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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Add equalizer position for all maps

This commit is contained in:
NG (Graham)
2025-09-08 20:26:24 -04:00
parent 4639778eeb
commit a15939ba05

View File

@@ -516,13 +516,13 @@ pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap,
}, },
], ],
capture_points: vec![], // TODO capture_points: vec![], // TODO
equalizer: Point { // TODO equalizer: Point {
x: 0.0, x: -6.048,
y: 0.0, y: 25.524,
z: 0.0, z: 0.984,
}, },
}); });
map.insert(super::combat::GameMap::Mars1, MapConfig { map.insert(super::combat::GameMap::Mars1, MapConfig { // level5
spawn_points: vec![ spawn_points: vec![
// team 0 // team 0
SpawnPoint { SpawnPoint {
@@ -666,13 +666,13 @@ pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap,
}, },
], ],
capture_points: vec![], // TODO capture_points: vec![], // TODO
equalizer: Point { // TODO equalizer: Point {
x: 0.0, x: 180.732,
y: 0.0, y: 7.580,
z: 0.0, z: 191.970,
}, },
}); });
map.insert(super::combat::GameMap::Mars2, MapConfig { map.insert(super::combat::GameMap::Mars2, MapConfig { // level6
spawn_points: vec![ spawn_points: vec![
// team 0 // team 0
SpawnPoint { SpawnPoint {
@@ -816,13 +816,13 @@ pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap,
}, },
].into_iter().map(|x| x.offset(-434.640, 0.0, -414.720)).collect(), ].into_iter().map(|x| x.offset(-434.640, 0.0, -414.720)).collect(),
capture_points: vec![], // TODO capture_points: vec![], // TODO
equalizer: Point { // TODO equalizer: Point {
x: 0.0, x: -64.044,
y: 0.0, y: 0.0,
z: 0.0, z: 64.284,
}, },
}); });
map.insert(super::combat::GameMap::Mars3, MapConfig { map.insert(super::combat::GameMap::Mars3, MapConfig { // level7
spawn_points: vec![ spawn_points: vec![
// team 0 // team 0
SpawnPoint { SpawnPoint {
@@ -966,13 +966,13 @@ pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap,
}, },
].into_iter().map(|x| x.offset(49.608, 0.0, 52.493)).collect(), ].into_iter().map(|x| x.offset(49.608, 0.0, 52.493)).collect(),
capture_points: vec![], // TODO capture_points: vec![], // TODO
equalizer: Point { // TODO equalizer: Point {
x: 0.0, x: -52.920,
y: 0.0, y: 0.384,
z: 0.0, z: 0.0,
}, },
}); });
map.insert(super::combat::GameMap::Neptune1, MapConfig { map.insert(super::combat::GameMap::Neptune1, MapConfig { // level8
spawn_points: vec![ spawn_points: vec![
// team 0 // team 0
SpawnPoint { SpawnPoint {
@@ -1116,13 +1116,13 @@ pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap,
}, },
].into_iter().map(|x| x.offset(405.542, 0.0, 10.668)).collect(), ].into_iter().map(|x| x.offset(405.542, 0.0, 10.668)).collect(),
capture_points: vec![], // TODO capture_points: vec![], // TODO
equalizer: Point { // TODO equalizer: Point {
x: 0.0, x: 140.600,
y: 0.0, y: 3.270,
z: 0.0, z: 115.000,
}, },
}); });
map.insert(super::combat::GameMap::Neptune2, MapConfig { map.insert(super::combat::GameMap::Neptune2, MapConfig { // level9
spawn_points: vec![ spawn_points: vec![
// team 0 // team 0
SpawnPoint { SpawnPoint {
@@ -1266,13 +1266,13 @@ pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap,
}, },
], ],
capture_points: vec![], // TODO capture_points: vec![], // TODO
equalizer: Point { // TODO equalizer: Point {
x: 0.0, x: -108.000,
y: 0.0, y: 9.276,
z: 0.0, z: -108.000,
}, },
}); });
map.insert(super::combat::GameMap::Neptune3, MapConfig { map.insert(super::combat::GameMap::Neptune3, MapConfig { // level10
spawn_points: vec![ spawn_points: vec![
// team 0 // team 0
SpawnPoint { SpawnPoint {
@@ -1416,10 +1416,10 @@ pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap,
}, },
], ],
capture_points: vec![], // TODO capture_points: vec![], // TODO
equalizer: Point { // TODO equalizer: Point {
x: 0.0, x: 26.040,
y: 0.0, y: 11.436,
z: 0.0, z: 26.076,
}, },
}); });
map map