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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Configure for release v0.4.0

This commit is contained in:
NG (Graham)
2025-10-02 21:01:57 -04:00
parent 56e170d99c
commit aa690007b7
6 changed files with 36 additions and 28 deletions

View File

@@ -258,14 +258,14 @@ fn default_game_modes() -> GameModes {
},
pit: GameMode {
respawn_heal_duration: 20.0,
respawn_full_heal_duration: 20.0,
respawn_full_heal_duration: 0.5,
kill_limit: 0,
game_time_m: 15,
},
team_deathmatch: GameMode {
respawn_heal_duration: 10.0,
respawn_full_heal_duration: 0.5,
kill_limit: 2,
kill_limit: 10,
game_time_m: 10,
},
}
@@ -368,7 +368,7 @@ fn default_rotation() -> GameEventSequence {
GameEventSequence {
strategy: GameRotationStrategy::Sequence,
modes: vec![
GameEvents {
/*GameEvents {
singleplayer: GameEvent {
map: GameMap::Earth1,
visibility: GameVisibility::Good,
@@ -382,8 +382,8 @@ fn default_rotation() -> GameEventSequence {
auto_heal: true,
},
duration_s: 5*60, // 5 minutes
}
/*GameEvents {
}*/
GameEvents {
singleplayer: GameEvent {
map: GameMap::Neptune1,
visibility: GameVisibility::Good,
@@ -393,7 +393,7 @@ fn default_rotation() -> GameEventSequence {
multiplayer: GameEvent {
map: GameMap::Earth1,
visibility: GameVisibility::Poor,
mode: GameType::SuddenDeath,
mode: GameType::Pit,
auto_heal: true,
},
duration_s: 5*60, // 5 minutes
@@ -408,7 +408,7 @@ fn default_rotation() -> GameEventSequence {
multiplayer: GameEvent {
map: GameMap::Earth2,
visibility: GameVisibility::Good,
mode: GameType::SuddenDeath,
mode: GameType::TeamDeathmatch,
auto_heal: true,
},
duration_s: 5*60,
@@ -423,7 +423,7 @@ fn default_rotation() -> GameEventSequence {
multiplayer: GameEvent {
map: GameMap::Mars1,
visibility: GameVisibility::Poor,
mode: GameType::SuddenDeath,
mode: GameType::BattleArena,
auto_heal: true,
},
duration_s: 5*60,
@@ -438,7 +438,7 @@ fn default_rotation() -> GameEventSequence {
multiplayer: GameEvent {
map: GameMap::Mars2,
visibility: GameVisibility::Good,
mode: GameType::SuddenDeath,
mode: GameType::TeamDeathmatch,
auto_heal: true,
},
duration_s: 5*60,
@@ -453,7 +453,7 @@ fn default_rotation() -> GameEventSequence {
multiplayer: GameEvent {
map: GameMap::Mars3,
visibility: GameVisibility::Poor,
mode: GameType::SuddenDeath,
mode: GameType::BattleArena,
auto_heal: true,
},
duration_s: 5*60,
@@ -468,7 +468,7 @@ fn default_rotation() -> GameEventSequence {
multiplayer: GameEvent {
map: GameMap::Neptune1,
visibility: GameVisibility::Good,
mode: GameType::SuddenDeath,
mode: GameType::TeamDeathmatch,
auto_heal: true,
},
duration_s: 5*60,
@@ -483,7 +483,7 @@ fn default_rotation() -> GameEventSequence {
multiplayer: GameEvent {
map: GameMap::Neptune2,
visibility: GameVisibility::Poor,
mode: GameType::SuddenDeath,
mode: GameType::BattleArena,
auto_heal: true,
},
duration_s: 5*60,
@@ -498,11 +498,11 @@ fn default_rotation() -> GameEventSequence {
multiplayer: GameEvent {
map: GameMap::Neptune3,
visibility: GameVisibility::Good,
mode: GameType::SuddenDeath,
mode: GameType::TeamDeathmatch,
auto_heal: true,
},
duration_s: 5*60,
},*/
},
]
}
}

View File

@@ -66,8 +66,8 @@ pub struct FakePlayerConf {
}
pub(super) fn default_fake_users() -> Vec<FakePlayerConf> {
//Vec::default()
vec![
Vec::default()
/*vec![
FakePlayerConf {
team: 1,
vehicle: super::garage::PrefabVehicle {
@@ -104,7 +104,7 @@ pub(super) fn default_fake_users() -> Vec<FakePlayerConf> {
},
implementation: ClientEmulation::ClientAI,
},
]
]*/
}
#[derive(Serialize, Deserialize, Clone, Debug)]