mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Add bare minimum single-user multiplayer functionality #30
This commit is contained in:
1
Cargo.lock
generated
1
Cargo.lock
generated
@@ -3336,6 +3336,7 @@ dependencies = [
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"async-trait",
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"async-trait",
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"bytes",
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"bytes",
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"byteserde",
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"byteserde",
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"chrono",
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"clap",
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"clap",
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"env_logger",
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"env_logger",
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"literustlib",
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"literustlib",
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@@ -16,6 +16,7 @@ oj_rc_core = { version = "*", path = "../rc_core" }
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async-trait.workspace = true
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async-trait.workspace = true
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bytes = "1.10"
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bytes = "1.10"
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byteserde = "0.6.2"
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byteserde = "0.6.2"
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chrono.workspace = true
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literustlib_server = { version = "0.1", path = "../../LiteRustLib/server" }
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literustlib_server = { version = "0.1", path = "../../LiteRustLib/server" }
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literustlib = { version = "0.1", path = "../../LiteRustLib" }
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literustlib = { version = "0.1", path = "../../LiteRustLib" }
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@@ -2,8 +2,8 @@ pub struct RequestLoadingSync {
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msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
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msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
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}
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}
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::dataless::Dataless<RequestLoadingSync> {
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::Dataless<RequestLoadingSync> {
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crate::handlers::dataless::Dataless::new(RequestLoadingSync::new(init_ctx))
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crate::handlers::Dataless::new(RequestLoadingSync::new(init_ctx))
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}
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}
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impl RequestLoadingSync {
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impl RequestLoadingSync {
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@@ -15,7 +15,7 @@ impl RequestLoadingSync {
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}
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}
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#[async_trait::async_trait]
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#[async_trait::async_trait]
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impl crate::handlers::dataless::DatalessEventCodeHandler for RequestLoadingSync {
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impl crate::handlers::DatalessEventCodeHandler for RequestLoadingSync {
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const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::RequestSync;
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const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::RequestSync;
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async fn handle(&self, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
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async fn handle(&self, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
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@@ -2,8 +2,8 @@ pub struct RequestAllLoadingProgress {
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msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
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msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
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}
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}
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::dataless::Dataless<RequestAllLoadingProgress> {
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::Dataless<RequestAllLoadingProgress> {
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crate::handlers::dataless::Dataless::new(RequestAllLoadingProgress::new(init_ctx))
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crate::handlers::Dataless::new(RequestAllLoadingProgress::new(init_ctx))
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}
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}
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impl RequestAllLoadingProgress {
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impl RequestAllLoadingProgress {
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@@ -15,7 +15,7 @@ impl RequestAllLoadingProgress {
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}
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}
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#[async_trait::async_trait]
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#[async_trait::async_trait]
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impl crate::handlers::dataless::DatalessEventCodeHandler for RequestAllLoadingProgress {
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impl crate::handlers::DatalessEventCodeHandler for RequestAllLoadingProgress {
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const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::RequestLoadingProgressAllUsers;
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const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::RequestLoadingProgressAllUsers;
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async fn handle(&self, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
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async fn handle(&self, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
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30
rc_multiplayer/src/events/loading_done.rs
Normal file
30
rc_multiplayer/src/events/loading_done.rs
Normal file
@@ -0,0 +1,30 @@
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pub struct LoadComplete {
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msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
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}
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::Dataless<LoadComplete> {
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crate::handlers::Dataless::new(LoadComplete::new(init_ctx))
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}
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impl LoadComplete {
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fn new(init_ctx: &crate::InitConfig) -> Self {
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Self {
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msg_router: init_ctx.matches_chann.clone(),
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}
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}
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}
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#[async_trait::async_trait]
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impl crate::handlers::DatalessEventCodeHandler for LoadComplete {
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const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::LoadingComplete;
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async fn handle(&self, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
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if let Some(user_info) = user.user().await {
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super::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::LoadComplete {
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user_id: user_info.user_id(),
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}).await);
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} else {
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log::error!("Failed to handle sync loading request for unknown user");
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}
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}
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}
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@@ -2,8 +2,8 @@ pub struct GameLoadingProgress {
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msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
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msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
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}
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}
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<rlnl::events::loading::LoadingProgress, GameLoadingProgress> {
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::SimpleRlnl<rlnl::events::loading::LoadingProgress, GameLoadingProgress> {
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crate::handlers::simple_typed::SimpleRlnl::new(GameLoadingProgress::new(init_ctx))
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crate::handlers::SimpleRlnl::new(GameLoadingProgress::new(init_ctx))
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}
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}
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impl GameLoadingProgress {
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impl GameLoadingProgress {
