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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Add full destruction (no respawn) #30

This commit is contained in:
NG (Graham)
2025-07-20 23:22:37 -04:00
parent fffb4e2576
commit b38a1ae03f
7 changed files with 148 additions and 9 deletions

View File

@@ -0,0 +1,31 @@
pub struct KillEnemy {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
}
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::SimpleRlnl<rlnl::events::ingame::Kill, KillEnemy> {
crate::handlers::SimpleRlnl::new(KillEnemy::new(init_ctx))
}
impl KillEnemy {
fn new(init_ctx: &crate::InitConfig) -> Self {
Self {
msg_router: init_ctx.matches_chann.clone(),
}
}
}
#[async_trait::async_trait]
impl crate::handlers::RlnlEventCodeHandler for KillEnemy {
type In = rlnl::events::ingame::Kill;
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::MachineDestroyed;
async fn handle(&self, data: Self::In, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
if let Some(user_info) = user.user().await {
super::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::DestroyVehicle {
user_id: user_info.user_id(),
remote_player: data.killee_player_id,
killer_player: data.killer_player_id,
}).await);
}
}
}

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@@ -5,6 +5,8 @@ mod weapon_select;
mod activate_sync; mod activate_sync;
mod loading_done; mod loading_done;
//mod player_input; //mod player_input;
mod spot_player;
mod kill_player;
pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHandler { pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHandler {
crate::handler::LnlEventHandler::new(init_ctx.users.clone(), crate::vehicle_motion::handler(init_ctx)) crate::handler::LnlEventHandler::new(init_ctx.users.clone(), crate::vehicle_motion::handler(init_ctx))
@@ -42,34 +44,51 @@ pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHa
{literustlib::packet::Property::Unreliable as u8}, {literustlib::packet::Property::Unreliable as u8},
rlnl::events::ingame::FireMiss, rlnl::events::ingame::FireMiss,
>::handler(init_ctx)) >::handler(init_ctx))
.add(crate::handlers::Broadcaster::< /*.add(crate::handlers::Broadcaster::<
true, true,
{rlnl::event_code::NetworkEvent::EnemySpotted as i16}, {rlnl::event_code::NetworkEvent::EnemySpotted as i16},
{rlnl::event_code::NetworkEvent::EnemySpotted as i16}, {rlnl::event_code::NetworkEvent::EnemySpotted as i16},
{literustlib::packet::Property::ReliableOrdered as u8}, {literustlib::packet::Property::ReliableOrdered as u8},
rlnl::events::ingame::SpottingIds, rlnl::events::ingame::SpottingIds,
>::handler(init_ctx)) >::handler(init_ctx))*/
.add(spot_player::handler(init_ctx))
.add(crate::handlers::Broadcaster::< .add(crate::handlers::Broadcaster::<
true, false,
{rlnl::event_code::NetworkEvent::DamageCube as i16}, {rlnl::event_code::NetworkEvent::DamageCube as i16},
{rlnl::event_code::NetworkEvent::DestroyCubesFull as i16}, {rlnl::event_code::NetworkEvent::DestroyCubesFull as i16},
{literustlib::packet::Property::ReliableOrdered as u8}, {literustlib::packet::Property::ReliableOrdered as u8},
rlnl::events::ingame::DestroyCubesFull, rlnl::events::ingame::DestroyCubesFull,
>::handler(init_ctx)) >::handler(init_ctx))
.add(crate::handlers::Broadcaster::< .add(crate::handlers::Broadcaster::<
true, false,
{rlnl::event_code::NetworkEvent::DamageCubeNoEffect as i16}, {rlnl::event_code::NetworkEvent::DamageCubeNoEffect as i16},
{rlnl::event_code::NetworkEvent::DestroyCubeNoEffect as i16}, {rlnl::event_code::NetworkEvent::DestroyCubeNoEffect as i16},
{literustlib::packet::Property::ReliableOrdered as u8}, {literustlib::packet::Property::ReliableOrdered as u8},
rlnl::events::ingame::DestroyCubeNoEffect, rlnl::events::ingame::DestroyCubeNoEffect,
>::handler(init_ctx)) >::handler(init_ctx))
.add(crate::handlers::Broadcaster::< .add(crate::handlers::Broadcaster::<
true, false,
{rlnl::event_code::NetworkEvent::DamageCubeEffectOnly as i16}, {rlnl::event_code::NetworkEvent::DamageCubeEffectOnly as i16},
{rlnl::event_code::NetworkEvent::DestroyCubeEffectOnly as i16}, {rlnl::event_code::NetworkEvent::DestroyCubeEffectOnly as i16},
{literustlib::packet::Property::Unreliable as u8}, {literustlib::packet::Property::Unreliable as u8},
rlnl::events::ingame::DestroyCubeEffectOnly, rlnl::events::ingame::DestroyCubeEffectOnly,
>::handler(init_ctx)) >::handler(init_ctx))
.add(crate::handlers::Stub::<
{rlnl::event_code::NetworkEvent::DestroyCubesBonusRequest as i16},
rlnl::events::ingame::DestroyedHealedCubesBonus,
>::handler(init_ctx))
.add(crate::handlers::Broadcaster::<
false,
{rlnl::event_code::NetworkEvent::HealSelf as i16},
{rlnl::event_code::NetworkEvent::HealSelfResponse as i16},
{literustlib::packet::Property::ReliableOrdered as u8},
rlnl::events::HealedCubes,
>::handler(init_ctx))
.add(crate::handlers::Stub::<
{rlnl::event_code::NetworkEvent::KillBonusRequest as i16},
rlnl::events::ingame::Kill, // FIXME this is not a player ID -- it's actually sending 2 bytes not 1
>::handler(init_ctx))
.add(kill_player::handler(init_ctx))
} }
#[inline] #[inline]

