mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Use real spawn points when available #30
This commit is contained in:
@@ -55,14 +55,14 @@ impl GameMap {
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#[inline]
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#[inline]
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pub fn as_str(&self) -> &'static str {
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pub fn as_str(&self) -> &'static str {
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match self {
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match self {
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Self::Mars1 => "RC_Planet_Mars_01_CTF",
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Self::Mars1 => "RC_Planet_Mars_01_CTF", // og flat mars
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Self::Mars2 => "RC_Planet_Mars_02_BA",
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Self::Mars2 => "RC_Planet_Mars_02_BA", // the one with the bridge in the middle
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Self::Mars3 => "RC_Planet_Mars_03_BA",
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Self::Mars3 => "RC_Planet_Mars_03_BA", // tharsis rift without the rift
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Self::Neptune1 => "RC_Planet_Neptune_01_CTF",
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Self::Neptune1 => "RC_Planet_Neptune_01_CTF", // og flat GJ1214b gliese lake without the lake
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Self::Neptune2 => "RC_Planet_Neptune_02_BA",
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Self::Neptune2 => "RC_Planet_Neptune_02_BA", // the one with the cave
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Self::Neptune3 => "RC_Planet_Neptune_03_BA",
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Self::Neptune3 => "RC_Planet_Neptune_03_BA", // spitzer dam
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Self::Earth1 => "RC_Planet_Earth_01_BA",
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Self::Earth1 => "RC_Planet_Earth_01_BA", // birmingham power station
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Self::Earth2 => "RC_Planet_Earth_02_BA",
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Self::Earth2 => "RC_Planet_Earth_02_BA", // vanguard
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}
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}
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}
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}
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@@ -82,7 +82,7 @@ impl GameMap {
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}
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}
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#[repr(u8)]
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#[repr(u8)]
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#[derive(Copy, Clone, Hash, Eq, PartialEq)]
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#[derive(Copy, Clone, Hash, Eq, PartialEq, Debug)]
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pub enum GameMode {
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pub enum GameMode {
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BattleArena = 0,
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BattleArena = 0,
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SuddenDeath = 1,
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SuddenDeath = 1,
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@@ -14,6 +14,8 @@ pub struct BattleConfig {
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pub rotation: GameEventSequence,
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pub rotation: GameEventSequence,
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#[serde(default = "default_multiplayer")]
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#[serde(default = "default_multiplayer")]
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pub multiplayer: super::MultiplayerConfig,
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pub multiplayer: super::MultiplayerConfig,
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#[serde(default = "default_maps")]
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pub maps: super::MapsConfig,
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}
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}
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#[derive(Serialize, Deserialize, Clone, Debug)]
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#[derive(Serialize, Deserialize, Clone, Debug)]
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@@ -144,7 +146,7 @@ pub struct GameEvent {
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}
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}
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impl GameEvent {
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impl GameEvent {
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pub fn into_conf(self) -> crate::persist::config::GameEvent {
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pub(super) fn into_conf(self) -> crate::persist::config::GameEvent {
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crate::persist::config::GameEvent {
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crate::persist::config::GameEvent {
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map: self.map.into_conf(),
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map: self.map.into_conf(),
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visibility: self.visibility.into_conf(),
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visibility: self.visibility.into_conf(),
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@@ -154,7 +156,7 @@ impl GameEvent {
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}
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}
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}
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}
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#[derive(Serialize, Deserialize, Clone, Debug, Copy)]
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#[derive(Serialize, Deserialize, Clone, Debug, Copy, Hash, Eq, PartialEq)]
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pub enum GameMap {
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pub enum GameMap {
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// TODO put some more obvious aliases on these
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// TODO put some more obvious aliases on these
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Mars1,
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Mars1,
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@@ -168,7 +170,7 @@ pub enum GameMap {
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}
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}
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impl GameMap {
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impl GameMap {
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fn into_conf(self) -> crate::persist::config::GameMap {
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pub(super) fn into_conf(self) -> crate::persist::config::GameMap {
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match self {
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match self {
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Self::Mars1 => crate::persist::config::GameMap::Mars1,
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Self::Mars1 => crate::persist::config::GameMap::Mars1,
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Self::Mars2 => crate::persist::config::GameMap::Mars2,
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Self::Mars2 => crate::persist::config::GameMap::Mars2,
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@@ -477,8 +479,14 @@ fn default_rotation() -> GameEventSequence {
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fn default_multiplayer() -> super::MultiplayerConfig {
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fn default_multiplayer() -> super::MultiplayerConfig {
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super::MultiplayerConfig {
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super::MultiplayerConfig {
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players_per_game: 2,
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players_per_game: 1,
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enabled: true,
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enabled: true,
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network: super::multiplayer::default_net_conf(),
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network: super::multiplayer::default_net_conf(),
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}
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}
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}
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}
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fn default_maps() -> super::MapsConfig {
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super::MapsConfig {
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map: super::maps::default_map(),
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}
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}
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@@ -370,4 +370,40 @@ impl <C: Clone + Send> super::ConfigProvider<C> for CubeConfig {
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fn network_config(&self) -> crate::persist::NetworkConf {
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fn network_config(&self) -> crate::persist::NetworkConf {
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self.battle.multiplayer.network.clone()
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self.battle.multiplayer.network.clone()
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}
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}
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fn maps(&self) -> std::collections::HashMap<super::GameMap, super::MapConfig> {
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self.battle.maps.map.iter().map(|(map, conf)| {
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let mut spawns = std::collections::HashMap::<u8, Vec<super::Point>>::with_capacity(2); // usually 2 teams
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for point in conf.spawn_points.iter() {
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if let Some(list) = spawns.get_mut(&point.team) {
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list.push(super::Point {
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x: point.x,
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y: point.y,
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z: point.z,
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});
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} else {
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let mut list = Vec::with_capacity(10); // usually 10 spawn points (suddent death has the most)
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list.push(super::Point {
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x: point.x,
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y: point.y,
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z: point.z,
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});
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spawns.insert(point.team, list);
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}
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}
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let bases = conf.bases.iter().map(|base| (base.team, super::Sphere {
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radius: base.radius,
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center: super::Point {
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x: base.x,
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y: base.y,
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z: base.z,
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},
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})).collect();
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let map_conf = super::MapConfig {
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spawns,
