mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Fix battle chats properly (without involving the database)
This commit is contained in:
@@ -560,54 +560,6 @@ impl UserData {
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}
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Ok(players)
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}
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async fn get_players_in_current_game(&self) -> Result<Vec<oj_rc_database::schema::multiplayer_game_player::Model>, polariton_server::operations::SimpleOpError> {
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let current_game = self.db.game_by_user_id_and_completion(self.account.id, false).await
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.map_err(|e| {
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log::error!("Failed to retrieve ongoing game for user {}: {}", self.account.id, e);
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polariton_server::operations::SimpleOpError::with_message(
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crate::data::error_codes::ChatErrorCodes::UnexpectedError as i16,
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format!("Failed to retrieve ongoing game for user {}", self.account.id),
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)
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})?;
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if let Some(current_game) = current_game {
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let guid = current_game.guid;
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self.db.players_by_game_guid_and_completion(current_game.guid, false).await
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.map_err(|e| {
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log::error!("Failed to retrieve players for game {} for user {}: {}", guid, self.account.id, e);
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polariton_server::operations::SimpleOpError::with_message(
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crate::data::error_codes::ChatErrorCodes::UnexpectedError as i16,
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format!("Failed to retrieve ongoing game {} for user {}", guid, self.account.id),
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)
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})
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} else {
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Ok(Vec::default())
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}
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}
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async fn get_teammates_in_current_game(&self) -> Result<Vec<oj_rc_database::schema::multiplayer_game_player::Model>, polariton_server::operations::SimpleOpError> {
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let current_game_info = self.db.game_and_player_by_user_id_and_completion(self.account.id, false).await
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.map_err(|e| {
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log::error!("Failed to retrieve ongoing game for user {}: {}", self.account.id, e);
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polariton_server::operations::SimpleOpError::with_message(
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crate::data::error_codes::ChatErrorCodes::UnexpectedError as i16,
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format!("Failed to retrieve ongoing game for user {}", self.account.id),
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)
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})?;
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if let Some((current_game, current_player)) = current_game_info {
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let guid = current_game.guid;
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self.db.players_by_game_guid_and_completion_and_team(current_game.guid, current_player.team, false).await
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.map_err(|e| {
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log::error!("Failed to retrieve players for game {} for user {}: {}", guid, self.account.id, e);
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polariton_server::operations::SimpleOpError::with_message(
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crate::data::error_codes::ChatErrorCodes::UnexpectedError as i16,
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format!("Failed to retrieve ongoing game {} for user {}", guid, self.account.id),
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)
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})
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} else {
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Ok(Vec::default())
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}
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}
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}
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const INVALID_ROBOT_ERR: i16 = crate::data::error_codes::WebServicesError::InvalidRobot as i16; // 140
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@@ -1352,22 +1304,4 @@ impl super::ChatUser for UserData {
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Err(crate::data::error_codes::ChatErrorCodes::DoesNotExist as i16)
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}
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}
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async fn get_teammates(&self) -> Result<Vec<String>, polariton_server::operations::SimpleOpError> {
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Ok(
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self.get_teammates_in_current_game().await?
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.into_iter()
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.map(|player| player.public_id)
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.collect()
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)
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}
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async fn get_gamemates(&self) -> Result<Vec<String>, polariton_server::operations::SimpleOpError> {
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Ok(
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self.get_players_in_current_game().await?
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.into_iter()
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.map(|player| player.public_id)
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.collect()
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)
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}
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}
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@@ -211,9 +211,6 @@ pub trait ChatUser {
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//async fn has_pending_sanctions(&self) -> Result<bool, i16>;
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async fn get_sanctions(&self, username: String) -> Result<polariton::operation::Typed<()>, i16>;
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async fn set_sanction(&self, sanction: SetSanction) -> Result<(), i16>;
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// multiplayer-related
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async fn get_teammates(&self) -> Result<Vec<String>, polariton_server::operations::SimpleOpError>;
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async fn get_gamemates(&self) -> Result<Vec<String>, polariton_server::operations::SimpleOpError>;
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}
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pub struct SetSanction {
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