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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Add pit win conditions #34

This commit is contained in:
NG (Graham)
2025-09-10 19:40:51 -04:00
parent f2de67b338
commit 82cc2dcf1b
11 changed files with 219 additions and 12 deletions

View File

@@ -1,5 +1,97 @@
use crate::matches::CustomGameLogic;
struct WinTracker {
ticker: super::trackers::TickTracker<{Self::TICK_MS}>,
}
impl WinTracker {
const TICK_MS: i64 = 50;
fn new() -> Self {
Self {
ticker: super::trackers::TickTracker::new(),
}
}
async fn do_win(generic: &crate::matches::GenericGamemodeEngine<PitLogic>, game: &PitLogic, winning_team: u8) {
generic.game_done();
game.abort_timer_sync().await;
let data = rlnl::events::ingame::GameLoseWin {
winning_team,
end_reason: rlnl::types::GameEndReason::PitMaxKillsAchieved,
};
let winning_team_i32 = winning_team as i32;
for conn in generic.users.read().await.values() {
let event = if conn.descriptor.team == winning_team_i32 {
rlnl::event_code::NetworkEvent::GameWon
} else {
rlnl::event_code::NetworkEvent::GameLost
};
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&data,
event,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection
).await);
}
}
async fn check_win(generic: &crate::matches::GenericGamemodeEngine<PitLogic>, game: &PitLogic) {
for win_condition in game.settings.wins.iter() {
match win_condition {
oj_rc_core::persist::config::PitWinCondition::StreakKills(streak_threshold) => {
for (player_id, streak) in game.player_tracking.streaks.iter() {
let player_streak = streak.load(std::sync::atomic::Ordering::Relaxed);
if player_streak >= *streak_threshold {
if let Some(conn) = generic.users.read().await.get(player_id) {
log::info!("Player {} has reached the streak win condition in game {}", player_id, generic.game_guid());
Self::do_win(generic, game, conn.descriptor.team as u8).await;
break;
} else {
log::warn!("Player {} has a winning kill streak but is not in game {}", player_id, generic.game_guid());
}
}
}
},
oj_rc_core::persist::config::PitWinCondition::TotalKills(kills_threshold) => {
for (player_id, conn) in generic.users.read().await.iter() {
if conn.counters.kills.load(std::sync::atomic::Ordering::Relaxed) >= *kills_threshold {
log::info!("Player {} has reached the total kills win condition in game {}", player_id, generic.game_guid());
Self::do_win(generic, game, conn.descriptor.team as u8).await;
break;
}
}
},
oj_rc_core::persist::config::PitWinCondition::Score(score_threshold) => {
for (player_id, conn) in generic.users.read().await.iter() {
if conn.counters.generic_score() >= *score_threshold {
log::info!("Player {} has reached the total score win condition in game {}", player_id, generic.game_guid());
Self::do_win(generic, game, conn.descriptor.team as u8).await;
break;
}
}
},
oj_rc_core::persist::config::PitWinCondition::Damage(dmg_threshold) => {
for (player_id, conn) in generic.users.read().await.iter() {
if conn.counters.cubes.load(std::sync::atomic::Ordering::Relaxed) >= *dmg_threshold {
log::info!("Player {} has reached the total damage win condition in game {}", player_id, generic.game_guid());
Self::do_win(generic, game, conn.descriptor.team as u8).await;
break;
}
}
},
oj_rc_core::persist::config::PitWinCondition::Time => { /* handled elsewhere */},
}
}
}
async fn tick(&self, generic: &crate::matches::GenericGamemodeEngine<PitLogic>, game: &PitLogic) {
let delta = self.ticker.tick();
if delta == 0 { return; }
Self::check_win(generic, game).await;
}
}
struct PlayerTracker {
streaks: std::collections::HashMap<u8, std::sync::atomic::AtomicU32>,
respawns: std::collections::HashMap<u8, std::sync::atomic::AtomicI64>,
