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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Configure for release v0.4.0

This commit is contained in:
NG (Graham)
2025-10-02 21:01:57 -04:00
parent 56e170d99c
commit aa690007b7
6 changed files with 36 additions and 28 deletions

8
Cargo.lock generated
View File

@@ -2112,6 +2112,8 @@ checksum = "4ee93343901ab17bd981295f2cf0026d4ad018c7c31ba84549a4ddbb47a45104"
[[package]] [[package]]
name = "literustlib" name = "literustlib"
version = "0.2.0" version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "825b60cfd06131af4ce4fe3ffeb19971828ee0144c2a763ba4ea8038cc2f95af"
dependencies = [ dependencies = [
"bytes", "bytes",
"num_enum 0.7.4", "num_enum 0.7.4",
@@ -2120,6 +2122,8 @@ dependencies = [
[[package]] [[package]]
name = "literustlib_server" name = "literustlib_server"
version = "0.2.0" version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "edd813608da109eba2f247f1fcb770b5fdadf67b041f3f8fb9d0cc97ba52f6c8"
dependencies = [ dependencies = [
"async-recursion", "async-recursion",
"async-trait", "async-trait",
@@ -2974,6 +2978,8 @@ checksum = "7edddbd0b52d732b21ad9a5fab5c704c14cd949e5e9a1ec5929a24fded1b904c"
[[package]] [[package]]
name = "polariton" name = "polariton"
version = "0.4.0" version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6dcc388d509743a0419f5a5197a8c79e0f3fd484d5bd0b60e6f361887a8aa301"
dependencies = [ dependencies = [
"tokio", "tokio",
] ]
@@ -2981,6 +2987,8 @@ dependencies = [
[[package]] [[package]]
name = "polariton_server" name = "polariton_server"
version = "0.4.0" version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "51ea2a26537f7434f154e34d7c522ab10552442241e608e919d7cfc413ac3abc"
dependencies = [ dependencies = [
"async-trait", "async-trait",
"log", "log",

View File

@@ -35,10 +35,10 @@ libfj = { version = "0.8" }
log = "0.4" log = "0.4"
env_logger = "0.11" env_logger = "0.11"
clap = { version = "4.5", features = [ "derive" ] } clap = { version = "4.5", features = [ "derive" ] }
polariton = { version = "0.4", path = "../polariton", features = [ "tokio-async" ] } #polariton = { version = "0.4", path = "../polariton", features = [ "tokio-async" ] }
polariton_server = { version = "0.4", path = "../polariton/server", features = [ "tokio-async" ] } #polariton_server = { version = "0.4", path = "../polariton/server", features = [ "tokio-async" ] }
#polariton = { version = "0.3", features = [ "tokio-async" ] } polariton = { version = "0.4", features = [ "tokio-async" ] }
#polariton_server = { version = "0.3", features = [ "tokio-async" ] } polariton_server = { version = "0.4", features = [ "tokio-async" ] }
serde = { version = "1.0", features = [ "derive" ] } serde = { version = "1.0", features = [ "derive" ] }
serde_json = "1.0" serde_json = "1.0"
async-trait = "0.1" async-trait = "0.1"

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@@ -43,9 +43,9 @@
<setting name="SinglePlayerServerAddress__note__forwardedTo">:4539</setting> <setting name="SinglePlayerServerAddress__note__forwardedTo">:4539</setting>
<setting name="LobbyServerAddress">domain_or_ip_address:4540</setting> <setting name="LobbyServerAddress">domain_or_ip_address:4540</setting>
<setting name="LobbyServerAddress__note__forwardedTo">:4541</setting> <setting name="LobbyServerAddress__note__forwardedTo">:4541</setting>
<setting name="authUrl">https://domain_or_ip_address:8001/</setting> <setting name="authUrl">http://domain_or_ip_address:8001/</setting>
<setting name="S3URL">https://domain_or_ip_address:8010/live/data.json</setting> <setting name="S3URL">http://domain_or_ip_address:8010/live/data.json</setting>
<setting name="Payment__note__notUsedHere">https://domain_or_ip_address:8011/</setting> <setting name="Payment__note__notUsedHere">http://domain_or_ip_address:8011/</setting>
<setting name="Multiplayer__note__notUsedHere">domain_or_ip_address:4542</setting> <setting name="Multiplayer__note__notUsedHere">domain_or_ip_address:4542</setting>
</mynewgroup> </mynewgroup>
</robocraft> </robocraft>

