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Add basic currency support and plumb multiplayer rewards screen #70
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@@ -53,6 +53,7 @@ async fn main() -> std::io::Result<()> {
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let start_time = chrono::Utc::now();
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START_TIMESTAMP_S.store(start_time.timestamp(), std::sync::atomic::Ordering::Relaxed);
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log::info!("lobby_room ready");
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if args.once {
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log::warn!("Handling first connection and then exiting");
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let (socket, address) = listener.accept().await?;
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