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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Get part way through loading (to sync) #30

This commit is contained in:
NG (Graham)
2025-07-06 17:36:52 -04:00
parent 38ab4ba799
commit 1d404db209
31 changed files with 1049 additions and 100 deletions

View File

@@ -361,7 +361,7 @@ fn default_rotation() -> GameEventSequence {
multiplayer: GameEvent {
map: GameMap::Neptune3,
visibility: GameVisibility::Poor,
mode: GameType::BattleArena,
mode: GameType::SuddenDeath,
auto_heal: true,
},
duration_s: 5*60, // 5 minutes
@@ -376,7 +376,7 @@ fn default_rotation() -> GameEventSequence {
multiplayer: GameEvent {
map: GameMap::Mars1,
visibility: GameVisibility::Poor,
mode: GameType::Pit,
mode: GameType::SuddenDeath,
auto_heal: true,
},
duration_s: 5*60,
@@ -391,7 +391,7 @@ fn default_rotation() -> GameEventSequence {
multiplayer: GameEvent {
map: GameMap::Mars1,
visibility: GameVisibility::Poor,
mode: GameType::TestMode,
mode: GameType::SuddenDeath,
auto_heal: true,
},
duration_s: 5*60,
@@ -406,7 +406,7 @@ fn default_rotation() -> GameEventSequence {
multiplayer: GameEvent {
map: GameMap::Neptune3,
visibility: GameVisibility::Poor,
mode: GameType::BattleArena,
mode: GameType::SuddenDeath,
auto_heal: true,
},
duration_s: 5*60,
@@ -421,7 +421,7 @@ fn default_rotation() -> GameEventSequence {
multiplayer: GameEvent {
map: GameMap::Mars1,
visibility: GameVisibility::Poor,
mode: GameType::Pit,
mode: GameType::SuddenDeath,
auto_heal: true,
},
duration_s: 5*60,
@@ -436,7 +436,7 @@ fn default_rotation() -> GameEventSequence {
multiplayer: GameEvent {
map: GameMap::Mars1,
visibility: GameVisibility::Poor,
mode: GameType::TestMode,
mode: GameType::SuddenDeath,
auto_heal: true,
},
duration_s: 5*60,
@@ -451,7 +451,7 @@ fn default_rotation() -> GameEventSequence {
multiplayer: GameEvent {
map: GameMap::Mars1,
visibility: GameVisibility::Poor,
mode: GameType::Pit,
mode: GameType::SuddenDeath,
auto_heal: true,
},
duration_s: 5*60,
@@ -466,7 +466,7 @@ fn default_rotation() -> GameEventSequence {
multiplayer: GameEvent {
map: GameMap::Mars1,
visibility: GameVisibility::Poor,
mode: GameType::TestMode,
mode: GameType::SuddenDeath,
auto_heal: true,
},
duration_s: 5*60,