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@@ -258,14 +258,14 @@ fn default_game_modes() -> GameModes {
}, },
pit: GameMode { pit: GameMode {
respawn_heal_duration: 20.0, respawn_heal_duration: 20.0,
respawn_full_heal_duration: 20.0, respawn_full_heal_duration: 0.5,
kill_limit: 0, kill_limit: 0,
game_time_m: 15, game_time_m: 15,
}, },
team_deathmatch: GameMode { team_deathmatch: GameMode {
respawn_heal_duration: 10.0, respawn_heal_duration: 10.0,
respawn_full_heal_duration: 0.5, respawn_full_heal_duration: 0.5,
kill_limit: 2, kill_limit: 10,
game_time_m: 10, game_time_m: 10,
}, },
} }
@@ -368,7 +368,7 @@ fn default_rotation() -> GameEventSequence {
GameEventSequence { GameEventSequence {
strategy: GameRotationStrategy::Sequence, strategy: GameRotationStrategy::Sequence,
modes: vec![ modes: vec![
GameEvents { /*GameEvents {
singleplayer: GameEvent { singleplayer: GameEvent {
map: GameMap::Earth1, map: GameMap::Earth1,
visibility: GameVisibility::Good, visibility: GameVisibility::Good,
@@ -382,8 +382,8 @@ fn default_rotation() -> GameEventSequence {
auto_heal: true, auto_heal: true,
}, },
duration_s: 5*60, // 5 minutes duration_s: 5*60, // 5 minutes
} }*/
/*GameEvents { GameEvents {
singleplayer: GameEvent { singleplayer: GameEvent {
map: GameMap::Neptune1, map: GameMap::Neptune1,
visibility: GameVisibility::Good, visibility: GameVisibility::Good,
@@ -393,7 +393,7 @@ fn default_rotation() -> GameEventSequence {
multiplayer: GameEvent { multiplayer: GameEvent {
map: GameMap::Earth1, map: GameMap::Earth1,
visibility: GameVisibility::Poor, visibility: GameVisibility::Poor,
mode: GameType::SuddenDeath, mode: GameType::Pit,
auto_heal: true, auto_heal: true,
}, },
duration_s: 5*60, // 5 minutes duration_s: 5*60, // 5 minutes
@@ -408,7 +408,7 @@ fn default_rotation() -> GameEventSequence {
multiplayer: GameEvent { multiplayer: GameEvent {
map: GameMap::Earth2, map: GameMap::Earth2,
visibility: GameVisibility::Good, visibility: GameVisibility::Good,
mode: GameType::SuddenDeath, mode: GameType::TeamDeathmatch,
auto_heal: true, auto_heal: true,
}, },
duration_s: 5*60, duration_s: 5*60,
@@ -423,7 +423,7 @@ fn default_rotation() -> GameEventSequence {
multiplayer: GameEvent { multiplayer: GameEvent {
map: GameMap::Mars1, map: GameMap::Mars1,
visibility: GameVisibility::Poor, visibility: GameVisibility::Poor,
mode: GameType::SuddenDeath, mode: GameType::BattleArena,
auto_heal: true, auto_heal: true,
}, },
duration_s: 5*60, duration_s: 5*60,
@@ -438,7 +438,7 @@ fn default_rotation() -> GameEventSequence {
multiplayer: GameEvent { multiplayer: GameEvent {
map: GameMap::Mars2, map: GameMap::Mars2,
visibility: GameVisibility::Good, visibility: GameVisibility::Good,
mode: GameType::SuddenDeath, mode: GameType::TeamDeathmatch,
auto_heal: true, auto_heal: true,
}, },
duration_s: 5*60, duration_s: 5*60,
@@ -453,7 +453,7 @@ fn default_rotation() -> GameEventSequence {
multiplayer: GameEvent { multiplayer: GameEvent {
map: GameMap::Mars3, map: GameMap::Mars3,
visibility: GameVisibility::Poor, visibility: GameVisibility::Poor,
mode: GameType::SuddenDeath, mode: GameType::BattleArena,
auto_heal: true, auto_heal: true,
}, },
duration_s: 5*60, duration_s: 5*60,
@@ -468,7 +468,7 @@ fn default_rotation() -> GameEventSequence {
multiplayer: GameEvent { multiplayer: GameEvent {
map: GameMap::Neptune1, map: GameMap::Neptune1,
visibility: GameVisibility::Good, visibility: GameVisibility::Good,
mode: GameType::SuddenDeath, mode: GameType::TeamDeathmatch,
auto_heal: true, auto_heal: true,
}, },
duration_s: 5*60, duration_s: 5*60,
@@ -483,7 +483,7 @@ fn default_rotation() -> GameEventSequence {
multiplayer: GameEvent { multiplayer: GameEvent {
map: GameMap::Neptune2, map: GameMap::Neptune2,
visibility: GameVisibility::Poor, visibility: GameVisibility::Poor,
mode: GameType::SuddenDeath, mode: GameType::BattleArena,
auto_heal: true, auto_heal: true,
}, },
duration_s: 5*60, duration_s: 5*60,
@@ -498,11 +498,11 @@ fn default_rotation() -> GameEventSequence {
multiplayer: GameEvent { multiplayer: GameEvent {
map: GameMap::Neptune3, map: GameMap::Neptune3,
visibility: GameVisibility::Good, visibility: GameVisibility::Good,
mode: GameType::SuddenDeath, mode: GameType::TeamDeathmatch,
auto_heal: true, auto_heal: true,
}, },
duration_s: 5*60, duration_s: 5*60,
},*/ },
] ]
} }
} }