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bases,
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};
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(map.into_conf(), map_conf)
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}).collect()
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}
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}
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}
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@@ -2,7 +2,7 @@ mod cubes_json;
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pub use cubes_json::CubeConfig;
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pub use cubes_json::CubeConfig;
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mod traits;
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mod traits;
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pub use traits::{ConfigProvider, CompleteCampaignProvider, DevMessageProvider, ServerConfig, GarageUpgrades, GarageUpgradeIncrement, ChatSystemConfig, GameEventSequence, GameEvents, GameRotationStrategy, GameEvent, GameMap, GameVisibility, GameType, SingleplayerConfig, VehicleInfo, VehicleDescriptor, QueueChangeMode};
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pub use traits::{ConfigProvider, CompleteCampaignProvider, DevMessageProvider, ServerConfig, GarageUpgrades, GarageUpgradeIncrement, ChatSystemConfig, GameEventSequence, GameEvents, GameRotationStrategy, GameEvent, GameMap, GameVisibility, GameType, SingleplayerConfig, VehicleInfo, VehicleDescriptor, QueueChangeMode, Point, Sphere, MapConfig};
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pub type ConfigImpl = CubeConfig;
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pub type ConfigImpl = CubeConfig;
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@@ -31,6 +31,7 @@ pub trait ConfigProvider<C: Clone> {
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fn is_multiplayer_enabled(&self) -> bool;
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fn is_multiplayer_enabled(&self) -> bool;
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// FIXME don't use serializable types in traits
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// FIXME don't use serializable types in traits
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fn network_config(&self) -> crate::persist::NetworkConf;
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fn network_config(&self) -> crate::persist::NetworkConf;
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fn maps(&self) -> std::collections::HashMap<GameMap, MapConfig>;
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}
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}
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pub struct CompleteCampaignProvider {
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pub struct CompleteCampaignProvider {
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@@ -270,7 +271,7 @@ pub struct GameEvent {
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pub auto_heal: bool,
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pub auto_heal: bool,
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}
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}
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#[derive(Clone, Debug, Copy)]
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#[derive(Clone, Debug, Copy, Hash, PartialEq, Eq)]
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pub enum GameMap {
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pub enum GameMap {
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Mars1,
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Mars1,
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Mars2,
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Mars2,
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@@ -329,3 +330,22 @@ pub enum VehicleDescriptor {
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}
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}
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// TODO File
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// TODO File
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}
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}
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#[derive(Clone, Debug)]
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pub struct Point {
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pub x: f32,
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pub y: f32,
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pub z: f32,
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}
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#[derive(Clone, Debug)]
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pub struct Sphere {
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pub radius: f32,
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pub center: Point,
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}
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#[derive(Clone, Debug)]
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pub struct MapConfig {
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pub spawns: std::collections::HashMap<u8, Vec<Point>>, // team -> points
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pub bases: std::collections::HashMap<u8, Sphere>, // team -> base
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}
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211
rc_core/src/persist/maps.rs
Normal file
211
rc_core/src/persist/maps.rs
Normal file
@@ -0,0 +1,211 @@
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use serde::{Serialize, Deserialize};
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#[derive(Serialize, Deserialize, Clone, Debug)]
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pub struct MapsConfig {
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#[serde(default = "default_map")]
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pub map: std::collections::HashMap<super::combat::GameMap, MapConfig>,
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}
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#[derive(Serialize, Deserialize, Clone, Debug)]
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pub struct MapConfig {
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pub spawn_points: Vec<SpawnPoint>,
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pub bases: Vec<CaptureBase>,
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}
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#[derive(Serialize, Deserialize, Clone, Debug)]
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pub struct SpawnPoint {
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pub team: u8,
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pub x: f32,
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pub y: f32,
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pub z: f32,
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}
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#[derive(Serialize, Deserialize, Clone, Debug)]
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pub struct CaptureBase {
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pub team: u8,
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pub x: f32,
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pub y: f32,
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pub z: f32,
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pub radius: f32,
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}
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pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap, MapConfig> {
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let mut map = std::collections::HashMap::with_capacity(9);
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let coords_t0 = corner_to_center((6.60, 4.09, 20.3), 10.0);
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let coords_t1 = corner_to_center((364.60, 10.63, 372.20), 10.0);
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map.insert(super::combat::GameMap::Mars1, MapConfig {
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spawn_points: vec![
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// team 0
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SpawnPoint {
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team: 0,
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x: 32.07,
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y: 1.73,
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z: 49.75,
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},
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SpawnPoint {
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team: 0,
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x: 39.20,
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y: 1.73,
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z: 40.21,
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},
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SpawnPoint {
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team: 0,
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x: 21.14,
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y: 1.73,
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z: 44.16,
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},
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SpawnPoint {
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team: 0,
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x: 32.50,
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y: 1.73,
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z: 30.66,
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},
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SpawnPoint {
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team: 0,
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x: 31.1,
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y: 1.73,
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z: 6.80,
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},
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SpawnPoint {
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team: 0,
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x: 43.40,
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y: 1.73,
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z: 8.60,
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},
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SpawnPoint {
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team: 0,
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x: 36.00,
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y: 1.73,
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z: 18.70,
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},
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SpawnPoint {
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team: 0,
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x: 3.00,
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y: 1.73,
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z: 57.4,
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},
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SpawnPoint {
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team: 0,
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x: 9.90,
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y: 1.73,
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z: 47.90,
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},
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SpawnPoint {
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team: 0,
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x: -2.40,
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y: 1.73,
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z: 46.40,
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},
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// team 1
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SpawnPoint {
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team: 1,
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x: 346.09,
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y: 8.10,
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z: 339.18,
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},