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@@ -15,7 +15,7 @@ impl GameLoadingProgress {
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}
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}
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#[async_trait::async_trait]
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#[async_trait::async_trait]
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impl crate::handlers::simple_typed::RlnlEventCodeHandler for GameLoadingProgress {
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impl crate::handlers::RlnlEventCodeHandler for GameLoadingProgress {
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type In = rlnl::events::loading::LoadingProgress;
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type In = rlnl::events::loading::LoadingProgress;
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const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::BroadcastLoadingProgress;
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const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::BroadcastLoadingProgress;
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@@ -3,6 +3,8 @@ mod loading_progress;
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mod all_loading_progress;
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mod all_loading_progress;
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mod weapon_select;
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mod weapon_select;
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mod activate_sync;
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mod activate_sync;
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mod loading_done;
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//mod player_input;
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pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHandler {
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pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHandler {
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crate::handler::LnlEventHandler::new(init_ctx.users.clone(), crate::vehicle_motion::handler(init_ctx))
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crate::handler::LnlEventHandler::new(init_ctx.users.clone(), crate::vehicle_motion::handler(init_ctx))
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@@ -11,6 +13,35 @@ pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHa
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.add(all_loading_progress::handler(init_ctx))
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.add(all_loading_progress::handler(init_ctx))
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.add(weapon_select::handler(init_ctx))
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.add(weapon_select::handler(init_ctx))
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.add(activate_sync::handler(init_ctx))
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.add(activate_sync::handler(init_ctx))
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.add(loading_done::handler(init_ctx))
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//.add(player_input::handler(init_ctx))
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.add(crate::handlers::Broadcaster::<
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true,
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{rlnl::event_code::NetworkEvent::OnPlayerInputChanged as i16},
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{rlnl::event_code::NetworkEvent::OnServerReceivedInputChange as i16},
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{literustlib::packet::Property::Unreliable as u8},
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rlnl::events::ingame::MultiPlayerInputChanged,
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>::handler(init_ctx))
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.add(crate::handlers::DatalessBroadcaster::<
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true,
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{rlnl::event_code::NetworkEvent::AlignmentRectifierStarted as i16},
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{rlnl::event_code::NetworkEvent::AlignmentRectifierStarted as i16},
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{literustlib::packet::Property::Unreliable as u8},
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>::handler(init_ctx))
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.add(crate::handlers::Broadcaster::<
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true,
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{rlnl::event_code::NetworkEvent::FireWeaponEffect as i16},
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{rlnl::event_code::NetworkEvent::FireWeaponEffect as i16},
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{literustlib::packet::Property::Unreliable as u8},
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rlnl::events::ingame::WeaponFireEffect,
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>::handler(init_ctx))
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.add(crate::handlers::Broadcaster::<
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true,
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{rlnl::event_code::NetworkEvent::FireMiss as i16},
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{rlnl::event_code::NetworkEvent::FireMiss as i16},
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{literustlib::packet::Property::Unreliable as u8},
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rlnl::events::ingame::FireMiss,
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>::handler(init_ctx))
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}
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}
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#[inline]
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#[inline]
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34
rc_multiplayer/src/events/player_input.rs
Normal file
34
rc_multiplayer/src/events/player_input.rs
Normal file
@@ -0,0 +1,34 @@
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pub struct PlayerInput {
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msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
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}
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<rlnl::events::ingame::MultiPlayerInputChanged, PlayerInput> {
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crate::handlers::simple_typed::SimpleRlnl::new(PlayerInput::new(init_ctx))
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}
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impl PlayerInput {
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fn new(init_ctx: &crate::InitConfig) -> Self {
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Self {
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msg_router: init_ctx.matches_chann.clone(),
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}
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}
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}
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#[async_trait::async_trait]
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impl crate::handlers::simple_typed::RlnlEventCodeHandler for PlayerInput {
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type In = rlnl::events::ingame::MultiPlayerInputChanged;
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const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::OnPlayerInputChanged;
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async fn handle(&self, data: Self::In, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
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if let Some(user_info) = user.user().await {
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super::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::BroadcastRlnl {
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user_id: user_info.user_id(),
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event: rlnl::event_code::NetworkEvent::OnServerReceivedInputChange,
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property: literustlib::packet::Property::Unreliable,
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data: Some(Box::new(data)),
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}).await);
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} else {
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log::error!("Failed to rebroadcast OnPlayerInputChanged for user (no auth!)");
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}
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}
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}
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@@ -2,8 +2,8 @@ pub struct AuthUserGame {
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matches: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
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matches: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
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}
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}
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<rlnl::events::loading::GameGuidInfo, AuthUserGame> {
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::SimpleRlnl<rlnl::events::loading::GameGuidInfo, AuthUserGame> {
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crate::handlers::simple_typed::SimpleRlnl::new(AuthUserGame::new(init_ctx))
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crate::handlers::SimpleRlnl::new(AuthUserGame::new(init_ctx))
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}
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}
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impl AuthUserGame {
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impl AuthUserGame {
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@@ -15,7 +15,7 @@ impl AuthUserGame {
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}
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}
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#[async_trait::async_trait]
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#[async_trait::async_trait]
