1
0
mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Use resolvable vehicles in campaign mode instead of raw cube data

This commit is contained in:
NG (Graham)
2025-12-02 17:08:42 -05:00
parent b58af3d893
commit 687f8dabbe
10 changed files with 284 additions and 159 deletions

View File

@@ -2,11 +2,14 @@ mod cubes_json;
pub use cubes_json::CubeConfig;
mod traits;
pub use traits::{ConfigProvider, CompleteCampaignProvider, DevMessageProvider, ServerConfig, GarageUpgrades, GarageUpgradeIncrement, ChatSystemConfig, GameEventSequence, GameEvents, GameRotationStrategy, GameEvent, GameMap, GameVisibility, GameType, SingleplayerConfig, VehicleInfo, VehicleDescriptor, QueueChangeMode, Point, Sphere, MapConfig, LinksConfig, FakePlayer, ClientEmulator, EnergyConfig, BattleArenaResolver, PitSettings, PitWinCondition, TeamDeathMatchSettings};
pub use traits::{ConfigProvider, DevMessageProvider, ServerConfig, GarageUpgrades, GarageUpgradeIncrement, ChatSystemConfig, GameEventSequence, GameEvents, GameRotationStrategy, GameEvent, GameMap, GameVisibility, GameType, SingleplayerConfig, VehicleInfo, VehicleDescriptor, QueueChangeMode, Point, Sphere, MapConfig, LinksConfig, FakePlayer, ClientEmulator, EnergyConfig, BattleArenaResolver, PitSettings, PitWinCondition, TeamDeathMatchSettings};
mod validation;
pub use validation::{SelfValidator, ValidationInfo, ValidationMessage};
mod campaign;
pub use campaign::{CampaignResolver, CompleteCampaignProvider};
pub type ConfigImpl = CubeConfig;
fn __must_impl<T: ConfigProvider<()>>() {}