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Fix battle chats properly (without involving the database)
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@@ -211,9 +211,6 @@ pub trait ChatUser {
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//async fn has_pending_sanctions(&self) -> Result<bool, i16>;
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async fn get_sanctions(&self, username: String) -> Result<polariton::operation::Typed<()>, i16>;
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async fn set_sanction(&self, sanction: SetSanction) -> Result<(), i16>;
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// multiplayer-related
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async fn get_teammates(&self) -> Result<Vec<String>, polariton_server::operations::SimpleOpError>;
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async fn get_gamemates(&self) -> Result<Vec<String>, polariton_server::operations::SimpleOpError>;
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}
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pub struct SetSanction {
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