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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Add server for game data (implement login sequence)

This commit is contained in:
NGnius (Graham)
2025-02-12 18:46:27 -05:00
parent ca4a0ce675
commit d8885d811f
52 changed files with 2734 additions and 5 deletions

View File

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use std::collections::HashMap;
use polariton_server::operations::SimpleFunc;
use polariton::operation::{ParameterTable, Typed, Dict};
use crate::data::cube_list::*;
const PARAM_KEY: u8 = 1;
pub(super) fn cube_list_provider() -> SimpleFunc<2, crate::UserTy, impl (Fn(ParameterTable, &crate::UserTy) -> Result<ParameterTable, i16>) + Sync + Sync> {
SimpleFunc::new(|params, _| {
let mut params = params.to_dict();
params.insert(PARAM_KEY, Typed::Dict(Dict {
key_ty: 115, // str
val_ty: 104, // hashtable
items: vec![
//(u32 in base16 aka hex, hashtable)
(Typed::Str("DEADBEEF".into()), CubeInfo {
cpu: 1,
health: 1,
health_boost: 1.0,
grey_out_in_tutorial: false,
visibility: VisibilityMode::All,
indestructible: true,
category: 1,
placements: 63,
protonium: false,
unlocked_by_league: false,
league_unlock_index: 1,
stats: HashMap::default(),
description: "This is a very descriptive description".to_string(),
size: ItemTier::NoTier,
type_: ItemType::NoFunction,
ranking: 1,
cosmetic: false,
variant_of: "0".to_string(),
ignore_in_weapon_list: true,
}.as_transmissible())
].into(),
}));
Ok(params.into())
})
}