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impl crate::handlers::simple_typed::RlnlEventCodeHandler for AuthUserGame {
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impl crate::handlers::RlnlEventCodeHandler for AuthUserGame {
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type In = rlnl::events::loading::GameGuidInfo;
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type In = rlnl::events::loading::GameGuidInfo;
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const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::ValidateGameGuid;
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const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::ValidateGameGuid;
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@@ -2,8 +2,8 @@ pub struct WeaponSelect {
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msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
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msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
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}
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}
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<rlnl::events::ingame::SelectWeapon, WeaponSelect> {
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::SimpleRlnl<rlnl::events::ingame::SelectWeapon, WeaponSelect> {
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crate::handlers::simple_typed::SimpleRlnl::new(WeaponSelect::new(init_ctx))
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crate::handlers::SimpleRlnl::new(WeaponSelect::new(init_ctx))
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}
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}
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impl WeaponSelect {
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impl WeaponSelect {
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@@ -15,7 +15,7 @@ impl WeaponSelect {
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}
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}
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#[async_trait::async_trait]
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#[async_trait::async_trait]
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impl crate::handlers::simple_typed::RlnlEventCodeHandler for WeaponSelect {
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impl crate::handlers::RlnlEventCodeHandler for WeaponSelect {
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type In = rlnl::events::ingame::SelectWeapon;
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type In = rlnl::events::ingame::SelectWeapon;
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const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::WeaponSelect;
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const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::WeaponSelect;
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@@ -26,7 +26,7 @@ impl literustlib_server::EventHandler for LnlEventHandler {
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type PacketData = super::PacketData;
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type PacketData = super::PacketData;
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type UserData = super::UserData;
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type UserData = super::UserData;
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|
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async fn on_receive(&self, data: Self::PacketData, _header: &literustlib::packet::Header, peer: &std::sync::Arc< literustlib_server::Connection<Self::PacketData>>, user: &Self::UserData, sender: &std::sync::Arc<literustlib_server::DataSender<Self::PacketData>>) {
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async fn on_receive(&self, data: Self::PacketData, header: &literustlib::packet::Header, peer: &std::sync::Arc< literustlib_server::Connection<Self::PacketData>>, user: &Self::UserData, sender: &std::sync::Arc<literustlib_server::DataSender<Self::PacketData>>) {
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log::debug!("Got message {:?} (len: {}) from connection id {}", data.message_ty, data.data.len(), peer.id());
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log::debug!("Got message {:?} (len: {}) from connection id {}", data.message_ty, data.data.len(), peer.id());
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match data.message_ty {
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match data.message_ty {
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crate::data::MessageType::ClientMsg => {
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crate::data::MessageType::ClientMsg => {
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@@ -36,11 +36,11 @@ impl literustlib_server::EventHandler for LnlEventHandler {
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let variant_pretty = i16_to_event(data.variant).map(|x| format!("{:?}", x)).unwrap_or_else(|| "???".to_owned());
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let variant_pretty = i16_to_event(data.variant).map(|x| format!("{:?}", x)).unwrap_or_else(|| "???".to_owned());
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#[cfg(debug_assertions)]
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#[cfg(debug_assertions)]
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{
|
{
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panic!("Unsupported event variant {} ({}), pls fix!!!\n {:?}", variant_pretty, data.variant, &data.data[..]);
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panic!("Unsupported {:?} event variant {} ({}), pls fix!!!\n {:?}", header.property, variant_pretty, data.variant, &data.data[..]);
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}
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}
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#[cfg(not(debug_assertions))]
|
#[cfg(not(debug_assertions))]
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{
|
{
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log::warn!("Unsupported event variant {} ({}), pls fix!!!", variant_pretty, data.variant);
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log::warn!("Unsupported {:?} event variant {} ({}); {:?}, pls fix!!!", header.property, variant_pretty, data.variant);
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}
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}
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}
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}
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||||||
},
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},
|
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@@ -136,7 +136,7 @@ impl literustlib::packet::PacketData for EventData {
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}
|
}
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}
|
}
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|
|
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fn i16_to_event(num: i16) -> Option<rlnl::event_code::NetworkEvent> {
|
const fn i16_to_event(num: i16) -> Option<rlnl::event_code::NetworkEvent> {
|
||||||
match num {
|
match num {
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||||||
0 => Some(rlnl::event_code::NetworkEvent::OnFailedToConnectToMasterServer),
|
0 => Some(rlnl::event_code::NetworkEvent::OnFailedToConnectToMasterServer),
|
||||||
1 => Some(rlnl::event_code::NetworkEvent::OnConnectingToLobbyServer),
|
1 => Some(rlnl::event_code::NetworkEvent::OnConnectingToLobbyServer),
|
||||||
@@ -295,3 +295,164 @@ fn i16_to_event(num: i16) -> Option<rlnl::event_code::NetworkEvent> {
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_ => None,
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_ => None,
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}
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}
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}
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}
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#[inline]
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pub const fn i16_to_event_or_panic(num: i16) -> rlnl::event_code::NetworkEvent {
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match num {
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0 => rlnl::event_code::NetworkEvent::OnFailedToConnectToMasterServer,
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1 => rlnl::event_code::NetworkEvent::OnConnectingToLobbyServer,
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2 => rlnl::event_code::NetworkEvent::OnConnectedToLobbyServer,
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3 => rlnl::event_code::NetworkEvent::OnDisconnectingFromLobbyServer,
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4 => rlnl::event_code::NetworkEvent::OnDisconnectedFromLobbyServer,
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5 => rlnl::event_code::NetworkEvent::OnConnectedToServer,
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6 => rlnl::event_code::NetworkEvent::OnFailedToConnectToServer,
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7 => rlnl::event_code::NetworkEvent::OnConnectionLost,
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8 => rlnl::event_code::NetworkEvent::OnDisconnectedFromServer,
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9 => rlnl::event_code::NetworkEvent::OnConnectedToGameServer,
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10 => rlnl::event_code::NetworkEvent::OnServerStarted,
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11 => rlnl::event_code::NetworkEvent::OnServerStopped,
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12 => rlnl::event_code::NetworkEvent::OnPlayerConnectedToServer,
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13 => rlnl::event_code::NetworkEvent::OnPlayerDisconnectedFromServer,
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14 => rlnl::event_code::NetworkEvent::RequestRespawnPoint,
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15 => rlnl::event_code::NetworkEvent::FreeSpawnPoint,
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16 => rlnl::event_code::NetworkEvent::RequestTeamBaseModel,
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17 => rlnl::event_code::NetworkEvent::RequestCapturePoints,