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@@ -66,8 +66,8 @@ pub struct FakePlayerConf {
} }
pub(super) fn default_fake_users() -> Vec<FakePlayerConf> { pub(super) fn default_fake_users() -> Vec<FakePlayerConf> {
//Vec::default() Vec::default()
vec![ /*vec![
FakePlayerConf { FakePlayerConf {
team: 1, team: 1,
vehicle: super::garage::PrefabVehicle { vehicle: super::garage::PrefabVehicle {
@@ -104,7 +104,7 @@ pub(super) fn default_fake_users() -> Vec<FakePlayerConf> {
}, },
implementation: ClientEmulation::ClientAI, implementation: ClientEmulation::ClientAI,
}, },
] ]*/
} }
#[derive(Serialize, Deserialize, Clone, Debug)] #[derive(Serialize, Deserialize, Clone, Debug)]

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@@ -21,8 +21,8 @@ atomic_float = "1.1"
num-quaternion.workspace = true num-quaternion.workspace = true
rand.workspace = true rand.workspace = true
literustlib_server = { version = "0.2", path = "../../LiteRustLib/server" } #literustlib_server = { version = "0.2", path = "../../LiteRustLib/server" }
literustlib = { version = "0.2", path = "../../LiteRustLib" } #literustlib = { version = "0.2", path = "../../LiteRustLib" }
#literustlib_server = { version = "0.2" } literustlib_server = { version = "0.2" }
#literustlib = { version = "0.2" } literustlib = { version = "0.2" }
rlnl = { version = "0.1", path = "../../rlnl" } rlnl = { version = "0.1", path = "../../rlnl" }