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https://git.ngram.ca/OpenJam/rc-servers
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Add server for game data (implement login sequence)
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43
rc_services_room/src/operations/cube_list.rs
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43
rc_services_room/src/operations/cube_list.rs
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@@ -0,0 +1,43 @@
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use std::collections::HashMap;
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use polariton_server::operations::SimpleFunc;
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use polariton::operation::{ParameterTable, Typed, Dict};
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use crate::data::cube_list::*;
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const PARAM_KEY: u8 = 1;
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pub(super) fn cube_list_provider() -> SimpleFunc<2, crate::UserTy, impl (Fn(ParameterTable, &crate::UserTy) -> Result<ParameterTable, i16>) + Sync + Sync> {
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SimpleFunc::new(|params, _| {
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let mut params = params.to_dict();
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params.insert(PARAM_KEY, Typed::Dict(Dict {
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key_ty: 115, // str
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val_ty: 104, // hashtable
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items: vec![
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//(u32 in base16 aka hex, hashtable)
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(Typed::Str("DEADBEEF".into()), CubeInfo {
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cpu: 1,
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health: 1,
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health_boost: 1.0,
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grey_out_in_tutorial: false,
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visibility: VisibilityMode::All,
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indestructible: true,
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category: 1,
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placements: 63,
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protonium: false,
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unlocked_by_league: false,
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league_unlock_index: 1,
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stats: HashMap::default(),
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description: "This is a very descriptive description".to_string(),
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size: ItemTier::NoTier,
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type_: ItemType::NoFunction,
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ranking: 1,
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cosmetic: false,
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variant_of: "0".to_string(),
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ignore_in_weapon_list: true,
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}.as_transmissible())
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].into(),
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}));
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Ok(params.into())
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})
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}
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