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https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Add server for game data (implement login sequence)
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213
rc_services_room/src/data/weapon_list.rs
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213
rc_services_room/src/data/weapon_list.rs
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#![allow(dead_code)]
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use polariton::operation::Typed;
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#[derive(Default)]
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pub struct WeaponData {
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pub damage_inflicted: Option<i32>,
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pub protonium_damage_scale: Option<f32>,
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pub projectile_speed: Option<f32>,
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pub projectile_range: Option<f32>,
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pub base_inaccuracy: Option<f32>,
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pub base_air_inaccuracy: Option<f32>,
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pub movement_inaccuracy: Option<f32>,
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pub movement_max_speed: Option<f32>,
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pub movement_min_speed: Option<f32>,
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pub gun_rotation_slow: Option<f32>,
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pub movement_inaccuracy_decay: Option<f32>,
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pub slow_rotation_decay: Option<f32>,
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pub quick_rotation_decay: Option<f32>,
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pub movement_inaccuracy_recovery: Option<f32>,
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pub repeat_fire_inaccuracy_total_degrees: Option<f32>,
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pub repeat_fire_inaccuracy_decay: Option<f32>,
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pub repeat_fire_innaccuracy_recovery: Option<f32>,
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pub fire_instant_accuracy_decay: Option<f32>, // degrees
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pub accuracy_non_recover_time: Option<f32>,
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pub accuracy_decay: Option<f32>,
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pub damage_radius: Option<f32>,
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pub plasma_time_to_full_damage: Option<f32>,
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pub plasma_starting_radius_scale: Option<f32>,
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pub nano_dps: Option<f32>,
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pub nano_hps: Option<f32>,
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pub tesla_damage: Option<f32>,
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pub tesla_charges: Option<f32>,
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pub aeroflak_proximity_damage: Option<f32>,
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pub aeroflak_damage_radius: Option<f32>,
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pub aeroflak_explosion_radius: Option<f32>,
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pub aeroflak_ground_clearance: Option<f32>,
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pub aeroflak_max_stacks: Option<i32>,
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pub aeroflak_damage_per_stack: Option<i32>,
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pub aeroflak_stack_expire: Option<f32>,
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pub shot_cooldown: Option<f32>,
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pub smart_rotation_cooldown: Option<f32>,
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pub smart_rotation_cooldown_extra: Option<f32>,
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pub smart_rotation_max_stacks: Option<f32>,
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pub spin_up_time: Option<f32>,
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pub spin_down_time: Option<f32>,
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pub spin_initial_cooldown: Option<f32>,
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pub group_fire_scales: Vec<f32>,
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pub mana_cost: Option<f32>,
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pub lock_time: Option<f32>,
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pub full_lock_release: Option<f32>,
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pub change_lock_time: Option<f32>,
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pub max_rotation_speed: Option<f32>,
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pub initial_rotation_speed: Option<f32>,
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pub rotation_acceleration: Option<f32>,
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pub nano_healing_priority_time: Option<f32>,
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pub module_range: Option<f32>,
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pub shield_lifetime: Option<f32>,
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pub teleport_time: Option<f32>,
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pub camera_time: Option<f32>,
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pub camera_delay: Option<f32>,
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pub to_invisible_speed: Option<f32>,
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pub to_invisible_duration: Option<f32>,
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pub to_visible_duration: Option<f32>,
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pub countdown_time: Option<f32>,
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pub stun_time: Option<f32>,
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pub stun_radius: Option<f32>,
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pub effect_duration: Option<f32>,
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}
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impl WeaponData {
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pub fn as_transmissible(&self) -> Typed {
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let mut out = Vec::new();
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self.damage_inflicted.map(|x| out.push((Typed::Str("damageInflicted".into()), Typed::Int(x))));
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self.protonium_damage_scale.map(|x| out.push((Typed::Str("protoniumDamageScale".into()), Typed::Float(x))));
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self.projectile_speed.map(|x| out.push((Typed::Str("projectileSpeed".into()), Typed::Float(x))));
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self.projectile_range.map(|x| out.push((Typed::Str("projectileRange".into()), Typed::Float(x))));
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self.base_inaccuracy.map(|x| out.push((Typed::Str("baseInaccuracy".into()), Typed::Float(x))));
