mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Add equalizer position for all maps
This commit is contained in:
@@ -516,13 +516,13 @@ pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap,
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},
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},
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],
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],
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capture_points: vec![], // TODO
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capture_points: vec![], // TODO
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equalizer: Point { // TODO
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equalizer: Point {
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x: 0.0,
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x: -6.048,
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y: 0.0,
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y: 25.524,
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z: 0.0,
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z: 0.984,
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},
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},
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});
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});
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map.insert(super::combat::GameMap::Mars1, MapConfig {
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map.insert(super::combat::GameMap::Mars1, MapConfig { // level5
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spawn_points: vec![
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spawn_points: vec![
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// team 0
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// team 0
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SpawnPoint {
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SpawnPoint {
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@@ -666,13 +666,13 @@ pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap,
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},
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},
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],
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],
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capture_points: vec![], // TODO
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capture_points: vec![], // TODO
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equalizer: Point { // TODO
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equalizer: Point {
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x: 0.0,
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x: 180.732,
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y: 0.0,
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y: 7.580,
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z: 0.0,
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z: 191.970,
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},
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},
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});
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});
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map.insert(super::combat::GameMap::Mars2, MapConfig {
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map.insert(super::combat::GameMap::Mars2, MapConfig { // level6
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spawn_points: vec![
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spawn_points: vec![
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// team 0
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// team 0
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SpawnPoint {
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SpawnPoint {
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@@ -816,13 +816,13 @@ pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap,
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},
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},
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].into_iter().map(|x| x.offset(-434.640, 0.0, -414.720)).collect(),
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].into_iter().map(|x| x.offset(-434.640, 0.0, -414.720)).collect(),
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capture_points: vec![], // TODO
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capture_points: vec![], // TODO
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equalizer: Point { // TODO
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equalizer: Point {
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x: 0.0,
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x: -64.044,
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y: 0.0,
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y: 0.0,
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z: 0.0,
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z: 64.284,
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},
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},
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});
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});
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map.insert(super::combat::GameMap::Mars3, MapConfig {
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map.insert(super::combat::GameMap::Mars3, MapConfig { // level7
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spawn_points: vec![
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spawn_points: vec![
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// team 0
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// team 0
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SpawnPoint {
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SpawnPoint {
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@@ -966,13 +966,13 @@ pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap,
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},
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},
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].into_iter().map(|x| x.offset(49.608, 0.0, 52.493)).collect(),
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].into_iter().map(|x| x.offset(49.608, 0.0, 52.493)).collect(),
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capture_points: vec![], // TODO
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capture_points: vec![], // TODO
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equalizer: Point { // TODO
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equalizer: Point {
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x: 0.0,
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x: -52.920,
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y: 0.0,
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y: 0.384,
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z: 0.0,
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z: 0.0,
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},
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},
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});
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});
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map.insert(super::combat::GameMap::Neptune1, MapConfig {
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map.insert(super::combat::GameMap::Neptune1, MapConfig { // level8
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spawn_points: vec![
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spawn_points: vec![
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// team 0
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// team 0
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SpawnPoint {
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SpawnPoint {
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@@ -1116,13 +1116,13 @@ pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap,
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},
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},
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].into_iter().map(|x| x.offset(405.542, 0.0, 10.668)).collect(),
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].into_iter().map(|x| x.offset(405.542, 0.0, 10.668)).collect(),
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capture_points: vec![], // TODO
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capture_points: vec![], // TODO
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equalizer: Point { // TODO
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equalizer: Point {
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x: 0.0,
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x: 140.600,
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y: 0.0,
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y: 3.270,
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z: 0.0,
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z: 115.000,
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},
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},
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});
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});
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map.insert(super::combat::GameMap::Neptune2, MapConfig {
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map.insert(super::combat::GameMap::Neptune2, MapConfig { // level9
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spawn_points: vec![
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spawn_points: vec![
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// team 0
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// team 0
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SpawnPoint {
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SpawnPoint {
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@@ -1266,13 +1266,13 @@ pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap,
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},
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},
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],
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],
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capture_points: vec![], // TODO
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capture_points: vec![], // TODO
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equalizer: Point { // TODO
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equalizer: Point {
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x: 0.0,
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x: -108.000,
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y: 0.0,
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y: 9.276,
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z: 0.0,
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z: -108.000,
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},
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},
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});
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});
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map.insert(super::combat::GameMap::Neptune3, MapConfig {
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map.insert(super::combat::GameMap::Neptune3, MapConfig { // level10
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spawn_points: vec![
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spawn_points: vec![
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// team 0
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// team 0
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SpawnPoint {
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SpawnPoint {
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@@ -1416,10 +1416,10 @@ pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap,
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},
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},
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],
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],
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capture_points: vec![], // TODO
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capture_points: vec![], // TODO
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equalizer: Point { // TODO
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equalizer: Point {
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x: 0.0,
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x: 26.040,
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y: 0.0,
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y: 11.436,
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z: 0.0,
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z: 26.076,
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},
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},
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});
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});
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map
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map
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