mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Add bare minimum single-user multiplayer functionality #30
This commit is contained in:
@@ -1,11 +1,22 @@
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pub(super) struct UserConnection {
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pub(super) user: std::sync::Arc<Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>>,
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pub(super) connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>,
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pub(super) sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>,
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pub(super) connection: UserSender,
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pub(super) state: UserState,
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pub(super) machine: MachineState,
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}
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#[derive(Clone)]
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pub(super) struct UserSender {
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pub(super) connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>,
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pub(super) sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>,
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}
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impl UserSender {
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pub fn rlnl(&self) -> crate::handlers::RlnlSender<'_> {
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crate::handlers::RlnlSender::new(&self.sender)
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}
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}
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pub(super) struct UserState {
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pub(super) mode: std::sync::atomic::AtomicU8,
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pub(super) progress: std::sync::atomic::AtomicU8, // percent
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@@ -82,9 +93,13 @@ pub(super) struct GenericGamemodeEngine {
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//pub send: tokio::sync::mpsc::Sender<super::GameMessage>,
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pub game_guid: String,
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pub is_complete: std::sync::atomic::AtomicBool,
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pub game_start: std::sync::atomic::AtomicI64,
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}
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impl GenericGamemodeEngine {
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const END_OF_SYNC_DELAY: std::time::Duration = std::time::Duration::from_millis(100);
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const COUNTDOWN_DURATION: std::time::Duration = std::time::Duration::from_secs(5);
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pub fn new(guid: String) -> Self {
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Self {
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@@ -92,6 +107,7 @@ impl GenericGamemodeEngine {
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user_id_map: tokio::sync::RwLock::new(std::collections::HashMap::new()),
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game_guid: guid,
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is_complete: std::sync::atomic::AtomicBool::new(false),
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game_start: std::sync::atomic::AtomicI64::new(-1),
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}
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}
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@@ -99,15 +115,50 @@ impl GenericGamemodeEngine {
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self.user_id_map.read().await.get(&user_id).map(|x| *x)
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}
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pub(super) async fn broadcast<T: byteserde::ser_heap::ByteSerializeHeap>(&self, user_id: i32, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: T) {
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pub(super) async fn rebroadcast<T: byteserde::ser_heap::ByteSerializeHeap + ?Sized>(&self, user_id: i32, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: &T) {
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for conn in self.users.read().await.values() {
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if user_id == conn.user.user_id() { continue; }
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let sender = crate::handlers::simple_typed::RlnlSender::new(&conn.sender);
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let sender = crate::handlers::RlnlSender::new(&conn.connection.sender);
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crate::events::log_lnl_send_failure(sender.send_data(
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&data,
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data,
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code,
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property,
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&conn.connection,
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&conn.connection.connection,
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).await);
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}
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}
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pub(super) async fn rebroadcast_dataless(&self, user_id: i32, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property) {
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for conn in self.users.read().await.values() {
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if user_id == conn.user.user_id() { continue; }
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let sender = crate::handlers::RlnlSender::new(&conn.connection.sender);
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crate::events::log_lnl_send_failure(sender.send_empty(
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code,
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property,
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&conn.connection.connection,
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).await);
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}
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}
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pub(super) async fn broadcast<T: byteserde::ser_heap::ByteSerializeHeap + ?Sized>(&self, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: &T) {
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for conn in self.users.read().await.values() {
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let sender = conn.connection.rlnl();
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crate::events::log_lnl_send_failure(sender.send_data(
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data,
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code,
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property,
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&conn.connection.connection,
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).await);
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}
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}
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pub(super) async fn broadcast_dataless(&self, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property) {
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for conn in self.users.read().await.values() {
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let sender = conn.connection.rlnl();
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crate::events::log_lnl_send_failure(sender.send_empty(
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code,
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property,
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&conn.connection.connection,
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).await);
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}
