mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Handle game event change situation in lobby queue
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@@ -389,7 +389,7 @@ fn default_rotation() -> GameEventSequence {
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auto_heal: true,
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},
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multiplayer: GameEvent {
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map: GameMap::Mars1,
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map: GameMap::Earth1,
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visibility: GameVisibility::Poor,
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mode: GameType::SuddenDeath,
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auto_heal: true,
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@@ -449,7 +449,7 @@ fn default_rotation() -> GameEventSequence {
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auto_heal: true,
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},
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multiplayer: GameEvent {
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map: GameMap::Mars1,
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map: GameMap::Earth2,
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visibility: GameVisibility::Poor,
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mode: GameType::SuddenDeath,
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auto_heal: true,
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@@ -262,6 +262,7 @@ impl <C: Clone + Send> super::ConfigProvider<C> for CubeConfig {
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super::ServerConfig {
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database: self.settings.server.database.clone(),
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auto_signup: self.settings.server.auto_signup,
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queue_mode: super::QueueChangeMode::from_persist(self.settings.server.queue_mode.clone()),
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}
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}
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@@ -2,7 +2,7 @@ mod cubes_json;
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pub use cubes_json::CubeConfig;
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mod traits;
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pub use traits::{ConfigProvider, CompleteCampaignProvider, DevMessageProvider, ServerConfig, GarageUpgrades, GarageUpgradeIncrement, ChatSystemConfig, GameEventSequence, GameEvents, GameRotationStrategy, GameEvent, GameMap, GameVisibility, GameType, SingleplayerConfig, VehicleInfo, VehicleDescriptor};
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pub use traits::{ConfigProvider, CompleteCampaignProvider, DevMessageProvider, ServerConfig, GarageUpgrades, GarageUpgradeIncrement, ChatSystemConfig, GameEventSequence, GameEvents, GameRotationStrategy, GameEvent, GameMap, GameVisibility, GameType, SingleplayerConfig, VehicleInfo, VehicleDescriptor, QueueChangeMode};
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pub type ConfigImpl = CubeConfig;
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@@ -104,6 +104,23 @@ pub struct TypedDevMessage<C> {
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pub struct ServerConfig {
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pub database: String,
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pub auto_signup: bool,
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pub queue_mode: QueueChangeMode,
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}
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pub enum QueueChangeMode {
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Upgrade, // move enqueued players into newer gamemode
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Notify, // send match change
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Ignore, // do nothing
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}
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impl QueueChangeMode {
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pub(super) fn from_persist(persist: crate::persist::settings::QueueMode) -> Self {
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match persist {
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crate::persist::settings::QueueMode::Upgrade => Self::Upgrade,
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crate::persist::settings::QueueMode::Notify => Self::Notify,
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crate::persist::settings::QueueMode::Ignore => Self::Ignore,
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}
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}
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}
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#[derive(Clone, Debug)]
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@@ -27,7 +27,7 @@ mod client_config;
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pub use client_config::GameplaySettings;
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mod settings;
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pub use settings::Settings;
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pub use settings::{Settings, QueueMode};
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mod chat;
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pub use chat::{ChatConfig, ChatCommand, ChatOperation, BuiltInChatOperation};
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@@ -74,6 +74,16 @@ pub struct ServerSettings {
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pub database: String,
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#[serde(default)]
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pub auto_signup: bool,
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#[serde(default)]
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pub queue_mode: QueueMode,
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}
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#[derive(Serialize, Deserialize, Clone, Debug, Default)]
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pub enum QueueMode {
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Upgrade, // move enqueued players into newer gamemode
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#[default]
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Notify, // send match change
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Ignore, // do nothing
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}
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fn default_db_conn() -> String {
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@@ -84,5 +94,6 @@ fn default_server_conf() -> ServerSettings {
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ServerSettings {
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database: default_db_conn(),
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auto_signup: false,
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queue_mode: QueueMode::Notify,
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}
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}
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