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@@ -0,0 +1,30 @@
pub struct SpotEnemy {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
}
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::SimpleRlnl<rlnl::events::ingame::SpottingIds, SpotEnemy> {
crate::handlers::SimpleRlnl::new(SpotEnemy::new(init_ctx))
}
impl SpotEnemy {
fn new(init_ctx: &crate::InitConfig) -> Self {
Self {
msg_router: init_ctx.matches_chann.clone(),
}
}
}
#[async_trait::async_trait]
impl crate::handlers::RlnlEventCodeHandler for SpotEnemy {
type In = rlnl::events::ingame::SpottingIds;
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::EnemySpotted;
async fn handle(&self, data: Self::In, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
if let Some(user_info) = user.user().await {
super::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::SpotVehicle {
user_id: user_info.user_id(),
remote_player: data.player_id,
}).await);
}
}
}

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@@ -9,3 +9,6 @@ pub use ingame_broadcast::Broadcaster;
mod ingame_broadcast_dataless; mod ingame_broadcast_dataless;
pub use ingame_broadcast_dataless::DatalessBroadcaster; pub use ingame_broadcast_dataless::DatalessBroadcaster;
mod stub;
pub use stub::Stub;

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@@ -0,0 +1,26 @@
pub struct Stub<const CODE_IN: i16, In: byteserde::des_slice::ByteDeserializeSlice<In> + Send + Sync + 'static> {
_in: std::marker::PhantomData<In>,
}
impl <const CODE_IN: i16, In: byteserde::des_slice::ByteDeserializeSlice<In> + Send + Sync + 'static> Stub<CODE_IN, In> {
pub fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<In, Self> {
crate::handlers::simple_typed::SimpleRlnl::new(Stub::new(init_ctx))
}
fn new(_init_ctx: &crate::InitConfig) -> Self {
Self {
_in: std::marker::PhantomData::default(),
}
}
}
#[async_trait::async_trait]
impl <const CODE_IN: i16, In: byteserde::des_slice::ByteDeserializeSlice<In> + Send + Sync + 'static> crate::handlers::simple_typed::RlnlEventCodeHandler for Stub<CODE_IN, In> {
type In = In;
const CODE: rlnl::event_code::NetworkEvent = crate::handler::i16_to_event_or_panic(CODE_IN);
async fn handle(&self, _data: Self::In, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, _user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
log::debug!("Got {:?} event", Self::CODE);
//log::debug!("Got {:?} event: {:?}", Self::CODE, data);
}
}