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18 => rlnl::event_code::NetworkEvent::RequestEqualizerModel,
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19 => rlnl::event_code::NetworkEvent::TeamBase,
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20 => rlnl::event_code::NetworkEvent::RegisterCapturePoints,
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21 => rlnl::event_code::NetworkEvent::RegisterEqualizer,
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22 => rlnl::event_code::NetworkEvent::FreeRespawnPoint,
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23 => rlnl::event_code::NetworkEvent::PlayerIDs,
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24 => rlnl::event_code::NetworkEvent::SyncMachineCubes,
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25 => rlnl::event_code::NetworkEvent::MachineDestroyed,
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26 => rlnl::event_code::NetworkEvent::GameStarted,
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27 => rlnl::event_code::NetworkEvent::OnPlayerInputChanged,
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28 => rlnl::event_code::NetworkEvent::OnServerReceivedInputChange,
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29 => rlnl::event_code::NetworkEvent::ClientUnregistered,
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30 => rlnl::event_code::NetworkEvent::OnAnotherClientDisconnected,
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31 => rlnl::event_code::NetworkEvent::OnClientReconnected,
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32 => rlnl::event_code::NetworkEvent::DamageCube,
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33 => rlnl::event_code::NetworkEvent::FireWeaponEffect,
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35 => rlnl::event_code::NetworkEvent::FireMiss,
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36 => rlnl::event_code::NetworkEvent::MultipleFireMisses,
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37 => rlnl::event_code::NetworkEvent::CurrentGameTime,
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38 => rlnl::event_code::NetworkEvent::EndGame,
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39 => rlnl::event_code::NetworkEvent::GameWon,
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40 => rlnl::event_code::NetworkEvent::GameLost,
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41 => rlnl::event_code::NetworkEvent::GameWonBaseDestroyed,
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42 => rlnl::event_code::NetworkEvent::GameLostBaseDestroyed,
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43 => rlnl::event_code::NetworkEvent::BuffTeamPlayers,
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44 => rlnl::event_code::NetworkEvent::PlayerThreateningBase,
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45 => rlnl::event_code::NetworkEvent::TimeToGameStart,
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46 => rlnl::event_code::NetworkEvent::SetRespawnWaitingTime,
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47 => rlnl::event_code::NetworkEvent::TeamBaseState,
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48 => rlnl::event_code::NetworkEvent::TeamBaseCaptureStart,
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49 => rlnl::event_code::NetworkEvent::TeamBaseCaptureReset,
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50 => rlnl::event_code::NetworkEvent::TeamBaseCaptureStop,
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51 => rlnl::event_code::NetworkEvent::TeamBaseSectionComplete,
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52 => rlnl::event_code::NetworkEvent::TeamBaseFinalSectionComplete,
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53 => rlnl::event_code::NetworkEvent::TeamBaseInitialise,
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54 => rlnl::event_code::NetworkEvent::GetClientPings,
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55 => rlnl::event_code::NetworkEvent::SetClientPing,
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56 => rlnl::event_code::NetworkEvent::WarnPlayer,
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57 => rlnl::event_code::NetworkEvent::EnemySpotted,
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58 => rlnl::event_code::NetworkEvent::RemoteEnemySpotted,
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59 => rlnl::event_code::NetworkEvent::AssistBonusRequest,
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60 => rlnl::event_code::NetworkEvent::TeamBaseContested,
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61 => rlnl::event_code::NetworkEvent::AcquireRemoteAI,
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63 => rlnl::event_code::NetworkEvent::KillBonusRequest,
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64 => rlnl::event_code::NetworkEvent::EACRegisterToken,
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65 => rlnl::event_code::NetworkEvent::HeallingAssistBonusRequest,
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66 => rlnl::event_code::NetworkEvent::ProtectTeamMateBonusRequest,
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67 => rlnl::event_code::NetworkEvent::DefendTheBaseBonusRequest,
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68 => rlnl::event_code::NetworkEvent::DestroyCubesBonusRequest,
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69 => rlnl::event_code::NetworkEvent::DestroyHealCubesPointsAwarded,
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70 => rlnl::event_code::NetworkEvent::ConfirmedKill,
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71 => rlnl::event_code::NetworkEvent::BonusesFlushDone,
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72 => rlnl::event_code::NetworkEvent::AlignmentRectifierStarted,
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73 => rlnl::event_code::NetworkEvent::HealCubesBonusRequest,
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74 => rlnl::event_code::NetworkEvent::SetShieldState,
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75 => rlnl::event_code::NetworkEvent::TeamBaseLowHealth,
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76 => rlnl::event_code::NetworkEvent::AwardTeamBaseProtoniumDestroyedRequest,
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77 => rlnl::event_code::NetworkEvent::InitialiseGameStats,
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78 => rlnl::event_code::NetworkEvent::UpdateGameStats,
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79 => rlnl::event_code::NetworkEvent::MapPingEvent,
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80 => rlnl::event_code::NetworkEvent::SurrenderRequest,
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81 => rlnl::event_code::NetworkEvent::HealSelf,
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82 => rlnl::event_code::NetworkEvent::HealSelfResponse,
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83 => rlnl::event_code::NetworkEvent::SurrenderVoteStarted,
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84 => rlnl::event_code::NetworkEvent::SurrenderVoteCast,
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85 => rlnl::event_code::NetworkEvent::CurrentSurrenderVotes,
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86 => rlnl::event_code::NetworkEvent::SurrenderAccepted,
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87 => rlnl::event_code::NetworkEvent::SurrenderDeclined,
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88 => rlnl::event_code::NetworkEvent::SetSurrenderTimes,
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89 => rlnl::event_code::NetworkEvent::SetFinalGameScore,
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90 => rlnl::event_code::NetworkEvent::PitLeaderBoardUpdate,
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91 => rlnl::event_code::NetworkEvent::PitModeState,
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93 => rlnl::event_code::NetworkEvent::ValidateGameGuid,
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94 => rlnl::event_code::NetworkEvent::GameGuidValidated,
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95 => rlnl::event_code::NetworkEvent::PlayerInsideBase,
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97 => rlnl::event_code::NetworkEvent::ConfirmedAssist,
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98 => rlnl::event_code::NetworkEvent::LockOnNotification,
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99 => rlnl::event_code::NetworkEvent::LockOnNotificationBroadcast,
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100 => rlnl::event_code::NetworkEvent::ShieldSpawned,
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101 => rlnl::event_code::NetworkEvent::SpawnShield,
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102 => rlnl::event_code::NetworkEvent::BroadcastOpenShield,
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103 => rlnl::event_code::NetworkEvent::OpenShield,
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104 => rlnl::event_code::NetworkEvent::BroadcastInvisible,
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105 => rlnl::event_code::NetworkEvent::MakeInvisible,
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106 => rlnl::event_code::NetworkEvent::BroadcastVisible,
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107 => rlnl::event_code::NetworkEvent::MakeVisible,
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108 => rlnl::event_code::NetworkEvent::BroadcastActivateTeleportEffect,
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109 => rlnl::event_code::NetworkEvent::ActivateTeleportEffect,
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110 => rlnl::event_code::NetworkEvent::BroadcastActivateReadyEffect,
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111 => rlnl::event_code::NetworkEvent::ActivateReadyEffect,
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112 => rlnl::event_code::NetworkEvent::BroadcastSpawnEmpLocator,
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113 => rlnl::event_code::NetworkEvent::SpawnEmpLocator,
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114 => rlnl::event_code::NetworkEvent::BroadcastSpawnEmpMachineEffect,
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115 => rlnl::event_code::NetworkEvent::SpawnEmpMachineEffect,
