mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Fix some clippy warnings
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@@ -33,7 +33,7 @@ impl super::FakeUser for ClientAIPlayer {
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let first_fake_i = descriptors.iter()
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let first_fake_i = descriptors.iter()
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.filter(|x| x.team == self.me.team)
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.filter(|x| x.team == self.me.team)
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.enumerate()
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.enumerate()
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.find(|x| x.1.mode != None)
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.find(|x| x.1.mode.is_some())
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.map(|(i, _)| i)
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.map(|(i, _)| i)
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.unwrap();
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.unwrap();
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let my_i = descriptors.iter()
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let my_i = descriptors.iter()
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@@ -239,7 +239,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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.collect();*/
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.collect();*/
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let descriptors = players.iter()
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let descriptors = players.iter()
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.map(|player| (player.player_id as u8, UserDescriptor::new(player.to_owned())))
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.map(|player| (player.player_id, UserDescriptor::new(player.to_owned())))
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.collect();
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.collect();
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let user_id_map = players.iter()
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let user_id_map = players.iter()
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@@ -538,7 +538,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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for fake_id in conn.aliases.iter() {
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for fake_id in conn.aliases.iter() {
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if let Some(user_desc) = self.user_descriptor(*fake_id) {
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if let Some(user_desc) = self.user_descriptor(*fake_id) {
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user_desc.state.mode.store(ConnectionMode::Disconnected.to_u8(), std::sync::atomic::Ordering::Relaxed);
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user_desc.state.mode.store(ConnectionMode::Disconnected.to_u8(), std::sync::atomic::Ordering::Relaxed);
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let conn_opt = self.users.write().await.remove(&fake_id);
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let conn_opt = self.users.write().await.remove(fake_id);
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if let Some(conn) = conn_opt {
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if let Some(conn) = conn_opt {
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if self.custom_logic_handler.on_player_end(self, &conn, user_desc).await {
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if self.custom_logic_handler.on_player_end(self, &conn, user_desc).await {
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disconnecting_players.push(*fake_id);
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disconnecting_players.push(*fake_id);
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@@ -259,7 +259,7 @@ impl TeamDeathMatchLogic {
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async fn do_respawn_tasks(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, player_id: u8) {
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async fn do_respawn_tasks(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, player_id: u8) {
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log::info!("Handling respawn player {} in game {}", player_id, generic.game_guid());
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log::info!("Handling respawn player {} in game {}", player_id, generic.game_guid());
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let respawn_time = std::time::Duration::from_secs(self.settings.respawn_time_seconds as u64);
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let respawn_time = std::time::Duration::from_secs(self.settings.respawn_time_seconds);
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let now = chrono::Utc::now();
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let now = chrono::Utc::now();
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let respawn_timestamp = now + respawn_time;
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let respawn_timestamp = now + respawn_time;
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if let Some(player_respawn) = self.player_tracking.respawns.get(&player_id) {
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if let Some(player_respawn) = self.player_tracking.respawns.get(&player_id) {
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