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https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Implemented respawning for #32
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@@ -594,7 +594,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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&rlnl::events::ingame::Kill { killee_player_id: remote_player, killer_player_id: killer_player },
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true,
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).await;
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log::info!("Player {} was destroyed by {} ({}) in game {}", remote_player, killer_player, user_id, self.game_guid());
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log::info!("Player {} was destroyed by player {} (user {}) in game {}", remote_player, killer_player, user_id, self.game_guid());
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if self.custom_logic_handler.on_vehicle_destroyed(&self, killer_player, remote_player).await {
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// the kill tracking is initiated separately by the client with kill bonus event
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if let Some(killed) = self.users.read().await.get(&remote_player) {
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@@ -817,26 +817,6 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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}, literustlib::packet::Property::Unreliable, &conn.connection.connection).await);
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}
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}
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/*if self.game_start.load(std::sync::atomic::Ordering::Relaxed) == -1 {
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let mut all_users_loading_complete = true;
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for conn in self.users.read().await.values() {
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let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
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let is_in_sync = matches!(mode, ConnectionMode::Sync);
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log::info!("Player {} is in mode {:?}", conn.descriptor.player_id, mode);
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all_users_loading_complete &= is_in_sync && conn.state.progress.load(std::sync::atomic::Ordering::Relaxed) == 100;
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}
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if all_users_loading_complete {
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for (id, conn) in self.users.read().await.iter() {
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if let Err(e) = conn.connection.rlnl().send_empty(
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rlnl::event_code::NetworkEvent::EndOfSync,
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literustlib::packet::Property::ReliableOrdered,
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&conn.connection.connection
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).await {
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log::error!("Failed to send EndOfSync event to user {}: {}", id, e);
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}
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}
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}
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}*/
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} else {
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log::warn!("Received machine motion with unknown player id {} from user {}", motion.player_id, user_id);
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}
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@@ -986,7 +966,6 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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.await?;
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continue;
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}
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}
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// fallback
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log::warn!("No spawn point found for player {} on team {}, using bad fallback", player.player_id, team);
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@@ -1063,7 +1042,12 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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}
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pub(super) fn game_done(&self) {
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self.is_complete.store(true, std::sync::atomic::Ordering::SeqCst);
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let old = self.is_complete.swap(true, std::sync::atomic::Ordering::SeqCst);
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if old {
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log::warn!("Game {} was marked as done again", self.game_guid());
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} else {
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log::debug!("Game {} is marked done (handler will exit once all players have disconnected)", self.game_guid());
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}
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}
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pub(super) fn is_game_done(&self) -> bool {
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@@ -597,6 +597,73 @@ impl BattleArenaLogic {
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}
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}
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}
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async fn do_respawn_tasks(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, player_id: u8) {
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log::info!("Handling respawn player {} in game {}", player_id, generic.game_guid());
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let respawn_time = std::time::Duration::from_secs(self.config.respawn_time_seconds as u64);
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let now = chrono::Utc::now();
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let respawn_timestamp = now + respawn_time;
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if let Some(player_respawn) = self.player_tracking.respawning.read().await.get(&player_id) {
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player_respawn.store(respawn_timestamp.timestamp(), std::sync::atomic::Ordering::Relaxed);
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}
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let respawn_payload = rlnl::events::ingame::RespawnTime {
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owner: player_id,
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waiting_time: self.config.respawn_time_seconds as i16,
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};
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generic.broadcast(
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rlnl::event_code::NetworkEvent::SetRespawnWaitingTime,
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literustlib::packet::Property::ReliableOrdered,
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&respawn_payload,
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true
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).await;
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if let Some(player_team) = self.player_tracking.team(player_id).await {
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let spawn_point = if let Some(team_spawns) = generic.map_config.spawns.get(&player_team) {
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if team_spawns.is_empty() {
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oj_rc_core::persist::config::Point {
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x: 10.0 * (player_id as f32),
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y: 100.0,
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z: 10.0 * (player_team as f32) + 10.0,
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}
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} else {
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let index = (player_id as usize) % team_spawns.len();
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team_spawns[index].clone()
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}
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} else {
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oj_rc_core::persist::config::Point {
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x: 10.0 * (player_id as f32),
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y: 100.0,
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z: 10.0 * (player_team as f32) + 10.0,
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}
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};
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let connections = generic.users.read().await.values().map(|player_info| player_info.connection.clone()).collect();
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tokio::task::spawn(Self::respawn_player_after(respawn_timestamp, connections, spawn_point, player_id));
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} else {
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log::error!("Player {} cannot respawn because they are not in a team!?", player_id);
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}
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}
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async fn respawn_player_after(after: chrono::DateTime<chrono::Utc>, players: Vec<crate::matches::generic::UserSender>, spawn: oj_rc_core::persist::config::Point, player_id: u8) {
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let sleep_dur = after.signed_duration_since(chrono::Utc::now()).to_std().expect("Respawn duration too long to sleep");
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tokio::time::sleep(sleep_dur).await;
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let spawn_payload = rlnl::events::sync::SpawnPoint {
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pos: rlnl::types::PosQuatPair {
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pos: rlnl::types::CompressedVec3::from((spawn.x, spawn.y, spawn.z)),
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rot: rlnl::types::CompressedQuat { x: 0, y: 0, z: 0 },
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},
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owner: player_id,
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};
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log::debug!("Respawning player {} after {}ms", player_id, sleep_dur.as_millis());
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for player in players {
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if !player.connection.is_connected() { continue; }
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crate::events::log_lnl_send_failure(player.rlnl().send_data(
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&spawn_payload,
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rlnl::event_code::NetworkEvent::FreeRespawnPoint,
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literustlib::packet::Property::ReliableOrdered,
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&player.connection,
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).await);
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}
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}
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}
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#[async_trait::async_trait]
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@@ -619,13 +686,13 @@ impl CustomGameLogic for BattleArenaLogic {
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async fn on_vehicle_destroyed(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, _killer: u8, victim: u8) -> bool {
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self.do_destruct_tasks(generic, victim).await;
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// TODO handle respawn
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self.do_respawn_tasks(generic, victim).await;
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true
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}
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async fn on_vehicle_self_destruct(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, user: u8, _is_classic: bool) -> bool {
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self.do_destruct_tasks(generic, user).await;
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// TODO handle respawn
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self.do_respawn_tasks(generic, user).await;
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true
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}
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