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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Get part way through loading (to sync) #30

This commit is contained in:
NG (Graham)
2025-07-06 17:36:52 -04:00
parent 38ab4ba799
commit 1d404db209
31 changed files with 1049 additions and 100 deletions

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@@ -0,0 +1,30 @@
pub struct RequestLoadingSync {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
}
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::dataless::Dataless<RequestLoadingSync> {
crate::handlers::dataless::Dataless::new(RequestLoadingSync::new(init_ctx))
}
impl RequestLoadingSync {
fn new(init_ctx: &crate::InitConfig) -> Self {
Self {
msg_router: init_ctx.matches_chann.clone(),
}
}
}
#[async_trait::async_trait]
impl crate::handlers::dataless::DatalessEventCodeHandler for RequestLoadingSync {
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::RequestSync;
async fn handle(&self, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
if let Some(user_info) = user.user().await {
super::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::RequestLoadingSync {
user_id: user_info.user_id(),
}).await);
} else {
log::error!("Failed to handle sync loading request for unknown user");
}
}
}

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@@ -0,0 +1,30 @@
pub struct RequestAllLoadingProgress {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
}
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::dataless::Dataless<RequestAllLoadingProgress> {
crate::handlers::dataless::Dataless::new(RequestAllLoadingProgress::new(init_ctx))
}
impl RequestAllLoadingProgress {
fn new(init_ctx: &crate::InitConfig) -> Self {
Self {
msg_router: init_ctx.matches_chann.clone(),
}
}
}
#[async_trait::async_trait]
impl crate::handlers::dataless::DatalessEventCodeHandler for RequestAllLoadingProgress {
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::RequestLoadingProgressAllUsers;
async fn handle(&self, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
if let Some(user_info) = user.user().await {
super::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::RequestLoadingProgress {
user_id: user_info.user_id(),
}).await);
} else {
log::error!("Failed to broadcast loading progress for unknown user");
}
}
}

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@@ -0,0 +1,33 @@
pub struct GameLoadingProgress {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
}
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<rlnl::events::loading::LoadingProgress, GameLoadingProgress> {
crate::handlers::simple_typed::SimpleRlnl::new(GameLoadingProgress::new(init_ctx))
}
impl GameLoadingProgress {
fn new(init_ctx: &crate::InitConfig) -> Self {
Self {
msg_router: init_ctx.matches_chann.clone(),
}
}
}
#[async_trait::async_trait]
impl crate::handlers::simple_typed::RlnlEventCodeHandler for GameLoadingProgress {
type In = rlnl::events::loading::LoadingProgress;
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::BroadcastLoadingProgress;
async fn handle(&self, data: Self::In, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
if let Some(user_info) = user.user().await {
super::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::LoadingProgress {
user_id: user_info.user_id(),
user_name: data.user_name.0,
progress: data.progress,
}).await);
} else {
log::error!("Failed to broadcast loading progress for user {} (no auth!)", data.user_name.0);
}
}
}

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@@ -1,6 +1,28 @@
mod validate_game_guid;
mod loading_progress;
mod all_loading_progress;
mod weapon_select;
mod activate_sync;
pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHandler {
crate::handler::LnlEventHandler::new()
crate::handler::LnlEventHandler::new(init_ctx.users.clone(), crate::vehicle_motion::handler(init_ctx))
.add(validate_game_guid::handler(init_ctx))
.add(loading_progress::handler(init_ctx))
.add(all_loading_progress::handler(init_ctx))
.add(weapon_select::handler(init_ctx))
.add(activate_sync::handler(init_ctx))
}
#[inline]
pub fn log_channel_send_failure<T>(result: Result<(), tokio::sync::mpsc::error::SendError<T>>) {
if result.is_err() {
log::error!("Failed to send game message");
}
}
#[inline]
pub fn log_lnl_send_failure(result: std::io::Result<usize>) {
if let Err(e) = result {
log::error!("Failed to send packet: {}", e);
}
}

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@@ -1,5 +1,5 @@
pub struct AuthUserGame {
matches: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
}
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<rlnl::events::loading::GameGuidInfo, AuthUserGame> {
@@ -7,9 +7,9 @@ pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_t
}
impl AuthUserGame {
fn new(_init_ctx: &crate::InitConfig) -> Self {
fn new(init_ctx: &crate::InitConfig) -> Self {
Self {
matches: init_ctx.matches_chann.clone(),
}
}
}
@@ -19,7 +19,26 @@ impl crate::handlers::simple_typed::RlnlEventCodeHandler for AuthUserGame {
type In = rlnl::events::loading::GameGuidInfo;
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::ValidateGameGuid;
async fn handle(&self, data: Self::In, peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, sender: &literustlib_server::DataSender<crate::PacketData>) {
log::debug!("Got {:?} event with data {:?}", Self::CODE, data);
async fn handle(&self, data: Self::In, peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
let username = data.player_name.0.clone();
let game_guid = data.game_guid.0.clone();
if user.authenticate(data).await {
let user_info = user.user().await.unwrap();
let (tx, rx) = tokio::sync::oneshot::channel();
super::log_channel_send_failure(self.matches.send(crate::matches::GameMessage::NewConnection {
user: user_info.clone(),
game_guid,
connection: peer.to_owned(),
response: tx,
sender: sender.to_owned(),
}).await);
log::debug!("Sent NewConnection message to matches handler");
if let Ok(Some(e)) = rx.await {
log::error!("Failed {:?} event: {}", Self::CODE, e);
}
} else {
log::error!("Failed to validate game guid for user {} (other packets will probably be ignored)", username);
}
}
}

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@@ -0,0 +1,36 @@
pub struct WeaponSelect {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
}
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<rlnl::events::ingame::SelectWeapon, WeaponSelect> {
crate::handlers::simple_typed::SimpleRlnl::new(WeaponSelect::new(init_ctx))
}
impl WeaponSelect {
fn new(init_ctx: &crate::InitConfig) -> Self {
Self {
msg_router: init_ctx.matches_chann.clone(),
}
}
}
#[async_trait::async_trait]
impl crate::handlers::simple_typed::RlnlEventCodeHandler for WeaponSelect {
type In = rlnl::events::ingame::SelectWeapon;
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::WeaponSelect;
async fn handle(&self, data: Self::In, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
if let Some(user_info) = user.user().await {
if let Some(category) = oj_rc_core::data::weapon_list::ItemCategory::from_smaller(data.item_category as _) {
if let Some(tier) = oj_rc_core::data::cube_list::ItemTier::from_u32(data.item_category as _) {
super::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::WeaponSelect {
user_id: user_info.user_id(),
machine_id: data.machine_id,
category,
size: tier,
}).await);
} else { log::warn!("Bad WeaponSelect tier") }
} else { log::warn!("Bad WeaponSelect category") }
}
}
}