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@@ -335,7 +335,7 @@ impl GenericGamemodeEngine {
rlnl::event_code::NetworkEvent::BroadcastWeaponSelect, rlnl::event_code::NetworkEvent::BroadcastWeaponSelect,
literustlib::packet::Property::ReliableOrdered, literustlib::packet::Property::ReliableOrdered,
&data, &data,
false true
).await; ).await;
} }
}, },
@@ -406,6 +406,25 @@ impl GenericGamemodeEngine {
self.game_start.store(game_start.timestamp(), std::sync::atomic::Ordering::Relaxed); self.game_start.store(game_start.timestamp(), std::sync::atomic::Ordering::Relaxed);
super::countdown::match_countdown(senders, game_start); super::countdown::match_countdown(senders, game_start);
} }
},
super::GameMessage::SpotVehicle { user_id, remote_player } => {
self.rebroadcast(
user_id,
rlnl::event_code::NetworkEvent::RemoteEnemySpotted,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::PlayerId { player: remote_player },
true
).await;
},
super::GameMessage::DestroyVehicle { user_id, remote_player, killer_player } => {
self.rebroadcast(
user_id,
rlnl::event_code::NetworkEvent::MachineDestroyedConfirmed,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::Kill { killee_player_id: remote_player, killer_player_id: killer_player },
true,
).await;
log::warn!("Player {} was destroyed by {} ({}) !!!implement this!!!", remote_player, killer_player, user_id);
} }
super::GameMessage::BroadcastRlnl { user_id: _, event, property, data } => { super::GameMessage::BroadcastRlnl { user_id: _, event, property, data } => {
if let Some(data) = data { if let Some(data) = data {
@@ -413,7 +432,7 @@ impl GenericGamemodeEngine {
} else { } else {
self.broadcast_dataless(event, property, true).await; self.broadcast_dataless(event, property, true).await;
} }
} },
super::GameMessage::RebroadcastRlnl { skip_user_id, event, property, data } => { super::GameMessage::RebroadcastRlnl { skip_user_id, event, property, data } => {
if let Some(data) = data { if let Some(data) = data {
self.rebroadcast(skip_user_id, event, property, &*data, true).await; self.rebroadcast(skip_user_id, event, property, &*data, true).await;
@@ -421,7 +440,7 @@ impl GenericGamemodeEngine {
self.rebroadcast_dataless(skip_user_id, event, property, true).await; self.rebroadcast_dataless(skip_user_id, event, property, true).await;
} }
} },
super::GameMessage::Motion { user_id, data } => { super::GameMessage::Motion { user_id, data } => {
for conn in self.users.read().await.values() { for conn in self.users.read().await.values() {
if conn.user.user_id() == user_id { continue; } // fun fact: the game hard crashes if you omit this if conn.user.user_id() == user_id { continue; } // fun fact: the game hard crashes if you omit this
@@ -432,7 +451,7 @@ impl GenericGamemodeEngine {
data: data.clone(), data: data.clone(),
}, literustlib::packet::Property::Unreliable, &conn.connection.connection).await); }, literustlib::packet::Property::Unreliable, &conn.connection.connection).await);
} }
} },
super::GameMessage::NoOp => {}, super::GameMessage::NoOp => {},
} }
} }

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@@ -26,6 +26,15 @@ pub enum GameMessage {
LoadComplete { LoadComplete {
user_id: i32, user_id: i32,
}, },
SpotVehicle {
user_id: i32,
remote_player: u8,
},
DestroyVehicle {
user_id: i32,
remote_player: u8,
killer_player: u8,
},
BroadcastRlnl { BroadcastRlnl {
user_id: i32, user_id: i32,
event: rlnl::event_code::NetworkEvent, event: rlnl::event_code::NetworkEvent,
@@ -56,6 +65,8 @@ impl GameMessage {
Self::WeaponSelect { user_id, .. } => *user_id, Self::WeaponSelect { user_id, .. } => *user_id,
Self::RequestLoadingSync { user_id, .. } => *user_id, Self::RequestLoadingSync { user_id, .. } => *user_id,
Self::LoadComplete { user_id, .. } => *user_id, Self::LoadComplete { user_id, .. } => *user_id,
Self::SpotVehicle { user_id, .. } => *user_id,
Self::DestroyVehicle { user_id, .. } => *user_id,
Self::BroadcastRlnl { user_id, .. } => *user_id, Self::BroadcastRlnl { user_id, .. } => *user_id,
Self::RebroadcastRlnl { skip_user_id, .. } => *skip_user_id, Self::RebroadcastRlnl { skip_user_id, .. } => *skip_user_id,
Self::Motion { user_id, .. } => *user_id, Self::Motion { user_id, .. } => *user_id,