mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Add more logging for #52
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@@ -25,6 +25,17 @@ struct QueueKey {
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auto_heal: bool,
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}
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impl QueueKey {
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fn guid(&self) -> String {
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use std::hash::Hasher;
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let mut hasher = std::hash::DefaultHasher::new();
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self.hash(&mut hasher);
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//chrono::Utc::now().timestamp_micros().hash(&mut hasher);
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let guid = oj_rc_core::persist::user::uuid_sanitize(hasher.finish() as i64);
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oj_rc_core::persist::user::i64_as_uuid_str(guid)
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}
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}
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struct QueueUser {
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emitter: polariton_server::events::EventEmitter,
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player: oj_rc_core::data::player_data::PlayerData,
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@@ -62,12 +73,7 @@ impl QueueHandler {
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}
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async fn enter_match(&self, key: QueueKey, mut players: Vec<QueueUser>, user: &(dyn oj_rc_core::persist::user::LobbyUser + Send + Sync)) {
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use std::hash::Hasher;
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let mut hasher = std::hash::DefaultHasher::new();
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key.hash(&mut hasher);
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chrono::Utc::now().timestamp_micros().hash(&mut hasher);
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let guid = oj_rc_core::persist::user::uuid_sanitize(hasher.finish() as i64);
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let guid_str = oj_rc_core::persist::user::i64_as_uuid_str(guid);
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let guid_str = key.guid();
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let game_desc = oj_rc_core::persist::user::GameDescriptor {
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guid: guid_str.clone(),
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map: key.map.clone(),
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@@ -104,7 +110,7 @@ impl QueueHandler {
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port: self.hostport,
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map: key.map.clone(),
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mode: key.mode,
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guid: guid_str,
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guid: guid_str.clone(),
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is_ranked: false,
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is_custom: false,
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visibility: Some(key.visibility),
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@@ -116,6 +122,7 @@ impl QueueHandler {
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for player in players.iter() {
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tokio::spawn(Self::send_events_to_player(arc_event.clone(), player.emitter.clone()));
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}
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log::info!("{} players are entering match {}", players.len(), guid_str);
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},
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Err(e) => {
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if let Some(msg) = e.error_msg() {
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@@ -174,7 +181,7 @@ impl QueueHandler {
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}
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*lock = new_queue_map;
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if count != 0 {
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log::info!("Upgraded {} users in queue to new gamemode", count);
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log::info!("Upgraded {} users in queue to new gamemode {}", count, key.guid());
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}
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},
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GamemodeChangeStrategy::Notify => {
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@@ -189,18 +196,20 @@ impl QueueHandler {
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}
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}
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if count != 0 {
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log::info!("Notified {} users in queue of new gamemode", count);
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log::info!("Notified {} users in queue of new gamemode {}", count, key.guid());
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}
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},
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GamemodeChangeStrategy::Ignore => {
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log::debug!("Gamemode appears to have changed, ignoring already-queued players");
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log::debug!("Gamemode appears to have changed to {}, ignoring already-queued players", key.guid());
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}
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}
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}
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let players_len = if let Some(players) = lock.get_mut(&key) {
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log::info!("User {} entered queue for existing match {}", new_player.user_id, key.guid());
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players.push(new_player);
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players.len()
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} else {
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log::info!("User {} entered queue for new match {}", new_player.user_id, key.guid());
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lock.insert(key.clone(), vec![new_player]);
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1
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};
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