mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Get part way through loading (to sync) #30
This commit is contained in:
402
rc_multiplayer/src/matches/generic.rs
Normal file
402
rc_multiplayer/src/matches/generic.rs
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@@ -0,0 +1,402 @@
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pub(super) struct UserConnection {
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pub(super) user: std::sync::Arc<Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>>,
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pub(super) connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>,
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pub(super) sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>,
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pub(super) state: UserState,
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pub(super) machine: MachineState,
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}
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pub(super) struct UserState {
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pub(super) mode: std::sync::atomic::AtomicU8,
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pub(super) progress: std::sync::atomic::AtomicU8, // percent
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_x: (),
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}
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impl UserState {
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fn new() -> Self {
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Self {
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mode: std::sync::atomic::AtomicU8::new(ConnectionMode::Loading.to_u8()),
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progress: std::sync::atomic::AtomicU8::new(0),
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_x: (),
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}
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}
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}
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pub(super) struct MachineState {
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pub(super) selected_weapon: WeaponInfo,
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_x: (),
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}
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impl MachineState {
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fn new() -> Self {
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Self {
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selected_weapon: WeaponInfo::new(),
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_x: (),
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}
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}
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}
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pub(super) struct WeaponInfo {
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category: std::sync::atomic::AtomicU32,
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size: std::sync::atomic::AtomicU32,
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}
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impl WeaponInfo {
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fn new() -> Self {
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Self {
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category: std::sync::atomic::AtomicU32::new(0),
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size: std::sync::atomic::AtomicU32::new(0),
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}
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}
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}
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#[repr(u8)]
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#[derive(Debug, Copy, Clone)]
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pub(super) enum ConnectionMode {
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Loading = 0,
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Sync = 1,
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InGame = 2,
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}
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impl ConnectionMode {
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#[inline]
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fn from_u8(num: u8) -> Self {
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match num {
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0 => Self::Loading,
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1 => Self::Sync,
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2 => Self::InGame,
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x => panic!("Unrecognized ConnectionMode {}", x),
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}
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}
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#[inline]
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fn to_u8(self) -> u8 {
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self as u8
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}
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}
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pub(super) struct GenericGamemodeEngine {
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pub users: tokio::sync::RwLock<std::collections::HashMap<u8, UserConnection>>,
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pub user_id_map: tokio::sync::RwLock<std::collections::HashMap<i32, u8>>,
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//pub recv: tokio::sync::Mutex<tokio::sync::mpsc::Receiver<super::GameMessage>>,
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//pub send: tokio::sync::mpsc::Sender<super::GameMessage>,
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pub game_guid: String,
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pub is_complete: std::sync::atomic::AtomicBool,
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}
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impl GenericGamemodeEngine {
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pub fn new(guid: String) -> Self {
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Self {
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users: tokio::sync::RwLock::new(std::collections::HashMap::new()),
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user_id_map: tokio::sync::RwLock::new(std::collections::HashMap::new()),
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game_guid: guid,
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is_complete: std::sync::atomic::AtomicBool::new(false),
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}
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}
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pub(super) async fn user_key_by_user_id(&self, user_id: i32) -> Option<u8> {
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self.user_id_map.read().await.get(&user_id).map(|x| *x)
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}
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pub(super) async fn broadcast<T: byteserde::ser_heap::ByteSerializeHeap>(&self, user_id: i32, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: T) {
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for conn in self.users.read().await.values() {
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if user_id == conn.user.user_id() { continue; }
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let sender = crate::handlers::simple_typed::RlnlSender::new(&conn.sender);
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crate::events::log_lnl_send_failure(sender.send_data(
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&data,
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code,
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property,
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&conn.connection,
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).await);
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}
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}
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pub(super) fn spawn(self) -> tokio::sync::mpsc::Sender<super::GameMessage> {
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let (tx, rx) = tokio::sync::mpsc::channel(super::CHANNEL_BOUND);
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tokio::spawn(self.run(rx));
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tx
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}
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pub(super) async fn run(self, mut recv: tokio::sync::mpsc::Receiver<super::GameMessage>) {
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while !recv.is_closed() {
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if let Some(msg) = recv.recv().await {
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match msg {
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super::GameMessage::NewConnection { user, game_guid, connection, response, sender } => {
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if self.game_guid != game_guid {
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response.send(Some(super::messages::ErrorMessage {
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message: "Game guid does not match".to_owned(),
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inner: None,
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})).unwrap_or_default();
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return;
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} else {
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let mut users = self.users.write().await;
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let new_user = UserConnection {
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user,
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connection,
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sender,
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state: UserState::new(),
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machine: MachineState::new(),
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};
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//tokio::time::sleep(std::time::Duration::from_secs(1)).await;
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let id = users.len() as u8;
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if let Err(e) = self.send_loading_events(&new_user, id).await {
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response.send(Some(super::messages::ErrorMessage {
