mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Get part way through loading (to sync) #30
This commit is contained in:
@@ -361,7 +361,7 @@ fn default_rotation() -> GameEventSequence {
|
||||
multiplayer: GameEvent {
|
||||
map: GameMap::Neptune3,
|
||||
visibility: GameVisibility::Poor,
|
||||
mode: GameType::BattleArena,
|
||||
mode: GameType::SuddenDeath,
|
||||
auto_heal: true,
|
||||
},
|
||||
duration_s: 5*60, // 5 minutes
|
||||
@@ -376,7 +376,7 @@ fn default_rotation() -> GameEventSequence {
|
||||
multiplayer: GameEvent {
|
||||
map: GameMap::Mars1,
|
||||
visibility: GameVisibility::Poor,
|
||||
mode: GameType::Pit,
|
||||
mode: GameType::SuddenDeath,
|
||||
auto_heal: true,
|
||||
},
|
||||
duration_s: 5*60,
|
||||
@@ -391,7 +391,7 @@ fn default_rotation() -> GameEventSequence {
|
||||
multiplayer: GameEvent {
|
||||
map: GameMap::Mars1,
|
||||
visibility: GameVisibility::Poor,
|
||||
mode: GameType::TestMode,
|
||||
mode: GameType::SuddenDeath,
|
||||
auto_heal: true,
|
||||
},
|
||||
duration_s: 5*60,
|
||||
@@ -406,7 +406,7 @@ fn default_rotation() -> GameEventSequence {
|
||||
multiplayer: GameEvent {
|
||||
map: GameMap::Neptune3,
|
||||
visibility: GameVisibility::Poor,
|
||||
mode: GameType::BattleArena,
|
||||
mode: GameType::SuddenDeath,
|
||||
auto_heal: true,
|
||||
},
|
||||
duration_s: 5*60,
|
||||
@@ -421,7 +421,7 @@ fn default_rotation() -> GameEventSequence {
|
||||
multiplayer: GameEvent {
|
||||
map: GameMap::Mars1,
|
||||
visibility: GameVisibility::Poor,
|
||||
mode: GameType::Pit,
|
||||
mode: GameType::SuddenDeath,
|
||||
auto_heal: true,
|
||||
},
|
||||
duration_s: 5*60,
|
||||
@@ -436,7 +436,7 @@ fn default_rotation() -> GameEventSequence {
|
||||
multiplayer: GameEvent {
|
||||
map: GameMap::Mars1,
|
||||
visibility: GameVisibility::Poor,
|
||||
mode: GameType::TestMode,
|
||||
mode: GameType::SuddenDeath,
|
||||
auto_heal: true,
|
||||
},
|
||||
duration_s: 5*60,
|
||||
@@ -451,7 +451,7 @@ fn default_rotation() -> GameEventSequence {
|
||||
multiplayer: GameEvent {
|
||||
map: GameMap::Mars1,
|
||||
visibility: GameVisibility::Poor,
|
||||
mode: GameType::Pit,
|
||||
mode: GameType::SuddenDeath,
|
||||
auto_heal: true,
|
||||
},
|
||||
duration_s: 5*60,
|
||||
@@ -466,7 +466,7 @@ fn default_rotation() -> GameEventSequence {
|
||||
multiplayer: GameEvent {
|
||||
map: GameMap::Mars1,
|
||||
visibility: GameVisibility::Poor,
|
||||
mode: GameType::TestMode,
|
||||
mode: GameType::SuddenDeath,
|
||||
auto_heal: true,
|
||||
},
|
||||
duration_s: 5*60,
|
||||
|
||||
Reference in New Issue
Block a user