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Allow client AIs to run on non-teammates when there are no teammates available, fix/answer #42
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@@ -197,6 +197,10 @@ pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHa
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{literustlib::packet::Property::ReliableOrdered as u8},
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rlnl::events::ingame::AwardProtoniumDestroyedCubes,
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>::handler(init_ctx))
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.add(crate::handlers::Stub::<
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{rlnl::event_code::NetworkEvent::ProtectTeamMateBonusRequest as i16},
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rlnl::events::ingame::DestroyedHealedCubesBonus,
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>::handler(init_ctx))
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.add(player_leave::handler(init_ctx))
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}
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