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message: "Failed to send GameGuidValidated response".to_owned(),
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inner: Some(Box::new(e)),
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})).unwrap_or_default();
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return;
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}
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log::debug!("User {} is validated to play game {}", new_user.user.user_id(), game_guid);
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self.user_id_map.write().await.insert(new_user.user.user_id(), id);
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users.insert(id, new_user);
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response.send(None).unwrap_or_default();
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}
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},
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super::GameMessage::LoadingProgress { user_id, user_name, progress } => {
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let progress_data = rlnl::events::loading::LoadingProgress {
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user_name: rlnl::types::BinaryWriterString(user_name),
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progress,
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};
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for conn in self.users.read().await.values() {
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if user_id == conn.user.user_id() {
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let progress_percent = (progress * 100.0).ceil() as u8;
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log::debug!("User {} is loaded {}% into game {}", user_id, progress_percent, self.game_guid);
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conn.state.progress.store(progress_percent, std::sync::atomic::Ordering::Relaxed);
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}
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let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
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match mode {
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ConnectionMode::Loading
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| ConnectionMode::Sync => {
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if user_id != conn.user.user_id() {
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crate::events::log_lnl_send_failure(crate::handlers::simple_typed::RlnlSender::new(&conn.sender)
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.send_data(&progress_data, rlnl::event_code::NetworkEvent::BroadcastLoadingProgress, literustlib::packet::Property::ReliableOrdered, &conn.connection).await);
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}
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/*if progress > 0.95 {
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log::info!("User {} is ready, ending sync", user_id);
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crate::events::log_lnl_send_failure(crate::handlers::simple_typed::RlnlSender::new(&conn.sender)
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.send_empty(
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rlnl::event_code::NetworkEvent::EndOfSync,
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literustlib::packet::Property::ReliableOrdered,
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&conn.connection,
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)
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.await);
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conn.mode.store(ConnectionMode::InGame.to_u8(), std::sync::atomic::Ordering::Relaxed);
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}*/
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},
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ConnectionMode::InGame => {
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log::warn!("Got loading progress for user {} who is supposed to be already in-game", user_id);
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},
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}
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}
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}
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super::GameMessage::RequestLoadingProgress { user_id } => {
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let mut user_info = None;
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for conn in self.users.read().await.values() {
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if user_id == conn.user.user_id() {
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user_info = Some((
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conn.sender.to_owned(),
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conn.connection.to_owned(),
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rlnl::events::loading::LoadingProgress {
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user_name: rlnl::types::BinaryWriterString(conn.user.user_name().to_owned()),
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progress: (conn.state.progress.load(std::sync::atomic::Ordering::Relaxed) as f32) / 100.0,
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},
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));
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}
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}
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if let Some(user_info) = user_info {
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let sender = crate::handlers::simple_typed::RlnlSender::new(&user_info.0);
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for conn in self.users.read().await.values() {
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if user_id == conn.user.user_id() { continue; }
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crate::events::log_lnl_send_failure(sender.send_data(
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&user_info.2,
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rlnl::event_code::NetworkEvent::BroadcastLoadingProgress,
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literustlib::packet::Property::ReliableOrdered,
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&user_info.1,
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).await);
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}
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} else {
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log::error!("Failed to find user {} in connected users for match {}", user_id, self.game_guid);
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}
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},
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super::GameMessage::WeaponSelect { user_id, machine_id, category, size } => {
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if let Some(conn) = self.users.read().await.get(&machine_id) {
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let category_u32 = category as u32;
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let size_u32 = size as u32;
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conn.machine.selected_weapon.category.store(category_u32, std::sync::atomic::Ordering::Relaxed);
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conn.machine.selected_weapon.size.store(size_u32, std::sync::atomic::Ordering::Relaxed);
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let data = rlnl::events::ingame::SelectWeapon {
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machine_id,
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item_category: category_u32,
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item_size: size_u32,
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};
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self.broadcast(
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user_id,
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rlnl::event_code::NetworkEvent::BroadcastWeaponSelect,
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literustlib::packet::Property::ReliableOrdered,
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data,
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).await;
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}
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},
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super::GameMessage::RequestLoadingSync { user_id } => {
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if let Some(user_key) = self.user_key_by_user_id(user_id).await {
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if let Some(conn) = self.users.read().await.get(&user_key) {
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self.spawn_send_sync_events(conn, user_id);
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}
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}
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},
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super::GameMessage::Motion { user_id, data } => {
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for conn in self.users.read().await.values() {
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if conn.user.user_id() == user_id { continue; } // fun fact: the game hard crashes if you omit this
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crate::events::log_lnl_send_failure(conn.sender.send_data(crate::handler::EventData {
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message_ty: crate::data::MessageType::RobotMotion,
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variant: 0,
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data_size: data.len() as _,
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data: data.clone(),
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}, literustlib::packet::Property::Unreliable, &conn.connection).await);
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}
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}
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super::GameMessage::NoOp => {},
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}
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}
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}
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self.is_complete.store(true, std::sync::atomic::Ordering::Relaxed);
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}
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async fn send_loading_events(&self, user: &UserConnection, player_id: u8) -> std::io::Result<()> {