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116 => rlnl::event_code::NetworkEvent::WeaponSelect,
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117 => rlnl::event_code::NetworkEvent::BroadcastWeaponSelect,
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118 => rlnl::event_code::NetworkEvent::HostAIs,
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119 => rlnl::event_code::NetworkEvent::HealAlly,
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120 => rlnl::event_code::NetworkEvent::HealAllyResponse,
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121 => rlnl::event_code::NetworkEvent::SelfDestructClassicMode,
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122 => rlnl::event_code::NetworkEvent::GameModeSettings,
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123 => rlnl::event_code::NetworkEvent::TeamDeathMatchState,
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124 => rlnl::event_code::NetworkEvent::ClientDisconnecting,
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125 => rlnl::event_code::NetworkEvent::SendBonus,
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126 => rlnl::event_code::NetworkEvent::TestConnection,
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127 => rlnl::event_code::NetworkEvent::MachineDestroyedConfirmed,
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128 => rlnl::event_code::NetworkEvent::EnergyModuleActivated,
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129 => rlnl::event_code::NetworkEvent::BroadcastLoadingProgress,
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130 => rlnl::event_code::NetworkEvent::RequestLoadingProgressAllUsers,
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131 => rlnl::event_code::NetworkEvent::LoadingComplete,
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132 => rlnl::event_code::NetworkEvent::GameAborted,
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134 => rlnl::event_code::NetworkEvent::SendDamagedByEnemyShield,
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135 => rlnl::event_code::NetworkEvent::DamagedByEnemyShield,
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136 => rlnl::event_code::NetworkEvent::EqualizerNotification,
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137 => rlnl::event_code::NetworkEvent::CapturePointProgress,
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138 => rlnl::event_code::NetworkEvent::CapturePointNotification,
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140 => rlnl::event_code::NetworkEvent::RadarModuleActivated,
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141 => rlnl::event_code::NetworkEvent::RemoteRadarModuleActivated,
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142 => rlnl::event_code::NetworkEvent::EACMessage,
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143 => rlnl::event_code::NetworkEvent::Taunt,
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144 => rlnl::event_code::NetworkEvent::MachineFullHealth,
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145 => rlnl::event_code::NetworkEvent::RequestSync,
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146 => rlnl::event_code::NetworkEvent::BeginSync,
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147 => rlnl::event_code::NetworkEvent::EndOfSync,
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148 => rlnl::event_code::NetworkEvent::SyncTeamBaseCubes,
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150 => rlnl::event_code::NetworkEvent::SyncEqualizerNotification,
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151 => rlnl::event_code::NetworkEvent::PlayerQuitRequest,
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152 => rlnl::event_code::NetworkEvent::PlayerQuitRequestComplete,
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153 => rlnl::event_code::NetworkEvent::DamageCubeEffectOnly,
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154 => rlnl::event_code::NetworkEvent::DamageCubeNoEffect,
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155 => rlnl::event_code::NetworkEvent::DestroyCubeEffectOnly,
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156 => rlnl::event_code::NetworkEvent::DestroyCubeNoEffect,
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157 => rlnl::event_code::NetworkEvent::DestroyCubesFull,
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170 => rlnl::event_code::NetworkEvent::LongPlayValue,
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171 => rlnl::event_code::NetworkEvent::UpdateVotingAfterBattle,
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172 => rlnl::event_code::NetworkEvent::CosmeticAction,
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_ => panic!("Invalid rlnl event code"),
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}
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}
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51
rc_multiplayer/src/handlers/ingame_broadcast.rs
Normal file
51
rc_multiplayer/src/handlers/ingame_broadcast.rs
Normal file
@@ -0,0 +1,51 @@
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pub struct Broadcaster<const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8, InOut: byteserde::des_slice::ByteDeserializeSlice<InOut> + byteserde::ser_heap::ByteSerializeHeap + Send + Sync + 'static> {
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msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
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code_out: rlnl::event_code::NetworkEvent,
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property: literustlib::packet::Property,
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_in: std::marker::PhantomData<InOut>,
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}
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impl <const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8, InOut: byteserde::des_slice::ByteDeserializeSlice<InOut> + byteserde::ser_heap::ByteSerializeHeap + Send + Sync + 'static> Broadcaster<EXCLUDE_SENDER, CODE_IN, CODE_OUT, PROPERTY, InOut> {
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pub fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<InOut, Self> {
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crate::handlers::simple_typed::SimpleRlnl::new(Broadcaster::new(init_ctx))
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}
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fn new(init_ctx: &crate::InitConfig) -> Self {
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Self {
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msg_router: init_ctx.matches_chann.clone(),
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code_out: crate::handler::i16_to_event_or_panic(CODE_OUT),
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property: literustlib::packet::Property::try_from(PROPERTY).expect("Invalid literustlib packet property"),
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_in: std::marker::PhantomData::default(),
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}
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}
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}
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#[async_trait::async_trait]
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impl <const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8, InOut: byteserde::des_slice::ByteDeserializeSlice<InOut> + byteserde::ser_heap::ByteSerializeHeap + Send + Sync + 'static> crate::handlers::simple_typed::RlnlEventCodeHandler for Broadcaster<EXCLUDE_SENDER, CODE_IN, CODE_OUT, PROPERTY, InOut> {
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type In = InOut;
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const CODE: rlnl::event_code::NetworkEvent = crate::handler::i16_to_event_or_panic(CODE_IN);
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async fn handle(&self, data: Self::In, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
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if let Some(user_info) = user.user().await {
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if EXCLUDE_SENDER {
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crate::events::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::RebroadcastRlnl {
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skip_user_id: user_info.user_id(),
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event: self.code_out,
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property: self.property,
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data: Some(Box::new(data)),
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}).await);
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} else {
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crate::events::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::BroadcastRlnl {
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user_id: user_info.user_id(),
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event: self.code_out,
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||||||
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property: self.property,
|
||||||
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data: Some(Box::new(data)),
|
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}).await);
|
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|
}
|
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} else {
|
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log::error!("Failed to rebroadcast OnPlayerInputChanged for user (no auth!)");
|
||||||
|
}
|
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|
}
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}
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||||||
47
rc_multiplayer/src/handlers/ingame_broadcast_dataless.rs
Normal file
47
rc_multiplayer/src/handlers/ingame_broadcast_dataless.rs
Normal file
@@ -0,0 +1,47 @@
|
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pub struct DatalessBroadcaster<const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8> {
|
||||||
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msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
|
||||||
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code_out: rlnl::event_code::NetworkEvent,
|
||||||
|
property: literustlib::packet::Property,
