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Fix Neptune1 spawn points #83
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@@ -2228,7 +2228,7 @@ pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap,
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map.insert(super::combat::GameMap::Neptune1, MapConfig { // level8
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map.insert(super::combat::GameMap::Neptune1, MapConfig { // level8
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spawn_points: vec![
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spawn_points: vec![
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// team 0
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// team 0
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SpawnPoint { // FIXME: at least this spawn is wrong
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SpawnPoint {
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team: Some(0),
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team: Some(0),
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x: -2.100,
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x: -2.100,
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y: -0.669,
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y: -0.669,
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@@ -2570,7 +2570,7 @@ pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap,
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z: 0.000000,
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z: 0.000000,
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w: 0.908095,
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w: 0.908095,
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})*/,
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})*/,
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].into_iter().map(|x| x.offset(283.600, 4.592, -24.100).scale(0.8)).collect(),
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].into_iter().map(|x| x.scale(0.8).offset(283.600, 4.592, -24.100)).collect(),
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bases: vec![
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bases: vec![
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CaptureBase {
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CaptureBase {
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team: 0,
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team: 0,
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