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Make end of match return you to the main menu slightly faster after clicking the button
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@@ -377,6 +377,15 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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&rlnl::events::ingame::PlayerId { player: player_id },
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true,
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).await;
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} else {
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// in every other case this packet would've already been sent
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// this makes the end-of-match "continue" button send you back to the main menu a bit sooner
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// (otherwise it waits for the multiplayer server to disconnect via timeout)
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crate::events::log_lnl_send_failure(conn.connection.rlnl().send_empty(
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rlnl::event_code::NetworkEvent::PlayerQuitRequestComplete,
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literustlib::packet::Property::ReliableOrdered,
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&conn.connection.connection,
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).await);
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}
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let mut has_active_connections = false;
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for user in self.users.read().await.values() {
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