|
||||||
|
}
|
||||||
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|
||||||
|
impl <const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8> DatalessBroadcaster<EXCLUDE_SENDER, CODE_IN, CODE_OUT, PROPERTY> {
|
||||||
|
pub fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::dataless::Dataless<Self> {
|
||||||
|
crate::handlers::dataless::Dataless::new(Self::new(init_ctx))
|
||||||
|
}
|
||||||
|
|
||||||
|
fn new(init_ctx: &crate::InitConfig) -> Self {
|
||||||
|
Self {
|
||||||
|
msg_router: init_ctx.matches_chann.clone(),
|
||||||
|
code_out: crate::handler::i16_to_event_or_panic(CODE_OUT),
|
||||||
|
property: literustlib::packet::Property::try_from(PROPERTY).expect("Invalid literustlib packet property"),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[async_trait::async_trait]
|
||||||
|
impl <const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8> crate::handlers::dataless::DatalessEventCodeHandler for DatalessBroadcaster<EXCLUDE_SENDER, CODE_IN, CODE_OUT, PROPERTY> {
|
||||||
|
const CODE: rlnl::event_code::NetworkEvent = crate::handler::i16_to_event_or_panic(CODE_IN);
|
||||||
|
|
||||||
|
async fn handle(&self, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
|
||||||
|
if let Some(user_info) = user.user().await {
|
||||||
|
if EXCLUDE_SENDER {
|
||||||
|
crate::events::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::RebroadcastRlnl {
|
||||||
|
skip_user_id: user_info.user_id(),
|
||||||
|
event: self.code_out,
|
||||||
|
property: self.property,
|
||||||
|
data: None,
|
||||||
|
}).await);
|
||||||
|
} else {
|
||||||
|
crate::events::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::BroadcastRlnl {
|
||||||
|
user_id: user_info.user_id(),
|
||||||
|
event: self.code_out,
|
||||||
|
property: self.property,
|
||||||
|
data: None,
|
||||||
|
}).await);
|
||||||
|
}
|
||||||
|
|
||||||
|
} else {
|
||||||
|
log::error!("Failed to rebroadcast OnPlayerInputChanged for user (no auth!)");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,2 +1,11 @@
|
|||||||
pub mod simple_typed;
|
mod simple_typed;
|
||||||
pub mod dataless;
|
pub use simple_typed::{RlnlEventCodeHandler, SimpleRlnl, RlnlSender};
|
||||||
|
|
||||||
|
mod dataless;
|
||||||
|
pub use dataless::{Dataless, DatalessEventCodeHandler};
|
||||||
|
|
||||||
|
mod ingame_broadcast;
|
||||||
|
pub use ingame_broadcast::Broadcaster;
|
||||||
|
|
||||||
|
mod ingame_broadcast_dataless;
|
||||||
|
pub use ingame_broadcast_dataless::DatalessBroadcaster;
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ impl <'a> RlnlSender<'a> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub async fn send_data<D: byteserde::ser_heap::ByteSerializeHeap>(&self, data: &D, event: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, conn: &literustlib_server::Connection<crate::PacketData>) -> std::io::Result<usize> {
|
pub async fn send_data<D: byteserde::ser_heap::ByteSerializeHeap + ?Sized>(&self, data: &D, event: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, conn: &literustlib_server::Connection<crate::PacketData>) -> std::io::Result<usize> {
|
||||||
let mut ser = byteserde::ser_heap::ByteSerializerHeap::default();
|
let mut ser = byteserde::ser_heap::ByteSerializerHeap::default();
|
||||||
data.byte_serialize_heap(&mut ser).map_err(|e| std::io::Error::new(std::io::ErrorKind::Unsupported, e.message))?;
|
data.byte_serialize_heap(&mut ser).map_err(|e| std::io::Error::new(std::io::ErrorKind::Unsupported, e.message))?;
|
||||||
let event_data = crate::handler::EventData::with_data(
|
let event_data = crate::handler::EventData::with_data(
|
||||||
|
|||||||
45
rc_multiplayer/src/matches/countdown.rs
Normal file
45
rc_multiplayer/src/matches/countdown.rs
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
pub fn match_countdown(players: Vec<super::generic::UserSender>, game_start: chrono::DateTime<chrono::Utc>) {
|
||||||
|
tokio::spawn(do_match_countdown_async(players, game_start));
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn time_to_game_start_payload(game_start: chrono::DateTime<chrono::Utc>) -> rlnl::events::GameTime {
|
||||||
|
let now = chrono::Utc::now();
|
||||||
|
let time_until_start = game_start.signed_duration_since(now);
|
||||||
|
let time_until_start_f32 = (time_until_start.abs().num_milliseconds() as f32) / 1000.0;
|
||||||
|
rlnl::events::GameTime(time_until_start_f32)
|
||||||
|
}
|
||||||
|
|
||||||
|
async fn do_match_countdown_async(players: Vec<super::generic::UserSender>, game_start: chrono::DateTime<chrono::Utc>) {
|
||||||
|
let now = chrono::Utc::now();
|
||||||
|
let time_until_start = game_start.signed_duration_since(now);
|
||||||
|
|
||||||
|
let payload = time_to_game_start_payload(game_start);
|
||||||
|
for player in players.iter() {
|
||||||
|
let sender = player.rlnl();
|
||||||
|
if let Err(e) = sender.send_data(
|
||||||
|
&payload,
|
||||||
|
rlnl::event_code::NetworkEvent::TimeToGameStart,
|
||||||
|
literustlib::packet::Property::ReliableOrdered,
|
||||||
|
&player.connection)
|
||||||
|
.await {
|
||||||
|
log::error!("Failed to send TimeToGameStart to a user: {}", e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
tokio::time::sleep(time_until_start.to_std().unwrap_or_default()).await;
|
||||||
|
log::debug!("Sending starting game event");
|
||||||
|
let payload = rlnl::events::ingame::GameStart {
|
||||||
|
is_reconnecting: 0,
|
||||||
|
};
|
||||||
|
for player in players {
|
||||||
|
let sender = player.rlnl();
|
||||||
|
if let Err(e) = sender.send_data(
|
||||||
|
&payload,
|
||||||
|
rlnl::event_code::NetworkEvent::GameStarted,
|
||||||
|
literustlib::packet::Property::ReliableOrdered,
|
||||||
|
&player.connection)
|
||||||
|
.await {
|
||||||
|
log::error!("Failed to send GameStarted event to a user: {}", e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,3 +1,2 @@
|
|||||||
pub trait GamemodeEngine: Send + Sync {
|
pub trait GamemodeEngine: Send + Sync {
|
||||||
fn is_complete(&self) -> bool;
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,11 +1,22 @@
|
|||||||
pub(super) struct UserConnection {
|
pub(super) struct UserConnection {
|
||||||
pub(super) user: std::sync::Arc<Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>>,
|
pub(super) user: std::sync::Arc<Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>>,
|
||||||
pub(super) connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>,
|
pub(super) connection: UserSender,
|
||||||
pub(super) sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>,
|
|
||||||
pub(super) state: UserState,
|
pub(super) state: UserState,
|
||||||
pub(super) machine: MachineState,
|
pub(super) machine: MachineState,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub(super) struct UserSender {
|
||||||
|
pub(super) connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>,
|
||||||
|
pub(super) sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl UserSender {
|
||||||
|
pub fn rlnl(&self) -> crate::handlers::RlnlSender<'_> {
|
||||||
|
crate::handlers::RlnlSender::new(&self.sender)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub(super) struct UserState {
|
pub(super) struct UserState {
|
||||||
pub(super) mode: std::sync::atomic::AtomicU8,
|
pub(super) mode: std::sync::atomic::AtomicU8,
|
||||||
pub(super) progress: std::sync::atomic::AtomicU8, // percent
|
pub(super) progress: std::sync::atomic::AtomicU8, // percent
|
||||||
@@ -82,9 +93,13 @@ pub(super) struct GenericGamemodeEngine {
|
|||||||
//pub send: tokio::sync::mpsc::Sender<super::GameMessage>,
|
//pub send: tokio::sync::mpsc::Sender<super::GameMessage>,
|
||||||
pub game_guid: String,
|
pub game_guid: String,
|
||||||
pub is_complete: std::sync::atomic::AtomicBool,
|
pub is_complete: std::sync::atomic::AtomicBool,
|
||||||
|
pub game_start: std::sync::atomic::AtomicI64,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl GenericGamemodeEngine {
|
impl GenericGamemodeEngine {
|
||||||
|
const END_OF_SYNC_DELAY: std::time::Duration = std::time::Duration::from_millis(100);
|
||||||
|
const COUNTDOWN_DURATION: std::time::Duration = std::time::Duration::from_secs(5);
|
||||||
|
|
||||||
pub fn new(guid: String) -> Self {
|
pub fn new(guid: String) -> Self {
|
||||||
|
|
||||||
Self {
|
Self {
|
||||||
@@ -92,6 +107,7 @@ impl GenericGamemodeEngine {
|
|||||||
user_id_map: tokio::sync::RwLock::new(std::collections::HashMap::new()),
|
user_id_map: tokio::sync::RwLock::new(std::collections::HashMap::new()),
|
||||||
game_guid: guid,
|
game_guid: guid,
|
||||||
is_complete: std::sync::atomic::AtomicBool::new(false),
|
is_complete: std::sync::atomic::AtomicBool::new(false),
|
||||||
|
game_start: std::sync::atomic::AtomicI64::new(-1),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -99,15 +115,50 @@ impl GenericGamemodeEngine {
|
|||||||
self.user_id_map.read().await.get(&user_id).map(|x| *x)
|
self.user_id_map.read().await.get(&user_id).map(|x| *x)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub(super) async fn broadcast<T: byteserde::ser_heap::ByteSerializeHeap>(&self, user_id: i32, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: T) {
|
pub(super) async fn rebroadcast<T: byteserde::ser_heap::ByteSerializeHeap + ?Sized>(&self, user_id: i32, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: &T) {
|
||||||
for conn in self.users.read().await.values() {
|
for conn in self.users.read().await.values() {
|
||||||
if user_id == conn.user.user_id() { continue; }
|
if user_id == conn.user.user_id() { continue; }
|
||||||
let sender = crate::handlers::simple_typed::RlnlSender::new(&conn.sender);
|
let sender = crate::handlers::RlnlSender::new(&conn.connection.sender);
|
||||||
crate::events::log_lnl_send_failure(sender.send_data(
|
crate::events::log_lnl_send_failure(sender.send_data(
|
||||||
&data,
|
data,
|
||||||
code,
|
code,
|
||||||
property,
|
property,
|
||||||
&conn.connection,
|
&conn.connection.connection,
|
||||||
|
).await);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(super) async fn rebroadcast_dataless(&self, user_id: i32, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property) {
|
||||||
|
for conn in self.users.read().await.values() {
|
||||||
|
if user_id == conn.user.user_id() { continue; }
|
||||||
|
let sender = crate::handlers::RlnlSender::new(&conn.connection.sender);
|
||||||
|
crate::events::log_lnl_send_failure(sender.send_empty(
|
||||||
|
code,
|
||||||
|