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SpawnPoint {
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team: 1,
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x: 337.10,
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y: 8.10,
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z: 346.80,
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},
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SpawnPoint {
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team: 1,
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x: 356.10,
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y: 8.10,
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z: 344.90,
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},
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SpawnPoint {
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team: 1,
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|
x: 340.10,
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y: 8.10,
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|
z: 358.20,
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},
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|
SpawnPoint {
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team: 1,
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|
x: 327.15,
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|
y: 8.10,
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|
z: 381.87,
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|
},
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|
SpawnPoint {
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team: 1,
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|
x: 339.10,
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|
y: 8.10,
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|
z: 383.60,
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|
},
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|
SpawnPoint {
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|
team: 1,
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|
x: 334.80,
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|
y: 8.10,
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|
z: 372.40,
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|
},
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|
SpawnPoint {
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|
team: 1,
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|
x: 382.50,
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|
y: 8.10,
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|
z: 335.10,
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|
},
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|
SpawnPoint {
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|
team: 1,
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|
x: 373.10,
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|
y: 8.10,
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|
z: 342.40,
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|
},
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|
SpawnPoint {
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|
team: 1,
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|
x: 384.50,
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|
y: 8.10,
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|
z: 346.80,
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|
},
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|
],
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|
bases: vec![
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|
CaptureBase {
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|
team: 0,
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||||||
|
x: coords_t0.0,
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|
y: coords_t0.1,
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|
z: coords_t0.2,
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|
radius: 10.0,
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|
},
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|
CaptureBase {
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|
team: 1,
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|
x: coords_t1.0,
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|
y: coords_t1.1,
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|
z: coords_t1.2,
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|
radius: 10.0,
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|
},
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||||||
|
],
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|
});
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|
map.insert(super::combat::GameMap::Mars2, MapConfig {
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||||||
|
spawn_points: vec![],
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bases: vec![],
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|
});
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|
map.insert(super::combat::GameMap::Mars3, MapConfig {
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|
spawn_points: vec![],
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|
bases: vec![],
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||||||
|
});
|
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|
map.insert(super::combat::GameMap::Neptune1, MapConfig {
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||||||
|
spawn_points: vec![],
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|
bases: vec![],
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||||||
|
});
|
||||||
|
map.insert(super::combat::GameMap::Neptune2, MapConfig {
|
||||||
|
spawn_points: vec![],
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||||||
|
bases: vec![],
|
||||||
|
});
|
||||||
|
map.insert(super::combat::GameMap::Neptune3, MapConfig {
|
||||||
|
spawn_points: vec![],
|
||||||
|
bases: vec![],
|
||||||
|
});
|
||||||
|
map.insert(super::combat::GameMap::Earth1, MapConfig {
|
||||||
|
spawn_points: vec![],
|
||||||
|
bases: vec![],
|
||||||
|
});
|
||||||
|
map.insert(super::combat::GameMap::Earth2, MapConfig {
|
||||||
|
spawn_points: vec![],
|
||||||
|
bases: vec![],
|
||||||
|
});
|
||||||
|
map
|
||||||
|
}
|
||||||
|
|
||||||
|
const fn corner_to_center(corner: (f32, f32, f32), radius: f32) -> (f32, f32, f32) {
|
||||||
|
(corner.0 + radius, corner.1, corner.2 + radius)
|
||||||
|
}
|
||||||
@@ -38,6 +38,9 @@ pub use vehicle_factory::{FactoryConfig, AdapterSettings, ArcFactorySettings};
|
|||||||
mod multiplayer;
|
mod multiplayer;
|
||||||
pub use multiplayer::{MultiplayerConfig, NetworkConf};
|
pub use multiplayer::{MultiplayerConfig, NetworkConf};
|
||||||
|
|
||||||
|
mod maps;
|
||||||
|
pub use maps::{MapsConfig, MapConfig};
|
||||||
|
|
||||||
pub(self) const VALID_ROBOT: &[u8] = &[64,
|
pub(self) const VALID_ROBOT: &[u8] = &[64,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
|
|||||||
@@ -1367,4 +1367,32 @@ impl super::MultiplayerUser for UserData {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async fn game_info(&self, guid: &str) -> Result<Option<super::GameDescriptor>, super::MultiplayerError> {
|
||||||
|
if let Some(guid) = crate::persist::user::str_to_i64(guid) {
|
||||||
|
let game_opt = self.db.game_by_guid(guid.to_owned()).await
|
||||||
|
.map_err(|e| {
|
||||||
|
log::error!("Failed to retrieve game {} with user {}: {}", guid, self.account.id, e);
|
||||||
|
super::MultiplayerError {
|
||||||
|
code: super::MultiplayerErrorCode::CustomString,
|
||||||
|
message: format!("Failed to retrieve game {}: {}", guid, e),
|
||||||
|
}
|
||||||
|
})?;
|
||||||
|
Ok(game_opt.map(|game| super::GameDescriptor {
|
||||||
|
guid: crate::persist::user::i64_as_uuid_str(game.guid),
|
||||||
|
map: game.map,
|
||||||
|
mode: crate::data::game_mode::GameMode::from_db(game.mode),
|
||||||
|
visibility: crate::data::game_mode::MapVisibility::from_db(game.visibility),
|
||||||
|
auto_heal: game.auto_heal,
|
||||||
|
is_ranked: matches!(game.variant, oj_rc_database::schema::multiplayer_game::GameType::Ranked),
|
||||||
|
is_custom: matches!(game.variant, oj_rc_database::schema::multiplayer_game::GameType::Custom),
|
||||||
|
is_complete: game.is_complete,
|
||||||
|
}))
|
||||||
|
} else {
|
||||||
|
Err(super::MultiplayerError {
|
||||||
|
code: super::MultiplayerErrorCode::IncorrectGameGuid,
|
||||||
|
message: format!("Failed to parse game GUID {}", guid),
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -320,4 +320,5 @@ pub trait MultiplayerUser {
|
|||||||
async fn current_game(&self) -> Result<Option<GameDescriptor>, MultiplayerError>;
|
async fn current_game(&self) -> Result<Option<GameDescriptor>, MultiplayerError>;
|
||||||
async fn game_players(&self, guid: &str) -> Result<Vec<PlayerDescriptor>, MultiplayerError>;
|
async fn game_players(&self, guid: &str) -> Result<Vec<PlayerDescriptor>, MultiplayerError>;
|
||||||
async fn complete_game(&self, guid: &str) -> Result<(), MultiplayerError>;
|
async fn complete_game(&self, guid: &str) -> Result<(), MultiplayerError>;
|
||||||
|
async fn game_info(&self, guid: &str) -> Result<Option<GameDescriptor>, MultiplayerError>;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -273,6 +273,14 @@ impl Database {
|
|||||||
entity.insert(&self.orm).await
|
entity.insert(&self.orm).await
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub async fn game_by_guid(&self, game_guid: i64) -> Result<Option<crate::schema::multiplayer_game::Model>, sea_orm::DbErr> {
|
||||||
|
crate::schema::multiplayer_game::Entity::find()
|
||||||
|
.filter(crate::schema::multiplayer_game::Column::Guid.eq(game_guid))
|
||||||
|
.order_by_desc(crate::schema::multiplayer_game::Column::CreationTime)
|
||||||
|
.one(&self.orm)
|
||||||
|
.await
|
||||||
|
}
|
||||||
|
|
||||||
pub async fn game_by_user_id_and_completion(&self, user_id: i32, is_complete: bool) -> Result<Option<crate::schema::multiplayer_game::Model>, sea_orm::DbErr> {
|
pub async fn game_by_user_id_and_completion(&self, user_id: i32, is_complete: bool) -> Result<Option<crate::schema::multiplayer_game::Model>, sea_orm::DbErr> {
|
||||||
Ok(crate::schema::multiplayer_game::Entity::find()
|
Ok(crate::schema::multiplayer_game::Entity::find()
|
||||||
.find_also_related(crate::schema::multiplayer_game_player::Entity)
|
.find_also_related(crate::schema::multiplayer_game_player::Entity)
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ pub struct GameMatches {
|
|||||||
matches: std::collections::HashMap<String, tokio::sync::mpsc::Sender<super::GameMessage>>,
|
matches: std::collections::HashMap<String, tokio::sync::mpsc::Sender<super::GameMessage>>,
|
||||||
routing: std::collections::HashMap<i32, String>, // user id to game guid
|
routing: std::collections::HashMap<i32, String>, // user id to game guid
|
||||||
mode_configs: oj_rc_core::data::game_mode::GameModeConfigs,
|
mode_configs: oj_rc_core::data::game_mode::GameModeConfigs,
|
||||||
|
map_configs: std::collections::HashMap<String, oj_rc_core::persist::config::MapConfig>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl GameMatches {
|
impl GameMatches {
|
||||||
@@ -10,6 +11,10 @@ impl GameMatches {
|
|||||||
matches: std::collections::HashMap::new(),
|
matches: std::collections::HashMap::new(),
|
||||||
routing: std::collections::HashMap::new(),
|
routing: std::collections::HashMap::new(),
|
||||||
mode_configs: <oj_rc_core::persist::config::ConfigImpl as oj_rc_core::ConfigProvider<()>>::gamemodes(conf),
|
mode_configs: <oj_rc_core::persist::config::ConfigImpl as oj_rc_core::ConfigProvider<()>>::gamemodes(conf),
|
||||||
|
map_configs: <oj_rc_core::persist::config::ConfigImpl as oj_rc_core::ConfigProvider<()>>::maps(conf)
|
||||||
|
.into_iter()
|
||||||
|
.map(|(map, conf)| (oj_rc_core::data::game_mode::GameMap::from_persist(map).as_str().to_owned(), conf))
|
||||||
|
.collect(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -19,13 +24,44 @@ impl GameMatches {
|
|||||||
tx
|
tx
|
||||||
}
|
}
|
||||||
|
|
||||||
async fn start_new_match_engine(&self, _user: &Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>, guid: &str) -> tokio::sync::mpsc::Sender<super::GameMessage> {
|
async fn start_new_match_engine(&self, user: &Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>, guid: &str) -> Result<tokio::sync::mpsc::Sender<super::GameMessage>, oj_rc_core::persist::user::MultiplayerError> {
|
||||||
// TODO figure out gamemode and act accordingly
|
let game_info = user.game_info(guid).await?
