).await
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}
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async fn get_multiplayer(&self) -> Option<super::CurrentGameEvent> {
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self.select_event_now(oj_rc_database::schema::game_event::EventVariant::Multiplayer).await
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}
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async fn set_singleplayer(&self, event: super::CurrentGameEvent) {
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self.insert_event(oj_rc_database::schema::game_event::EventVariant::Singleplayer, event).await
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}
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async fn get_singleplayer(&self) -> Option<super::CurrentGameEvent> {
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self.select_event_now(oj_rc_database::schema::game_event::EventVariant::Singleplayer).await
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}
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}
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#[async_trait::async_trait]
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@@ -11,7 +11,7 @@ mod inventory;
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pub use inventory::UnlockedParts;
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mod traits;
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pub use traits::{UserProvider, User, UserToken, UserSlots, UserSlotData, VehicleData, UserInfo, UserLoginInfo, ExtraUserInfo, UserAuthenticator, NewSlotData, UserId, RegistrationInfo, VehicleUploadData, ChatUser, AvatarInfo, GetAvatarInfo, ControlData, ControlType, CustomisationData, GetCustomisationData, SetSanction, SanctionType, LobbyUser, GameDescriptor, PlayerLobbyDescriptor, MultiplayerUser, MultiplayerError, MultiplayerErrorCode, PlayerDescriptor};
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pub use traits::{UserProvider, User, UserToken, UserSlots, UserSlotData, VehicleData, UserInfo, UserLoginInfo, ExtraUserInfo, UserAuthenticator, NewSlotData, UserId, RegistrationInfo, VehicleUploadData, ChatUser, AvatarInfo, GetAvatarInfo, ControlData, ControlType, CustomisationData, GetCustomisationData, SetSanction, SanctionType, LobbyUser, GameDescriptor, PlayerLobbyDescriptor, MultiplayerUser, MultiplayerError, MultiplayerErrorCode, PlayerDescriptor, GameEventSetter, CurrentGameEvent};
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pub const TOKEN_SECRET_FILENAME: &str = "token_secret.key";
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@@ -81,6 +81,15 @@ pub trait User<C>: ChatUser + LobbyUser + MultiplayerUser {
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async fn last_seen(&self) -> Result<u64, i16>;
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async fn get_avatar_info(&self) -> Result<GetAvatarInfo<C>, i16>;
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async fn set_avatar_info(&self, info: AvatarInfo) -> Result<(), i16>;
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fn current_game_event_setter(&self) -> Box<dyn GameEventSetter>;
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}
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#[async_trait::async_trait]
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pub trait GameEventSetter: Send + Sync + 'static {
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async fn set_multiplayer(&self, event: CurrentGameEvent);
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async fn get_multiplayer(&self) -> Option<CurrentGameEvent>;
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async fn set_singleplayer(&self, event: CurrentGameEvent);
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async fn get_singleplayer(&self) -> Option<CurrentGameEvent>;
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}
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pub struct UserSlots<C> {
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@@ -234,6 +243,15 @@ pub trait LobbyUser {
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async fn start_game(&self, game: GameDescriptor, players: Vec<PlayerLobbyDescriptor>) -> Result<(), polariton_server::operations::SimpleOpError>;
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}
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pub struct CurrentGameEvent {
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pub map: String,
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pub visibility: crate::data::game_mode::MapVisibility,
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pub mode: crate::data::game_mode::GameMode,
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pub auto_heal: bool,
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pub start: i64, // seconds since Unix epoch
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pub end: i64, // seconds since Unix epoch
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}
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pub struct GameDescriptor {
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pub guid: String,
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pub map: String,
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