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}
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@@ -133,14 +184,16 @@ impl GenericGamemodeEngine {
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let mut users = self.users.write().await;
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let new_user = UserConnection {
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user,
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connection,
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sender,
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connection: UserSender {
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connection,
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sender,
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},
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state: UserState::new(),
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machine: MachineState::new(),
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};
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//tokio::time::sleep(std::time::Duration::from_secs(1)).await;
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let id = users.len() as u8;
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if let Err(e) = self.send_loading_events(&new_user, id).await {
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if let Err(e) = self.send_loading_events(&new_user.connection, id).await {
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response.send(Some(super::messages::ErrorMessage {
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message: "Failed to send GameGuidValidated response".to_owned(),
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inner: Some(Box::new(e)),
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@@ -158,19 +211,23 @@ impl GenericGamemodeEngine {
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user_name: rlnl::types::BinaryWriterString(user_name),
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progress,
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};
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let mut all_users_loading_complete = true;
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for conn in self.users.read().await.values() {
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if user_id == conn.user.user_id() {
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let progress_percent = (progress * 100.0).ceil() as u8;
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log::debug!("User {} is loaded {}% into game {}", user_id, progress_percent, self.game_guid);
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conn.state.progress.store(progress_percent, std::sync::atomic::Ordering::Relaxed);
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all_users_loading_complete &= progress_percent == 100;
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} else {
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all_users_loading_complete &= conn.state.progress.load(std::sync::atomic::Ordering::Relaxed) == 100;
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}
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let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
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match mode {
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ConnectionMode::Loading
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| ConnectionMode::Sync => {
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if user_id != conn.user.user_id() {
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crate::events::log_lnl_send_failure(crate::handlers::simple_typed::RlnlSender::new(&conn.sender)
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.send_data(&progress_data, rlnl::event_code::NetworkEvent::BroadcastLoadingProgress, literustlib::packet::Property::ReliableOrdered, &conn.connection).await);
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crate::events::log_lnl_send_failure(conn.connection.rlnl()
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.send_data(&progress_data, rlnl::event_code::NetworkEvent::BroadcastLoadingProgress, literustlib::packet::Property::ReliableOrdered, &conn.connection.connection).await);
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}
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/*if progress > 0.95 {
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log::info!("User {} is ready, ending sync", user_id);
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@@ -188,6 +245,24 @@ impl GenericGamemodeEngine {
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log::warn!("Got loading progress for user {} who is supposed to be already in-game", user_id);
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},
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}
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if !matches!(mode, ConnectionMode::Sync) {
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all_users_loading_complete = false;
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}
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}
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// trigger game start
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if all_users_loading_complete {
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log::info!("All players are ready for game {}", self.game_guid);
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tokio::time::sleep(Self::END_OF_SYNC_DELAY).await;
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let mut senders = Vec::new();
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for conn in self.users.read().await.values() {
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crate::events::log_lnl_send_failure(conn.connection.rlnl()
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.send_empty(rlnl::event_code::NetworkEvent::EndOfSync, literustlib::packet::Property::ReliableOrdered, &conn.connection.connection).await);
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senders.push(conn.connection.clone());
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}
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let game_start = chrono::Utc::now() + Self::COUNTDOWN_DURATION;
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self.game_start.store(game_start.timestamp(), std::sync::atomic::Ordering::Relaxed);
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super::countdown::match_countdown(senders, game_start);
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}
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}
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super::GameMessage::RequestLoadingProgress { user_id } => {
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@@ -195,7 +270,6 @@ impl GenericGamemodeEngine {
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for conn in self.users.read().await.values() {
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if user_id == conn.user.user_id() {
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user_info = Some((
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conn.sender.to_owned(),
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conn.connection.to_owned(),
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rlnl::events::loading::LoadingProgress {
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user_name: rlnl::types::BinaryWriterString(conn.user.user_name().to_owned()),
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@@ -205,14 +279,14 @@ impl GenericGamemodeEngine {
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}
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}
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if let Some(user_info) = user_info {
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let sender = crate::handlers::simple_typed::RlnlSender::new(&user_info.0);
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let sender = crate::handlers::RlnlSender::new(&user_info.0.sender);
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for conn in self.users.read().await.values() {
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if user_id == conn.user.user_id() { continue; }
