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Handle game event change situation in lobby queue
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@@ -78,7 +78,7 @@ async fn process_socket(mut socket: net::TcpStream, address: std::net::SocketAdd
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if let Ok(user_info) = user_state.user() {
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queue.leave_queue(user_info.as_ref().as_ref()).await;
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} else {
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log::info!("Unauthenticated user disconnected");
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log::debug!("Unauthenticated user disconnected");
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}
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log::debug!("Goodbye connection from address {}", address);
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}
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