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let sender = crate::handlers::simple_typed::RlnlSender::new(&user.sender);
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sender.send_data(
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&rlnl::events::loading::PlayerID { owner: player_id },
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rlnl::event_code::NetworkEvent::GameGuidValidated,
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literustlib::packet::Property::ReliableOrdered,
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&user.connection
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).await?;
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sender.send_data(
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&rlnl::events::loading::PlayerIDsAndNames {
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num_players: 2,
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players: vec![ // FIXME
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rlnl::events::loading::PlayerIDAndName {
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player_id: 0,
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name: rlnl::types::BinaryWriterString("NGniusness".to_owned()),
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display_name: rlnl::types::BinaryWriterString("NGniusness".to_owned()),
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},
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rlnl::events::loading::PlayerIDAndName {
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player_id: 1,
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name: rlnl::types::BinaryWriterString("NGniusness_echo".to_owned()),
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display_name: rlnl::types::BinaryWriterString("NGniusness_echo".to_owned()),
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},
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],
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},
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rlnl::event_code::NetworkEvent::PlayerIDs,
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literustlib::packet::Property::ReliableOrdered,
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&user.connection
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).await?;
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sender.send_data(
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&rlnl::events::loading::PlayerIDs {
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num_ids: 0,
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players: vec![],
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},
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rlnl::event_code::NetworkEvent::HostAIs,
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literustlib::packet::Property::ReliableOrdered,
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&user.connection
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).await?;
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Ok(())
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}
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fn spawn_send_sync_events(&self, user: &UserConnection, user_id: i32) {
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let sender = user.sender.clone();
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let connection = user.connection.clone();
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tokio::spawn(Self::send_sync_events_wrapper(connection, sender, user_id));
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user.state.mode.store(ConnectionMode::Sync.to_u8(), std::sync::atomic::Ordering::Relaxed);
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}
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async fn send_sync_events_wrapper(connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>, user_id: i32) {
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if let Err(e) = Self::send_sync_events(connection, sender).await {
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log::error!("Failed to send Sync events for user {}: {}", user_id, e);
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}
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}
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async fn send_sync_events(connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) -> std::io::Result<()> {
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let sender = crate::handlers::simple_typed::RlnlSender::new(&sender);
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sender.send_empty(
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rlnl::event_code::NetworkEvent::BeginSync,
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literustlib::packet::Property::ReliableOrdered,
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&connection)
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.await?;
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// sudden death
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sender.send_data(
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&rlnl::events::sync::UpdateGameModeSettings { // FIXME use value from config
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respawn_heal_duration: 10.0,
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respawn_full_heal_duration: 10.0,
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},
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rlnl::event_code::NetworkEvent::GameModeSettings,
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literustlib::packet::Property::ReliableOrdered,
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&connection)
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.await?;
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sender.send_data(
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&rlnl::events::GameTime(300.0), // FIXME use value from config
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rlnl::event_code::NetworkEvent::CurrentGameTime,
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literustlib::packet::Property::ReliableOrdered,
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&connection)
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.await?;
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// generic
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sender.send_data(
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&rlnl::events::sync::InitialiseGameStats {
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num_players: 2,
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stats: vec![ // FIXME generate one per connection
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rlnl::types::IngamePlayerStats {
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player_name: 0,
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num_stats: 0,
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stats: vec![],
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},
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rlnl::types::IngamePlayerStats {
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player_name: 1,
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num_stats: 0,
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stats: vec![],
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},
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],
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},
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rlnl::event_code::NetworkEvent::InitialiseGameStats,
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literustlib::packet::Property::ReliableOrdered,
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&connection)
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.await?;
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sender.send_data(
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&rlnl::events::sync::SpawnPoint {
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pos: rlnl::types::PosQuatPair {
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pos: rlnl::types::CompressedVec3 { x: 0, y: 0, z: 0 },
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rot: rlnl::types::CompressedQuat { x: 0, y: 0, z: 0 },
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},
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owner: 0,
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},
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rlnl::event_code::NetworkEvent::FreeSpawnPoint,
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literustlib::packet::Property::ReliableOrdered,
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&connection)
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.await?;
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/*sender.send_data(
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&rlnl::events::sync::SyncMachineCubes {
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machine_id: 0,
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num_cubes: 0,
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events: vec![
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rlnl::types::CubeState {
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loc: rlnl::types::Byte3 { x: 0, y: 0, z: 0 },
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status: rlnl::types::CubeStatus {
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ty: rlnl::types::CubeHistoryEventType::Heal,
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damage: Some(1),
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}
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}
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],
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},
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rlnl::event_code::NetworkEvent::SyncMachineCubes,
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literustlib::packet::Property::ReliableOrdered,
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&user.connection)
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.await?;*/
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Ok(())
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}
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}
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impl super::GamemodeEngine for GenericGamemodeEngine {
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fn is_complete(&self) -> bool {
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self.is_complete.load(std::sync::atomic::Ordering::Relaxed) // for now, this is never closed
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}
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}
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