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crate::events::log_lnl_send_failure(sender.send_data(
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&user_info.2,
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&user_info.1,
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rlnl::event_code::NetworkEvent::BroadcastLoadingProgress,
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literustlib::packet::Property::ReliableOrdered,
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&user_info.1,
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&user_info.0.connection,
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).await);
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}
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} else {
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@@ -231,11 +305,11 @@ impl GenericGamemodeEngine {
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item_category: category_u32,
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item_size: size_u32,
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};
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self.broadcast(
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self.rebroadcast(
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user_id,
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rlnl::event_code::NetworkEvent::BroadcastWeaponSelect,
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literustlib::packet::Property::ReliableOrdered,
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data,
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&data,
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).await;
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}
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},
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@@ -246,15 +320,50 @@ impl GenericGamemodeEngine {
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}
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}
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},
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super::GameMessage::LoadComplete { user_id } => {
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if let Some(user_key) = self.user_key_by_user_id(user_id).await {
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if let Some(conn) = self.users.read().await.get(&user_key) {
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log::debug!("Loading complete for game {}, user {} ({})", self.game_guid, user_id, user_key);
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let game_start = chrono::DateTime::from_timestamp(self.game_start.load(std::sync::atomic::Ordering::Relaxed), 0).unwrap();
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let payload = super::countdown::time_to_game_start_payload(game_start);
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let sender = conn.connection.rlnl();
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if let Err(e) = sender.send_data(
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&payload,
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rlnl::event_code::NetworkEvent::TimeToGameStart,
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literustlib::packet::Property::ReliableOrdered,
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&conn.connection.connection)
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.await {
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log::error!("Failed to send updated TimeToGameStart to a user: {}", e);
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}
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self.spawn_initial_ingame_events(conn, user_id);
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}
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}
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}
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super::GameMessage::BroadcastRlnl { user_id: _, event, property, data } => {
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if let Some(data) = data {
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self.broadcast(event, property, &*data).await;
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} else {
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self.broadcast_dataless(event, property).await;
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}
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}
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super::GameMessage::RebroadcastRlnl { skip_user_id, event, property, data } => {
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if let Some(data) = data {
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self.rebroadcast(skip_user_id, event, property, &*data).await;
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} else {
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self.rebroadcast_dataless(skip_user_id, event, property).await;
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}
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}
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super::GameMessage::Motion { user_id, data } => {
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for conn in self.users.read().await.values() {
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if conn.user.user_id() == user_id { continue; } // fun fact: the game hard crashes if you omit this
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crate::events::log_lnl_send_failure(conn.sender.send_data(crate::handler::EventData {
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crate::events::log_lnl_send_failure(conn.connection.sender.send_data(crate::handler::EventData {
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message_ty: crate::data::MessageType::RobotMotion,
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variant: 0,
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data_size: data.len() as _,
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data: data.clone(),
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}, literustlib::packet::Property::Unreliable, &conn.connection).await);
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}, literustlib::packet::Property::Unreliable, &conn.connection.connection).await);
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}
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}
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super::GameMessage::NoOp => {},
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@@ -264,8 +373,8 @@ impl GenericGamemodeEngine {
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self.is_complete.store(true, std::sync::atomic::Ordering::Relaxed);
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}
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async fn send_loading_events(&self, user: &UserConnection, player_id: u8) -> std::io::Result<()> {
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let sender = crate::handlers::simple_typed::RlnlSender::new(&user.sender);
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async fn send_loading_events(&self, user: &UserSender, player_id: u8) -> std::io::Result<()> {
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let sender = user.rlnl();
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sender.send_data(
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&rlnl::events::loading::PlayerID { owner: player_id },
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rlnl::event_code::NetworkEvent::GameGuidValidated,
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@@ -305,24 +414,23 @@ impl GenericGamemodeEngine {
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}
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fn spawn_send_sync_events(&self, user: &UserConnection, user_id: i32) {
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let sender = user.sender.clone();
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let connection = user.connection.clone();
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tokio::spawn(Self::send_sync_events_wrapper(connection, sender, user_id));
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tokio::spawn(Self::send_sync_events_wrapper(connection, user_id));
