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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Add capture point locations for all maps

This commit is contained in:
NG (Graham)
2025-09-08 21:36:02 -04:00
parent a15939ba05
commit 31585513dd
3 changed files with 255 additions and 10 deletions

View File

@@ -376,7 +376,7 @@ fn default_rotation() -> GameEventSequence {
auto_heal: true,
},
multiplayer: GameEvent {
map: GameMap::Earth1,
map: GameMap::Neptune3,
visibility: GameVisibility::Good,
mode: GameType::BattleArena,
auto_heal: true,

View File

@@ -515,7 +515,49 @@ pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap,
percent_per_second: DEFAULT_BASE_PERCENT_PER_SECOND,
},
],
capture_points: vec![], // TODO
capture_points: vec![
CapturePoint {
x: 169.418,
y: 20.664,
z: -22.416,
radius: DEFAULT_CAPTURE_RADIUS,
percent_per_second: DEFAULT_CAPTURE_PERCENT_PER_SECOND,
}/*.rotated(num_quaternion::Quaternion {
w: -0.723291,
x: 0.0,
y: -0.690544,
z: 0.0,
})*/,
CapturePoint {
x: -125.484,
y: 14.616,
z: -129.156,
radius: DEFAULT_CAPTURE_RADIUS,
percent_per_second: DEFAULT_CAPTURE_PERCENT_PER_SECOND,
}/*.rotated(num_quaternion::Quaternion {
w: 0.707107,
x: 0.0,
y: -0.707107,
z: 0.0,
})*/,
CapturePoint {
x: -19.332,
y: 20.424,
z: 166.128,
radius: DEFAULT_CAPTURE_RADIUS,
percent_per_second: DEFAULT_CAPTURE_PERCENT_PER_SECOND,
}/*.rotated(num_quaternion::Quaternion {
w: 0.693754,
x: 0.0,
y: 0.720212,
z: 0.0,
})*/,
].into_iter().map(|p| p.rotated(num_quaternion::Quaternion {
w: 0.707107,
x: 0.0,
y: 0.707107,
z: 0.0,
}).offset(13.320, 0.0, -9.84)).collect(),
equalizer: Point {
x: -6.048,
y: 25.524,
@@ -665,7 +707,44 @@ pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap,
percent_per_second: DEFAULT_BASE_PERCENT_PER_SECOND,
},
],
capture_points: vec![], // TODO
capture_points: vec![
CapturePoint {
x: -24.600,
y: 25.850,
z: 242.100,
radius: DEFAULT_CAPTURE_RADIUS,
percent_per_second: DEFAULT_CAPTURE_PERCENT_PER_SECOND,
}/*.rotated(num_quaternion::Quaternion {
w: -0.951521,
x: 0.0,
y: 0.307583,
z: 0.0,
})*/,
CapturePoint {
x: 339.060,
y: 24.240,
z: 57.800,
radius: DEFAULT_CAPTURE_RADIUS,
percent_per_second: DEFAULT_CAPTURE_PERCENT_PER_SECOND,
}/*.rotated(num_quaternion::Quaternion {
w: -0.940705,
x: 0.0,
y: -0.339225,
z: 0.0,
})*/,
CapturePoint {
x: 141.550,
y: 8.240,
z: 308.790,
radius: DEFAULT_CAPTURE_RADIUS,
percent_per_second: DEFAULT_CAPTURE_PERCENT_PER_SECOND,
}/*.rotated(num_quaternion::Quaternion {
w: -0.050476,
x: 0.0,
y: -0.998725,
z: 0.0,
})*/,
],
equalizer: Point {
x: 180.732,
y: 7.580,
@@ -815,7 +894,39 @@ pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap,
percent_per_second: DEFAULT_BASE_PERCENT_PER_SECOND,
},
].into_iter().map(|x| x.offset(-434.640, 0.0, -414.720)).collect(),
capture_points: vec![], // TODO
capture_points: vec![
CapturePoint {
x: -210.000,
y: 18.360,
z: -24.000,
radius: DEFAULT_CAPTURE_RADIUS,
percent_per_second: DEFAULT_CAPTURE_PERCENT_PER_SECOND,
}/*.rotated(num_quaternion::Quaternion {
w: 0.997547,
x: 0.0,
y: 0.070007,
z: 0.0,
})*/,
CapturePoint {
x: 90.000,
y: 5.004,
z: -90.000,
radius: DEFAULT_CAPTURE_RADIUS,
percent_per_second: DEFAULT_CAPTURE_PERCENT_PER_SECOND,
},
CapturePoint {
x: 24.000,
y: 18.360,
z: 210.000,
radius: DEFAULT_CAPTURE_RADIUS,
percent_per_second: DEFAULT_CAPTURE_PERCENT_PER_SECOND,
}/*.rotated(num_quaternion::Quaternion {
w: -0.997883,
x: 0.0,
y: -0.065034,
z: 0.0,
})*/,
],
equalizer: Point {
x: -64.044,
y: 0.0,
@@ -965,7 +1076,44 @@ pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap,
percent_per_second: DEFAULT_BASE_PERCENT_PER_SECOND,
},
].into_iter().map(|x| x.offset(49.608, 0.0, 52.493)).collect(),
