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https://git.ngram.ca/OpenJam/rc-servers
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Add team death match support #33
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@@ -225,7 +225,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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users: tokio::sync::RwLock::new(std::collections::HashMap::new()),
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user_id_map: tokio::sync::RwLock::new(std::collections::HashMap::new()),
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is_complete: std::sync::atomic::AtomicBool::new(false),
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game_start: std::sync::atomic::AtomicI64::new(-1),
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game_start: std::sync::atomic::AtomicI64::new(i64::MIN),
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map_config: std::sync::Arc::new(map),
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game_descriptor: game,
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game_duration: std::time::Duration::from_secs((config.game_time_minutes as u64) * 60),
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@@ -322,6 +322,12 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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self.game_start.load(std::sync::atomic::Ordering::Relaxed) + self.game_duration.as_secs() as i64
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}
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pub(super) fn is_game_past_end_time(&self) -> bool {
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let game_start = self.game_start.load(std::sync::atomic::Ordering::Relaxed);
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let game_end = self.game_end();
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game_start != i64::MIN && game_end <= chrono::Utc::now().timestamp()
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}
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/*pub(super) async fn send_to_player<T: byteserde::ser_heap::ByteSerializeHeap + ?Sized>(&self, player_id: u8, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: &T) {
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if let Some(player) = self.users.read().await.get(&player_id) {
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crate::events::log_lnl_send_failure(player.connection.rlnl().send_data(
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@@ -1214,8 +1220,6 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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literustlib::packet::Property::ReliableOrdered,
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&connection.connection)
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.await?;*/
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// TODO
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Ok(())
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}
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