|
||||||
let engine = super::GenericGamemodeEngine::new(
|
.ok_or_else(|| oj_rc_core::persist::user::MultiplayerError {
|
||||||
guid.to_owned(),
|
code: oj_rc_core::persist::user::MultiplayerErrorCode::CustomString,
|
||||||
super::modes::EliminationLogic::new(&self.mode_configs.elimination)
|
message: format!("Failed to find game {}", guid),
|
||||||
);
|
})?;
|
||||||
engine.spawn()
|
let map_config = self.map_configs.get(&game_info.map)
|
||||||
|
.map(|x| x.to_owned())
|
||||||
|
.unwrap_or_else(|| {
|
||||||
|
log::warn!("No configuration found for map {}, game {} may not work correctly", game_info.map, guid);
|
||||||
|
oj_rc_core::persist::config::MapConfig {
|
||||||
|
spawns: std::collections::HashMap::default(),
|
||||||
|
bases: std::collections::HashMap::default(),
|
||||||
|
}
|
||||||
|
});
|
||||||
|
let players = user.game_players(guid).await?;
|
||||||
|
if players.is_empty() {
|
||||||
|
log::warn!("No players found to game {}, loading may not work correctly", guid);
|
||||||
|
}
|
||||||
|
match game_info.mode {
|
||||||
|
oj_rc_core::data::game_mode::GameMode::SuddenDeath => {
|
||||||
|
let engine = super::GenericGamemodeEngine::new(
|
||||||
|
game_info,
|
||||||
|
map_config,
|
||||||
|
players,
|
||||||
|
super::modes::EliminationLogic::new(&self.mode_configs.elimination)
|
||||||
|
);
|
||||||
|
Ok(engine.spawn())
|
||||||
|
}
|
||||||
|
mode => {
|
||||||
|
// TODO support mode gamemodes
|
||||||
|
Err(oj_rc_core::persist::user::MultiplayerError {
|
||||||
|
code: oj_rc_core::persist::user::MultiplayerErrorCode::CustomString,
|
||||||
|
message: format!("Game mode {:?} is not supported (yet)", mode),
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// create a new match
|
// create a new match
|
||||||
@@ -37,7 +73,18 @@ impl GameMatches {
|
|||||||
sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>,
|
sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>,
|
||||||
) {
|
) {
|
||||||
log::info!("Creating new game {}", game_guid);
|
log::info!("Creating new game {}", game_guid);
|
||||||
let tx = self.start_new_match_engine(&user, &game_guid).await;
|
let tx = match self.start_new_match_engine(&user, &game_guid).await {
|
||||||
|
Ok(tx) => tx,
|
||||||
|
Err(e) => {
|
||||||
|
if response.send(Some(crate::matches::messages::ErrorMessage {
|
||||||
|
message: e.message.clone(),
|
||||||
|
inner: Some(Box::new(e)),
|
||||||
|
})).is_err() {
|
||||||
|
log::error!("Failed to send NewConnection failure back to event handler");
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
self.matches.insert(game_guid.clone(), tx.clone());
|
self.matches.insert(game_guid.clone(), tx.clone());
|
||||||
self.routing.insert(user.user_id(), game_guid.clone());
|
self.routing.insert(user.user_id(), game_guid.clone());
|
||||||
if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
|
if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
|
||||||
|
|||||||
@@ -112,10 +112,12 @@ pub(super) struct GenericGamemodeEngine<L: super::CustomGameLogic> {
|
|||||||
pub user_id_map: tokio::sync::RwLock<std::collections::HashMap<i32, u8>>,
|
pub user_id_map: tokio::sync::RwLock<std::collections::HashMap<i32, u8>>,
|
||||||
//pub recv: tokio::sync::Mutex<tokio::sync::mpsc::Receiver<super::GameMessage>>,
|
//pub recv: tokio::sync::Mutex<tokio::sync::mpsc::Receiver<super::GameMessage>>,
|
||||||
//pub send: tokio::sync::mpsc::Sender<super::GameMessage>,
|
//pub send: tokio::sync::mpsc::Sender<super::GameMessage>,
|
||||||
pub game_guid: String,
|
//pub game_guid: String,
|
||||||
is_complete: std::sync::atomic::AtomicBool,
|
is_complete: std::sync::atomic::AtomicBool,
|
||||||
pub game_start: std::sync::atomic::AtomicI64,
|
pub game_start: std::sync::atomic::AtomicI64,
|
||||||
pub player_count: std::sync::atomic::AtomicU8,
|
pub map_config: std::sync::Arc<oj_rc_core::persist::config::MapConfig>,
|
||||||
|
pub game_descriptor: oj_rc_core::persist::user::GameDescriptor,
|
||||||
|
pub players_info: std::sync::Arc<Vec<oj_rc_core::persist::user::PlayerDescriptor>>,
|
||||||
pub custom_logic_handler: L,
|
pub custom_logic_handler: L,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -123,19 +125,30 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
|
|||||||
const END_OF_SYNC_DELAY: std::time::Duration = std::time::Duration::from_millis(100);
|
const END_OF_SYNC_DELAY: std::time::Duration = std::time::Duration::from_millis(100);
|
||||||
const COUNTDOWN_DURATION: std::time::Duration = std::time::Duration::from_secs(5);
|
const COUNTDOWN_DURATION: std::time::Duration = std::time::Duration::from_secs(5);
|
||||||
|
|
||||||
pub fn new(guid: String, custom: L) -> Self {
|
pub fn new(
|
||||||
|
game: oj_rc_core::persist::user::GameDescriptor,
|
||||||
|
map: oj_rc_core::persist::config::MapConfig,
|
||||||
|
players: Vec<oj_rc_core::persist::user::PlayerDescriptor>,
|
||||||
|
custom: L
|
||||||
|
) -> Self {
|
||||||
|
|
||||||
Self {
|
Self {
|
||||||
users: tokio::sync::RwLock::new(std::collections::HashMap::new()),
|
users: tokio::sync::RwLock::new(std::collections::HashMap::new()),
|
||||||
user_id_map: tokio::sync::RwLock::new(std::collections::HashMap::new()),
|
user_id_map: tokio::sync::RwLock::new(std::collections::HashMap::new()),
|
||||||
game_guid: guid,
|
|
||||||
is_complete: std::sync::atomic::AtomicBool::new(false),
|
is_complete: std::sync::atomic::AtomicBool::new(false),
|
||||||
game_start: std::sync::atomic::AtomicI64::new(-1),
|
game_start: std::sync::atomic::AtomicI64::new(-1),
|
||||||
player_count: std::sync::atomic::AtomicU8::new(0),
|
map_config: std::sync::Arc::new(map),
|
||||||
|
game_descriptor: game,
|
||||||
|
players_info: std::sync::Arc::new(players),
|
||||||
custom_logic_handler: custom,
|
custom_logic_handler: custom,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[inline]
|
||||||
|
pub(super) fn game_guid(&self) -> &'_ str {
|
||||||
|
&self.game_descriptor.guid
|
||||||
|
}
|
||||||
|
|
||||||
pub(super) async fn user_key_by_user_id(&self, user_id: i32) -> Option<u8> {