capture_points: vec![], // TODO
capture_points: vec![
CapturePoint {
x: -44.400,
y: 4.800,
z: -141.600,
radius: DEFAULT_CAPTURE_RADIUS,
percent_per_second: DEFAULT_CAPTURE_PERCENT_PER_SECOND,
}/*.rotated(num_quaternion::Quaternion {
w: -0.868262,
x: 0.0,
y: -0.496106,
z: 0.0,
})*/,
CapturePoint {
x: 217.608,
y: 27.024,
z: -1.680,
radius: DEFAULT_CAPTURE_RADIUS,
percent_per_second: DEFAULT_CAPTURE_PERCENT_PER_SECOND,
}/*.rotated(num_quaternion::Quaternion {
w: -0.322062,
x: 0.0,
y: -0.946719,
z: 0.0,
})*/,
CapturePoint {
x: -44.400,
y: 4.800,
z: 141.600,
radius: DEFAULT_CAPTURE_RADIUS,
percent_per_second: DEFAULT_CAPTURE_PERCENT_PER_SECOND,
}/*.rotated(num_quaternion::Quaternion {
w: -0.195041,
x: 0.0,
y: -0.980795,
z: 0.0,
})*/,
],
equalizer: Point {
x: -52.920,
y: 0.384,
@@ -975,7 +1123,7 @@ pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap,
map.insert(super::combat::GameMap::Neptune1, MapConfig { // level8
spawn_points: vec![
// team 0
SpawnPoint {
SpawnPoint { // FIXME: at least this spawn is wrong
team: 0,
x: -2.100,
y: -0.669,
@@ -1115,7 +1263,44 @@ pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap,
percent_per_second: DEFAULT_BASE_PERCENT_PER_SECOND,
},
].into_iter().map(|x| x.offset(405.542, 0.0, 10.668)).collect(),
capture_points: vec![], // TODO
capture_points: vec![
CapturePoint {
x: 91.580,
y: -7.770,
z: 10.700,
radius: DEFAULT_CAPTURE_RADIUS,
percent_per_second: DEFAULT_CAPTURE_PERCENT_PER_SECOND,
}/*.rotated(num_quaternion::Quaternion {
w: 0.964756,
x: 0.0,
y: 0.263146,
z: 0.0,
})*/,
CapturePoint {
x: 270.200,
y: -6.390,
z: 172.480,
radius: DEFAULT_CAPTURE_RADIUS,
percent_per_second: DEFAULT_CAPTURE_PERCENT_PER_SECOND,
}/*.rotated(num_quaternion::Quaternion {
w: -0.291923,
x: 0.0,
y: -0.956442,
z: 0.0,
})*/,
CapturePoint {
x: -73.500,
y: -7.870,
z: 64.400,
radius: DEFAULT_CAPTURE_RADIUS,
percent_per_second: DEFAULT_CAPTURE_PERCENT_PER_SECOND,
}/*.rotated(num_quaternion::Quaternion {
w: 0.964756,
x: 0.0,
y: 0.263146,
z: 0.0,
})*/,
],
equalizer: Point {
x: 140.600,
y: 3.270,
@@ -1265,7 +1450,44 @@ pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap,
percent_per_second: DEFAULT_BASE_PERCENT_PER_SECOND,
},
],
capture_points: vec![], // TODO
capture_points: vec![
CapturePoint {
x: -26.760,
y: 23.316,
z: -247.920,
radius: DEFAULT_CAPTURE_RADIUS,
percent_per_second: DEFAULT_CAPTURE_PERCENT_PER_SECOND,
}/*.rotated(num_quaternion::Quaternion {
w: -0.359809,
x: 0.0,
y: -0.933026,
z: 0.0,
})*/,
CapturePoint {
x: 36.000,
y: 16.944,
z: 36.000,
radius: DEFAULT_CAPTURE_RADIUS,
percent_per_second: DEFAULT_CAPTURE_PERCENT_PER_SECOND,
}/*.rotated(num_quaternion::Quaternion {
w: -0.876506,
x: 0.0,
y: -0.481392,
z: 0.0,
})*/,
CapturePoint {
x: -247.920,
y: 23.316,
z: -24.720,
radius: DEFAULT_CAPTURE_RADIUS,
percent_per_second: DEFAULT_CAPTURE_PERCENT_PER_SECOND,
}/*.rotated(num_quaternion::Quaternion {
w: 0.937230,
x: 0.0,
y: -0.348713,
z: 0.0,
})*/,
],
equalizer: Point {
x: -108.000,
y: 9.276,
@@ -1415,7 +1637,29 @@ pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap,
percent_per_second: DEFAULT_BASE_PERCENT_PER_SECOND,
},
],
capture_points: vec![], // TODO
capture_points: vec![
CapturePoint {
x: 155.64,
y: 13.560,
z: 22.200,
radius: DEFAULT_CAPTURE_RADIUS,
percent_per_second: DEFAULT_CAPTURE_PERCENT_PER_SECOND,
},
CapturePoint {
x: -90.000,
y: 33.290,
z: -90.000,
radius: DEFAULT_CAPTURE_RADIUS,
percent_per_second: DEFAULT_CAPTURE_PERCENT_PER_SECOND,
},
CapturePoint {
x: 22.212,
y: 13.560,
z: 157.656,
radius: DEFAULT_CAPTURE_RADIUS,
percent_per_second: DEFAULT_CAPTURE_PERCENT_PER_SECOND,
},
],
equalizer: Point {
x: 26.040,
y: 11.436,