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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Implemented respawning for #32

This commit is contained in:
NG (Graham)
2025-09-01 18:50:03 -04:00
parent 1ae6851346
commit 9c03201bac
2 changed files with 76 additions and 25 deletions

View File

@@ -594,7 +594,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
&rlnl::events::ingame::Kill { killee_player_id: remote_player, killer_player_id: killer_player },
true,
).await;
log::info!("Player {} was destroyed by {} ({}) in game {}", remote_player, killer_player, user_id, self.game_guid());
log::info!("Player {} was destroyed by player {} (user {}) in game {}", remote_player, killer_player, user_id, self.game_guid());
if self.custom_logic_handler.on_vehicle_destroyed(&self, killer_player, remote_player).await {
// the kill tracking is initiated separately by the client with kill bonus event
if let Some(killed) = self.users.read().await.get(&remote_player) {
@@ -817,26 +817,6 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
}, literustlib::packet::Property::Unreliable, &conn.connection.connection).await);
}
}
/*if self.game_start.load(std::sync::atomic::Ordering::Relaxed) == -1 {
let mut all_users_loading_complete = true;
for conn in self.users.read().await.values() {
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
let is_in_sync = matches!(mode, ConnectionMode::Sync);
log::info!("Player {} is in mode {:?}", conn.descriptor.player_id, mode);
all_users_loading_complete &= is_in_sync && conn.state.progress.load(std::sync::atomic::Ordering::Relaxed) == 100;
}
if all_users_loading_complete {
for (id, conn) in self.users.read().await.iter() {
if let Err(e) = conn.connection.rlnl().send_empty(
rlnl::event_code::NetworkEvent::EndOfSync,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection
).await {
log::error!("Failed to send EndOfSync event to user {}: {}", id, e);
}
}
}
}*/
} else {
log::warn!("Received machine motion with unknown player id {} from user {}", motion.player_id, user_id);
}
@@ -986,7 +966,6 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
.await?;
continue;
}
}
// fallback
log::warn!("No spawn point found for player {} on team {}, using bad fallback", player.player_id, team);
@@ -1063,7 +1042,12 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
}
pub(super) fn game_done(&self) {
self.is_complete.store(true, std::sync::atomic::Ordering::SeqCst);
let old = self.is_complete.swap(true, std::sync::atomic::Ordering::SeqCst);
if old {
log::warn!("Game {} was marked as done again", self.game_guid());
} else {
log::debug!("Game {} is marked done (handler will exit once all players have disconnected)", self.game_guid());
}
}
pub(super) fn is_game_done(&self) -> bool {