property,
|
||||||
|
&conn.connection.connection,
|
||||||
|
).await);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(super) async fn broadcast<T: byteserde::ser_heap::ByteSerializeHeap + ?Sized>(&self, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: &T) {
|
||||||
|
for conn in self.users.read().await.values() {
|
||||||
|
let sender = conn.connection.rlnl();
|
||||||
|
crate::events::log_lnl_send_failure(sender.send_data(
|
||||||
|
data,
|
||||||
|
code,
|
||||||
|
property,
|
||||||
|
&conn.connection.connection,
|
||||||
|
).await);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(super) async fn broadcast_dataless(&self, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property) {
|
||||||
|
for conn in self.users.read().await.values() {
|
||||||
|
let sender = conn.connection.rlnl();
|
||||||
|
crate::events::log_lnl_send_failure(sender.send_empty(
|
||||||
|
code,
|
||||||
|
property,
|
||||||
|
&conn.connection.connection,
|
||||||
).await);
|
).await);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -133,14 +184,16 @@ impl GenericGamemodeEngine {
|
|||||||
let mut users = self.users.write().await;
|
let mut users = self.users.write().await;
|
||||||
let new_user = UserConnection {
|
let new_user = UserConnection {
|
||||||
user,
|
user,
|
||||||
connection,
|
connection: UserSender {
|
||||||
sender,
|
connection,
|
||||||
|
sender,
|
||||||
|
},
|
||||||
state: UserState::new(),
|
state: UserState::new(),
|
||||||
machine: MachineState::new(),
|
machine: MachineState::new(),
|
||||||
};
|
};
|
||||||
//tokio::time::sleep(std::time::Duration::from_secs(1)).await;
|
//tokio::time::sleep(std::time::Duration::from_secs(1)).await;
|
||||||
let id = users.len() as u8;
|
let id = users.len() as u8;
|
||||||
if let Err(e) = self.send_loading_events(&new_user, id).await {
|
if let Err(e) = self.send_loading_events(&new_user.connection, id).await {
|
||||||
response.send(Some(super::messages::ErrorMessage {
|
response.send(Some(super::messages::ErrorMessage {
|
||||||
message: "Failed to send GameGuidValidated response".to_owned(),
|
message: "Failed to send GameGuidValidated response".to_owned(),
|
||||||
inner: Some(Box::new(e)),
|
inner: Some(Box::new(e)),
|
||||||
@@ -158,19 +211,23 @@ impl GenericGamemodeEngine {
|
|||||||
user_name: rlnl::types::BinaryWriterString(user_name),
|
user_name: rlnl::types::BinaryWriterString(user_name),
|
||||||
progress,
|
progress,
|
||||||
};
|
};
|
||||||
|
let mut all_users_loading_complete = true;
|
||||||
for conn in self.users.read().await.values() {
|
for conn in self.users.read().await.values() {
|
||||||
if user_id == conn.user.user_id() {
|
if user_id == conn.user.user_id() {
|
||||||
let progress_percent = (progress * 100.0).ceil() as u8;
|
let progress_percent = (progress * 100.0).ceil() as u8;
|
||||||
log::debug!("User {} is loaded {}% into game {}", user_id, progress_percent, self.game_guid);
|
log::debug!("User {} is loaded {}% into game {}", user_id, progress_percent, self.game_guid);
|
||||||
conn.state.progress.store(progress_percent, std::sync::atomic::Ordering::Relaxed);
|
conn.state.progress.store(progress_percent, std::sync::atomic::Ordering::Relaxed);
|
||||||
|
all_users_loading_complete &= progress_percent == 100;
|
||||||
|
} else {
|
||||||
|
all_users_loading_complete &= conn.state.progress.load(std::sync::atomic::Ordering::Relaxed) == 100;
|
||||||
}
|
}
|
||||||
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
|
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
|
||||||
match mode {
|
match mode {
|
||||||
ConnectionMode::Loading
|
ConnectionMode::Loading
|
||||||
| ConnectionMode::Sync => {
|
| ConnectionMode::Sync => {
|
||||||
if user_id != conn.user.user_id() {
|
if user_id != conn.user.user_id() {
|
||||||
crate::events::log_lnl_send_failure(crate::handlers::simple_typed::RlnlSender::new(&conn.sender)
|
crate::events::log_lnl_send_failure(conn.connection.rlnl()
|
||||||
.send_data(&progress_data, rlnl::event_code::NetworkEvent::BroadcastLoadingProgress, literustlib::packet::Property::ReliableOrdered, &conn.connection).await);
|
.send_data(&progress_data, rlnl::event_code::NetworkEvent::BroadcastLoadingProgress, literustlib::packet::Property::ReliableOrdered, &conn.connection.connection).await);
|
||||||
}
|
}
|
||||||
/*if progress > 0.95 {
|
/*if progress > 0.95 {
|
||||||
log::info!("User {} is ready, ending sync", user_id);
|
log::info!("User {} is ready, ending sync", user_id);
|
||||||
@@ -188,6 +245,24 @@ impl GenericGamemodeEngine {
|
|||||||
log::warn!("Got loading progress for user {} who is supposed to be already in-game", user_id);
|
log::warn!("Got loading progress for user {} who is supposed to be already in-game", user_id);
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
if !matches!(mode, ConnectionMode::Sync) {
|
||||||
|
all_users_loading_complete = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// trigger game start
|
||||||
|
if all_users_loading_complete {
|
||||||
|
log::info!("All players are ready for game {}", self.game_guid);
|
||||||
|
tokio::time::sleep(Self::END_OF_SYNC_DELAY).await;
|
||||||
|
let mut senders = Vec::new();
|
||||||
|
for conn in self.users.read().await.values() {
|
||||||
|
crate::events::log_lnl_send_failure(conn.connection.rlnl()
|
||||||
|
.send_empty(rlnl::event_code::NetworkEvent::EndOfSync, literustlib::packet::Property::ReliableOrdered, &conn.connection.connection).await);
|
||||||
|
|
||||||
|
senders.push(conn.connection.clone());
|
||||||
|
}
|
||||||
|
let game_start = chrono::Utc::now() + Self::COUNTDOWN_DURATION;
|
||||||
|
self.game_start.store(game_start.timestamp(), std::sync::atomic::Ordering::Relaxed);
|
||||||
|
super::countdown::match_countdown(senders, game_start);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
super::GameMessage::RequestLoadingProgress { user_id } => {
|
super::GameMessage::RequestLoadingProgress { user_id } => {
|
||||||
@@ -195,7 +270,6 @@ impl GenericGamemodeEngine {
|
|||||||
for conn in self.users.read().await.values() {
|
for conn in self.users.read().await.values() {
|
||||||
if user_id == conn.user.user_id() {
|
if user_id == conn.user.user_id() {
|
||||||
user_info = Some((
|
user_info = Some((
|
||||||
conn.sender.to_owned(),
|
|
||||||
conn.connection.to_owned(),
|
conn.connection.to_owned(),
|
||||||
rlnl::events::loading::LoadingProgress {
|
rlnl::events::loading::LoadingProgress {
|
||||||
user_name: rlnl::types::BinaryWriterString(conn.user.user_name().to_owned()),
|
user_name: rlnl::types::BinaryWriterString(conn.user.user_name().to_owned()),
|
||||||
@@ -205,14 +279,14 @@ impl GenericGamemodeEngine {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
if let Some(user_info) = user_info {
|
if let Some(user_info) = user_info {
|
||||||
let sender = crate::handlers::simple_typed::RlnlSender::new(&user_info.0);
|
let sender = crate::handlers::RlnlSender::new(&user_info.0.sender);
|
||||||
for conn in self.users.read().await.values() {
|
for conn in self.users.read().await.values() {
|
||||||
if user_id == conn.user.user_id() { continue; }
|
if user_id == conn.user.user_id() { continue; }
|
||||||
crate::events::log_lnl_send_failure(sender.send_data(
|
crate::events::log_lnl_send_failure(sender.send_data(
|
||||||
&user_info.2,
|
&user_info.1,
|
||||||
rlnl::event_code::NetworkEvent::BroadcastLoadingProgress,
|
rlnl::event_code::NetworkEvent::BroadcastLoadingProgress,
|
||||||
literustlib::packet::Property::ReliableOrdered,
|
literustlib::packet::Property::ReliableOrdered,
|
||||||
&user_info.1,
|
&user_info.0.connection,
|
||||||
).await);
|
).await);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
@@ -231,11 +305,11 @@ impl GenericGamemodeEngine {
|
|||||||
item_category: category_u32,
|
item_category: category_u32,
|
||||||
item_size: size_u32,
|
item_size: size_u32,
|
||||||
};
|
};
|
||||||
self.broadcast(
|
self.rebroadcast(
|
||||||
user_id,
|
user_id,
|
||||||
rlnl::event_code::NetworkEvent::BroadcastWeaponSelect,
|
rlnl::event_code::NetworkEvent::BroadcastWeaponSelect,
|
||||||
literustlib::packet::Property::ReliableOrdered,
|
literustlib::packet::Property::ReliableOrdered,
|
||||||
data,
|
&data,
|
||||||
).await;
|
).await;
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -246,15 +320,50 @@ impl GenericGamemodeEngine {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
super::GameMessage::LoadComplete { user_id } => {
|
||||||
|
if let Some(user_key) = self.user_key_by_user_id(user_id).await {
|
||||||
|
if let Some(conn) = self.users.read().await.get(&user_key) {
|
||||||
|
log::debug!("Loading complete for game {}, user {} ({})", self.game_guid, user_id, user_key);
|
||||||
|
let game_start = chrono::DateTime::from_timestamp(self.game_start.load(std::sync::atomic::Ordering::Relaxed), 0).unwrap();
|
||||||
|
let payload = super::countdown::time_to_game_start_payload(game_start);
|
||||||
|
let sender = conn.connection.rlnl();
|
||||||
|
if let Err(e) = sender.send_data(
|
||||||
|
&payload,
|
||||||
|
rlnl::event_code::NetworkEvent::TimeToGameStart,
|
||||||
|
literustlib::packet::Property::ReliableOrdered,
|
||||||
|
&conn.connection.connection)
|
||||||
|
.await {
|
||||||
|
log::error!("Failed to send updated TimeToGameStart to a user: {}", e);
|
||||||
|
}
|
||||||
|
self.spawn_initial_ingame_events(conn, user_id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
super::GameMessage::BroadcastRlnl { user_id: _, event, property, data } => {
|
||||||
|
if let Some(data) = data {
|
||||||
|
self.broadcast(event, property, &*data).await;
|
||||||
|
} else {
|
||||||
|
self.broadcast_dataless(event, property).await;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
super::GameMessage::RebroadcastRlnl { skip_user_id, event, property, data } => {
|
||||||
|
if let Some(data) = data {
|
||||||
|
self.rebroadcast(skip_user_id, event, property, &*data).await;
|
||||||
|
} else {
|
||||||
|
self.rebroadcast_dataless(skip_user_id, event, property).await;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
super::GameMessage::Motion { user_id, data } => {
|
super::GameMessage::Motion { user_id, data } => {
|
||||||
for conn in self.users.read().await.values() {
|
for conn in self.users.read().await.values() {
|
||||||
if conn.user.user_id() == user_id { continue; } // fun fact: the game hard crashes if you omit this
|