@@ -51,16 +143,20 @@ pub struct PitLogic {
respawn_full_heal_duration: f32,
respawn_heal_duration: f32,
player_tracking: PlayerTracker,
win_tracking: WinTracker,
settings: std::sync::Arc<oj_rc_core::persist::config::PitSettings>,
timer_task: tokio::sync::Mutex<Option<tokio::task::JoinHandle<()>>>,
}
impl PitLogic {
pub fn new(config: &oj_rc_core::data::game_mode::GameModeConfig, _map: &oj_rc_core::persist::config::MapConfig, players: &[oj_rc_core::persist::user::PlayerDescriptor]) -> Self {
pub fn new(config: &oj_rc_core::data::game_mode::GameModeConfig, _map: &oj_rc_core::persist::config::MapConfig, players: &[oj_rc_core::persist::user::PlayerDescriptor], pit_settings: std::sync::Arc<oj_rc_core::persist::config::PitSettings>) -> Self {
PitLogic {
respawn_full_heal_duration: config.respawn_full_heal_duration,
respawn_heal_duration: config.respawn_heal_duration,
player_tracking: PlayerTracker::new(players),
win_tracking: WinTracker::new(),
timer_task: tokio::sync::Mutex::new(None),
settings: pit_settings,
}
}
@@ -136,7 +232,7 @@ impl PitLogic {
async fn do_respawn_tasks(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, player_id: u8) {
log::info!("Handling respawn player {} in game {}", player_id, generic.game_guid());
let respawn_time = std::time::Duration::from_secs(10);
let respawn_time = std::time::Duration::from_secs(self.settings.respawn_time_seconds);
let now = chrono::Utc::now();
let respawn_timestamp = now + respawn_time;
if let Some(player_respawn) = self.player_tracking.respawns.get(&player_id) {
@@ -144,7 +240,7 @@ impl PitLogic {
}
let respawn_payload = rlnl::events::ingame::RespawnTime {
owner: player_id,
waiting_time: 10,
waiting_time: self.settings.respawn_time_seconds as i16,
};
generic.broadcast(
rlnl::event_code::NetworkEvent::SetRespawnWaitingTime,
@@ -152,6 +248,7 @@ impl PitLogic {
&respawn_payload,
true
).await;
// FIXME use full map spawns instead of team base spawns
let spawn_point = if let Some(team_spawns) = generic.map_config.spawns.get(&0) {
if team_spawns.is_empty() {
oj_rc_core::persist::config::Point {
@@ -264,7 +361,20 @@ impl CustomGameLogic for PitLogic {
senders.push((conn.connection.clone(), conn.state.clone()));
}
drop(read_lock);
let new_timer_task = crate::matches::timer::match_time_syncer(senders, game_start, game_end, Vec::default(), Vec::default());
let end_packets = if self.settings.wins.iter().any(|cond| matches!(cond, oj_rc_core::persist::config::PitWinCondition::Time)) {
vec![
crate::matches::RlnlPacket {
event: rlnl::event_code::NetworkEvent::EndGame,
property: literustlib::packet::Property::ReliableOrdered,
data: Box::new(rlnl::events::ingame::GameEnd {
reason: rlnl::types::GameEndReason::TimeOut,
}),
}
]
} else {
Vec::default()
};
let new_timer_task = crate::matches::timer::match_time_syncer(senders, game_start, game_end, Vec::default(), end_packets);
let mut timer_lock = self.timer_task.lock().await;
if let Some(timer_t) = &*timer_lock { // this is quite unlikely (i.e. impossible), but I've done it for completeness
log::warn!("Aborting an existing timer task for pit mode suggests an assumption was wrong");
@@ -283,7 +393,12 @@ impl CustomGameLogic for PitLogic {
true
}
async fn on_motion(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _motion: &rlnl::machine_motion::MachineMotion, _location: (f32, f32, f32)) -> bool {
async fn on_motion(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, _motion: &rlnl::machine_motion::MachineMotion, _location: (f32, f32, f32)) -> bool {
if generic.is_game_done() {
self.abort_timer_sync().await;
return true;
}
self.win_tracking.tick(generic, self).await;
true
}