|
pub(super) async fn user_key_by_user_id(&self, user_id: i32) -> Option<u8> {
|
||||||
self.user_id_map.read().await.get(&user_id).map(|x| *x)
|
self.user_id_map.read().await.get(&user_id).map(|x| *x)
|
||||||
}
|
}
|
||||||
@@ -216,10 +229,10 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
|
|||||||
if let Some(msg) = recv.recv().await {
|
if let Some(msg) = recv.recv().await {
|
||||||
match msg {
|
match msg {
|
||||||
super::GameMessage::NewConnection { user, game_guid, connection, response, sender } => {
|
super::GameMessage::NewConnection { user, game_guid, connection, response, sender } => {
|
||||||
if self.game_guid != game_guid {
|
if self.game_guid() != game_guid {
|
||||||
log::error!("Game guid does not match (got: {}, expected: {})", game_guid, self.game_guid);
|
log::error!("Game guid does not match (got: {}, expected: {})", game_guid, self.game_guid());
|
||||||
response.send(Some(super::messages::ErrorMessage {
|
response.send(Some(super::messages::ErrorMessage {
|
||||||
message: format!("Game guid does not match (got: {}, expected: {})", game_guid, self.game_guid),
|
message: format!("Game guid does not match (got: {}, expected: {})", game_guid, self.game_guid()),
|
||||||
inner: None,
|
inner: None,
|
||||||
})).unwrap_or_default();
|
})).unwrap_or_default();
|
||||||
return;
|
return;
|
||||||
@@ -227,41 +240,26 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
|
|||||||
let mut users = self.users.write().await;
|
let mut users = self.users.write().await;
|
||||||
//tokio::time::sleep(std::time::Duration::from_secs(1)).await;
|
//tokio::time::sleep(std::time::Duration::from_secs(1)).await;
|
||||||
//let id = users.len() as u8;
|
//let id = users.len() as u8;
|
||||||
match user.game_players(&game_guid).await {
|
let user_id = user.user_id();
|
||||||
Ok(players) => {
|
let player_info = self.players_info.iter().filter(|p| p.user_id == user_id).next().unwrap();
|
||||||
if self.player_count.load(std::sync::atomic::Ordering::Relaxed) == 0 {
|
let id = player_info.player_id;
|
||||||
self.player_count.store(players.len() as _, std::sync::atomic::Ordering::Relaxed);
|
let new_user = UserConnection {
|
||||||
}
|
user,
|
||||||
let user_id = user.user_id();
|
connection: UserSender {
|
||||||
let player_info = players.iter().filter(|p| p.user_id == user_id).next().unwrap();
|
connection,
|
||||||
let id = player_info.player_id;
|
sender,
|
||||||
let new_user = UserConnection {
|
|
||||||
user,
|
|
||||||
connection: UserSender {
|
|
||||||
connection,
|
|
||||||
sender,
|
|
||||||
},
|
|
||||||
state: std::sync::Arc::new(UserState::new()),
|
|
||||||
machine: MachineState::new(),
|
|
||||||
descriptor: player_info.to_owned(),
|
|
||||||
};
|
|
||||||
if self.custom_logic_handler.on_player_join(&self, &new_user, &players).await {
|
|
||||||
self.spawn_send_loading_events(&new_user, id, players);
|
|
||||||
log::debug!("User {} is validated to play game {}", new_user.user.user_id(), game_guid);
|
|
||||||
self.user_id_map.write().await.insert(new_user.user.user_id(), id);
|
|
||||||
users.insert(id, new_user);
|
|
||||||
}
|
|
||||||
response.send(None).unwrap_or_default();
|
|
||||||
},
|
},
|
||||||
Err(e) => {
|
state: std::sync::Arc::new(UserState::new()),
|
||||||
log::error!("Failed to retrieve players for game {}: {}", game_guid, e);
|
machine: MachineState::new(),
|
||||||
response.send(Some(super::messages::ErrorMessage {
|
descriptor: player_info.to_owned(),
|
||||||
message: "Failed to retrieve players for game".to_owned(),
|
};
|
||||||
inner: Some(Box::new(e)),
|
if self.custom_logic_handler.on_player_join(&self, &new_user, &self.players_info).await {
|
||||||
})).unwrap_or_default();
|
self.spawn_send_loading_events(&new_user, id, self.players_info.clone());
|
||||||
}
|
log::debug!("User {} is validated to play game {}", new_user.user.user_id(), game_guid);
|
||||||
|
self.user_id_map.write().await.insert(new_user.user.user_id(), id);
|
||||||
|
users.insert(id, new_user);
|
||||||
}
|
}
|
||||||
|
response.send(None).unwrap_or_default();
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
super::GameMessage::EndConnection { user_id } => {
|
super::GameMessage::EndConnection { user_id } => {
|
||||||
@@ -287,8 +285,8 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
|
|||||||
is_engaged = has_active_connections;
|
is_engaged = has_active_connections;
|
||||||
if !has_active_connections {
|
if !has_active_connections {
|
||||||
if self.custom_logic_handler.on_game_completed(&self).await {
|
if self.custom_logic_handler.on_game_completed(&self).await {
|
||||||
if let Err(e) = conn.user.complete_game(&self.game_guid).await {
|
if let Err(e) = conn.user.complete_game(self.game_guid()).await {
|
||||||
log::error!("Failed to mark game {} as complete: {}", self.game_guid, e);
|
log::error!("Failed to mark game {} as complete: {}", self.game_guid(), e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -308,7 +306,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
|
|||||||
for conn in self.users.read().await.values() {
|
for conn in self.users.read().await.values() {
|
||||||
if user_id == conn.user.user_id() {
|
if user_id == conn.user.user_id() {
|
||||||
let progress_percent = ((progress * 100.0).ceil() as u8).clamp(0, 100);
|
let progress_percent = ((progress * 100.0).ceil() as u8).clamp(0, 100);
|
||||||
log::debug!("User {} is loaded {}% into game {}", user_id, progress_percent, self.game_guid);
|
log::debug!("User {} is loaded {}% into game {}", user_id, progress_percent, self.game_guid());
|
||||||
conn.state.progress.store(progress_percent, std::sync::atomic::Ordering::Relaxed);
|
conn.state.progress.store(progress_percent, std::sync::atomic::Ordering::Relaxed);
|
||||||
if progress_percent != 100 {
|
if progress_percent != 100 {
|
||||||
all_users_loading_complete = false;
|
all_users_loading_complete = false;
|
||||||
@@ -378,7 +376,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
|
|||||||
).await);
|
).await);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
