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https://git.ngram.ca/OpenJam/rc-servers
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Factor in connection latency when respawning player, bump LiteRustLib (with fix #143)
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@@ -1298,6 +1298,12 @@ impl BattleArenaLogic {
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};
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if let Some(player_desc) = generic.user_descriptor(player_id) {
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let connections = generic.users.read().await.values().map(|player_info| player_info.connection.clone()).collect();
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let my_connection_latency = generic.users.read().await
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.iter()
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.filter(|(user_player_id, _)| **user_player_id == player_id)
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.next()
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.unwrap()
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.1.connection.connection.latency();
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tokio::task::spawn(super::respawn_player_after(
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respawn_timestamp,
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connections,
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@@ -1305,6 +1311,7 @@ impl BattleArenaLogic {
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Some(self.map_center.clone()),
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player_id,
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player_desc.machine.is_alive.clone(),
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my_connection_latency,
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));
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} else {
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log::error!("Player {} cannot respawn because they are not in the game!?", player_id);
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