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self.base_air_inaccuracy.map(|x| out.push((Typed::Str("baseAirInaccuracy".into()), Typed::Float(x))));
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self.movement_inaccuracy.map(|x| out.push((Typed::Str("movementInaccuracy".into()), Typed::Float(x))));
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self.movement_max_speed.map(|x| out.push((Typed::Str("movementMaxThresholdSpeed".into()), Typed::Float(x))));
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self.movement_min_speed.map(|x| out.push((Typed::Str("movementMinThresholdSpeed".into()), Typed::Float(x))));
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self.gun_rotation_slow.map(|x| out.push((Typed::Str("gunRotationThresholdSlow".into()), Typed::Float(x))));
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self.movement_inaccuracy_decay.map(|x| out.push((Typed::Str("movementInaccuracyDecayTime".into()), Typed::Float(x))));
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self.slow_rotation_decay.map(|x| out.push((Typed::Str("slowRotationInaccuracyDecayTime".into()), Typed::Float(x))));
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self.quick_rotation_decay.map(|x| out.push((Typed::Str("quickRotationInaccuracyDecayTime".into()), Typed::Float(x))));
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self.movement_inaccuracy_recovery.map(|x| out.push((Typed::Str("movementInaccuracyRecoveryTime".into()), Typed::Float(x))));
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self.repeat_fire_inaccuracy_total_degrees.map(|x| out.push((Typed::Str("repeatFireInaccuracyTotalDegrees".into()), Typed::Float(x))));
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self.repeat_fire_inaccuracy_decay.map(|x| out.push((Typed::Str("repeatFireInaccuracyDecayTime".into()), Typed::Float(x))));
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self.repeat_fire_innaccuracy_recovery.map(|x| out.push((Typed::Str("repeatFireInaccuracyRecoveryTime".into()), Typed::Float(x))));
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self.fire_instant_accuracy_decay.map(|x| out.push((Typed::Str("fireInstantAccuracyDecayDegrees".into()), Typed::Float(x)))); // degrees
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self.accuracy_non_recover_time.map(|x| out.push((Typed::Str("accuracyNonRecoverTime".into()), Typed::Float(x))));
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self.accuracy_decay.map(|x| out.push((Typed::Str("accuracyDecayTime".into()), Typed::Float(x))));
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self.damage_radius.map(|x| out.push((Typed::Str("damageRadius".into()), Typed::Float(x))));
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self.plasma_time_to_full_damage.map(|x| out.push((Typed::Str("plasmaTimeToFullDamage".into()), Typed::Float(x))));
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self.plasma_starting_radius_scale.map(|x| out.push((Typed::Str("plasmaStartingRadiusScale".into()), Typed::Float(x))));
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self.nano_dps.map(|x| out.push((Typed::Str("nanoDPS".into()), Typed::Float(x))));
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self.nano_hps.map(|x| out.push((Typed::Str("nanoHPS".into()), Typed::Float(x))));
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self.tesla_damage.map(|x| out.push((Typed::Str("teslaDamage".into()), Typed::Float(x))));
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self.tesla_charges.map(|x| out.push((Typed::Str("teslaCharges".into()), Typed::Float(x))));
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self.aeroflak_proximity_damage.map(|x| out.push((Typed::Str("aeroflakProximityDamage".into()), Typed::Float(x))));
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self.aeroflak_damage_radius.map(|x| out.push((Typed::Str("aeroflakDamageRadius".into()), Typed::Float(x))));
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self.aeroflak_explosion_radius.map(|x| out.push((Typed::Str("aeroflakExplosionRadius".into()), Typed::Float(x))));
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self.aeroflak_ground_clearance.map(|x| out.push((Typed::Str("aeroflakGroundClearance".into()), Typed::Float(x))));
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self.aeroflak_max_stacks.map(|x| out.push((Typed::Str("aeroflakBuffMaxStacks".into()), Typed::Int(x))));
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self.aeroflak_damage_per_stack.map(|x| out.push((Typed::Str("aeroflakBuffDamagePerStack".into()), Typed::Int(x))));
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self.aeroflak_stack_expire.map(|x| out.push((Typed::Str("aeroflakBuffTimeToExpire".into()), Typed::Float(x))));
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self.shot_cooldown.map(|x| out.push((Typed::Str("cooldownBetweenShots".into()), Typed::Float(x))));
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self.smart_rotation_cooldown.map(|x| out.push((Typed::Str("smartRotationCooldown".into()), Typed::Float(x))));
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self.smart_rotation_cooldown_extra.map(|x| out.push((Typed::Str("smartRotationExtraCooldownTime".into()), Typed::Float(x))));
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self.smart_rotation_max_stacks.map(|x| out.push((Typed::Str("smartRotationMaxStacks".into()), Typed::Float(x))));
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self.spin_up_time.map(|x| out.push((Typed::Str("spinUpTime".into()), Typed::Float(x))));
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self.spin_down_time.map(|x| out.push((Typed::Str("spinDownTime".into()), Typed::Float(x))));
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self.spin_initial_cooldown.map(|x| out.push((Typed::Str("spinInitialCooldown".into()), Typed::Float(x))));
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if !self.group_fire_scales.is_empty() {
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let typed_arr: Vec<Typed> = self.group_fire_scales.iter().map(|x| Typed::Float(*x)).collect();
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out.push((Typed::Str("groupFireScales".into()), Typed::ObjArr(typed_arr.into())));
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}
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self.mana_cost.map(|x| out.push((Typed::Str("manaCost".into()), Typed::Float(x))));
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self.lock_time.map(|x| out.push((Typed::Str("lockTime".into()), Typed::Float(x))));
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self.full_lock_release.map(|x| out.push((Typed::Str("fullLockRelease".into()), Typed::Float(x))));
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self.change_lock_time.map(|x| out.push((Typed::Str("changeLockTime".into()), Typed::Float(x))));
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self.max_rotation_speed.map(|x| out.push((Typed::Str("maxRotationSpeed".into()), Typed::Float(x))));
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self.initial_rotation_speed.map(|x| out.push((Typed::Str("initialRotationSpeed".into()), Typed::Float(x))));
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self.rotation_acceleration.map(|x| out.push((Typed::Str("rotationAcceleration".into()), Typed::Float(x))));