log::error!("Failed to find user {} in connected users for match {}", user_id, self.game_guid);
|
log::error!("Failed to find user {} in connected users for match {}", user_id, self.game_guid());
|
||||||
}
|
}
|
||||||
|
|
||||||
},
|
},
|
||||||
@@ -415,20 +413,19 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
let player_count = self.player_count.load(std::sync::atomic::Ordering::Relaxed) as usize;
|
let player_count = self.players_info.len();
|
||||||
if ready_count == player_count {
|
if ready_count == player_count {
|
||||||
log::info!("All players ({}) awaiting sync for game {}", player_count, self.game_guid);
|
log::info!("All players ({}) awaiting sync for game {}", player_count, self.game_guid());
|
||||||
let total_users = self.users.read().await.len() as u8;
|
|
||||||
for (user_key, conn) in self.users.read().await.iter() {
|
for (user_key, conn) in self.users.read().await.iter() {
|
||||||
let extra_packets = self.custom_logic_handler.extra_sync_events(&self, conn).await;
|
let extra_packets = self.custom_logic_handler.extra_sync_events(&self, conn).await;
|
||||||
self.spawn_send_sync_events(conn, conn.user.user_id(), *user_key, total_users, extra_packets);
|
self.spawn_send_sync_events(conn, conn.user.user_id(), *user_key, self.players_info.clone(), extra_packets, self.map_config.clone());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
super::GameMessage::LoadComplete { user_id } => {
|
super::GameMessage::LoadComplete { user_id } => {
|
||||||
if let Some(user_key) = self.user_key_by_user_id(user_id).await {
|
if let Some(user_key) = self.user_key_by_user_id(user_id).await {
|
||||||
if let Some(conn) = self.users.read().await.get(&user_key) {
|
if let Some(conn) = self.users.read().await.get(&user_key) {
|
||||||
log::info!("Loading complete for game {}, user {} ({})", self.game_guid, user_id, user_key);
|
log::info!("Loading complete for game {}, user {} ({})", self.game_guid(), user_id, user_key);
|
||||||
conn.state.progress.store(100, std::sync::atomic::Ordering::Relaxed);
|
conn.state.progress.store(100, std::sync::atomic::Ordering::Relaxed);
|
||||||
conn.state.mode.store(ConnectionMode::WaitingToStart.to_u8(), std::sync::atomic::Ordering::Relaxed);
|
conn.state.mode.store(ConnectionMode::WaitingToStart.to_u8(), std::sync::atomic::Ordering::Relaxed);
|
||||||
/*let game_start = chrono::DateTime::from_timestamp(self.game_start.load(std::sync::atomic::Ordering::Relaxed), 0).unwrap();
|
/*let game_start = chrono::DateTime::from_timestamp(self.game_start.load(std::sync::atomic::Ordering::Relaxed), 0).unwrap();
|
||||||
@@ -444,11 +441,11 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
|
|||||||
}*/
|
}*/
|
||||||
self.spawn_initial_ingame_events(conn, user_id);
|
self.spawn_initial_ingame_events(conn, user_id);
|
||||||
} else {
|
} else {
|
||||||
log::warn!("Invalid LoadComplete user key {} for game {}", user_key, self.game_guid);
|
log::warn!("Invalid LoadComplete user key {} for game {}", user_key, self.game_guid());
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
log::warn!("Unknown LoadComplete user id {} for game {}", user_id, self.game_guid);
|
log::warn!("Unknown LoadComplete user id {} for game {}", user_id, self.game_guid());
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
// wait for all users to be ready for starting game start countdown
|
// wait for all users to be ready for starting game start countdown
|
||||||
@@ -459,8 +456,8 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
|
|||||||
}
|
}
|
||||||
// trigger game start
|
// trigger game start
|
||||||
if all_users_loading_complete {
|
if all_users_loading_complete {
|
||||||
let player_count = self.player_count.load(std::sync::atomic::Ordering::Relaxed) as usize;
|
let player_count = self.players_info.len();
|
||||||
log::info!("All players ({}) are ready for game {}", player_count, self.game_guid);
|
log::info!("All players ({}) are ready for game {}", player_count, self.game_guid());
|
||||||
tokio::time::sleep(Self::END_OF_SYNC_DELAY).await;
|
tokio::time::sleep(Self::END_OF_SYNC_DELAY).await;
|
||||||
let game_start = chrono::Utc::now() + Self::COUNTDOWN_DURATION;
|
let game_start = chrono::Utc::now() + Self::COUNTDOWN_DURATION;
|
||||||
if self.custom_logic_handler.on_countdown_start(&self, game_start).await {
|
if self.custom_logic_handler.on_countdown_start(&self, game_start).await {
|
||||||
@@ -491,7 +488,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
|
|||||||
&rlnl::events::ingame::Kill { killee_player_id: remote_player, killer_player_id: killer_player },
|
&rlnl::events::ingame::Kill { killee_player_id: remote_player, killer_player_id: killer_player },
|
||||||
true,
|
true,
|
||||||
).await;
|
).await;
|
||||||
log::info!("Player {} was destroyed by {} ({}) in game {}", remote_player, killer_player, user_id, self.game_guid);
|
log::info!("Player {} was destroyed by {} ({}) in game {}", remote_player, killer_player, user_id, self.game_guid());
|
||||||
self.custom_logic_handler.on_vehicle_destroyed(&self, killer_player, remote_player).await;
|
self.custom_logic_handler.on_vehicle_destroyed(&self, killer_player, remote_player).await;
|
||||||
},
|
},
|
||||||
super::GameMessage::SelfDestruct { user_id, is_classic } => {
|
super::GameMessage::SelfDestruct { user_id, is_classic } => {
|
||||||
@@ -503,7 +500,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
|
|||||||
&rlnl::events::ingame::Kill { killee_player_id: player_id, killer_player_id: player_id },
|
&rlnl::events::ingame::Kill { killee_player_id: player_id, killer_player_id: player_id },
|
||||||
true,
|
true,
|
||||||
).await;
|
).await;
|
||||||
log::info!("Player {} ({}) self-destructed in game {} (elimination? {})", player_id, user_id, self.game_guid, is_classic);
|
log::info!("Player {} ({}) self-destructed in game {} (elimination? {})", player_id, user_id, self.game_guid(), is_classic);
|
||||||
if self.custom_logic_handler.on_vehicle_self_destruct(&self, player_id, is_classic).await {
|