if conn.user.user_id() == user_id { continue; } // fun fact: the game hard crashes if you omit this
|
||||||
crate::events::log_lnl_send_failure(conn.sender.send_data(crate::handler::EventData {
|
crate::events::log_lnl_send_failure(conn.connection.sender.send_data(crate::handler::EventData {
|
||||||
message_ty: crate::data::MessageType::RobotMotion,
|
message_ty: crate::data::MessageType::RobotMotion,
|
||||||
variant: 0,
|
variant: 0,
|
||||||
data_size: data.len() as _,
|
data_size: data.len() as _,
|
||||||
data: data.clone(),
|
data: data.clone(),
|
||||||
}, literustlib::packet::Property::Unreliable, &conn.connection).await);
|
}, literustlib::packet::Property::Unreliable, &conn.connection.connection).await);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
super::GameMessage::NoOp => {},
|
super::GameMessage::NoOp => {},
|
||||||
@@ -264,8 +373,8 @@ impl GenericGamemodeEngine {
|
|||||||
self.is_complete.store(true, std::sync::atomic::Ordering::Relaxed);
|
self.is_complete.store(true, std::sync::atomic::Ordering::Relaxed);
|
||||||
}
|
}
|
||||||
|
|
||||||
async fn send_loading_events(&self, user: &UserConnection, player_id: u8) -> std::io::Result<()> {
|
async fn send_loading_events(&self, user: &UserSender, player_id: u8) -> std::io::Result<()> {
|
||||||
let sender = crate::handlers::simple_typed::RlnlSender::new(&user.sender);
|
let sender = user.rlnl();
|
||||||
sender.send_data(
|
sender.send_data(
|
||||||
&rlnl::events::loading::PlayerID { owner: player_id },
|
&rlnl::events::loading::PlayerID { owner: player_id },
|
||||||
rlnl::event_code::NetworkEvent::GameGuidValidated,
|
rlnl::event_code::NetworkEvent::GameGuidValidated,
|
||||||
@@ -305,24 +414,23 @@ impl GenericGamemodeEngine {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn spawn_send_sync_events(&self, user: &UserConnection, user_id: i32) {
|
fn spawn_send_sync_events(&self, user: &UserConnection, user_id: i32) {
|
||||||
let sender = user.sender.clone();
|
|
||||||
let connection = user.connection.clone();
|
let connection = user.connection.clone();
|
||||||
tokio::spawn(Self::send_sync_events_wrapper(connection, sender, user_id));
|
tokio::spawn(Self::send_sync_events_wrapper(connection, user_id));
|
||||||
user.state.mode.store(ConnectionMode::Sync.to_u8(), std::sync::atomic::Ordering::Relaxed);
|
user.state.mode.store(ConnectionMode::Sync.to_u8(), std::sync::atomic::Ordering::Relaxed);
|
||||||
}
|
}
|
||||||
|
|
||||||
async fn send_sync_events_wrapper(connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>, user_id: i32) {
|
async fn send_sync_events_wrapper(connection: UserSender, user_id: i32) {
|
||||||
if let Err(e) = Self::send_sync_events(connection, sender).await {
|
if let Err(e) = Self::send_sync_events(connection).await {
|
||||||
log::error!("Failed to send Sync events for user {}: {}", user_id, e);
|
log::error!("Failed to send Sync events for user {}: {}", user_id, e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async fn send_sync_events(connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) -> std::io::Result<()> {
|
async fn send_sync_events(connection: UserSender) -> std::io::Result<()> {
|
||||||
let sender = crate::handlers::simple_typed::RlnlSender::new(&sender);
|
let sender = connection.rlnl();
|
||||||
sender.send_empty(
|
sender.send_empty(
|
||||||
rlnl::event_code::NetworkEvent::BeginSync,
|
rlnl::event_code::NetworkEvent::BeginSync,
|
||||||
literustlib::packet::Property::ReliableOrdered,
|
literustlib::packet::Property::ReliableOrdered,
|
||||||
&connection)
|
&connection.connection)
|
||||||
.await?;
|
.await?;
|
||||||
// sudden death
|
// sudden death
|
||||||
sender.send_data(
|
sender.send_data(
|
||||||
@@ -332,13 +440,13 @@ impl GenericGamemodeEngine {
|
|||||||
},
|
},
|
||||||
rlnl::event_code::NetworkEvent::GameModeSettings,
|
rlnl::event_code::NetworkEvent::GameModeSettings,
|
||||||
literustlib::packet::Property::ReliableOrdered,
|
literustlib::packet::Property::ReliableOrdered,
|
||||||
&connection)
|
&connection.connection)
|
||||||
.await?;
|
.await?;
|
||||||
sender.send_data(
|
sender.send_data(
|
||||||
&rlnl::events::GameTime(300.0), // FIXME use value from config
|
&rlnl::events::GameTime(300.0), // FIXME use value from config
|
||||||
rlnl::event_code::NetworkEvent::CurrentGameTime,
|
rlnl::event_code::NetworkEvent::CurrentGameTime,
|
||||||
literustlib::packet::Property::ReliableOrdered,
|
literustlib::packet::Property::ReliableOrdered,
|
||||||
&connection)
|
&connection.connection)
|
||||||
.await?;
|
.await?;
|
||||||
// generic
|
// generic
|
||||||
sender.send_data(
|
sender.send_data(
|
||||||
@@ -359,20 +467,21 @@ impl GenericGamemodeEngine {
|
|||||||
},
|
},
|
||||||
rlnl::event_code::NetworkEvent::InitialiseGameStats,
|
rlnl::event_code::NetworkEvent::InitialiseGameStats,
|
||||||
literustlib::packet::Property::ReliableOrdered,
|
literustlib::packet::Property::ReliableOrdered,
|
||||||
&connection)
|
&connection.connection)
|
||||||
.await?;
|
.await?;
|
||||||
sender.send_data(
|
sender.send_data(
|
||||||
&rlnl::events::sync::SpawnPoint {
|
&rlnl::events::sync::SpawnPoint {
|
||||||
pos: rlnl::types::PosQuatPair {
|
pos: rlnl::types::PosQuatPair {
|
||||||
pos: rlnl::types::CompressedVec3 { x: 0, y: 0, z: 0 },
|
pos: rlnl::types::CompressedVec3 { x: 0, y: 42, z: 0 },
|
||||||
rot: rlnl::types::CompressedQuat { x: 0, y: 0, z: 0 },
|
rot: rlnl::types::CompressedQuat { x: 0, y: 0, z: 0 },
|
||||||
},
|
},
|
||||||
owner: 0,
|
owner: 0,
|
||||||
},
|
},
|
||||||
rlnl::event_code::NetworkEvent::FreeSpawnPoint,
|
rlnl::event_code::NetworkEvent::FreeSpawnPoint,
|
||||||
literustlib::packet::Property::ReliableOrdered,
|
literustlib::packet::Property::ReliableOrdered,
|
||||||
&connection)
|
&connection.connection)
|
||||||
.await?;
|
.await?;
|
||||||
|
// seems to be for reconnecting
|
||||||
/*sender.send_data(
|
/*sender.send_data(
|
||||||
&rlnl::events::sync::SyncMachineCubes {
|
&rlnl::events::sync::SyncMachineCubes {
|
||||||
machine_id: 0,
|
machine_id: 0,
|
||||||
@@ -393,10 +502,31 @@ impl GenericGamemodeEngine {
|
|||||||
.await?;*/
|
.await?;*/
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
impl super::GamemodeEngine for GenericGamemodeEngine {
|
fn spawn_initial_ingame_events(&self, user: &UserConnection, user_id: i32) {
|
||||||
fn is_complete(&self) -> bool {
|
let connection = user.connection.clone();
|
||||||
self.is_complete.load(std::sync::atomic::Ordering::Relaxed) // for now, this is never closed
|
tokio::spawn(Self::send_initial_ingame_events_wrapper(connection, user_id));
|
||||||
|
user.state.mode.store(ConnectionMode::InGame.to_u8(), std::sync::atomic::Ordering::Relaxed);
|
||||||
|
}
|
||||||
|
|
||||||
|
async fn send_initial_ingame_events_wrapper(connection: UserSender, user_id: i32) {
|
||||||
|
if let Err(e) = Self::send_initial_ingame_events(connection).await {
|
||||||
|
log::error!("Failed to send Sync events for user {}: {}", user_id, e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async fn send_initial_ingame_events(_connection: UserSender) -> std::io::Result<()> {
|
||||||
|
//let sender = connection.rlnl();
|
||||||
|
/*sender.send_data(
|
||||||
|
&rlnl::events::GameTime(3.0),
|
||||||
|
rlnl::event_code::NetworkEvent::TimeToGameStart,
|
||||||
|
literustlib::packet::Property::ReliableOrdered,
|
||||||
|
&connection.connection)
|
||||||
|
.await?;*/
|
||||||
|
|
||||||
|
// TODO
|
||||||
|
Ok(())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl super::GamemodeEngine for GenericGamemodeEngine {}
|
||||||
|
|||||||
@@ -23,6 +23,21 @@ pub enum GameMessage {
|
|||||||
RequestLoadingSync {
|
RequestLoadingSync {
|
||||||
user_id: i32,
|
user_id: i32,
|
||||||
},
|
},
|
||||||
|
LoadComplete {
|
||||||
|
user_id: i32,
|
||||||
|
},
|
||||||
|
BroadcastRlnl {
|
||||||
|
user_id: i32,
|
||||||
|
event: rlnl::event_code::NetworkEvent,
|
||||||
|
property: literustlib::packet::Property,
|
||||||
|
data: Option<Box<dyn byteserde::ser_heap::ByteSerializeHeap + Send + Sync>>,
|
||||||
|
},
|
||||||
|
RebroadcastRlnl {
|
||||||
|
skip_user_id: i32,
|
||||||
|
event: rlnl::event_code::NetworkEvent,
|
||||||
|
property: literustlib::packet::Property,
|
||||||
|
data: Option<Box<dyn byteserde::ser_heap::ByteSerializeHeap + Send + Sync>>,
|
||||||
|
},
|
||||||
Motion {
|
Motion {
|
||||||
user_id: i32,
|
user_id: i32,
|
||||||
data: bytes::Bytes,
|
data: bytes::Bytes,
|
||||||
@@ -40,6 +55,9 @@ impl GameMessage {
|
|||||||
Self::RequestLoadingProgress { user_id, .. } => *user_id,
|
Self::RequestLoadingProgress { user_id, .. } => *user_id,
|
||||||
Self::WeaponSelect { user_id, .. } => *user_id,
|
Self::WeaponSelect { user_id, .. } => *user_id,
|
||||||
Self::RequestLoadingSync { user_id, .. } => *user_id,
|
Self::RequestLoadingSync { user_id, .. } => *user_id,
|
||||||
|
Self::LoadComplete { user_id, .. } => *user_id,
|
||||||
|
Self::BroadcastRlnl { user_id, .. } => *user_id,
|
||||||
|
Self::RebroadcastRlnl { skip_user_id, .. } => *skip_user_id,
|
||||||
Self::Motion { user_id, .. } => *user_id,
|
Self::Motion { user_id, .. } => *user_id,
|
||||||
Self::NoOp => unreachable!("NoOp is irrelevant for user ID"),
|
Self::NoOp => unreachable!("NoOp is irrelevant for user ID"),
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,4 +10,6 @@ pub(self) use generic::GenericGamemodeEngine;
|
|||||||
mod aggregate;
|
mod aggregate;
|
||||||
pub use aggregate::GameMatches;
|
pub use aggregate::GameMatches;
|
||||||
|
|
||||||
|
mod countdown;
|
||||||
|
|
||||||
pub const CHANNEL_BOUND: usize = 16;
|
pub const CHANNEL_BOUND: usize = 16;
|
||||||
|
|||||||
@@ -218,4 +218,5 @@ pub fn handler(init_ctx: &crate::InitConfig) -> OperationsHandler<crate::UserTy>
|
|||||||
.add(garage_slot_name::garage_slot_rename_provider())
|
.add(garage_slot_name::garage_slot_rename_provider())
|
||||||
.add(garage_slot_copy::garage_slot_copy_provider())
|
.add(garage_slot_copy::garage_slot_copy_provider())
|
||||||
.add(polariton_server::operations::Ack::<12, _>::default()) // TODO handle UpdatePlayerDailyQuestProgressRequest instead of ignoring it
|
.add(polariton_server::operations::Ack::<12, _>::default()) // TODO handle UpdatePlayerDailyQuestProgressRequest instead of ignoring it
|
||||||
|
.add(polariton_server::operations::Ack::<90, _>::default()) // TODO handle SubmitCRFRatingRequest instead of ignoring it
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user