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self.nano_healing_priority_time.map(|x| out.push((Typed::Str("nanoHealingPriorityTime".into()), Typed::Float(x))));
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self.module_range.map(|x| out.push((Typed::Str("moduleRange".into()), Typed::Float(x))));
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self.shield_lifetime.map(|x| out.push((Typed::Str("shieldLifetime".into()), Typed::Float(x))));
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self.teleport_time.map(|x| out.push((Typed::Str("teleportTime".into()), Typed::Float(x))));
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self.camera_time.map(|x| out.push((Typed::Str("cameraTime".into()), Typed::Float(x))));
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self.camera_delay.map(|x| out.push((Typed::Str("cameraDelay".into()), Typed::Float(x))));
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self.to_invisible_speed.map(|x| out.push((Typed::Str("toInvisibleSpeed".into()), Typed::Float(x))));
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self.to_invisible_duration.map(|x| out.push((Typed::Str("toInvisibleDuration".into()), Typed::Float(x))));
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self.to_visible_duration.map(|x| out.push((Typed::Str("toVisibleDuration".into()), Typed::Float(x))));
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self.countdown_time.map(|x| out.push((Typed::Str("countdownTime".into()), Typed::Float(x))));
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self.stun_time.map(|x| out.push((Typed::Str("stunTime".into()), Typed::Float(x))));
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self.stun_radius.map(|x| out.push((Typed::Str("stunRadius".into()), Typed::Float(x))));
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self.effect_duration.map(|x| out.push((Typed::Str("effectDuration".into()), Typed::Float(x))));
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Typed::HashMap(out.into())
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}
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}
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#[repr(u32)]
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#[derive(Clone, Copy)]
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pub enum ItemCategory {
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NoFunction,
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Wheel,
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Hover,
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Wing,
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Rudder,
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Thruster,
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InsectLeg,
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MechLeg,
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Ski,
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TankTrack,
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Rotor,
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SrpinterLeg,
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Propeller,
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Laser = 100,
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Plasma = 200,
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Mortar = 250,
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Rail = 300,
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Nano = 400,
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Tesla = 500,
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Aeroflak = 600,
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Ion = 650,
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Seeker = 701,
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Chaingun = 750,
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ShieldModule = 800,
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GhostModule,
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BlinkModule,
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EmpModule,
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WindowmakerModule,
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EnergyModule = 900,
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}
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impl ItemCategory {
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pub fn as_str(&self) -> &'static str {
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match self {
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ItemCategory::NoFunction => "NotAFunctionalItem",
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ItemCategory::Wheel => "Wheel",
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ItemCategory::Hover => "Hover",
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ItemCategory::Wing => "Wing",
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ItemCategory::Rudder => "Rudder",
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ItemCategory::Thruster => "Thruster",
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ItemCategory::InsectLeg => "InsectLeg",
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ItemCategory::MechLeg => "MechLeg",
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ItemCategory::Ski => "Ski",
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ItemCategory::TankTrack => "TankTrack",
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ItemCategory::Rotor => "Rotor",
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ItemCategory::SrpinterLeg => "SrpinterLeg",
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ItemCategory::Propeller => "Propeller",
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ItemCategory::Laser => "Laser",
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ItemCategory::Plasma => "Plasma",
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ItemCategory::Mortar => "Mortar",
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ItemCategory::Rail => "Rail",
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ItemCategory::Nano => "Nano",
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ItemCategory::Tesla => "Tesla",
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ItemCategory::Aeroflak => "Aeroflak",
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ItemCategory::Ion => "Ion",
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ItemCategory::Seeker => "Seeker",
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ItemCategory::Chaingun => "Chaingun",
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ItemCategory::ShieldModule => "ShieldModule",
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ItemCategory::GhostModule => "GhostModule",
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ItemCategory::BlinkModule => "BlinkModule",
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ItemCategory::EmpModule => "EmpModule",
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ItemCategory::WindowmakerModule => "WindowmakerModule",
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ItemCategory::EnergyModule => "EnergyModule",
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}
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}
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}
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