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user.state.mode.store(ConnectionMode::Sync.to_u8(), std::sync::atomic::Ordering::Relaxed);
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}
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async fn send_sync_events_wrapper(connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>, user_id: i32) {
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if let Err(e) = Self::send_sync_events(connection, sender).await {
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async fn send_sync_events_wrapper(connection: UserSender, user_id: i32) {
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if let Err(e) = Self::send_sync_events(connection).await {
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log::error!("Failed to send Sync events for user {}: {}", user_id, e);
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}
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}
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async fn send_sync_events(connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) -> std::io::Result<()> {
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let sender = crate::handlers::simple_typed::RlnlSender::new(&sender);
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async fn send_sync_events(connection: UserSender) -> std::io::Result<()> {
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let sender = connection.rlnl();
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sender.send_empty(
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rlnl::event_code::NetworkEvent::BeginSync,
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literustlib::packet::Property::ReliableOrdered,
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&connection)
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&connection.connection)
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.await?;
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// sudden death
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sender.send_data(
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@@ -332,13 +440,13 @@ impl GenericGamemodeEngine {
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},
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rlnl::event_code::NetworkEvent::GameModeSettings,
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literustlib::packet::Property::ReliableOrdered,
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&connection)
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&connection.connection)
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.await?;
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sender.send_data(
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&rlnl::events::GameTime(300.0), // FIXME use value from config
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rlnl::event_code::NetworkEvent::CurrentGameTime,
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literustlib::packet::Property::ReliableOrdered,
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&connection)
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&connection.connection)
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.await?;
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// generic
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sender.send_data(
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@@ -359,20 +467,21 @@ impl GenericGamemodeEngine {
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},
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rlnl::event_code::NetworkEvent::InitialiseGameStats,
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literustlib::packet::Property::ReliableOrdered,
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&connection)
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&connection.connection)
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.await?;
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sender.send_data(
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&rlnl::events::sync::SpawnPoint {
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pos: rlnl::types::PosQuatPair {
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pos: rlnl::types::CompressedVec3 { x: 0, y: 0, z: 0 },
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pos: rlnl::types::CompressedVec3 { x: 0, y: 42, z: 0 },
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rot: rlnl::types::CompressedQuat { x: 0, y: 0, z: 0 },
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},
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owner: 0,
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},
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rlnl::event_code::NetworkEvent::FreeSpawnPoint,
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literustlib::packet::Property::ReliableOrdered,
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&connection)
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&connection.connection)
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.await?;
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// seems to be for reconnecting
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/*sender.send_data(
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&rlnl::events::sync::SyncMachineCubes {
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machine_id: 0,
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@@ -393,10 +502,31 @@ impl GenericGamemodeEngine {
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.await?;*/
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Ok(())
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}
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}
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impl super::GamemodeEngine for GenericGamemodeEngine {
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fn is_complete(&self) -> bool {
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self.is_complete.load(std::sync::atomic::Ordering::Relaxed) // for now, this is never closed
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fn spawn_initial_ingame_events(&self, user: &UserConnection, user_id: i32) {
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let connection = user.connection.clone();
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tokio::spawn(Self::send_initial_ingame_events_wrapper(connection, user_id));
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user.state.mode.store(ConnectionMode::InGame.to_u8(), std::sync::atomic::Ordering::Relaxed);
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}
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async fn send_initial_ingame_events_wrapper(connection: UserSender, user_id: i32) {
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if let Err(e) = Self::send_initial_ingame_events(connection).await {
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log::error!("Failed to send Sync events for user {}: {}", user_id, e);
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}
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}
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async fn send_initial_ingame_events(_connection: UserSender) -> std::io::Result<()> {
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//let sender = connection.rlnl();
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/*sender.send_data(
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&rlnl::events::GameTime(3.0),
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rlnl::event_code::NetworkEvent::TimeToGameStart,
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literustlib::packet::Property::ReliableOrdered,
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&connection.connection)
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.await?;*/
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// TODO
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Ok(())
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}
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}
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impl super::GamemodeEngine for GenericGamemodeEngine {}
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