if self.custom_logic_handler.on_vehicle_self_destruct(&self, player_id, is_classic).await {
|
||||||
if is_classic {
|
if is_classic {
|
||||||
self.rebroadcast(
|
self.rebroadcast(
|
||||||
@@ -589,22 +586,22 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
log::info!("Game {} has exited", self.game_guid);
|
log::info!("Game {} has exited", self.game_guid());
|
||||||
}
|
}
|
||||||
|
|
||||||
fn spawn_send_loading_events(&self, user: &UserConnection, player_id: u8, players: Vec<oj_rc_core::persist::user::PlayerDescriptor>) {
|
fn spawn_send_loading_events(&self, user: &UserConnection, player_id: u8, players: std::sync::Arc<Vec<oj_rc_core::persist::user::PlayerDescriptor>>) {
|
||||||
let connection = user.connection.clone();
|
let connection = user.connection.clone();
|
||||||
let user_id = user.user.user_id();
|
let user_id = user.user.user_id();
|
||||||
tokio::spawn(Self::send_loading_events_wrapper(connection, player_id, user_id, players));
|
tokio::spawn(Self::send_loading_events_wrapper(connection, player_id, user_id, players));
|
||||||
}
|
}
|
||||||
|
|
||||||
async fn send_loading_events_wrapper(connection: UserSender, player_id: u8, user_id: i32, players: Vec<oj_rc_core::persist::user::PlayerDescriptor>) {
|
async fn send_loading_events_wrapper(connection: UserSender, player_id: u8, user_id: i32, players: std::sync::Arc<Vec<oj_rc_core::persist::user::PlayerDescriptor>>) {
|
||||||
if let Err(e) = Self::send_loading_events(&connection, player_id, players).await {
|
if let Err(e) = Self::send_loading_events(&connection, player_id, players).await {
|
||||||
log::error!("Failed to send Loading events for user {} ({}): {}", user_id, player_id, e);
|
log::error!("Failed to send Loading events for user {} ({}): {}", user_id, player_id, e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async fn send_loading_events(user: &UserSender, player_id: u8, players: Vec<oj_rc_core::persist::user::PlayerDescriptor>) -> std::io::Result<()> {
|
async fn send_loading_events(user: &UserSender, player_id: u8, players: std::sync::Arc<Vec<oj_rc_core::persist::user::PlayerDescriptor>>) -> std::io::Result<()> {
|
||||||
let sender = user.rlnl();
|
let sender = user.rlnl();
|
||||||
sender.send_data(
|
sender.send_data(
|
||||||
&rlnl::events::ingame::PlayerId { player: player_id },
|
&rlnl::events::ingame::PlayerId { player: player_id },
|
||||||
@@ -615,10 +612,10 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
|
|||||||
sender.send_data(
|
sender.send_data(
|
||||||
&rlnl::events::loading::PlayerIDsAndNames {
|
&rlnl::events::loading::PlayerIDsAndNames {
|
||||||
num_players: players.len() as _,
|
num_players: players.len() as _,
|
||||||
players: players.into_iter().map(|player| rlnl::events::loading::PlayerIDAndName {
|
players: players.iter().map(|player| rlnl::events::loading::PlayerIDAndName {
|
||||||
player_id: player.player_id as _,
|
player_id: player.player_id as _,
|
||||||
name: rlnl::types::BinaryWriterString(player.public_id),
|
name: rlnl::types::BinaryWriterString(player.public_id.clone()),
|
||||||
display_name: rlnl::types::BinaryWriterString(player.display_name),
|
display_name: rlnl::types::BinaryWriterString(player.display_name.clone()),
|
||||||
})
|
})
|
||||||
.collect(),
|
.collect(),
|
||||||
},
|
},
|
||||||
@@ -638,19 +635,20 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
|
|||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
fn spawn_send_sync_events(&self, user: &UserConnection, user_id: i32, player_id: u8, num_players: u8, extra_packets: Vec<super::RlnlPacket>) {
|
fn spawn_send_sync_events(&self, user: &UserConnection, user_id: i32, player_id: u8, players: std::sync::Arc<Vec<oj_rc_core::persist::user::PlayerDescriptor>>, extra_packets: Vec<super::RlnlPacket>, map: std::sync::Arc<oj_rc_core::persist::config::MapConfig>) {
|
||||||
let connection = user.connection.clone();
|
let connection = user.connection.clone();
|
||||||
tokio::spawn(Self::send_sync_events_wrapper(connection, user_id, player_id, num_players, extra_packets));
|
tokio::spawn(Self::send_sync_events_wrapper(connection, user_id, player_id, players, extra_packets, map));
|
||||||
user.state.mode.store(ConnectionMode::Sync.to_u8(), std::sync::atomic::Ordering::Relaxed);
|
user.state.mode.store(ConnectionMode::Sync.to_u8(), std::sync::atomic::Ordering::Relaxed);
|
||||||
}
|
}
|
||||||
|
|
||||||
async fn send_sync_events_wrapper(connection: UserSender, user_id: i32, player_id: u8, num_players: u8, extra_packets: Vec<super::RlnlPacket>) {
|
async fn send_sync_events_wrapper(connection: UserSender, user_id: i32, player_id: u8, players: std::sync::Arc<Vec<oj_rc_core::persist::user::PlayerDescriptor>>, extra_packets: Vec<super::RlnlPacket>, map: std::sync::Arc<oj_rc_core::persist::config::MapConfig>) {
|
||||||
if let Err(e) = Self::send_sync_events(connection, player_id, num_players, extra_packets).await {
|
if let Err(e) = Self::send_sync_events(connection, player_id, players, extra_packets, map).await {
|
||||||
log::error!("Failed to send Sync events for user {}: {}", user_id, e);
|
log::error!("Failed to send Sync events for user {}: {}", user_id, e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async fn send_sync_events(connection: UserSender, _player_id: u8, num_players: u8, extra_packets: Vec<super::RlnlPacket>) -> std::io::Result<()> {
|
async fn send_sync_events(connection: UserSender, _player_id: u8, players: std::sync::Arc<Vec<oj_rc_core::persist::user::PlayerDescriptor>>, extra_packets: Vec<super::RlnlPacket>, map: std::sync::Arc<oj_rc_core::persist::config::MapConfig>) -> std::io::Result<()> {
|
||||||
|
let num_players = players.len() as u8;
|
||||||
let sender = connection.rlnl();
|
let sender = connection.rlnl();
|
||||||
sender.send_empty(
|
sender.send_empty(
|
||||||
rlnl::event_code::NetworkEvent::BeginSync,
|
rlnl::event_code::NetworkEvent::BeginSync,
|
||||||
@@ -681,21 +679,71 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
|
|||||||
literustlib::packet::Property::ReliableOrdered,
|
literustlib::packet::Property::ReliableOrdered,
|
||||||
&connection.connection)
|
&connection.connection)
|
||||||
.await?;
|
.await?;
|
||||||
for i in 0..num_players {
|
if map.spawns.is_empty() {
|
||||||
sender.send_data(
|
// fallback
|
||||||
&rlnl::events::sync::SpawnPoint {
|
for i in 0..num_players {
|
||||||
pos: rlnl::types::PosQuatPair {
|
sender.send_data(
|
||||||
pos: rlnl::types::CompressedVec3::from((10.0 * (i as f32), 100.0, 10.0 * (i as f32))),
|
&rlnl::events::sync::SpawnPoint {
|
||||||
rot: rlnl::types::CompressedQuat { x: 0, y: 0, z: 0 },
|
pos: rlnl::types::PosQuatPair {
|
||||||
|
pos: rlnl::types::CompressedVec3::from((10.0 * (i as f32), 100.0, 10.0 * (i as f32))),
|
||||||
|
rot: rlnl::types::CompressedQuat { x: 0, y: 0, z: 0 },
|
||||||
|
},
|
||||||
|
owner: i,
|
||||||
},
|
},
|
||||||
owner: i,
|
rlnl::event_code::NetworkEvent::FreeSpawnPoint,
|
||||||
},
|
literustlib::packet::Property::ReliableOrdered,
|
||||||
rlnl::event_code::NetworkEvent::FreeSpawnPoint,
|
&connection.connection)
|
||||||
literustlib::packet::Property::ReliableOrdered,
|
.await?;
|
||||||
&connection.connection)
|
}
|
||||||
.await?;
|
} else {
|
||||||
|
let mut last_spawn_point = std::collections::HashMap::with_capacity(2); // team -> last index
|
||||||
|
for player in players.iter() {
|
||||||
|
let team = player.team as u8;
|
||||||
|
if let Some(team_points) = map.spawns.get(&team) {
|
||||||
|
if !team_points.is_empty() {
|
||||||
|
let spawn_index = if let Some(last_spawn_i) = last_spawn_point.get_mut(&team) {
|
||||||
|
*last_spawn_i = (*last_spawn_i + 1) % team_points.len();
|
||||||
|
*last_spawn_i
|
||||||
|
} else {
|
||||||
|
last_spawn_point.insert(team, 0usize);
|
||||||
|
0
|
||||||
|
};
|
||||||
|
let spawn = &team_points[spawn_index];
|
||||||
|
sender.send_data(
|
||||||
|
&rlnl::events::sync::SpawnPoint {
|
||||||
|
pos: rlnl::types::PosQuatPair {
|
||||||
|
pos: rlnl::types::CompressedVec3::from((spawn.x, spawn.y, spawn.z)),
|
||||||
|
rot: rlnl::types::CompressedQuat { x: 0, y: 0, z: 0 },
|
||||||
|
},
|
||||||
|
owner: player.player_id,
|
||||||
|
},
|
||||||
|
rlnl::event_code::NetworkEvent::FreeSpawnPoint,
|
||||||
|
literustlib::packet::Property::ReliableOrdered,
|
||||||
|
&connection.connection)
|
||||||
|
.await?;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
// fallback
|
||||||
|
log::warn!("No spawn point found for player {} on team {}, using bad fallback", player.player_id, team);
|
||||||
|
sender.send_data(
|
||||||
|
&rlnl::events::sync::SpawnPoint {
|
||||||
|
pos: rlnl::types::PosQuatPair {
|
||||||
|
pos: rlnl::types::CompressedVec3::from((10.0 * (player.player_id as f32), 100.0, 10.0 * (team as f32) + 10.0)),
|
||||||
|
rot: rlnl::types::CompressedQuat { x: 0, y: 0, z: 0 },
|
||||||
|
},
|
||||||
|
owner: player.player_id,
|
||||||
|
},
|
||||||
|
rlnl::event_code::NetworkEvent::FreeSpawnPoint,
|
||||||
|
literustlib::packet::Property::ReliableOrdered,
|
||||||
|
&connection.connection)
|
||||||
|
.await?;
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// seems to be for reconnecting
|
// seems to be for reconnecting
|
||||||
/*sender.send_data(
|
/*sender.send_data(
|
||||||
&rlnl::events::sync::SyncMachineCubes {
|
&rlnl::events::sync::SyncMachineCubes {
|
||||||
|
|||||||
@@ -110,7 +110,7 @@ impl CustomGameLogic for EliminationLogic {
|
|||||||
}
|
}
|
||||||
self.tracked.destroy_vehicle(&player.descriptor).await;
|
self.tracked.destroy_vehicle(&player.descriptor).await;
|
||||||
if let Some(winning_team) = self.tracked.winner_team().await {
|
if let Some(winning_team) = self.tracked.winner_team().await {
|
||||||
log::info!("Team {} has won sudden death game {} because player {} left", winning_team, generic.game_guid, player.descriptor.player_id);
|
log::info!("Team {} has won sudden death game {} because player {} left", winning_team, generic.game_guid(), player.descriptor.player_id);
|
||||||
let data = rlnl::events::ingame::GameLoseWin {
|
let data = rlnl::events::ingame::GameLoseWin {
|
||||||
winning_team,
|
winning_team,
|
||||||
end_reason: rlnl::types::GameEndReason::OneTeamRemaining,
|
end_reason: rlnl::types::GameEndReason::OneTeamRemaining,
|
||||||
@@ -153,7 +153,7 @@ impl CustomGameLogic for EliminationLogic {
|
|||||||
true,
|
true,
|
||||||
).await;
|
).await;
|
||||||
if let Some(winning_team) = self.tracked.winner_team().await {
|
if let Some(winning_team) = self.tracked.winner_team().await {
|
||||||
log::info!("Team {} has won sudden death game {}", winning_team, generic.game_guid);
|
log::info!("Team {} has won sudden death game {}", winning_team, generic.game_guid());
|
||||||
let data = rlnl::events::ingame::GameLoseWin {
|
let data = rlnl::events::ingame::GameLoseWin {
|
||||||
winning_team,
|
winning_team,
|
||||||
end_reason: rlnl::types::GameEndReason::OneTeamRemaining,
|
end_reason: rlnl::types::GameEndReason::OneTeamRemaining,
|
||||||
@@ -174,7 +174,7 @@ impl CustomGameLogic for EliminationLogic {
|
|||||||
}
|
}
|
||||||
generic.game_done();
|
generic.game_done();
|
||||||
} else {
|
} else {
|
||||||
log::info!("Player {} has been destroyed in sudden death game {}", victim, generic.game_guid);
|
log::info!("Player {} has been destroyed in sudden death game {}", victim, generic.game_guid());
|
||||||
let data = rlnl::events::ingame::GameLoseWin {
|
let data = rlnl::events::ingame::GameLoseWin {
|
||||||
winning_team: if conn.descriptor.team == 0 { 1 } else { 0 }, // always the other team
|
winning_team: if conn.descriptor.team == 0 { 1 } else { 0 }, // always the other team
|
||||||
end_reason: rlnl::types::GameEndReason::NoPlayersRemaining,
|
end_reason: rlnl::types::GameEndReason::NoPlayersRemaining,
|
||||||
@@ -261,3 +261,7 @@ impl CustomGameLogic for EliminationLogic {
|
|||||||
true
|
true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// spawn points (best guess)
|
||||||
|
// Mars 1: (16, 0, 19) and (355, 7, 372)
|
||||||
|
// Earth vanguard 2: (-248, 10, -251) and (267, 10, 258)
|
||||||
|
|||||||
Reference in New Issue
Block a user